Dust Front RTS Build 23826564 (upd.20.06.2026)

Dust Front RTS - full game download
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Game updated on 20-06-2026, 09:11. Current version: Build 23826564 (upd.20.06.2026).
4.8/ 5
Community Rating: 110 votes

About The Game

Dust Front RTS is a traditional RTS grand strategy game, flavored with a procedurally generated world and non-linear gameplay. Setting: a world devastated by many wars. Where a whole layer of soot and concrete buried a once great civilization. Use a variety of tanks, aircraft, infantry and equipment in order to achieve success! In addition, do not forget to build bases and collect all kinds of resources. Equipment production factories, processing shops, barracks, storage facilities and more. As for missions, they can be combined with each other, as well as combined with a map and a number of external rules. In addition, the gameplay was made in an asymmetrical style.

NOTE. Uploaded version: 20 June 2026 [Build 23826564]. This is Early Access Release and latest version of game. The game is already Pre-Installed and ready to run, read the instruction below.

Game Details

System Requirements

MINIMUM:
OS: 64-bit Windows 10 / 64-bit 8.1
Processor: intel i3-3250 or equivalent
Memory: 4 GB RAM
Graphics: GeForce GTX 1050 or equivalent
Storage: 2 GB available space

Screenshots

Dust Front RTS gameplay screenshot 1
Dust Front RTS gameplay screenshot 2
Dust Front RTS gameplay screenshot 3

Video

How to Install

1. The first thing we do is download the game files.
2. Unzip the archive to the hard disk. (how to unzip .rar)
3. Wait for the unpacking process to finish.
4. Start the game «dust_front_rts.exe» from game folder.
5. The language changes in the menu.

Download Dust Front RTS Build 23826564 (upd.20.06.2026)

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Game Update History

  • Dust Front RTS Upcoming → Build 23826564 [ 20.06.2026 ]
  • Dust Front RTS → Upcoming [ 08.10.2023 ]

Daily Updates

Comments 1

  1. Skigameco Online
    Skigameco 20 June 2026 09:12

    DEMO DUST FRONT RTS

    There are minor problems with the time display, but everything else is normal.


    The demo will be available from June 15th (today), 7–8 PM Moscow time.


    Gameplay tips that may help you get through the demo:

    This game isn’t about squads, it’s about battalions. Companies of tanks and the thunder of artillery. Build lots of units and lead them into battle. But whether you want to trade armies or fight with elite veterans, that decision is up to you.
    Economy is everything. If you’re short on resources, move your base, develop a passive economy, and set production to run continuously.
    Control the frontline. If you’re holding too narrow a front, the enemy can easily strike you with their entire army, and your resources may run out before you can benefit from a passive economy.


    What should you know about this demo?
    This is not early access, nor the full game. This is a finished demo, except for some aspects of localization, voiceover, and ability icons.
    Localization into other languages is in development. Unfortunately, by the time of the demo’s release, I couldn’t prepare a sufficiently high-quality and well-tested translation into other languages.
    The game’s text is fully localized into English. Voiceover will be included in the release version.


    A small feature of the demo:
    Chevrons and stars are awarded for the enemy base multiplier, and the numbers represent the maximum difficulty multiplier you have on the corresponding enemy base size.

     

    What QoL demo can offer?
    Some of them are quite unique to the genre, but overall, the set is pretty ordinary.

    That doesn't mean there will be different ones in the full game later. It means that these specific ones exist and they are the way they are.

    Repositioning phantom placement projection on the run.
    You've already marked where to deploy the "heavy vehicle", but don't want to search for the exact one or drag the camera far away? No problem! Select the phantom itself and move it.

     

    Bomber flight correction.
    When you select a tactical ability from the left panel, you call in a bomber. After you set the bombing direction, you can adjust the bomber's flight path post-targeting.

     

    Setting attack priorities.
    This one fairly common, in my opinion. Units have preferred target types. If a tank spots a priority target within its line of sight, it will switch to that target.

    ------
    Guardian of the Online Empire
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