Farthest Frontier
- Platform
- PC
- Release Date
- File Size
- 3.29 GB
- Views
- 48,817
- Comments
- 6
- Languages
- English, French, Italian, German, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Swedish, Traditional Chinese
- Added by
- Added by Admin
Game trailer: Farthest Frontier
Screenshots
Description
Farthest Frontier — is a real-time city-building strategy game with sandbox elements. Transfer to a medieval settlement and lay the first building, which will become the basis for the subsequent fortress. Build new houses for local residents, open trading shops, engage in fishing and work for the good of the city. Challenge aggressive tribes and defend yourself from external threats, because the well-being of all residents will depend on you. Unlock all 50 types of buildings and become a great empire.
NOTE. Uploaded version: 23 May 2026 [v1.1.2]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
About This Game
Farthest Frontier stands out from the background of fellow genre with great variability and replay value. Every time you decide to start a new game, you will encounter a randomly generated map and a group of settlers. The player has the right to independently choose the complexity of the landscape by setting the amount of water resources and the year. Also adjust the number and power of potential invaders and choose diseases, focusing on a smooth passage or trying to match the challenge to your strength. Remember, the more difficult your game is, the more rewards you will receive in the end.
Game mechanics offer a wide range of activities both in and out of the camp, allowing gamers to put emphasis on one aspect or another. Bet on agriculture if the local lands are fertile enough, or engage exclusively in hunting and gathering, bargaining with neighboring cities. Get useful raw materials such as ores and gems and process them in factories to get new types of building materials.
System Requirements
Minimum
- OS:
- Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only)
- Processor:
- Intel Core i5 2400s @ 2.5 GHz, AMD FX 6120 @ 3.5 GHz or better
- RAM:
- 8 GB RAM
- Graphics:
- NVIDIA GeForce GTX 660 with 2 GB VRAM or AMD Radeon HD 7870, with 2 GB VRAM or better
- Storage:
- 20 GB available space
- DirectX:
- Version 11
- Network:
- Broadband Internet connection
- Sound Card:
- DirectX-compatible using the latest drivers
Recommended
- OS:
- Windows 7 SP1, Windows 8.1, Windows 10 (64bit versions only)
- Processor:
- Intel Core i5 3470 @ 3.2 GHz, AMD FX 8120 @ 3.9 GHz
- RAM:
- 16 GB RAM
- Graphics:
- NVIDIA GeForce GTX 780 | AMD Radeon R9 290, with 3GB VRAM or better
- Storage:
- 20 GB available space
- DirectX:
- Version 12
- Network:
- Broadband Internet connection
- Sound Card:
- DirectX-compatible using the latest drivers
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Crate Entertainment
- Publisher
- Crate Entertainment
- Platform
- PC
- Release Date
- File Size
- 3.29 GB
- Status
- Pre-installed (Portable)
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Comments (6)
With your input and support, the game grew dramatically during Early Access. Here is a quick rundown of what was added!Custom Game OptionsSpirituality SystemMinimapCrop SummaryTier 2 Forager GardensTier 2 BakeriesMilitary Formations and Banner HUDPriority Requests at the Trading PostDeep MinesForestersGuild Hall and Paper IndustryRaider CampsSalvage SitesChickensGoatsHorsesRaider Siege WeaponsDiagonal WallsDouble-Wide GatesMod SupportColor Blind FiltersSupply DepotsMonumentsPoliciesTech TreeVictory ConditionsBridgesDozens of new decorationsAnd stuff I am no doubt forgetting!
V1.0 brings the most comprehensive changes the game has seen in Early Access. We expect to run the playtest all the way through October, when Farthest Frontier officially leaves Early Access.
v0.9.5[Major New Features]Minimap has been added. You can toggle its visibility from the lower left HUD. The minimap displays buildings, crop fields, and a variety of resources and threats on the map which can be toggled within the minimap options.Crop Summary has been added and can be accessed from within the Town Center window. You can use the Crop Summary to see an overview of all your fields, as well as manage assigned crops from a single location.Salvage Sites now spawn out in the wilderness. These remnants of past attempts to settle the frontier still have valuable resources that your people can scavenge to aid them on their own journey. Salvage Sites require a new map to generate and are not populated retroactively.[Tech]Roads have been optimized to smooth out performance spikes.Moving the Professions window around the screen no longer incurs a heavy framerate cost.Fixed a rare but major issue where many villagers could suddenly end up frozen in place and await their doom. This should resolve the issue that generates the error.log file.Fixed an issue where farmers would not plant crops if they were reassigned to the role when the planting season already started.Fixed an issue where farmers would appear to be working outside of a field if the field\'s shape was irregular.Fixed an issue where Trading Post would sometimes have requests to transport animals Into it, which is not possible.Fixed an issue where upgrade button on building windows could flash or remain active when it is in fact unavailable.Fixed an issue where a building (ex. Town Center) could be duplicated while upgrading it.Fixed an issue where some seeds could generate a map with missing weather and deep mines. This can cause some old seeds to generate new results.Fixed an issue where the crop selection window could end up off-screen on 780p resolutions or when using UI Scaling (ex. Steam Deck).Fixed an issue where Nightsoilsmen would not correctly prioritize shelters closer to their work. While Nightsoilsmen will continue to service the entire settlement (as they can take a lot of...ehm, crap), this will help them focus more efficiently when there are multiple working in your settlement.Fixed an issue where changing the banner for a company would not update them visually on the bottom HUD.Fixed an issue where raiders and invading armies would not consider gold stored in the trading post when making their demands.Fixed an issue where villagers would prefer to travel along the edge of roads rather than within them.