Instruments of Destruction v1.11C (upd.10.02.2025) - TENOKE

Instruments of Destruction - PC Game Download via Torrent
Update included
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Instruments of Destruction Game Free Download Torrent

Instruments of Destruction — is a dynamic sandbox with an isometric view of the camera, which is a realistic simulation of the construction of all kinds of vehicles and destruction. There are tons of details awaiting you that you can use when creating a vehicle. You will be able to customize in detail the appearance of cars, as well as their controls. As you progress through the single player campaign, the list of parts will expand. The destruction system is based on physics, and therefore the whole process of destruction of buildings will look very realistic. When certain objects are destroyed, they will crumble into many smallest details.

NOTE. Uploaded version: 11 May 2024 [Build 14323550] + Update v1.11C (upd.10.02.2025). This is Full Release latest version of game. The game is already Packaged in ISO File and ready to run the game after install, read the instruction below.

Game Details

About This Game

Overview

The levels are prepared in advance. Before starting, the user is able to create a unique machine, crane, hammer and much more. The set of parts gradually expands, depending on successful missions. Elements will help you change the appearance and customize aspects of control. Every object in the game world is part of an overall physics system. Elements of the world interact with each other, creating an intuitive and interactive environment. The gamer has access to the construction of an original car using dozens and hundreds of parts. Completing levels unlocks access to parts, simple dividers and complex joints, opening up countless possibilities. The force of the impact affects which part of the structure is destroyed and with what power the wall elements or fastenings fly apart. Some machines perform not only the task of destruction, but also restoration. Bonus tasks have great rewards to expand the creative system.

System Requirements

MINIMUM:

Requires a 64-bit processor and operating system
OS: Windows 7 or later
Processor: 2-core 1.5+GHz processor
Memory: 4 GB RAM
Graphics: Integrated graphics
DirectX: Version 11
Storage: 200 MB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7 or later
Processor: 4-core 2.5+GHz processor
Memory: 4 GB RAM
Graphics: Discrete graphics card
DirectX: Version 11
Storage: 200 MB available space

Screenshots

Instruments of Destruction - PC Game Screenshot
Instruments of Destruction - PC Game Screenshot
Instruments of Destruction - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop. 
5. Copy the contents of the folder «TENOKE» in the folder with the game. 
6. Download and install Update v1.1A + Update v1.11C, in game folder.
7. Start the game.


Download update only: Instruments.of.Destruction.Update.v1.11C-TENOKE [ 1.2 GB ]

  1. Extract.
  2. Run Update\PATCH.exe and install the update.
  3. Copy crack to install dir.
  4. Play!

Download update only: Instruments.of.Destruction.Update.v1.1A-TENOKE [ 292.5 MB ]

  1. Extract.
  2. Run Update\PATCH.exe and install the update.
  3. Copy crack to install dir.
  4. Play!

Download Instruments of Destruction v1.11C (upd.10.02.2025) - TENOKE

Size: 380 MB
Game Update History:
  • Instruments of Destruction v1.1A → Update v1.11C [ 10.02.2025 ]
  • Instruments of Destruction Build 14323550 → Update v1.1A [ 03.02.2025 ]
  • Instruments of Destruction v0.410B → Build 14323550 [ 11.05.2024 ]
  • Instruments of Destruction v0.220b → v0.410B [ 20.11.2023 ]
  • Instruments of Destruction v0.208b → v0.220b [ 09.03.2023 ]
  • Instruments of Destruction v0.201a → v0.208b [ 27.12.2022 ]
  • Instruments of Destruction v0.190c → v0.201a [ 20.11.2022 ]
  • Instruments of Destruction v0.122 → v0.190c [ 05.11.2022 ]
  • Instruments of Destruction v0.118c → v0.122 [ 11.06.2022 ]
  • Instruments of Destruction v0.116c → v0.118c [ 28.04.2022 ]
  • Instruments of Destruction v0.011 → v0.116c [ 16.04.2022 ]
  • Instruments of Destruction v0.0.10 → v0.011 [ 05.10.2021 ]
  • Instruments of Destruction v0.0.9 → v0.010 [ 04.10.2021 ]
  • Instruments of Destruction v0.0.7 → v0.0.9 [ 03.10.2021 ]
  • Instruments of Destruction → v0.0.7 [ 02.10.2021 ]

This game has been updated 10-02-2025, 13:48 to the latest version v1.11C (upd.10.02.2025).

Comments 3

Skigameco 11 June 2022 13:11
Version 0.122 changes:
* New Part: Fixed Bomb - Attach it to anything, it'll explode on a hard impact (strength affects how hard the impact has to be).
* New Part: Vortex - Generates a gravity field that pulls or pushes on all nearby objects/structures/etc.
* New Part: Turbine Vacuum - Works similarly to the Vortex, but has a strong directional element.
* New Part: Drill and Drill XL - A spinning tool of destruction.
* New Part: Aiming Laser - Line things up, more or less.
* Added 2 new build music tracks (cycles through them each time you go to build mode currently).
* Minor updates for 2 gameplay music tracks (Destruction Complete and Manic Designs).
* More code adjustments to make buildings disintegrate even less than before.
* Fixed an issue where blocks acted like they were falling in water (when they weren't).
* Structure Editor: Probably fixed an issue where saving a structure would appear to overwrite the old one (until you restarted the game).
------
Guardian of the Online Empire
Skigameco 20 November 2023 13:18
Let's start with the changelist this time. It's not a massive one, as some of the things listed took a bit longer than you might think at first. Here's what changed in version 0.410:
Added 5 new build tutorial missions + islands
Added new build tutorial system with step by step instructions
Added challenge missions/objectives for first 2 main + 5 build missions
Added new challenge mode logic and objectives
Added new voice lines for new build tutorials + challenge mode
Added new part unlocking system for Build&Destroy campaign
--- Editor lets you edit the part locking per mission
Added a Mission Complete/Challenge Complete popups when you finish
--- 3-stars for normal missions (bonus and main objectives)
--- Moment of completion for Challenges
Added invert output option to direction sensor (Max Limit = 1 instead of 0)
Islands now load their outline meshes from disk instead of generating them
--- Speeds up going into either campaign for the first time after startup
Level Editor: Added new tools to help place more entities faster
Changed reset layout for vehicle controls to use a better default layout (assumes you haven't change mappings)
Crystals are now semi-random on each load (3 chosen from ones placed)
Changed campaign map islands to fade in/out as you get closer (instead of always drawing)
Fixed campaign map scrolling limits to be dynamic based on islands in the campaign
Increased build menu size of parts and part names
Made shift+click work to select the same colored-parts again (on the Colors setting)
Level Editor: Fixed popup for vehicle default selection deselecting
Level Editor: Fixed cutoff sliders for grass/rock (switched to Wave Logic-style)
Fixed not being to remap a gamepad axis (stick/trigger)
Fixed resizing part reseting physics linkage
Fixed CoM debug display (F11) being broken on certain maps
Slightly reduced area damage boost to structures from 0.360 (particularly with lower mass)
Fixed shortcut to hide/toggle handle not working (Ctrl+W)
Disabled outlines on selections/etc during build mode (too slow with tons of parts)
--- May bring it back later if it can be optimized
Added debug function - Shift+F11 in build mode - disable BOTH as a dual input/output option
--- May make this permanent, feedback is appreciated
------
Guardian of the Online Empire
Skigameco 3 February 2025 09:00
VERSION 1.1 CHANGES
* Added art style presets: Normal, Comic, Classic
* Added subtle textures on world geometry and structures
* Added outlines option around structures, objects, and player vehicles
* Added new fireball particle for the center of explosions
* Added optional full-screen comic filter
* Added new character portraits (shown when Outlines are enabled)
* Re-enabled 60hz physics option (intended for consoles, but low end PCs can also use)
* Added motion trail option for blades and wing parts (for rotational motion)
* Added two sandbox levels, based on older ones (Test Island and Sandbox Resort)
* Made vehicle/level thumbnails adjust to the art style (kind of)
* Tweaked a few vehicles/etc so they work better with 60hz physics
* Changed shadow rendering to be sharper
* Fixed a few minor mission balance issues
* Fixed a few minor bugs and tweaked a couple interface things
------
Guardian of the Online Empire
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