After the Collapse
- Platform
- PC
- Release Date
- File Size
- 677 MB
- Views
- 10,720
- Comments
- 5
- Languages
- English, French
- Added by
- Added by Admin
Play modes & compatibility
Play modes
- Single-player
Game trailer: After the Collapse
Screenshots
Description
System Requirements
Minimum
- OS:
- Windows 7
- Processor:
- Dual Core 2Ghz
- RAM:
- 4 GB RAM
- Graphics:
- DirectX 9 compatible GPU with 512MB VRAM
- Storage:
- 2 GB available space
- DirectX:
- Version 9.0c
Recommended
- OS:
- Windows 7 or over (64Bit)
- Processor:
- Quad Core 3Ghz
- RAM:
- 8 GB RAM
- Graphics:
- DirectX 10 compatible GPU with 1GB VRAM
- Storage:
- 4 GB available space
- DirectX:
- Version 10
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Anarkis Gaming
- Publisher
- Anarkis Gaming
- Platform
- PC
- Release Date
- File Size
- 677 MB
- Status
- Pre-installed (Portable)
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Comments (5)
AI: When in a lounge or study room, survivors will benefit from the effects of seats with special effects (like the sofa)AI: When placing tiles, survivors will try to pickup enough building material to place several in a row whenever possibleAI: Creatures (outside of combat) should be a bit more chill and not constantly move aroundBalance: Reduced \"Logistics\" research time by 20%, slightly increased vehicle research timeBalance: Some very good and very bad traits/jobs are now less common than othersBalance: Reduced the max amount of initial hostiles on maps (mostly visible at High and Very High danger level)Balance: The basic smelter requires a worker instead of being automated (the late game one is still automated)Balance: Acid/Blood rain weather patterns are a bit shorter, blood rain will cause sanity damageBalance: Flamethrower range reduced by 1 across the board (pipe version 5->4, modern version 6->5)Balance: Standardized and extended the types of wounds people can receive from being hit by weaponsBalance: Increased bow and crossbow damage to make them a bit more viable in early game so players don\'t feel the need to always rush pipe weaponsBalance: Reduced Exoskeleton Helmet (all variants) ranged damage bonus from 10 to 5Balance: Initial good events when starting a game no longer count toward good/bad event balancing (reduces likelihood of having multiple bad events in a row once the protection goes off)Balance: Wild plants and trees grow and reproduce more slowlyBalance: Replaced \"Laceration\" wound by \"Bad Cuts\" in the Very Bad Day scenario, to reduce the likelihood of instant game overBalance: Being exhausted, starving, or dehydrated (basically any deadly need at max value) decreases mental stability