Prehistoric Kingdom
Early Access Sold as an unfinished build. Features, content and saves can still change before the full release.
- Platform
- PC
- Release Date
- File Size
- 9.18 GB
- Views
- 3,593
- Comments
- 2
- Languages
- english
- Added by
- Added by Admin
Game trailer: Prehistoric Kingdom
Screenshots
Description
The unusual project Prehistoric Kingdom, which, unfortunately, cannot be downloaded torrent for free, is an exciting real-time strategy TRAPPED with elements of a city-building simulator, sandbox, and open world. Get ready to lay your hands on the truly limitless power of the Prehistoric State to build and then manage the perfect zoo for long-extinct animals. Create beautiful places from scratch and decorate them with all sorts of accessories using the numerous creative tools. Grow jungle, dig river ditches and build towering mountains in a vast play area that’s yours to play from start to finish.
You will take on the role of the general manager of this park, who needs to take care of creating the infrastructure so that it is convenient not only for visitors and employees, but also for the prehistoric dinosaurs themselves. Make sure that you have a supply of necessary resources and provide security to prevent a possible catastrophe. Here you will have access to numerous representatives of the fauna of those times, ranging from giant mammoths to ferocious tyrannosaurs.
NOTE. Uploaded version: 2 July 2026 [v1.17.101]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
System Requirements
Minimum
- OS:
- Windows 7/8/8.1/10 64bit
- Processor:
- Intel i5-2300/AMD FX-4300
- RAM:
- 8 GB RAM
- Graphics:
- nVidia GTX 1060 (4GB)/AMD R9 380 (4GB)
- Storage:
- 10 GB available space
- DirectX:
- Version 10
Recommended
- OS:
- Windows 7/8/8.1/10 64bit
- Processor:
- Intel i7-4770/AMD FX-8350
- RAM:
- 16 GB RAM
- Graphics:
- nVidia RTX 2060 (6GB)/AMD RX 5600 XT (6GB)
- Storage:
- 10 GB available space
- DirectX:
- Version 11
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Blue Meridian
- Publisher
- Crytivo
- Platform
- PC
- Release Date
- File Size
- 9.18 GB
- Status
- Pre-installed (Portable)
Download Game
Full game
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Comments (2)
The Road Ahead: Update 16After working on two major animal-related updates back-to-back, it’s safe to say our team is feeling ready to move onto something that doesn’t relate to growth or breeding! While 15.1 gets worked on, the rest of the team will be entering pre-production for U16. This will be another huge and frankly transformative update, this time focused on expanding the gameplay and park management experience.While we aren’t yet ready to divulge the exact details of everything coming, you’ll start to see more images and info over the next few months. For now, here’s a taste of what we’re looking at:Vivariums (previously known as Terrariums or Mini-Exhibits)Vivariums are placable habitat modules used to house small or specialized animals like what you’d find at a real zoo. They will allow players to effectively build customizable reptile houses or aviaries.We consider an animal to be a vivarium species if their size or movement style does not mesh well with the dynamic nature of regular animals. Without vivariums, we would not consider including animals like Microraptor, Archaeopteryx and Yi in the game.
ChangesGuestsVisitor needs grow a bit more slowly, plus bathroom and hunger needs stay low for longer after being satisfiedModule path connection status and icons are now calculated when the game is pausedAdded more logging to target initialization crashingBug FixesCriticalFixed common new terraforming crashFixed another swathe of critical tutorial issues, the experience for this scenario should be more stableFixed an issue that could have caused animal info screens to lose their current screen graphic on save if currently not functioning. Animal Information Screens should save/load more reliably in the futureGUI/UXFixed the Depth of FIeld effect not displaying in screenshot modeNotesPlayers have reported cases of animals freezing up. We are now in the early stages of overhauling animal AI, navigation and locomotion. Please stay tuned for new information.We\'ve added a new public testing branch, and you can jump on it by switching to the \"ptb_public_testing\" beta! This branch will contain public early access to fix and balancing patches in the future, and should allow us to get more accurate testing feedback before releasing an update to the larger public. As always, thank you all for the invaluable feedback.