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After the Collapse

After the Collapse
Platform
PC
Release Date
File Size
677 MB
Views
10,720
Comments
5
Languages
English, French
Added by
Added by Admin

Play modes & compatibility

Play modes

  • Single-player
Download Game v1.3.5.3600

Version Status

Current Version
v1.3.5.3600

Screenshots

After the Collapse — Screenshots 1
After the Collapse — Screenshots 2
After the Collapse — Screenshots 3
After the Collapse — Screenshots 4
After the Collapse — Screenshots 5
After the Collapse — Screenshots 6
After the Collapse — Screenshots 7
After the Collapse — Screenshots 8

Description

ATC is a base building game set in a post-apocalyptic world featuring urban environments. Build a base across several layers with dozens of survivors. Fight other factions for the control of the remaining production centers and explore the world to find long forgotten resources and technologies.

System Requirements

Minimum

OS:
Windows 7
Processor:
Dual Core 2Ghz
RAM:
4 GB RAM
Graphics:
DirectX 9 compatible GPU with 512MB VRAM
Storage:
2 GB available space
DirectX:
Version 9.0c

Recommended

OS:
Windows 7 or over (64Bit)
Processor:
Quad Core 3Ghz
RAM:
8 GB RAM
Graphics:
DirectX 10 compatible GPU with 1GB VRAM
Storage:
4 GB available space
DirectX:
Version 10

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Anarkis Gaming
Publisher
Anarkis Gaming
Platform
PC
Release Date
File Size
677 MB
Status
Pre-installed (Portable)

Download Game

Full game 6

Download
After.The.Collapse.v1.3.5.3600.rar
MD5: 84482e783fb89f243c49ac4cf22cebdb
SHA-256: e799f9e354991b35e53a39c94c4ce686a882f1bc0f86d746ed503bef30bfca5e

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Torrent file ready

Download
After the Collapse (v2026.08.16)
MD5: 4d7f2c5d31555dc85024dcecb630eb99
SHA-256: 423bf1cea830f915b3c7208d4dee4ca35d3f951beea23e78b71aba4865fafd32

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

GOFILE
Fall.of.an.Empire.Build.25019442.zip
1FICHIER
Fall.of.an.Empire.Build.25019442.zip
BUZZHEAVIER
Fall.of.an.Empire.Build.25019442.zip
VIKINGFILE
Fall.of.an.Empire.Build.25019442.zip

Reviews

4.2
out of 5
73 ratings 73 of these carried over from our archive

No written reviews for this game yet.

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Comments (5)

  1. Skigameco


    AI: When in a lounge or study room, survivors will benefit from the effects of seats with special effects (like the sofa)AI: When placing tiles, survivors will try to pickup enough building material to place several in a row whenever possibleAI: Creatures (outside of combat) should be a bit more chill and not constantly move aroundBalance: Reduced \"Logistics\" research time by 20%, slightly increased vehicle research timeBalance: Some very good and very bad traits/jobs are now less common than othersBalance: Reduced the max amount of initial hostiles on maps (mostly visible at High and Very High danger level)Balance: The basic smelter requires a worker instead of being automated (the late game one is still automated)Balance: Acid/Blood rain weather patterns are a bit shorter, blood rain will cause sanity damageBalance: Flamethrower range reduced by 1 across the board (pipe version 5->4, modern version 6->5)Balance: Standardized and extended the types of wounds people can receive from being hit by weaponsBalance: Increased bow and crossbow damage to make them a bit more viable in early game so players don\'t feel the need to always rush pipe weaponsBalance: Reduced Exoskeleton Helmet (all variants) ranged damage bonus from 10 to 5Balance: Initial good events when starting a game no longer count toward good/bad event balancing (reduces likelihood of having multiple bad events in a row once the protection goes off)Balance: Wild plants and trees grow and reproduce more slowlyBalance: Replaced \"Laceration\" wound by \"Bad Cuts\" in the Very Bad Day scenario, to reduce the likelihood of instant game overBalance: Being exhausted, starving, or dehydrated (basically any deadly need at max value) decreases mental stability

  2. CODEX
    Changelog v0.5.1BalanceCollecting water from well is 33% fasterPurifying water at a camp fire is 25% fasterReduced wall and tile building time by about 33%CombatLasso selection for multi-unit selection during combatAbility to give move and attack orders to whole groups of survivorsWeapons, objects, armors have a strength and integrity variable influencing damage (low strength vs high integrity lowering damages)EngineMore code optimizations, which should put us back to pre 0.5 performances, give or takeJob Dispatcher is now thread-safe which should make the multi-threading option safe\'ish nowUser InterfaceSlightly tweaked panels so menus look a bit betterReplaced the top panel for furniture, walls and player owned constructions by the new tooltip systemTooltips look better and deliver more informationAdded weapon strength and armor/object integrity info to contextual right click menusUpdated tooltip and tutorial to account or multi unit selection in combat modeAdded keyboard shortcut info to main menu button tooltipsBug FixesIt was possible to build (buggy) stairs over blackened walls when the intented behavior is \"only above empty cavern\"Potential crash when the colony collapsesWeird french sentence in exploration monitor menu (me deplace vers)In caverns (invisible) walls marked for deletion could keep the tile colored in red after being deletedSurvivors would appear near a stair instead of on top of it when changing scene, potentially blocking them into a wallCombat mode circles showing even when in the wrong floorBug that could teleport someone in the wrong floorRegression bug (0.5.0) preventing job priority settings to be restored when loading a savegamePathing errors when having multiple and separated underground locationsDamaged palisades would show the default wall damage sprite that\'s larger than the palisadeEpidemics are not checking for faction, causing spiders and lizards to catch the flu Camera centering via menus would not switch to the proper scene
  3. CODEX
    Update 0.4.9Interactive TutorialNew weapons, armors, crafting stations and technologiesMore balanced difficulty settings (with more events)Construction skill & progressFixed all the crashes on the french version (our deepest apologies)
  4. CODEX
    Update 0.4.8AdditionsWarning sign on incomplete roomsHammer icon over building locationsBuild menu makes clear what can and cannot be built with what\'s in storage currentlyColors to the \"building in progress\" menu to show availability of materials in storageOption to show or not the \"room\" or \"farm\" menu after building a new zoneTooltips can now use custom colors and backgroundsBuilding requirements in tooltipsTrait tooltips are nicer looking and explicitly show you can click for more infoNicer looking equipment tooltips displaying left/right click helpTooltips in research station\'s secondary panel\"Bored\" dialog bubbleSmall code optimizationsChangesReduced tooltip delay from 1sec to 0.5secRemoved equipment panels from settler inventory as it\'s a duplicate from the settler info panelUpdated UI library to latest versionFixedIt was possible to unintentionally \"skip\" recruitment events by clicking at the wrong place at the wrong timeMouse wheel scrolling menus when the mouse is not on said menuMiddle click when reentering the game while the window isn\'t focused no longer move the map erratically.It was possible to drag move the map while the input is supposed to be paused, causing display glitchesSettler Info Panel taking a frame to show all information, looking a bit weirdCancelling building mode would leave the ghost on screen as long as the game is pausedClicking multiple times on a piece of equipment in the settler info panel would open multiple copies of the equip menuTrait panel was not draggableGun crafting station set as path-blocking, preventing users from reaching their proper work location.Rare/potential crash in job dispatcherCrash on startup with Turkish language systems (Alex)Some missing french translation lines
  5. Informer
    Version 0.4.1AdditionsPrioritized cooking and farming jobsRepair Zone - Automatically send \"repair\" orders for damaged items within the zoneStock info to multiple info panels and the factorie\'s recipe menuExpeditions can be canceled for free if some of the survivors are still on the mapSurvivors will pickup food from the ground when hungry. Temporary \"happy to be alive\" trait (lasts 72h) given to new settlers to make things a bit easier when starting a gameAdd All / Remove All (categories) buttons to individual storage menus\"Repair damaged military helmet\" job to Armor Maintenance tableTraders\' vehicles are now armed and dangerousChangesReplaced raw value by % in water collector menu, added status textAltered needs\' levels for cautious/critical. Reduced risk of overeating/overdrinking. rain collectior and water well\'s job type changed to Farming (from Hauling)Factory put production in last user inventory if possible.Standard event manager will throw good and bad events in a more balanced wayCoal -> CharcoalGun Bullets -> pistol ammoMP5 uses pistol ammo nowFixesRaze order not giving back all of the expected materialsGraphical issue with ak47, assault and smg sprites Deleted farms not dropping inventory if anyConflict between fallow farms and new prioritization of orders. Missing RPG sprite.Survivors could steal weapons from tradersSurvivors (on break) admiring an object from the other side of a wallUnable to pickup plants while the fields are fallow.Hostile NPC, under some rare circumstances, could attack survivors who left the map on an expeditionPower failure event was breaking power generators by setting their storage capacity to 0 (instead of their current storage)Starting storage\'s content might get eaten by savegamesIssues with multisprite itemsPeople could click on rain collector and generators\' progress bars.Dynamic sound effects not affected by volume sliderRare crash caused by drop down menus.

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