PULSAR Lost Colony v1.2.06 (upd.06.10.2024)

PULSAR Lost Colony - PC Game Download via Torrent
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PULSAR Lost Colony Game Free Download Torrent

​In PULSAR Lost Colony you will become the captain of your own space ship. You are waiting for the endless expanses of space, filled with various adventures. The main feature of the game is a first-person view. You will control the ship or fight in space in the first person captain. Explore new planets, trade, or try to get rich quick by robbing other ships. But do not forget that death in the game is permanent! If you are killed — all the save will be deleted and the game will have to start from the beginning. All this gives realism and makes the players think carefully before performing dangerous actions.​

NOTE. Uploaded version: 06 October 2024 [v1.2.06]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

Game Details

Key Features

  • Online drop-in / drop-out multiplayer
  • Command and control an advanced starship
  • Five unique classes; everyone plays a role on the ship
  • Fast-paced and tactical ship-to-ship space combat
  • Teleport to other ships, planets or stations to join the away team
  • Loot planets and stations for valuable items
  • Board enemy ships to capture them or destroy systems
  • AI crew bots
  • Research and Sample Collection
  • Gamepad support (work in progress)
  • Ship-To-Ship hailing (diplomacy, trade, intimidation)
  • Customizable AI priority system to enable custom crew bot behavior
  • Oculus Rift and HTC Vive support (w/ motion controllers)

System Requirements

MINIMUM:

OS: Windows XP SP3
Processor: 2 GHz Dual Core
Memory: 4 GB RAM
Graphics: Intel HD 5000 (Shader Model 3)
DirectX: Version 11
Storage: 10 GB available space
Additional Notes: Modern Graphics Card Required (Supported By Manufacturer)

RECOMMENDED:
OS: Windows 10
Processor: 2.8 GHz Quad Core
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 1060
DirectX: Version 11
Network: Broadband Internet connection
Storage: 10 GB available space

Screenshots

PULSAR Lost Colony - PC Game Screenshot
PULSAR Lost Colony - PC Game Screenshot
PULSAR Lost Colony - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game files.
2. Unzip the archive to the hard disk. (how to unzip .rar)
3. Wait for the unpacking process to finish.
4. Start the game «pulsar_lost_colony.exe» from game folder.
5. The language changes in the menu.


Download update only: PULSAR.Lost.Colony.Update.v1.03-ANOMALY [ 20 MB ]

Download PULSAR Lost Colony v1.2.06 (upd.06.10.2024)

Size: 3.09 GB
Game Update History:
  • PULSAR Lost Colony v1.2.05 → v1.2.06 [ 06.10.2024 ]
  • PULSAR Lost Colony v1.18.6 → v1.2.05 [ 25.08.2024 ]
  • PULSAR Lost Colony v1.17 → v1.18.6 [ 29.04.2022 ]
  • PULSAR Lost Colony v1.03 → v1.17 [ 21.12.2021 ]
  • PULSAR Lost Colony v1.0 → v1.03 [ 04.07.2021 ]
  • PULSAR Lost Colony v31.3 → v1.0 [ 22.06.2021 ]
  • PULSAR Lost Colony v31.2 → v31.3 [ 08.06.2021 ]
  • PULSAR Lost Colony v31.1 → v31.2 [ 06.06.2021 ]
  • PULSAR Lost Colony v31.02 → v31.1 [ 02.06.2021 ]
  • PULSAR Lost Colony v30.8 → v31.02 [ 27.04.2021 ]
  • PULSAR Lost Colony v30.7 → v30.8 [ 30.03.2021 ]
  • PULSAR Lost Colony v30.6 → v30.7 [ 19.03.2021 ]


This game has been updated 6-10-2024, 09:48 to the latest version v1.2.06 (upd.06.10.2024).

Comments 2

Skigameco 29 November 2018 10:36
Beta 20.3 is now available! It contains some fixes for reported issues and some balance changes to ship combat. Enjoy the seasonal decorations on the ships and at some of the major hubs!

Additions
-Tweaked some internal values to help slow down ship fights a little and make them slightly more survivable
-Space mines will occasionally be found around some asteroids
-Seasonal decorations have been added to various ships, planets and stations

Changes
- Asteroids should generally be closer to ships after exiting warp, giving pilots better options for cover during fights
-Inertia Thrusters now provide more rotational thrust overall, which should help make piloting more responsive. We increased the angular drag on the Intrepid and Fluffy One class vessels since they didn’t need to rotate any faster.
-Crew bots AI / navigation when selling biscuits on planets and transitioning between planet interiors has been improved
-The Burrow is now presented at night! After the holidays are over it’ll be random.

Fixes
- Artifact Mission III should now properly display a sector on the starmap (will require a new galaxy / game to take effect)
-Both rat creatures and spiders have had their attack range reduced
-Piloting area mesh seam has been fixed on the Annihilator-class starship
-Fixed a navmesh issue on the Annihilator-class starship that may have prevented AI from moving well
-Crew bots will no longer target friendly turrets in some situations (like the Sand Scar Arena)
-Layered hull armor boost now properly scales when upgraded
-Fixed an issue with the Atrium on the Destroyer-class starship that would heal and respawn players at the incorrect location
-Fixed a small visual issue in the Destroyer lounge
-Fixed a comms screen bug that would sometimes duplicate options
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Guardian of the Online Empire
Skigameco 4 January 2019 08:23
Additions v21.1
-New Weapon: Held Beam Rifle - Similar to the healing beam. This weapon focuses on higher damage output and forgoes healing effects.
-New Weapon: Stun Grenade Launcher - Explosion can stun most enemies, stopping them in their tracks for a short time.
-New system for planetside fires - these do not spread and cannot be extinguished.
-New door type: Seamless Security Door - Opens when the crew is in possession of required item (such as a keycard).
-New door type: Quarantine Door - Door remains closed until all enemies within a given space are defeated.
-New system for spawning enemies - Enemies can now spawn when a player enters a specific area.
-New system for respawning enemies - Certain enemies can now respawn on their own.
-New slider for camera shake - From 0-200% camera shake intensity, you can find the slider in the game settings.
-New system for in-game cutscenes - Used sparingly for the occasional cinematic moment.
-New system to illustrate mission difficulty - If a mission has a suggested crew level and your crew level is lower, it will first appear red, then turn to yellow and finally look normal when you’ve reached the specific level. This is to illustrate when a mission may be especially difficult. This is will mostly be used for the end-game content but will likely be used with other missions over development.
-New system for automatically jumping ships to specified sectors, used primarily for unique story moments.
-New system for timed mission objectives - Used to add some tension to important moments or fights.
-New threat system for special enemies that track damage over time by certain players, and can target the individual currently dealing the most damage
------
Guardian of the Online Empire
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