Stormworks Build and Rescue v0.5.5 - SKIDROW

Stormworks Build and Rescue Game Free Download Torrent

Stormworks Build and Rescue Game Free Download Torrent

Stormworks Build and Rescue is not just a simulator of the Marine Rescue Service, it’s a real designer, in which you personally will create vehicles to save lives. In fact, the game will be divided into three stages: construction, planning and rescue. Dynamic weather conditions will take you by surprise, so try to take everything into account when designing and planning. Having created your rescue tool, you personally can evaluate it in the case, and after making the necessary adjustments.

Game Details

About This Game


​An original and exciting adventure game. Here you have to go on a rather dangerous journey, where you will fall into the virtual world, which literally collapses from various disasters, storms and cataclysms of nature. You will need to take up the role of the manager of a certain rescue organization, which will develop all kinds of aircraft to save people who have fallen into this or that trouble. The main feature of the project is the ability to design any device from the smallest details. Gradually, passing the game step by step, you will develop your skills and thereby discover more interesting and improved details.​

System Requirements

OS: Windows 7 / 8 / 10
Processor: Intel i5 4th Generation
Memory: 8 GB RAM
Graphics: Intel HD 6000 / Geforce 550
Storage: 500 MB available space

OS: Windows 7 / 8 / 10
Processor: Intel i7 6th Generation
Graphics: Geforce 750 / Radeon R7 360
Storage: 500 MB available space


Stormworks Build and Rescue Game Free Download Torrent Stormworks Build and Rescue Game Free Download Torrent Stormworks Build and Rescue Game Free Download Torrent



1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Launch the shortcut, and Play!

Download Stormworks Build and Rescue v0.5.5 - SKIDROW [ 102 MB ]

stormworks-build-and-rescue-v0_5_5.torrent (downloads: )
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This game has been updated Yesterday, 06:52 to the latest version v0.5.5.


Comments 17

Informer 18 August 2018 11:10
Patch Notes v0.3.6

Feature - External logic links are preserved when cutting a selection with the selection grid allowing parts to be moved without having to rewire logic
Feature - Hovered logic nodes in vehicle editor show component's custom display name if set (when available)
Feature - Pressing F11 in vehicle editor will let you export your vehicle as a .ply 3D model file (let us know if you manage to 3D print a Stormworks vehicle!)
Feature - Press F2 to render vehicle physics shapes for optimising performance of ships

Fix - Fixed section plane affecting hovered logic nodes and selectable components
Fix - Resetting copied selection grid resets rotation/flipping as well as position
Fix - Fixed crash when uploading vehicles to workshop on Mac
Informer 26 August 2018 11:44
Patch Notes v0.3.7

Feature - Added Large Oil Rig Base island (features a structure workbench on top of prebuilt oil rig legs for building custom rigs. Available to purchase in career mode and in the mission editor)

Fix - Fixed pilot seat hotkeys being pressed when interacting with keypad components
Fix - Added missing descriptions to clamp logic gate nodes
Fix - Fixed more issues with uploading vehicles to workshop on Mac
Fix - NPCs no longer fall under the floor when fast-travelling away from an island
Informer 1 September 2018 13:16
Patch Notes v0.3.8
Feature - new physics optimization for generating vehicle physics
Feature - added 7 new under surface locations
Feature - added 4 new ocean floor submersible missions
Informer 11 September 2018 03:13
Fix - Fixed docking doors not connecting
Fix - Resolved remaining issues with vehicle components not working correctly after v0.3.9
Fix - Vehicles no longer spawn underwater when spawning from workbench (they spawn where they appear to be in the editor world view)
Informer 16 September 2018 06:04
Patch Notes v0.3.13
Feature - Added 2-sided Push-To-Toggle and Push Button components for placing in walls
Feature - Added Fluid Nozzle component (sprays water with a controllable spread)
Feature - Character creator defaults to the character you last created
Fix - Fixed vehicles that have been offset using the move tool not spawning in the correct place
Fix - Reduced the chance that random characters in the character editor will be wearing masks
Informer 13 October 2018 11:27

Feature - Added EMP damage and a small chance of lightning causing EMP damage to electrical systems on vehicles above 120m altitude
Feature - F2 physics rendering now cycles through physics, buoyancy volume and displacement visualisations
Feature - Updated loot crate mesh to look like a tea crate
Feature - Added new chest loot type that sinks, updated existing underwater locations with loot
Feature - Added 3 new underwater locations (requires new game)
- Seabed caves (an underwater cave system)
- Shipwrecked iron-hulled merchant vessel
- Shipwrecked timber caravel
Feature - Added names and icons for several locations (underwater locations can now be found on the map)

Fix - Fixed rudders getting locked to north/south/east/west at high speeds
Fix - Fixed vehicle geometry breaking when lots of pipes are placed on the same body
Fix - Fixed spotlights facing the wrong way on creative island and airstrip base
Fix - Fixed missing fluid transfer surface on fluid intake
Fix - Fixed selection grid placement widget hiding when hovering components if ctrl or shift is held
Fix - Fixed character and seat tooltips showing incorrectly when player is seated
Fix - Fixed light additive not rendering in vehicle editor
Fix - Fixed blocked voxels and surfaces not rendering when placing components
Fix - Added collective to aircraft propeller
Fix - Updated gearbox mesh to show connections and direction
Fix - Potential fix for mouse cursor not being visible for some players
Fix - Removed additive parts of electric and fluid connectors
Fix - Updated mud pump truck and nuclear forklift mission vehicles
Fix - Reduced intensity of scuba mask vignette effect in first person
Fix - Fixed day/night cycle duration not being restored when loading a saved game
Fix - Multiplayer stability improvements
Fix - Reworked Steam P2P multiplayer
Informer 16 October 2018 11:19
Fix - Updated Skye nuclear waste barrels
Fix - Fixed mud pump truck
Fix - Fixed large keypad not forming a seal
Fix - Reduced electric consumption of robotic components
Fix - Fixed connectors not attracting to connectors on static vehicles
Fix - Travel to zone objective type no longer gives reward when failed
Fix - Fixed aircraft propeller no longer working correctly
Informer 20 October 2018 09:39
Feature - Added 14 advanced modular jet engine components (advanced mode only)
- Small intake
- Large intake
- Basic exhaust
- Rotating exhaust
- Afterburner exhaust (can consume large amounts of fuel for increased propulsion)
- Small turbine
- Medium turbine
- Compressor
- Combustion chamber
- 5 duct pieces (similar to pipes but used for connecting jet engine parts)
Feature - Added advanced jet example to the presets tab in the vehicle editor (Eurofighter)
Feature - Added RPS limiter slider to engine property panel (from 5 to 100. Engine will ignore throttle when rps goes over the limit)
Feature - Minor QoL improvement - save game dialog will have name of current save by default after loading a game

Fix - Rebalanced engine temperature, propellers and rudders
Fix - Improved the balance of aerodynamics and planes
Fix - PID controller no longer outputs incorrect derivative value on first tick of activation
Fix - Updated loading screen with SW logo
Fix - Fixed immediate crash on startup in the event of corrupted save file
Fix - Resolved some desync issues with advanced vehicles in multiplayer
Admin 27 October 2018 06:30
Patch Notes v0.4.31
Feature - 2 hats and 2 new clothing items equippable from 24th October until the end of Halloween on the 31st (witch hat, pumpkin hat, zombie clothes, skeleton clothes)
Feature - Various spooky decorations on the creative island and starter island
Feature - The NPCs appear to enjoy Halloween as well
Feature - Added thrust spoiler logic input to jet engine exhausts (value from 0 to 1, 0 has no effect and 1 blocks all thrust)
Feature - Added heavy large rotor component (larger variation of the heavy rotor)
Feature - Added giant propeller component (smaller variation of the titan propeller)
Feature - Fluid meter now outputs fluid amount in litres and has a second output to measure the total capacity of an enclosed volume
Feature - Sharks can spawn in different size, from half the existing size to double

Fix - Fixed docking doors not forming a seal when connected
Fix - Fixed framerate drops with vehicles that have lots of propellers
Fix - Fixed being able to interact with vehicle components when deceased
Fix - Added blue rotation arrows to rotating jet exhaust to conform with other pivots
Fix - Fixed not being able to interact with buttons/keypads when vehicles are moving at high speed
Fix - Fixed taking damage/dying when fast travelling from a moving vehicle
Fix - Fixed disappearing electrical connections when cutting/pasting with selection grid
Fix - Fixed advanced vehicle difficulty setting not always being correctly saved
Fix - Replaced selectors in character editor with drop-down lists for convenience
Fix - Updated nuclear pool gantry to work with current waste barrels 
Fix - Reduced jet engine thrust to 60% to behave more realisticly on larger vehicles
Fix - Fixed receiving no money rewards for missions in advanced mode
Fix - Fluid other than water will pass through engine coolant systems instead of blocking them
Fix - Fixed jet engines not producing exhaust particles when many are enabled
Admin 30 October 2018 18:19
Fix - Fixed medium battery mesh
Fix - Fixed centre of mass of buoyancy volumes calculated incorrectly
Fix - Strip particles line up correctly with regular particles
Fix - Fixed parts of suspension component not rendering
Fix - Jet engine thrust spoiler will now block all thrust at a value of 1
Fix - Updated description for jet engine exhausts
Fix - Added blue editor-only arrows to gearbox indicating placement direction
Fix - Fixed custom fuel tanks having incorrect volume compared to fuel tank components
Fix - Custom fuel tanks and fuel tank components transfer fluid at the same rate
Fix - Fixed player occasionally exiting spawning screen when islands were still loading
Fix - Fixed electrical links between batteries and buttons disappearing when cutting and pasting battery
Fix - Fixed player not going into spawn screen after dying or when fast-travelling vehicles
Admin 3 November 2018 13:30

Feature - Added parachute inventory item component (press "use seat" key to deploy parachute when falling, parachute will open if falling fast enough)
Feature - Added torque meter component (measures torque and rps in a connected power network)
Feature - Added fluid and torque transfer surfaces to linear track
Feature - Added fluid transfer to pneumatic piston
Feature - Can now zoom third person camera in/out to an extent when not in a vehicle using scrollwheel

Fix - Fixed engine exhaust warning incorrectly showing
Fix - Fixed not being able to switch off omni lights on islands
Fix - Some components now behave differently when inside a sealed compartment:
- Force emitters (rotors/props) are ineffective (advanced mode only)
- Rudders are ineffective (advanced mode only)
- Jet intakes must be on exterior of vehicle
- Lights in sealed compartments have reduced volumetrics in thick fog
Fix - Fixed duplicate island spawning
Fix - Fixed engines that are on fire continuing to work indefinitely (now correctly burning out after ~1.5 minutes)
Fix - Fixed gearboxes and clutch not working as intended
Fix - Components flagged as deprecated should no longer unlock when "unlock all components" is enabled 
Fix - Zooming third person vehicle camera in/out is less jerky
Fix - Rebalanced underwater force emitters so less energy is converted
Admin 6 November 2018 06:36

Fix - Fixed battery meshes
Fix - Fixed torque meter output values being swapped
Fix - Fixed network crash when exiting multiplayer game
Admin 7 November 2018 14:35
Fix - Can now drag from inventory to hotbar again
Fix - Vehicle editor camera no longer rotates when holding shift to change drag plane
Fix - Throttle lever stops moving if it doesn't have any electric charge (advanced mode)
Fix - Rudders only consume electricity when actuating (advanced mode)
Fix - Distance sensor and GPS now correctly consume electric (advanced mode)
Admin 9 November 2018 14:38

Feature - Added parachute component (deployable parachute for vehicles)
Feature - Added Sliding Connector Gripper and Sliding Connector Track (new kind of connector that acts like a slider, but grippers can slide off the end and attach to tracks on other vehicles)
Feature - Enclosed compartments are now correctly generated for inaccesible spaces (damaging the hull of a boat will cause flooding even if there is no door to access the damaged area)
Feature - Vehicle editor move tool is persistent between spawning and returning to workbench

Fix - Increased efficiency of underwater propellers
Fix - Fluid height pressure no longer affects gases as much
Fix - Fixed second input node on throttle lever continuing to work after being damaged
Fix - Fixed clone character sometimes being visible when reconnecting to a multiplayer game
Fix - Fixed multiple network related bugs causing multiplayer to crash
Fix - Reworked electric system to remove circuit capacitance


Fix - Resolved issue where electric relay and breaker stopped some vehicles spawning
Admin 24 November 2018 07:34
Feature - added fluid buying and selling between oil rigs, refinery, airport, fishing village
Fix - railings removed from creative island
Fix - fixed flipped distance sensor
Fix - pipes only connect in AV mode, fluid and torque logic links in normal mode
Fix - fixed fluid flow with fluid ports
Fix - increased engine starter electric consumption
Fix - buttons work until <1% electric power in AV
Fix - limited fuel turned off means fuel is free at fuel selling points
Fix - workshop fix for win32
Fix - propellers spin in correct direction when flipped in AV
Fix - loading game no longer resets components
Admin 6 December 2018 10:00
Feature - Microcontroller editor
- a new editor for creating your own logic blocks, to minaturize all your logic
- workshop support to share your controller designs
- new composite link containing 32 numbers and 32 on/off signals
- over 40 logic gates to build micro controllers with
- icon editor to create logos for your micro controllers
Feature - Trains
- new train wheel part
- 12km of track across new islands terminating at a new shipping player base
- 10km of road has also been added to link the new islands
Feature - Vehicles inside other vehicles compartments now use that compartments buoyancy data
Feature - Damage no longer affects vehicle parts that are closely joined together
Feature - Game save format updated to allow adding islands to existing saves without requiring starting a new game. This is a future-proofing feature and changes the save format so will reset any existing saves
Fix - fluid filter fixed so that it doesn't display crude oil as always on
Fix - added small internal battery to generators to regulate power and remove need for batteries between generators and electric consuming components
Fix - damage now causes electrical and fluid connectors to dettach
Fix - electrical relay default state now set correctly
Fix - Up/Down gate now has min / max / start values
Admin Yesterday, 06:53
Feature - Added dropdown property component for microcontrollers (lets you specify a list of named output values for players to choose from)
Feature - Added train platforms along train line
Feature - Added fuel store to Terminal Spycakes
Feature - Added water flow simulation to tsunamis
Fix - Smoothed surface transition between ground and tracks at train terminal
Fix - Increased train slip factor from 50% force loss to 25%
Fix - Fixed returning vehicles to workbench after loading saved game placing player at the origin of the workbench's tile
Fix - Fixed id counter not being cleared when starting new microcontroller
Fix - Fixed microcontrollers with composite inputs/outputs causing other inputs/outputs to not link up correctly when spawned
Fix - Fixed crashes in microcontroller editor ocurring when loading or deleting nodes with a component selected
Fix - Microcontroller property window no longer closes when hovering a component immediately after selecting a text box
Fix - Hotbar hotkeys (0-9) work for selecting/deselecting microcontroller hotbar slots
Fix - Microcontroller schematic view is now flipped the other way up so that it matches the axes of placed microprocessors
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