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MEMORIAPOLIS

MEMORIAPOLIS
Platform
PC
Release Date
File Size
2.95 GB
Views
2,027
Patch Notes
2
Comments
3
Languages
English, French, German, Spanish - Spain, Russian, Simplified Chinese, Polish, Portuguese - Brazil
Added by
kienpropvt11 Newcomer

Play modes & compatibility

  • Single-player
Download Game v1.7.67

Version Status

Current Version
v1.7.67
Current Build
25681611
Latest Build
25681611
Last Steam Update
Update Available v1.5.340
Included DLC · 1
  • MEMORIAPOLIS - Fish and Ships

Screenshots

MEMORIAPOLIS — Screenshots 1
MEMORIAPOLIS — Screenshots 2
MEMORIAPOLIS — Screenshots 3
MEMORIAPOLIS — Screenshots 4
MEMORIAPOLIS — Screenshots 5
MEMORIAPOLIS — Screenshots 6
MEMORIAPOLIS — Screenshots 7
MEMORIAPOLIS — Screenshots 8

Description

MEMORIAPOLIS is a city-building game unlike any other. It is a time machine, a sandbox for history buffs. 5PM Studio created this brainchild, offering users a playground for 2500 years. From the dawn of civilization to the Age of Enlightenment, gamers create a city. It is not just bricks and mortar, it is a living, breathing organism that reacts to your every step. Time is the currency here. Users go through Antiquity, the Middle Ages, the Renaissance and the Enlightenment. Each era brings new toys: buildings, governments and bizarre wonders of the world. It is not about mindless mouse clicking. It is about choices that affect time. Look into Antiquity and the Middle Ages.

For early birds, there is a cool bonus: a statue of the founders. This is a digital trophy, a brick in the foundation of your city. But do not get too attached to it. An adventure is about the long haul, not quick wins. Imagine yourself as an architect traveling through time. Choose a culture, manage resources, and navigate historical events. Build, but build smart. Every decision matters. It’s not about being the biggest, it’s about being the best. Aim for the title of «Capital of Capitals.» That’s the brass ring. MEMORIAPOLIS is a history lesson with a twist. It’s an adventure where your city is a living document. It’s a chance to rewrite history, one building at a time. So, are you ready to become a city planner, historian, and world builder all rolled into one?

System Requirements

Minimum

OS:
Windows 10/11
Processor:
AMD RYZEN 5 3600 X or Intel equivalent
RAM:
8 GB RAM
Graphics:
NVidia GTX 1060 6 Go or AMD equivalent
Storage:
6 GB available space
DirectX:
Version 12

Recommended

OS:
Windows 10/11
Processor:
AMD RYZEN 5 7600 X or Intel equivalent
RAM:
8 GB RAM
Graphics:
NVidia GTX 2070 or AMD equivalent
Storage:
6 GB available space
DirectX:
Version 12

Installation Guide

Step-by-step setup process for P2P

  1. The game is distributed already pre-installed — you will not find an installer here, and none is needed.

  2. Unpack the RAR/ZIP archive with WinRAR or 7-Zip, for example to C:\Games\GameName.

  3. Launch the game via Run Me!.bat or the main .exe inside the extracted folder.

Game Info

Developer
5PM Studio
Publisher
5PM Studio
Platform
PC
Release Date
File Size
2.95 GB
Status
Pre-installed (Portable)

Update Available

v1.5.340

Upgrade to v1.5.340 without re-downloading the full game

  1. Base download v1.7.67

    You get this version with the full game download below

  2. v1.5.340
    MEMORIAPOLIS.Update.v1.5.340-TENOKE

    MEMORIAPOLIS.Update.v1.5.340

    MIRROR

    MEMORIAPOLIS.Update.v1.5.340

How to apply this update

  1. Download the update archive from the links in this section — it is much smaller than the full game, so the download will be quick.

  2. Extract the archive (RAR/ZIP) with WinRAR or 7-Zip to a short, Latin-only path like C:\Games\GameName.

  3. Run setup.exe inside the update folder and install the update into your existing game folder — the one that already holds the installed game. Do not install into a new folder.

  4. Copy the updated files included with the release and confirm replacement when prompted, then launch the game and check the new version in its main menu.

Download Game

The download below is the base version v1.7.67. To reach v1.5.340, apply the updates in the chain above.

Full game 9

v1.7.67 Pre-installed (Portable) P2P

Download
MEMORIAPOLIS v1.7.67.torrent
MD5: a5d50de80c7ae930bd9cfb35002a0666
SHA-256: 08523c7dda51ccae50cfa90519602fbe858df869867eccc45ffd835c44506616

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

MEGA
MEMORIAPOLIS.Build.24293814.zip
PIXELDRAIN
MEMORIAPOLIS.Build.24293814.zip
GOFILE
MEMORIAPOLIS.Build.24293814.zip
MEDIAFIRE
MEMORIAPOLIS.Build.24293814.zip
1FICHIER
MEMORIAPOLIS.Build.24293814.zip

Patch Notes

Official changelists for the builds of this game

"Fish and Ships" DLC is now available! 🌊

Build 25681611

Hello builders,

We haven’t mentioned this yet, but summer may have inspired us a little too much… The sun, the sea, the islands… and the urge to go build somewhere else.

The Fish and Ships DLC is now available in Memoriapolis!

  • The DLC adds a new map inspired by Mediterranean landscapes, fishing as a new source of food, and 30 new events, celebrations, and incidents

  • A free update also accompanies this release, bringing several changes and improvements for all players.

A discount on the base game is available until October 21, 2026.

A free update for all players

While working on the DLC, we realized this was also the right time to revisit some of the game’s systems.

We wanted food to play a more interesting role throughout a playthrough, and for certain buildings to be more useful.

  • Food system overhaul

Food will now work differently.

Migration in your city will depend on your production rather than the amount of food stored. Reserves will still be important, but they’ll mainly help you get through difficult periods before a real famine sets in.

The idea is to make the system feel more natural and encourage you to maintain steady production rather than simply stockpiling food.

  • Changes to the religious service

We’ve also reworked how the religious service works.

You can now use food to increase your city’s Worship level and gradually unlock different bonuses.

  • Also included in the free update

  • A new Guard Post, which replaces the Surveyor’s Cabin after the Renaissance.

  • An overhaul of how farms and orchards work.

  • Several interface, balance, and quality-of-life improvements.

  • Sandbox Mode

We also took this update as an opportunity to rework Sandbox Mode, based in part on your feedback.

If you want to build a city just for fun, test things out, or simply play without putting too much pressure on yourself, Sandbox Mode is there for you.

Fish and Ships DLC

With Fish and Ships, we wanted to offer you a map that feels different from the environments you already know in Memoriapolis, inspired by Mediterranean landscapes and shaped by the presence of water.

And above all, we’re especially excited to finally be able to add fishing as a new source of food.

  • A new map inspired by the Mediterranean

Discover a new Mediterranean archipelago, featuring vast expanses of land, lush islands, and turquoise waters.

A new environment to explore and shape as your city grows.

  • Fishing

Fishing becomes a new source of food.

Build Fishing Huts along the water’s edge to harvest the schools of fish found across the map. The schools regenerate over time.

We’re really excited to finally be able to offer you this new way to produce food in Memoriapolis.

  • 30 new events

Fish and Ships also adds 30 new events, including new celebrations and incidents. Among them:

  • Exceptional Harvests: Available starting in Antiquity, these allow you to receive a percentage of your city’s current production.

  • Inventors’ Visits: Available starting in the Age of Enlightenment, these allow you to complete a random building or reduce the construction time for a Monument or Wonder.

  • Bandit Attack: Starting in the Renaissance.

  • Strike: Starting in the Industrial Revolution.

And that’s it for Fish and Ships!

We wanted to keep this one under wraps until its release, and we’re very happy to finally be able to share it with you.

We hope you enjoy this new map and that fishing finds a little place in your next cities.


Patch note Highlight
  • New religious service

  • Sandbox + Update du custom

  • Watchtower

  • Surveyor can be upgraded to watchtower starting from Renaissance

  • Incident reduction

Food

  • Farms: farm fields can now be updated to orchards

  • Add farm level 5

  • Migration: starting from Middle Ages, the city migration is slowed when average food production is lower than food consumption

Changelog

  • Building: added watchtower the evolution of surveyor's cabin starting from Renaissance useful to reduce incidents in an area

  • Construction: map borders are now displayed as non-constructible area when creating a new building

  • Farms: added farm level 5

  • Farms: farm fields can now be updated to orchards

  • Farms: allow to rebuild fields with a button

  • Incidents: fixed incidents and celebrations no longer appeared with high district count

  • Inputs: fixed Ramparts keyboard shortcut

  • Migration: starting from Middle Ages, the city migration is slowed when average food production is lower than food consumption

  • Main Menu: wonder guide added and interface updated

  • New Game: add Sandbox game mode

  • Objectives: reduced satisfaction objective requirements for Wonder Forbidden city

  • Objectives: fixed display issues on some objectives when loading a save

  • Resources: moved the population food consumption amount to Dynastic House

  • Rendering: improved outline thickness in low resolution and with DLSS enabled

  • Ruins: fixed Industrial Revolution cultural buildings could appear in ruins spawned during IR

  • Settings: added an option to reset Codex

  • Settings: separate keyboard and mouse movements sensitivity into two parameters

  • Selection: hide cultural character buttons when the effect is already applied

  • Sounds: fixed title screen music was not linked to music volume settings

  • UI: updated new game creation cards

  • UI: added unlocked service information on faction arrival interface
    UI: added a notification when a Wonder floor is finished

  • UI: the research ‘goto’ no longer clicks on an item in the building tree. It now centers the search. Previously, it would toggle the targeted search on or off

  • UI: fixed wrong warning was displayed in building tree

  • UI: fixed the tooltip for cultural character did not always display correctly when hovering over them in the prutaneion. It now correctly displays the effects currently active on the building

  • UI: fixed toast bar was displayed when unlocking buildings from previous ages

  • UI: lime icon updated

  • UI: food icon updated

  • UI: DLC information has been added to the Main Menu, the on-click additional content interface, the “Continue” button, and the save slots

  • UI: DLC mention added in Codex, Map Selection, Building Tree tooltip, Tech Tree

  • UI: satisfaction filters fixed for wonders in Prutaneion

  • UI: fixed the button to increase a building's satisfaction level using Cultural Characters was displayed in Antiquity (it was not interactive)

  • UI: improved UX for water buildings

  • Fixed some crashes

  • Small CPU optimizations

Have fun playing, and see you soon!

— The Memoriapolis Team

Source: Steam announcement SteamDB

Hotfix 1.6.10 is now available

Build 24408834

Hello builders,

We've just released Hotfix 1.6.10, which fixes two progression issues reported by the community.

Changelog
  • Fixed the "Modernization" achievement.

  • Fixed the "Possess X processed resources" objective not progressing correctly.

Thank you to everyone who reported these issues and shared save files with us.

As always, if you encounter any issues after updating, please let us know on the Steam forums or on Discord.

--

The Memoriapolis Team

Source: Steam announcement SteamDB

Reviews and comments

Ratings

4.8 out of 5 106 ratings

The archive stored scores, not text — there is nothing written to read yet.

  1. Skigameco


    Memoriapolis - Update V1.0.126 - Notes Hey Builders!  Welcome to our fourth round of community-driven improvements! Your feedback continues to shape the game, and this update brings even more refinements, polish, and surprises. Let’s take a look at what’s new!  Cultural building evolutionBack in February, we ran a poll on our Discord to learn more about how you use cultural building evolutions (also sometimes called “mixesâ€). While we expected only a small group to be unfamiliar with the feature, since it’s been part of the game since the Early Access launch, we were surprised to find that 28% of voters didn’t even know it existed!    We had already made some improvements to make cultural evolutions more visible in the Building Tree when selecting a cultural building, but we knew that wouldn’t be enough for everyone to discover them. That’s why we’re introducing a brand-new tab in the Building Tree dedicated entirely to Cultural Evolutions. This new panel lets you explore all evolutions across all ages and provides guidance on how to unlock each one.   You can easily switch between the Cultural Evolutions and Cultural tabs by clicking on the building links.  To celebrate the launch of this new panel, we’re also adding eight new cultural evolutions to the Age of Enlightenment: Local apothecary Caparisoners\' workshop Colonial administration center Manor house of the local lord Orthodox monastery Popular culture workshop Tavern Wire shop

  2. Skigameco


    New features and improvementsBuildings: add cultural mixes through 3 agesBuildings: add new cultural building and cultural mixesCodex: improve and update all pagesCodex: save codex page as persistent player data instead of per save basisCultural character: a new feature that replaces cultural pointsDefeat: add a minimum of 5 district before defeatEsplanade: missing esplanade objectives will now lead to districts being barricaded. They will be recoverable in Age Transition like barricaded factionsRework cultural buildings upgrades with new rules and effectsRework incidentsIncident: add epidemics decrease migration effectIncident: add fire disable money production effectImprove proximity and production buildings upgradesPolitics: add new decrees at all agesPolitics MA has been reworked and improvedRendering: improve district rendering for near empty districtsRendering: complete overhaul of the first mapSound: new sound effect for barricaded districtUI: complete UI overhaul and UI rendering optimizationUI: add complete navigation with Enter and EscapeGeneral balancingFixesAge transition: fix cycle bubble for buildings repair wasn\'t disappearing even after transitioning to the new ageAge transition: fix age transition button was displayed at the start of an age if the previous downtown lvl 5 was in construction site when cycles reached the endAge transition: fix the cycle progression bar was displayed on the \'Esplanade\' panel during the age transitionBuilding: fix the effect radius was not displayed on selecting \'Reforestation Workshop\' proximity buildingBuilding: add missing knowhow on function mix when loading a saveBuilding tree: fix the \'Buy\' button for the Wonders was disappearing after unlocking it and selecting any other elementBuilding effects values displayed in Building Tree, Construction validation, Building selection and Building tooltips should be more reliable and handle all bonus and malusBuilding selection: display cultural mixes effectsBuilding selection: display all know how for cultural mixesBuilding selection: fix an incorrect security area was displayed for the city center panelBuilding demolition: multiple fixes on cost and recyclingConstruction picker: fix upgraded building\'s notification dot was appearing on every opening of the construction picker if higher levels of it were unlockedDestiny: fix service buildings also offering 15% increase in satisfaction when Philosopher

  3. Skigameco


    FixesBuilding Tree: selecting and then canceling the purchase of a level 5 Production building could lock the Purchase button in a deactivated statusBuilding Tree: remove access to the wonder Karluv Most as its a special wonder with features that are not yet readyBuilding Tree: fix potential crashesBuilding Tree: construction time and workers could be decimal numbersChapters: Chapter 7 of Middle Age couldn’t be completed with any WonderCity View: badges could overlap when there were too manyCity View: filters could be activated with keyboard key when the filter button is deactivated in the interfaceCity View: forester producing food was not displayed in food tooltipCity View: in the resource tooltip, highlight the value of the resource when it exceeds the stock levelConstruction validation: add missing color on cultural iconCultural influence: Middle Age progress bar was visible on ultra-wide screensCultural influence: fixed wrong text on money reward tooltipDecree: fix cost of Temporary tranquilityDemolition: recycling resources could give a huge quantity of resources in some casesEarly access panel: add missing \"Max\" label in scoreEarly access panel: remove the “Wishlist” buttonEarly access panel: can’t be ESCEvents may result in player resources being negativesFeedback panel: was not working in the main menuFeedback panel: could break after first feedback and force the player to restart the gameHorreum: forester producing food was not displayedHouse of Grievances: removal of the vote which must only be present in the Senatus in AntiquityLoad Save panel: was not pausing the gameMaster Builder\'s Office: fix missing title on floor tooltipSave: closed district rendering was not present when loading a saveSettings: much clearer name for the \"Edge Scrolling\" option in General SettingsScore: score could go up to 105/100 in AntiquityScore: faction trust could be \"NaN%\" if the player has no faction in his city when the score is displayedShortcut: filter shortcut was not working when loading a saveTutorial: removed a French text in English translation of chapter 12 descriptionTypo: warehouse buildings were named “warhouse”Wonder: Statue of Zeus satisfactionsAll \"Buy\" buttons in the game were disabled if any player\'s resource was negativeTweak map buildable areas

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