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Stormworks Build and Rescue

Stormworks Build and Rescue
Platform
PC
Release Date
File Size
355.9 MB
Views
160,666
Comments
24
Languages
English
Added by
Added by Admin
Download Game v1.15.18

Version Status

Current Version
v1.15.18

Screenshots

Stormworks Build and Rescue — Screenshots 1
Stormworks Build and Rescue — Screenshots 2
Stormworks Build and Rescue — Screenshots 3

Description

Stormworks Build and Rescue is not just a simulator of the Marine Rescue Service, it’s a real designer, in which you personally will create vehicles to save lives. In fact, the game will be divided into three stages: construction, planning and rescue. Dynamic weather conditions will take you by surprise, so try to take everything into account when designing and planning. Having created your rescue tool, you personally can evaluate it in the case, and after making the necessary adjustments.

NOTE. Uploaded version: 28 June 2026 [v1.15.18]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

DLC:

  • 1542360 = Stormworks: Search and Destroy
  • 2124750 = Stormworks: Industrial Frontier
  • 2383250= Stormworks: Space

About This Game

​An original and exciting adventure game. Here you have to go on a rather dangerous journey, where you will fall into the virtual world, which literally collapses from various disasters, storms and cataclysms of nature. You will need to take up the role of the manager of a certain rescue organization, which will develop all kinds of aircraft to save people who have fallen into this or that trouble. The main feature of the project is the ability to design any device from the smallest details. Gradually, passing the game step by step, you will develop your skills and thereby discover more interesting and improved details.​

System Requirements

Minimum

OS:
Windows 7 / 8 / 10 / 11
Processor:
Intel i5 4th Generation
RAM:
8 GB RAM
Graphics:
Intel HD 6000 / Geforce 550
Storage:
500 MB available space

Recommended

OS:
Windows 7 / 8 / 10 / 11
Processor:
Intel i7 6th Generation
Graphics:
Geforce 750 / Radeon R7 360
Storage:
500 MB available space

Installation Guide

Step-by-step setup process for P2P Release

  1. No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.

  2. Extract the archive (RAR/ZIP) to a short, Latin-only path like C:\Games\GameName using WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures.

  3. Launch the game via Run Me!.bat (or the main .exe file) in the game folder. If nothing happens, right-click it and choose Run as administrator.

Game Info

Developer
Sunfire Software
Platform
PC
Release Date
File Size
355.9 MB
Status
Pre-installed (Portable)

Download Game

Full game

Download
Stormworks_Build_and_Rescue_v1.15.18
MD5: 7be6267ffb8079eb8c82237cbaea8bae
SHA-256: 4263e7f2ea53eb04f321b27f6a637b253b2e7b77fea1d8947e984a0ed5b0d01d

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Reviews

4.8
out of 5
803 ratings

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Comments (24)

  1. CODEX
    CODEX
    5 years ago
    Patch Notesv1.0.0Major Feature - First Person Tools and FeaturesMajor Feature - Playlist Lua Scripts with extensive custom mission and gamemode supportMajor Feature - Weather Simulation and Map Overlays with SeasonsMajor Feature - Vehicle Fire SpreadMajor Feature - Creative Menu is now Custom Menu and has many new customisation options and toolsMajor Feature - New Tutorial and Procedural Mission PlaylistsMajor Feature - New First person experience and animationsMajor Feature - Multiplayer Improvements and OptimisationMajor Feature - Experimental Steam BranchExperimental Feature - Modular Engine PartsFeature - Manual doors can now have custom namesFeature - Wind no longer affects \'indoor\' areasFeature - Damaging Engine / Electrical components now causes spreadable firesFeature - Added small visual marker at the center of the location editorFeature - Mission editor location namingFeature - Player nameplates light up when speakingFeature - Audio system overhaulFeature - Added Video Tutorials button to the menuFeature - Populated some areas with NPCsRework - Removed Basic ModeRework - Removed Tech-Tree and StockRework - Career mode now uses a predefined ruleset and is treated as a standalone hardcore mode(Players looking for a more personalised career experience can now customise Stormworks in \'Custom\' mode)Rework - Creative mode is now part of Custom modeRework - Carrying heavy equipment / bodies now slows the playerRework - Weather can now be more violent at its peakRework - Winches now have linear speedRework - Removed all old preset mission playlistsRework - Less important map icons now take up less spaceRework - $30k Starting cashRework - Automatic charging and refunding for fuel spawnedRework - New island generation patternRework - Removed \"Loading Vehicles\" notificationRework - Dead bodies can now be picked upRework - Updated rope hook meshRework - Doors on islands can now be opened without purchasing the islandRework - Engine temperature scaling/coolingFix - Chat message crashFix - Greatly increased speed of inventory in the vehicle editorFix - Pivots selling for more than their costFix - Game Date not syncing in mpFix - Rain splashes on water surfaceFix - Disabled Mission Editor for mp clientsFix - Disabled Loading other saves during mpFix - Animation when holding Sprint and WalkFix - Rain falling through glassFix - NPCs not benefiting from outfits
  2. CODEX
    CODEX
    6 years ago
    v0.9.1-2Feature - The Sawyer Isles (Mainland)Feature - Extended View DistanceFeature - TreesFeature - Forest FiresFeature - Sawyer Isles MissionsRework - Speakers signal strength influenceRework - Increased raycast origin height of Phalanx RadarRework - Increased engine overheat rateBalance - Increased cost of medium winchFix - Flickering TilesFix - Return to workbench failing to capture the vehicleFix - Fluid valves now use their electricFix - Music volume slider interfering with Voice volumeFix - Audio FX now generate correctlyFix - Vehicle cameras not using graphics quality settingsFix - Editbox and Lua Editor text highlightingFix - Several old mission fixes: Brilliant Fuels Oil, Research Center, Skye Power Company, Fishing Community, Arctic Search and Rescue
  3. CODEX
    CODEX
    7 years ago
    v0.5.23Fix - Fixed localisation issues causing logic nodes to have wrong text displayedFix - Fixed trains not connecting to rails correctly
  4. CODEX
    CODEX
    7 years ago
    v0.5.20Feature - Added language tab to settings menu where you can change your game\'s languageFeature - Added workshop support for player-created language filesFix - Increased max fluid flowFix - Removed cooldown on fluid generation at oil rigs and refineries to help speed up fueling large shipsFix - Fixed orange colours on vehicles rendering as whiteFix - Fixed falling through the floor when exiting a harnessFix - Fixed ocean floor rock physics not always lining up correctlyFix - Fixed ocean floor rocks disappearing when viewed from some anglesFix - Possible fix for vehicle damage not rendering in some casesFix - Updated font to have better support for Cyrillic characters
  5. CODEX
    CODEX
    7 years ago
    Patch Notes v0.5.8Feature - Added RGB light component (uses microcontroller composite data to control color)Feature - Added RGB indicator component (uses microcontroller composite data to control color)Feature - Added composite switchbox microcontroller componentFeature - Ease-of-use improvements for dropdown lists (up/down arrows can be used to scroll through items, enter closes list, quick-select items by typing, removed fade animation so that lists are more responsive, ctrl-c/ctrl-v will copy selected item text and paste/select item when available)Feature - Added \"override time\" option to photo mode to make possible to disable time of day being frozen when unpausedFeature - Added \"roll with player\" option to photo mode to control whether or not the camera tilts as the player tiltsFix - Added bed meshes to train terminalFix - Fixed single blocks being autosaved in vehicle editorFix - Fixed backup saves not being cleaned after 24 hoursFix - Fixed seasonal content for all holiday events rendering in the mission location editorFix - Fixed microcontroller 1-input function gate not reading inputFix - Added \"function\" to tags of microcontroller function gates from previous patchFix - Fixed rudder and wing forces being scaled up/down based on the mass of the first vehicle spawned with a rudder or wingFix - Resolved potential crash on startup if vehicle backup folders had not yet been createdFix - Removed some unnecessary microcontroller node state parsingFix - Increased ladder climbing force so that held connectors can be carried up ladders more easilyFix - Swapped tap/hold actions when picking up connectors so that tapping now picks up and holding tethers to be consistent with picking up other movable objectsFix - Magalls can now be picked up like other connectorsFix - Fixed fluid filters/nozzles/cannons \"eating\" some fluidsFix - Fixed more issues with sliding connector tracks/grippers connecting the wrong way on rotated tracksFix - Fixed z-fighting issues with additive meshes (paintable signs, buttons etc.)Fix - Fixed symmetry plane move widget being visible in the microcontroller editorFix - Fixed microcontroller pulse component on to off/off to on behaviours being invertedFix - Fixed microcontroller voxels disappearing when rotating/flipping selection gridFix - Sleep menu no longer visible in photo mode when lying in a bedFix - Keypad input display no longer visible in photo modeFix - Distance sensor continues to work until it has 1% battery in advanced modeFix - Propellers spinning in reverse now damage the player when damage is enabled
  6. CODEX
    CODEX
    7 years ago
    Patch Notes v0.5.7Feature - Christmas season lasting until January 1st2 seasonal hats and 1 new clothing item (Santa hat, antlers, Santa costume)The NPCs appear to enjoy Christmas as well...Various Christmas decorations on the creative island and starter islandRain replaced with snowLoot chests replaced with presentsFeature - Train wheels have on/off output for detecting whether or not they are slippingFeature - Added new robotic pivot that can transfer fluid and powerFeature - Added 8 new microcontroller componentsFunction gate with 1 input (for compacting arithmetic with lots of constant values)Boolean function gate with 4 inputs (similar to existing function gates but evaluates logical expressions composed of & (and), | (or), ^ (xor) and ! (not))Boolean function gate with 8 inputsPulse (outputs a 1 tick pulse when toggled in one of 3 different modes)4 timer components (TON, TOF, RTO, RTF - see descriptions in inventory for more detailed information)Feature - Added properties to microcontroller Up/Down gate for setting min/max and optionally clamping to themFeature - Added \"Backups\" tab to vehicle and microcontroller editor load viewsOverwritten vehicles are now backed up to \"%appdata%/Stormworks/data/vehicle_backups\", backups older than 24 hours will be permanently deletedOverwritten microcontrollers are now backed up to \"%appdata%/Stormworks/data/microprocessor_backups\", backups older than 24 hours will be permanently deletedEditor autosave interval increased from 2 to 5 minutesAutosave will be backed up when a new autosave takes its placeSpawning a vehicle will back up the previous autosaveFix - Mass calculated correctly for microcontrollersFix - Throttle lever backlights visible in vehicle editorFix - Improved large jet intake descriptionFix - Gripper/track connectors now connect properly in both orientationsFix - Bollards added at train terminals to prevent trains that are too large for the tracks from exiting the hangar
  7. CODEX
    CODEX
    7 years ago
    v0.5.6Fix - Fixed issues with microcontroller state parsing causing microcontrollers to break after loading a saveFix - Fixed starting island not being remembered as a purchased island when loading a saved gameFix - Generators no longer produce negative electric when in reverseFix - Train wheel torque increasedFix - Braking train wheels causes wheels to reduce speed by brake amount causing sparks when BrakingFix - Multiplayer list now shows the correct peer countFix - Fixed connecting function gate output back into itself not producing any output with microcontroller function gatesFix - Added \"Constant\" to the names of the two constant value components to make them easier to search for in the inventoryFix - Fixed postfix evaluation bug causing ^ operator to not work correctly in function gatesFix - Fixed disappearing logic links when copying microcontrollers with selection gridFix - Fixed microcontroller editor occasionally crashing immediately after clicking the clear buttonFix - Fixed microcontrollers not working correctly in multiplayerFix - Updated train wheels with blue editor-only arrows to show wheel forward/backward directionsFix - Fixed displayed mass for train wheels on inventory info panel
  8. CODEX
    CODEX
    7 years ago
    v0.5.5Feature - Added dropdown property component for microcontrollers (lets you specify a list of named output values for players to choose from)Feature - Added train platforms along train lineFeature - Added fuel store to Terminal SpycakesFeature - Added water flow simulation to tsunamisFix - Smoothed surface transition between ground and tracks at train terminalFix - Increased train slip factor from 50% force loss to 25%Fix - Fixed returning vehicles to workbench after loading saved game placing player at the origin of the workbench\'s tileFix - Fixed id counter not being cleared when starting new microcontrollerFix - Fixed microcontrollers with composite inputs/outputs causing other inputs/outputs to not link up correctly when spawnedFix - Fixed crashes in microcontroller editor ocurring when loading or deleting nodes with a component selectedFix - Microcontroller property window no longer closes when hovering a component immediately after selecting a text boxFix - Hotbar hotkeys (0-9) work for selecting/deselecting microcontroller hotbar slotsFix - Microcontroller schematic view is now flipped the other way up so that it matches the axes of placed microprocessors
  9. CODEX
    CODEX
    7 years ago
    v0.5.1Feature - Microcontroller editor- a new editor for creating your own logic blocks, to minaturize all your logic- workshop support to share your controller designs- new composite link containing 32 numbers and 32 on/off signals- over 40 logic gates to build micro controllers with- icon editor to create logos for your micro controllersFeature - Trains- new train wheel part- 12km of track across new islands terminating at a new shipping player base- 10km of road has also been added to link the new islandsFeature - Vehicles inside other vehicles compartments now use that compartments buoyancy dataFeature - Damage no longer affects vehicle parts that are closely joined togetherFeature - Game save format updated to allow adding islands to existing saves without requiring starting a new game. This is a future-proofing feature and changes the save format so will reset any existing savesFix - fluid filter fixed so that it doesn\'t display crude oil as always onFix - added small internal battery to generators to regulate power and remove need for batteries between generators and electric consuming componentsFix - damage now causes electrical and fluid connectors to dettachFix - electrical relay default state now set correctlyFix - Up/Down gate now has min / max / start values
  10. CODEX
    CODEX
    7 years ago
    v0.4.51Feature - added fluid buying and selling between oil rigs, refinery, airport, fishing villageFix - railings removed from creative islandFix - fixed flipped distance sensorFix - pipes only connect in AV mode, fluid and torque logic links in normal modeFix - fixed fluid flow with fluid portsFix - increased engine starter electric consumptionFix - buttons work until <1% electric power in AVFix - limited fuel turned off means fuel is free at fuel selling pointsFix - workshop fix for win32Fix - propellers spin in correct direction when flipped in AVFix - loading game no longer resets components

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