Cirrata
- Platform
- PC
- Release Date
- File Size
- 453 MB
- Views
- 8,412
- Comments
- 1
- Languages
- english
- Added by
- Added by Admin
Game trailer: Cirrata
Screenshots
Description
Cirrata — is a rogue-lite metroidvania action platformer. You play as an anthropomorphic red panda named Cyrus. You were once a great cook, but your self-destructive lifestyle and bad event made you abandon your favorite culinary endeavor. You have been isolated from the world for many months. Finally, after a strong vision gets you out of your daze, you open the door to see a very unfamiliar world. You begin to explore the uncharted territory of a small town inhabited by frog creatures. You are forced to explore the surroundings.
NOTE. Uploaded version: 20 May 2025 [v00.20.34]. This is Early Access Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
System Requirements
Minimum
- OS:
- Windows 7
- Processor:
- Intel Core 2 Duo E5200
- RAM:
- 4 GB RAM
- Graphics:
- GeForce 9800GTX+ (1GB)
- Storage:
- 1 GB available space
- DirectX:
- Version 10
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Aaron Ingersoll
- Publisher
- Aaron Ingersoll
- Platform
- PC
- Release Date
- File Size
- 453 MB
- Status
- Pre-installed (Portable)
Download Game
Full game
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869cb3482c5db2b34068dd02fa318f179277a125b355e1d63a38e146e8e3031f
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Comments (1)
• Lots of bug fixes, tweaks and performance fixes as well as a Checkpoint system. You can now travel from the bar to an activated checkpoint in the world. (currently only 1).• All that was done since last patch:• fixed code issues with deactivate outside camera. some things werent deactivating still. also it was running 60x per second. now it runs 4 times per second.• deleted about 5 unnecessary DRAW calls. (which are performance expensive)• fixed a bug where picking up a SPIRIT would cause bat enemy alpha to go to 0 temporarily• fixed unnecessary step event code in performance heavy lighting object• performance fixes• fixed issue where leaving your house in the beginning of the game you would sometimes be stuck• fixed DoTs damage calculation for miniboss. now does a percent of max health and not a number in a set range.• lowered dot percent dmg on miniboss slightly• game now saves when you beat the mini boss• new checkpoint room added• added checkpoints to the game. can fast travel from the bar to checkpoints• fixed miniboss music not playing after being on pause menu screen• fixed game player death count counter• the game no longer restarts to the title screen upon death• you now are returned to the bar upon death• added damage buff % to inventory screen• fixed damage system across all secondary and main weapon attacks and also stomp, ground slam, and head slam. All are now affected by all CRIT and DMG multipliers. (DoTs are on a different damage calculation)• fast travel point activation now saves game as well