Skip to content

GroundInFlames

Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.

GroundInFlames
Platform
PC (Windows)
Release Date
Views
6
Patch Notes
2
Comments
0
Languages
English, Russian, Ukrainian, French, German
Added by
Skigameco Legend

Play modes & compatibility

  • Single-player
  • Multiplayer
  • Co-op
Build 26599399

Version Status

Current Version
Build 26599399
Current Build
26599399
Latest Build
26599399
Last Steam Update
Request this game
Rate & review
No ratings yet.
Very Positive
86%
66

Screenshots

GroundInFlames — Screenshots 1
GroundInFlames — Screenshots 2
GroundInFlames — Screenshots 3
GroundInFlames — Screenshots 4
GroundInFlames — Screenshots 5
GroundInFlames — Screenshots 6

Description

GroundInFlames is real-time tactics about modern combined-arms warfare. Trenches, suppression and squad morale, FPV drones and electronic warfare, honest armor penetration and vehicle modules. Manpower is scarce, supply runs out, and the enemy only knows what it has seen.

System Requirements

Minimum

OS:
Windows 10
Processor:
i3-8100
RAM:
6 GB RAM
Graphics:
With support Vulkan 1.0 / D3D12, 2 ГБ video memory — GTX 1050 / RX 560 / Iris Xe
Storage:
4 GB available space

Recommended

OS:
Windows 11
Processor:
i5-10400
RAM:
8 GB RAM
Graphics:
GTX 1650 / RX 6400 (4 ГБ)
Storage:
4 GB available space

Installation Guide

Step-by-step setup process

  1. No installation is needed — the game comes fully pre-installed and ready to play.

  2. Extract the RAR / ZIP archive with WinRAR or 7-Zip into any folder, for example C:\Games\GameName.

  3. Launch the game via Run Me!.bat (or the main .exe file) inside the game folder.

Game Info

Developer
VasyliyBritva
Publisher
VasyliyBritva
Platform
PC (Windows)
Release Date
Status
Not specified

Download Game

No download links available.

Request this game

Patch Notes

Official changelists for the builds of this game

Hotfix 0.0.68

Current Build 26599399

Multiplayer 7

  • Fixed the cause of desyncs that made game copies diverge in long battles.
  • The loading screen now waits for the actual start of the battle. Previously it could disappear too early, and nothing could be ordered in a "started" battle.
  • The loading screen now shows the list of players and each player's loading percentage.
  • The host can skip waiting for a lagging player: there is an "×" button next to their name. The latecomer will join the battle already in progress.
  • After 30 seconds of waiting, a button to exit to the menu appears.
  • Fixed a crash when joining a room where the battle had already started and there were no free slots.
  • The room list now has filters: open and closed rooms, and only my game version.

Battle Settings 2

  • Income can now be raised to ×5 and ×10.
  • Weather changes every 5–10 minutes, most often clear. In online battles it is no longer different in every room.

Combat 5

  • Enemy reinforcements no longer flicker on the screen and minimap the moment they spawn.
  • Vehicles no longer make a loop on the way there and back.
  • Vehicles are better at driving around knocked-out vehicles and get stuck near them less often.
  • Direct control is no longer reset for the player in the last slot of the room.
  • The trenches achievement is now awarded.

Crashes and Launch 3

  • Fixed a crash after 15–30 minutes of play on older integrated Intel graphics.
  • Fixed a crash when selecting a unit by clicking.
  • If Windows blocks one of the game files (Smart App Control), the game tries to work around the block, and if that fails, it explains what happened and what to do.

Source: Steam announcement SteamDB

HotFix 0.0.67

Build 26592937

Multiplayer 1

Fixed a desync: after a dugout was built or a house collapsed, one of the soldiers or civilians could walk differently for different players, and the battle would diverge.

Crashes 2

  • Fixed a crash when clicking near your own mine, crate or drone.
  • Fixed a crash when loading a battle on some computers. The battle also no longer preloads an extra map before the one it needs.

Infantry 3

  • Soldiers now go prone only if an enemy can actually shoot at them, not just because the enemy is nearby behind a house.
  • Infantry can enter L- and U-shaped buildings normally again after a dugout was built or a house collapsed in battle.
  • Frightened civilians now run to their own house instead of someone else's.

Mortars 1

  • A towed mortar can now be unhitched from any vehicle. Previously the

Source: Steam announcement SteamDB

Reviews and comments

Write a post

Rate this game
0 / 1000

Stars make your post a review; without them it stays a comment.

Please follow our community standards. Read the community rules