Hex of Steel
- Platform
- PC
- Release Date
- File Size
- 380 MB
- Views
- 1,578
- Comments
- 3
- Languages
- english
- Added by
- Added by Admin
Game trailer: Hex of Steel
Screenshots
Description
Hex of Steel — World War II is famous not only for its name and history, but also for its devastating consequences. Plunge into the whole process and change the course of the war at least a little by collecting a huge amount of powerful weapons, worthy of an army and other elements. Be ready to take the fight at any time and also defend against attacks, even if terrorists secretly sneak into your territory. Take into account all weather conditions, calculate the further moves of opponents in advance, look at the map and upgrade your units. Gamers will have to command not just on some sector of the front, but give orders on a global scale. They are waiting for authentic units, a long set of characteristics and factors that influence each other, interact and lead to a certain result, the ability to customize various aspects, as well as much more that will delight everyone who likes to act slowly and deliberately in any situation.
NOTE. Uploaded version: 10 August 2026 [v8.4.13 Build 24618381]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
System Requirements
Minimum
- OS:
- Windows 7 or higher
- Processor:
- i3 or higher
- RAM:
- 2 GB RAM
- Graphics:
- 512Mb
- Storage:
- 2 GB available space
Recommended
- OS:
- Windows 7 or higher
- Processor:
- i3 or higher
- RAM:
- 4 GB RAM
- Graphics:
- 1024Mb
- Storage:
- 3 GB available space
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Valentin Lievre
- Publisher
- Valentin Lievre
- Platform
- PC
- Release Date
- File Size
- 380 MB
- Status
- Pre-installed (Portable)
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Comments (3)
ADDEDCapitulation event for the USSR on the Europe scenarios (requires the loss of Moscow, Leningrad, Stalingrad, Sevastopol Murmansk and Baku).CHANGEDMultiplayer compatibility version.Game settings when hosting a PBEM game will now be properly sent to the PBEM server.The AI will no longer redeploy its units guarding its borders.FIXEDYou could play a PBEM game with extra mods that were not required by the session and had a gameplay impact on the game.Mods not displaying their names but their IDs instead (when coming from the Workshop).Vichy France will now be properly created even if an Axis minor triggers France\'s capitulation.No place to deploy german reinforcements on scenario start in Silver Fox (campaign).P-40N was marked as carrier compatible even though it was not IRL.You could not upgrade/downgrade a unit to/from itself when it was from another country.Bug when trying to upgrade/downgrade a unit while having a full list of units in the basket list from previous pre-purchase actions.De Ruyter Dutch cruiser had wrong start commission date.UI scaling issues on the mobile version.
8.0.2 ADDEDBrand new main menu soundtrack, unfortunately was not ready in time for the release of 8.0.0 and the new art style, composed by the same artist.Close/Minimize buttons to the tutorial window.Loading wheel in the multiplayer button for when the game chats with the server. CHANGEDMultiplayer compatibility version.Manual (PDF), fixed incoherences and added Convoy section.Increased online chat max slots from 100 to 500.Improved clarity regarding landings in the tutorial (unit needing to be located on a tile adjacent to the tile where you want it to land).Login, register, password recovery, and account deletion buttons in the multiplayer menu will now be disabled whenever the game chatting with the server (to prevent request spamming that does nothing but waste everyone\'s time and resources).When you override the manpower of a tile in the map editor, and when that tile became occupied during the game, the regular \'occupied\' value of the tile (found in the Tiles editor) would be used instead of calculated from the override you chose. Now, an automatic override of the occupied value is calculated, as 1/5th of the value, to respect the base game ratio between occupied and non occupied tiles.Land and naval mines are now allowed to be deployed on victory points, as long as they are not reinforcement tiles.Many more properties are now exported to CSV in the Units editor.Code clean up for modders. FIXEDUpgrading/Downgrading unit error message thrown in real time multiplayer.AA units were restricted from targeting enemy land units further than 1 tile away, even when they attack range stat was set to any number higher than 1.Steam Cloud save files were not available when trying to host a real time online game.Korean, Japanese, and Chinese number order issue with units naming.Incompatibility between the mountaineer and truck/mechanized option, when trying to move on a mountain and having both options active on your unit.
FIXEDGermany not going at war with USSR.Zooming in/out with the keyboard shortcut was way too fast.Campaign scenario Philippines North would set the wrong side when playing as the Allies.Players in lobby amount was wrong (it included people currently playing a MP game too).AI not moving some of its units in some cases (defensive ones).Issue when trying to join a faction in your native language.A nation not joining the proper faction when being declared war upon when the player declaring war has the same ideology.Terrain modifier value on the UI would not be shown when a unit was selected.Units having the \'radar\' or \'supply depot\' property would never retaliate.Players added mid game would have 0 research points.Disabling mods which had custom videos for the main menu would not stop the video from playing.Event action units spawned/added would be broken/overwritten, huge cluster fuck happening :)Deleting a modded map from the map editor menu would still list it after refresh.REMOVED1 Japanese ship.Turkish placeholder navy.2 British ships2 Soviet ships.1 Spanish (Repubican) ship.1 Portuguese ship.