Survisland v0.8.0.6 - SKIDROW

Survisland Game Free Download Torrent

Survisland Game Free Download Torrent

Survisland is a cool survival game in its presentation, where you will struggle with the most that neither is by different tests, rivals and surprises from the harsh nature. The developers tried to make their child as realistic as possible, which they succeeded in, because even the smallest object found by you will have certain physical and external characteristics. You will get into a real simulator of real life, where under your total control all aspects of activity fall. Every object that you can find will look externally, and also function as it did in the real world.

Game Details

About This Game


​That’s why your time on the territory of a fantastic world is many times more interesting. You will be able to independently create your main character, endowing him with certain characteristics, external characteristics and skills that in the course of action there will be the opportunity to improve in every possible way. Of the features can be noted not only the beautiful graphic performance, but also a unique craft system, where you can design any object, useful resource or weapons with the help of what you find in the vastness of this or that location. You will have the opportunity to build everything you want, but special attention should be paid to strengthening your home, since supporters of enemy forces can overtake you at the most inappropriate moment.​

Key Features

Alpha Update:
  • Added 3 tinder related quests for 3 biomes.
  • Added Fire Making quest to guide you through the progress.
  • Added a Clear button in Crafting Creative mode to one-click remove all items from workspace.
  • Fixed: Newly baked pottery can be auto filled full with water after placing on ground.
  • Fixed: Pallets can lag the game drastically when loaded with a lot of bundled items while floating on water.
  • Fixed: Dragging food on fire in Crafting State can cause red line errors be thrown and stuck the game.
  • Fixed: Item can inherit wrong species data after been crafted.
  • Fixed: Drying progress not showing.
  • Try to fix some rare bugs that can cause intestine absorption got paused.
  • Try to fix transformation data inaccuracy when they are far away from the character.

System Requirements

Requires a 64-bit processor and operating system
OS: Microsoft Windows 7
Processor: Intel Core i5 7500 / AMD Ryzen 5 2600
Memory: 8 GB RAM
Graphics: Nvidia GTX 960 / AMD RX 470
DirectX: Version 11
Storage: 3 GB available space

Requires a 64-bit processor and operating system
OS: Microsoft Windows 7 / 10
Processor: Intel Core i7 7700K / AMD Ryzen 7 1700
Memory: 16 GB RAM
Graphics: Nvidia GTX 1060-6G/ AMD RX 580
DirectX: Version 11
Storage: 3 GB available space


Survisland Game Free Download Torrent Survisland Game Free Download Torrent Survisland Game Free Download Torrent



1. The first thing we do is download the game's installation files.
2. Unzip the archive to the hard disk.
3. Wait for the unpacking process to finish.
4. Start the game!

Download Survisland v0.8.0.6 - SKIDROW [ 130 GB ]

survisland-v0_8_0_6.torrent (downloads: )
How to download torrent games | Manual
Game Update History:
  • Survisland v0.8.0.5 → v0.8.0.6 [ 22.02.2020 ]
  • Survisland v0.7.2.6 → v0.8.0.5 [ 23.01.2020 ]
  • Survisland v0.6.1.2 → v0.7.2.6 [ 31.08.2019 ]

This game has been updated 22-02-2020, 06:23 to the latest version v0.8.0.6.

Comments 5

Admin Online
Admin 20 July 2018 05:19
1. Character max walking slope is raised to 47 degree so he can always walk on 45 degree building surface.
2. Removed crafting technique Skip, now you don’t need to assign this annoying tech to each crafting node of your item. Instead there is a confirmation UI will pop up on the item you are crafting to let you know a recipe is legit to produce, you can hold key F to confirm the production. This function can also be closed in the option menu.
3. Support marks now can be built extruding out of a foundation.
4. The conditions of entering and exiting swimming are changed so you cannot swim in shallow water which caused player character floating above water.
5. When diving in shallow water, your body will not tilt downwards now. This used to cause funny actions with legs up in the air and head in sand.
6. Raised doorway height so you don’t have to crouch then jump into your house.
7. Lowered the height-from-ground for all foundations, so you probably don’t have to climb into your courtyard in most cases.
8. In option menu, the name of first tab is changed to General from Display.
9. Surface marks now cannot be deployed on a frame which has other items stand in the way, this used to cause the mattress stuck in a wall and the player have to walk into the wall to sleep.

Bug Fixes:
1. Fixed the inventory UI extrude out of screen when the resolution is wider than 16:9 (like 21:9).
2. Wood handle used to be treated as a hat, now it rolls back to its own party( hang on a belt).
3. Wood spear now can be carried on back normally, it used to pierce through the player's body.
4. Great Hammer recipe repaired, it use to require a small stone Tie to a long stick's head, now it requires the Hammer Head Drilled from the small stone.
5. Craft nodes no longer flash red color over and over again after you tried to embed something in it but got rejected.
6. If you return to main menu while stayed in crafting mode, you'll be able to see the crafting nodes after entering the game again. Now it is fixed, safe to quit at any time you want.
7. Pick up action used to be able to be performed simultaneously with Taking Item from Belt action, and it caused multiple items overlap on one hand and some of them will be lost in the process. Now they cannot be triggered at the same time.
8. Sometimes picking up a large item can push the character into air, we were not able to recreate this issue but added a safe guard: before an item been picked up, we temporarily moved it into a layer that does not collider with the player until you drop it down. So now there should be no item can push the character into air when been picked.
Admin Online
Admin 12 August 2018 12:10
1.Character will drop carried item when all stamina depleted when overloaded.
2.Redesigned the screen resolution detection methods to avoid some detecting issues.
3.Changed some variables for crouching animations to make them blend smoother
4.Changed the size of Broad Leaf to 1x1
5.Reduced burning area for wood pile and campfire
6.Reduced all fiber’s burning time slightly
7.Increased thunder sound effect’s volume slightly
8.Banana leaves now can be stacked together
9.Fan palm leaves now can be stacked together
10.Lowered the height requirement for sleeping on fiber mattress
11.Rearranged the control tips and added icons to indicate keys
12.Upgrading icons will only show up when you have the required items in hands.
13.Deployed torches now can keep their burning state after been recollected
14.Made the wood wall more dense

Bug Fixes:
1.Fixed the UI error when use right click to quick transfer two-handed items to hands
2.Fixed the storage grids not updating after equipment changes
3.Fixed the issue where time stuck and muscle rapid reduce when exploring
4.Fixed the issue where items put on workbench can disappear after sleeping
5.Fixed the issue where save data can pollute a new save file with the same name
6.Fixed the issue where the player’s status does not update when swimming in river
7.Removed some duplicated LOD groups for some items, this used to cause huge amount of debug log into the log output file
8.Fixed re-spawning huge rocks issue
9.Fixed the name of braided plate from “braded plate”
10.Fixed the issue where time will not slow down if the character got interrupted while sleeping on ground
11.Fixed the extruded length of 45 degrees wood pillar
12.Fixed a loop hole where the surface mark can be placed on unsuitable place after switching side
13.Interactible icons now will disappear after you get too far from it
14.Fixed the issue where attacking on a combined item can cost durability on the wrong part
Informer 24 September 2018 09:17
1.Added an experimental French localization option
2.Expanded key mapping function to be able to re-map all the movement keys
3.Fixed an issue where a newly placed wood pile without adding any fuels in, will not show it’s light up icon after loading
4.Fixed the issue where recipes can be wrong on the crafting helper UI in Creative mode
Admin Online
Admin 30 January 2019 09:21

•Added a graphic option to open fire light shadows, only enable this with high-end graphic cards to enhance realism visually.
•Added deflections when projectiles enter water, and a maximum depth each projectile item can reach under water before floating up.
•Added a new function to allow stackable items be directly picked up when its bundle is already in hand. (You can continuously pick up coconut leaves and they’ll just stack on your hand automatically)
•Added a function for square roof to rotate around Y axis, the corresponding key is also shown when placing a roof. (default key is F)
•Sugar cane chops and short tools now can be attached to backpacks

•Increased the radius of the pillar models for wood walls
•The recycle button in inventory panel now will not throw out attached items
•Largely increased the time needed for roasted items get scorched by fire, and increased the temperature changing speed for items to further reduce heat linger effects.

•Fixed the issue where damaged buildings cannot be repaired.
•Fixed a null reference error when spearing some fishes, they now can be correctly turned into dead fishes.
•Fixed the description and progress bar’s color for burnt items in fire, they used to show roasting on them when they are actually scorching.
•Fixed a texture error for roasted and burnt rock fish, they used be shown as a fresh fish rather than a roasted or burnt one.
•Fixed the sea surface cut off on bottom of the screen when look down to the sea on a high place.
•Fixed a transformation system related issue that can cause rotten items’ remains teleport and stick on character’s hands.
•Fixed an issue that caused loaded buildings having wrong materials.(Leaf walls got wooden chop sound and particle effects is caused by this issue)
•Fixed: when dropping an item from attach point in inventory panel by pressing Q can cause the item floating in air.
Admin Online
Admin 2 March 2019 08:17
Water Transfer:
•Water containers no longer got cleared out when picking up due to our new “Holding-Bowl” form. You can now take water containers with you and put them elsewhere.
•We also added new animations, particle effects, sound effects and interact buttons on water containers for you to take water from one container to another or pour water out.
•Now water containers that can be carried by a single hand can be drink from by pressing mouse buttons, just like eating other food or drink from coconuts.
•Any water container that got lower than sea level will be filled with sea water, you cannot directly drink it but it can be processed into fresh water in future.

•The stone hoe just got upgraded into next level! Now use the hoe to attack on ground can dig a bit of it down, and digging to adjacent areas of it can flatten the ground to the same level (though if the adjacent area is 1 meter higher, it will not be flattened). Making this function a great method to form a building base, also can be used as farm land in future.
•In addition to the ground flatten function, the amount of dirt piles you can dig up is calculated by the depth of the terrain you’ve dug, so there can be multiple dirt piles generated from one spot on ground. Also, there is a small chance to find clay pieces by digging the ground, making non-mangrove-forest areas also can produce clay.

Minor Changes:
•Added water splash effects for step in water and wade in water movements. 
•Added water wave and splash effects for swimming
•Changed tutorial side windows’ position
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