Planetoid Pioneers Build 11 (upd.05.01.2021)

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Planetoid Pioneers — is a space sandbox created on Crush2D’s own engine, thanks to which you will find realistic physics and huge opportunities in terms of construction. Play as a paratrooper, you will explore the asteroid belt outside of Mars. You can play the game together with others, and you can do it on one monitor. Planetoid Pioneers is simply created to have fun and create. Study the world for drawings and resources that will allow you to create the most insane mechanisms. And, of course, take care of good weapons, because in the game at any time you can run into monsters and lose vital organs.

Game Details

  • Title: Planetoid Pioneers
  • Genre: Action, Adventure, Indie, Racing
  • Developer: Data Realms
  • Publisher: Data Realms
  • Release year: 2018
  • Steam link https://store.steampowered.com/app/300260/Planetoid_Pioneers/
  • Release Name: Planetoid Pioneers Build 11 (upd.05.01.2021)
  • Game Version: Build 11 (upd.05.01.2021)
  • Size: 1.40 GB

  • Available Languages: english, russian

About This Game

Overview

Planetoid Pioneers — a new project in the platformer genre with elements of the sandbox, where the physical component is perfectly developed. Here you have to play the role of a very brave paratrooper, who will go to conquer outer space on his own intergalactic ship. You will explore unexplored planets where I will destroy the various creatures. To make it more interesting for you to spend time in the game, the developers have tried a large number of all kinds of guns, both cold and gunshot, and you can also enjoy the well-crafted opportunity of crafting, everything that you deem fit. Once you go into an exciting adventure, you can immediately get useful resources and valuable items that you can definitely use in this difficult business. Looking for drawings and other chips to achieve maximum results and destroy all of their rivals. There is an opportunity to create not only weapons of murder, but also various vehicles that will help you in moving around the vast open world.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7 or newer
Processor: Dual core 2.5 GHz
Memory: 8 GB RAM
Graphics: Modern graphics card with 1 GB memory
Storage: 4 GB available space
Sound Card: Any sound card
Additional Notes: Play with joypad or keyboard and mouse

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7 or newer
Processor: Quad core 3 GHz
Memory: 8 GB RAM
Graphics: Modern graphics card with 2 GB memory
Network: Broadband Internet connection
Storage: 4 GB available space
Sound Card: Any sound card
Additional Notes: Play with joypad or keyboard and mouse

Screenshots

Planetoid Pioneers - PC Game Screenshot
Planetoid Pioneers - PC Game Screenshot
Planetoid Pioneers - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Launch the shortcut, and Play!

Download Planetoid Pioneers Build 11 (upd.05.01.2021)

Size: 1.40 GB
Download planetoid-pioneers-build-11.torrent (Downloads: )
Game Update History:
  • Planetoid Pioneers → Build 11 [ 05.01.2021 ]

This game has been updated 5-01-2021, 09:35 to the latest version Build 11 (upd.05.01.2021).

Comments 2

Informer 10 September 2018 03:13
SEXY ROPES and FAST loading in Release Build 8

UPDATES
  • Deleting temporary texture, audio and script files on startup, if detected this is an update
  • Directx11 compiles; now the real work begins
  • Set ice blueprints to break to less pieces, causes a lot of decals, sounds and geometry perform
  • Changed default breaking values for new MOs
  • Set up breaking for all junk blueprints
  • Setting blueprint auto mount joints to involuntary on load, just for blueprints that are older than this version. newly saved blueprints will not change involuntary option on load
  • Flamethrower also has sharpness damage to be useful against metal things too
  • Set all Construction blueprints mount joints involuntary
  • New material feature: melting from heat, added Melt Water PS, updated materials
  • Directx graphics will compile (hopefully no opengl breakages)
  • Lump and Ice blueprints set to not allow burning
  • Renamed too long function name to SetActivateZonesByCameraPos
  • Stopping loop sound when linked object inactivates
  • Splitting CPUMemStat class into own file and aligning DX classes to current platform independent renderer
  • Tweaked material decals density, was too high on some materials, like ice and snow
  • Made Ice and Snow material break decal not that huge
  • DXRenderMesh and DXRenderTexture initial work
  • Start of dx11 work
  • Updated hull and core labels color in editor
  • Updated editor MO breaking core value disabled when allow break core disabled
  • Updated setting min impulse to break hull and core of MO
  • Set more blueprints not to burn
  • Set a lot of blueprints to not allow burning
  • Fixed recent update on joint solver - it fixes vehicles breaking
FIXES
  • Fixed camera shake in intro
  • Fix: keeping menu scene files in cache
  • Fixed multiple skeltons spawing at respawn station if clicking many times
  • Fixed zombies not setting lifted item back to old friction when dying with it in hands
  • Fixed out of shape joints in golem metal causing weird floating body when broken
  • Bp_grappling_hook.lua - fixed ropes mirroring soft joints solve bug.
  • Fixed Rover Climber with radar nil checks
  • Fixed climber rover spikes not working when one wheel broke, creating radar differently
  • Fixed nail gun not damaging some things
  • Fix: on load a non mount joint is also to involuntary if the joint auto-mounts objects
  • Fixed breaking assembly adding slide joints to the logic
DEPRECATIONS
  • Deprecated util.getAllBrokenOffMOs() use scene:GetAllBrokenOffAssemblies() instead
Skigameco 9 January 2019 09:59
FULL CHANGELOG:ADDITONS
  • Added settings flag to multiplayer menu scene too
  • Added emoji wheel
  • Added util.scheduleUpdate(func, time, ...)
  • Added util.getClosestAssembly(pos, tag, filter, maxRange), util.flash also takes tables as argument
  • Added screen ID to controller, bound it to lua, mixing cameras by screen id
  • Added and bound scene:ActivateZonesAtPoint(pnt)
  • Added math.noise(x,y)
  • Added color.gray
  • Temp: auto adding missing pioneers on build
  • Added pio.destroyIncludingTargetAssemblies()
  • Added and bound c2d:DisconnectPlayerFromServer(ctrlID)
  • Added GetGameInfo().players.disconnected and desynchronized
  • Added and set SNNeoNoire font
  • Added force start
  • Added and bound c2d:GetGameInfo
  • Added and bound c2d:LobbyStartGame()
  • Added gameNetVer to lobbies, discoverying servers all time for now
  • Added and bound c2d:GetLobbies(), JoinGame and CreateGame
  • Added c2d:GetNetworkState()
  • Added c2d:ConnectToServer(id) and added id to discovered servers
  • Added game keys mechanism to filter out pirated versions from servers
  • Added PP_ONLINE_GAME def, disabled workshop
  • Added SimpleDoc JSON parser, getting online servers from ServerMan
  • Added minimal reaction chat test
  • Added to bomb tennis: scoring, game win, effects, outs
  • Added util.schedule(func, time, ...)
  • Added new scene: bomb tennis
  • Added new tool racket
  • Added util.boomPSAssembly(psName, target) and util.addTrail(target, time)
  • Added respawn.setRespawnAsStandardPio(set) to make all players respawn as standard pioneer in respawn station
  • Added util.flash(asm, time, lightness)
  • Added vehicle building phase in racetoid
  • Added little feedback to construction elevator
  • MiroMode adds 3 loot bubbles and resets every 5 mins
  • Added more info into det. debug frame - obj added from Lua/engine, deleted timers info
  • Added miroMode
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