SENTRY v0.8.26715 (upd.14.08.2025)

SENTRY - PC Game Download via Torrent
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SENTRY Game Free Download Torrent

SENTRY throws you into the heart of a desperate struggle. As a lone defender aboard a besieged spaceship, you’ll face relentless waves of alien aggressors. In this first-person shooter, you’ll have to think strategically and act quickly to protect your ship. The enemy attacks various subsystems of the ship, trying to disable critical functions or gain access to new areas. You must prioritize targets, choosing between eliminating small threats and holding the front line against larger attacks. Every decision has weight, determining the course of the battle. Your main weapon is the ability to handle long-range weapons. However, victory depends not only on shooting. The game equips you with a powerful arsenal of traps and turrets. Place them in strategic locations to create screens, direct enemy movements, and unleash automatic firepower. When the situation gets dire, environmental destruction becomes your last resort.

NOTE. Uploaded version: 14 August 2025 [v0.8.26715 Build 19470412]. This is Full Early Access Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

Game Details

About This Game

Overview

Sealing explosive hatches or manipulating the environment will allow you to gain precious moments to regroup and strengthen your defenses. SENTRY is forging its own path in the action-defense genre. You are a formidable force armed with a variety of tools, fighting against smart enemies who adapt and use their advantage. Defeat does not mean the end, it restructures the campaign, opening up new challenges and strategic opportunities. The experience unfolds over several multi-part campaigns. Upgrades earned over the course of a campaign expand your capabilities in future campaigns. Whether you’re aiming for victory or simply enjoying a desperate defense, the gameplay offers an exciting single-player experience that can be shared with a co-pilot in co-op mode. In the face of seemingly insurmountable odds, persevere, adapt, and prevail.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 64-Bit
Processor: 2.4GHz, 4 Cores
Memory: 8 GB RAM
Graphics: Intel HD Graphics 630
DirectX: Version 11
Storage: 2 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 64-Bit
Processor: 3GHz, 6 Cores
Memory: 8 GB RAM
Graphics: GeForce GTX 970 or equivalent
DirectX: Version 11
Storage: 2 GB available space

Screenshots

SENTRY - PC Game Screenshot
SENTRY - PC Game Screenshot
SENTRY - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Start the game.

Download SENTRY v0.8.26715 (upd.14.08.2025)

Size: 1.72 GB
Downloads:
| Steam Rating:
Game Update History:
  • SENTRY v0.7.25563 → v0.8.26715 Build 19470412 [ 14.08.2025 ]
  • SENTRY v0.6.24541 → v0.7.25563 Build 14968453 [ 15.02.2025 ]
  • SENTRY Build 13873527 → v0.6.24541 Build 14968453 [ 30.12.2024 ]
  • SENTRY → Build 13873527 [ 29.03.2024 ]

This game has been updated Today, 09:04 to the latest version v0.8.26715 (upd.14.08.2025).

Daily Updates

Comments 2

Skigameco 15 February 2025 09:10
Audio:
New combat music
All combat tracks now have unique final wave music
Flame Shot now has unique secondary fire audio and reload
New sound effect when recycling deployables
New sound effect for P9M firing and toggling scoped mode
Added a setting that allows you to choose whether the game mutes itself or not when the game is not in focus
New sound effect for enemy grenade explosions
The Storm Warden’s heavy pistol now has its own sound effect
Suit warning plays when impacted by poison or fire-based attacks
Bile Hound now has its own pain and death audio
Other Balancing Changes:
Lowered enemy grenade frequency
Scrap cost reductions for many deployables
Gave Thermal Dischargers a buff so they more reliably hit enemies
Campaign starts now also provide a gear item if you’ve previously unlocked one
Changed how the level health bar functions, so it’s easier to learn how much a certain enemy will deplete the bar when they escape
The first sector now includes an extra Supply Beacon
Bug-fixes:
Enemies will now only get up if they are on the floor (no more getting up in mid-air)
Options text in the settings menu is now translated
Fixed it so the pulse pads automatically kill the Giant Slugs
Fixed the ship launch sequence not appearing correctly on ultra-wide resolutions
Fixed an issue where the resolution setting would be broken if the value stored in that person’s settings.ini file was not a supported resolution
If you disabled the crosshair in the user settings, it would break using weapons in scoped mode
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Guardian of the Online Empire
 
Hi everyone,
Thanks for your feedback and bug reports on the latest Major Update. This patch (version 0.8.26715) has the following changes:
Fixed an issue in co-op where if there was extreme lag the host machine would have moved the pursuer to its next node before the client had even started, resulting in it getting stuck in this state.
Changed hazards so that they no longer accumulate over the course of a sector. This means they last for one battle only.

There have been lots of comments around hazards and from your feedback it seemed like making minor adjustments to individual ones wouldn't solve the core issue, which was how they would stack on top of one another - particularly if you were unlucky enough to roll one you didn't like early in a sector.
Based on our testing, changing hazards to now last for one combat makes them more of a per-battle "spike" as opposed to a sector long slog and makes them less challenging, especially as you near the end of a sector.
Getting this type of feedback is why we're in Early Access, so we appreciate you taking the time to provide it.
Hopefully you'll agree this change will be a step in the right direction and combine well with our future work on this system, which will entail both individual hazard balancing suitable to this new format and new hazards that provide a gameplay twist as opposed to debuffing the player - but as ever please let us know what you think.
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Guardian of the Online Empire
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