MEMORIAPOLIS
- Platform
- PC
- Release Date
- File Size
- 2.6 GB
- Views
- 1,819
- Comments
- 3
- Languages
- English, French
- Added by
- Added by Admin
Game trailer: MEMORIAPOLIS
Screenshots
Description
MEMORIAPOLIS is a city-building game unlike any other. It is a time machine, a sandbox for history buffs. 5PM Studio created this brainchild, offering users a playground for 2500 years. From the dawn of civilization to the Age of Enlightenment, gamers create a city. It is not just bricks and mortar, it is a living, breathing organism that reacts to your every step. Time is the currency here. Users go through Antiquity, the Middle Ages, the Renaissance and the Enlightenment. Each era brings new toys: buildings, governments and bizarre wonders of the world. It is not about mindless mouse clicking. It is about choices that affect time. Look into Antiquity and the Middle Ages.
For early birds, there is a cool bonus: a statue of the founders. This is a digital trophy, a brick in the foundation of your city. But do not get too attached to it. An adventure is about the long haul, not quick wins. Imagine yourself as an architect traveling through time. Choose a culture, manage resources, and navigate historical events. Build, but build smart. Every decision matters. It’s not about being the biggest, it’s about being the best. Aim for the title of «Capital of Capitals.» That’s the brass ring. MEMORIAPOLIS is a history lesson with a twist. It’s an adventure where your city is a living document. It’s a chance to rewrite history, one building at a time. So, are you ready to become a city planner, historian, and world builder all rolled into one?
NOTE. Uploaded version: 30 June 2026 [v1.6.7]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.
System Requirements
Minimum
- OS:
- Windows 10 (Version 1909 or Newer)
- Processor:
- AMD Ryzen 5 1500X, Intel Core i7-4770K
- RAM:
- 16 GB RAM
- Graphics:
- AMD Radeon RX 470 (4 GB), AMD Radeon RX 6500 XT (4 GB), NVIDIA GeForce GTX 970 (4 GB), NVIDIA GeForce 1050 Ti (4 GB)
- Storage:
- 10 GB available space
Recommended
- OS:
- Windows 10 (Version 1909 or Newer)
- Processor:
- AMD Ryzen 5 3600X, Intel Core i7-8700
- RAM:
- 16 GB RAM
- Graphics:
- AMD Radeon RX 5700 XT (8 GB), AMD Radeon RX 6600 XT (8 GB), NVIDIA GeForce RTX 2070 SUPER (8 GB), NVIDIA GeForce RTX 3060 (8 GB)
- Storage:
- 10 GB available space
Installation Guide
Step-by-step setup process for P2P Release
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No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
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Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- 5PM Studio
- Publisher
- 5PM Studio
- Platform
- PC
- Release Date
- File Size
- 2.6 GB
- Status
- Pre-installed (Portable)
Update Available
v1.5.340Upgrade to v1.5.340 without re-downloading the full game
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Base download v1.5.376
You get this version with the full game download below
How to apply this update
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Download the update archive from the links in this section — it is much smaller than the full game, so the download will be quick.
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Extract the archive (RAR/ZIP) with WinRAR or 7-Zip to a short, Latin-only path like
C:\Games\GameName. -
Run
setup.exeinside the update folder and install the update into your existing game folder — the one that already holds the installed game. Do not install into a new folder. -
Copy the updated files included with the release and confirm replacement when prompted, then launch the game and check the new version in its main menu.
Download Game
The download below is the base version v1.5.376. To reach v1.5.340, apply the updates in the chain above.
Full game 4
a5d50de80c7ae930bd9cfb35002a0666
08523c7dda51ccae50cfa90519602fbe858df869867eccc45ffd835c44506616
Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.
Torrent file ready
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Comments (3)
Memoriapolis - Update V1.0.126 - Notes Hey Builders! Welcome to our fourth round of community-driven improvements! Your feedback continues to shape the game, and this update brings even more refinements, polish, and surprises. Let’s take a look at what’s new! Cultural building evolutionBack in February, we ran a poll on our Discord to learn more about how you use cultural building evolutions (also sometimes called “mixesâ€). While we expected only a small group to be unfamiliar with the feature, since it’s been part of the game since the Early Access launch, we were surprised to find that 28% of voters didn’t even know it existed! We had already made some improvements to make cultural evolutions more visible in the Building Tree when selecting a cultural building, but we knew that wouldn’t be enough for everyone to discover them. That’s why we’re introducing a brand-new tab in the Building Tree dedicated entirely to Cultural Evolutions. This new panel lets you explore all evolutions across all ages and provides guidance on how to unlock each one. You can easily switch between the Cultural Evolutions and Cultural tabs by clicking on the building links. To celebrate the launch of this new panel, we’re also adding eight new cultural evolutions to the Age of Enlightenment: Local apothecary Caparisoners\' workshop Colonial administration center Manor house of the local lord Orthodox monastery Popular culture workshop Tavern Wire shop
New features and improvementsBuildings: add cultural mixes through 3 agesBuildings: add new cultural building and cultural mixesCodex: improve and update all pagesCodex: save codex page as persistent player data instead of per save basisCultural character: a new feature that replaces cultural pointsDefeat: add a minimum of 5 district before defeatEsplanade: missing esplanade objectives will now lead to districts being barricaded. They will be recoverable in Age Transition like barricaded factionsRework cultural buildings upgrades with new rules and effectsRework incidentsIncident: add epidemics decrease migration effectIncident: add fire disable money production effectImprove proximity and production buildings upgradesPolitics: add new decrees at all agesPolitics MA has been reworked and improvedRendering: improve district rendering for near empty districtsRendering: complete overhaul of the first mapSound: new sound effect for barricaded districtUI: complete UI overhaul and UI rendering optimizationUI: add complete navigation with Enter and EscapeGeneral balancingFixesAge transition: fix cycle bubble for buildings repair wasn\'t disappearing even after transitioning to the new ageAge transition: fix age transition button was displayed at the start of an age if the previous downtown lvl 5 was in construction site when cycles reached the endAge transition: fix the cycle progression bar was displayed on the \'Esplanade\' panel during the age transitionBuilding: fix the effect radius was not displayed on selecting \'Reforestation Workshop\' proximity buildingBuilding: add missing knowhow on function mix when loading a saveBuilding tree: fix the \'Buy\' button for the Wonders was disappearing after unlocking it and selecting any other elementBuilding effects values displayed in Building Tree, Construction validation, Building selection and Building tooltips should be more reliable and handle all bonus and malusBuilding selection: display cultural mixes effectsBuilding selection: display all know how for cultural mixesBuilding selection: fix an incorrect security area was displayed for the city center panelBuilding demolition: multiple fixes on cost and recyclingConstruction picker: fix upgraded building\'s notification dot was appearing on every opening of the construction picker if higher levels of it were unlockedDestiny: fix service buildings also offering 15% increase in satisfaction when Philosopher
FixesBuilding Tree: selecting and then canceling the purchase of a level 5 Production building could lock the Purchase button in a deactivated statusBuilding Tree: remove access to the wonder Karluv Most as its a special wonder with features that are not yet readyBuilding Tree: fix potential crashesBuilding Tree: construction time and workers could be decimal numbersChapters: Chapter 7 of Middle Age couldn’t be completed with any WonderCity View: badges could overlap when there were too manyCity View: filters could be activated with keyboard key when the filter button is deactivated in the interfaceCity View: forester producing food was not displayed in food tooltipCity View: in the resource tooltip, highlight the value of the resource when it exceeds the stock levelConstruction validation: add missing color on cultural iconCultural influence: Middle Age progress bar was visible on ultra-wide screensCultural influence: fixed wrong text on money reward tooltipDecree: fix cost of Temporary tranquilityDemolition: recycling resources could give a huge quantity of resources in some casesEarly access panel: add missing \"Max\" label in scoreEarly access panel: remove the “Wishlist” buttonEarly access panel: can’t be ESCEvents may result in player resources being negativesFeedback panel: was not working in the main menuFeedback panel: could break after first feedback and force the player to restart the gameHorreum: forester producing food was not displayedHouse of Grievances: removal of the vote which must only be present in the Senatus in AntiquityLoad Save panel: was not pausing the gameMaster Builder\'s Office: fix missing title on floor tooltipSave: closed district rendering was not present when loading a saveSettings: much clearer name for the \"Edge Scrolling\" option in General SettingsScore: score could go up to 105/100 in AntiquityScore: faction trust could be \"NaN%\" if the player has no faction in his city when the score is displayedShortcut: filter shortcut was not working when loading a saveTutorial: removed a French text in English translation of chapter 12 descriptionTypo: warehouse buildings were named “warhouse”Wonder: Statue of Zeus satisfactionsAll \"Buy\" buttons in the game were disabled if any player\'s resource was negativeTweak map buildable areas