Dawn Apart v0.77.1.1a (upd.01.07.2025)

Dawn Apart - PC Game Download via Torrent
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Dawn Apart Game Free Download Torrent

Dawn Apart is a traditional space simulator that has room for colony and factory management, as well as a fully destructible environment. Well, here you will be engaged in resource extraction, support the settlement and, of course, protect its inhabitants from enemy raids. Game plot. A certain corporation is financing the expedition. But at the same time, they urgently need profit! And, in order to fulfill the ever-growing quota, you are forced to terraform Aurora and automate the extraction of minerals as much as possible. You have access to various factory complexes that can reach the sky. In addition, there will be conveyor belts everywhere and not only. And of course, the locals will not be delighted with such exploitation.

NOTE. Uploaded version: 1 July 2025 [v0.77.1.1a]. This is Full Early Access Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

Game Details

Key Features

  • Protection of the settlement or peace.
  • Colony management.
  • Satisfaction of the requests of residents.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7/8/10
Processor: Intel® Core [email protected] or AMD FX [email protected]
Memory: 8 GB RAM
Graphics: Nvidia GeForce GTX 780 (3 GB) or AMD Radeon R9 290 (4 GB)
DirectX: Version 12
Storage: 5 GB available space
Sound Card: None
Additional Notes: Only Windows supported | 64 Bit | PC Resolution 1080p Recommended

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Intel® Core i7-8700
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1080TI
DirectX: Version 12
Storage: 5 GB available space
Sound Card: None
Additional Notes: Only Windows supported | 64 Bit | PC Resolution 1080p Recommended

Screenshots

Dawn Apart - PC Game Screenshot
Dawn Apart - PC Game Screenshot
Dawn Apart - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game files.
2. Unzip the archive to the hard disk. (how to unzip .rar)
3. Wait for the unpacking process to finish.
4. Start the game «DawnApart.exe» from game folder.
5. The language changes in the menu.

Download Dawn Apart v0.77.1.1a (upd.01.07.2025)

Size: 1.35 GB
Downloads:
| Steam Rating: Very positive
Game Update History:
  • Dawn Apart v0.68.2.1a → v0.77.1.1a [ 01.07.2025 ]
  • Dawn Apart v0.67.2.4 → v0.68.2.1a [ 26.02.2025 ]
  • Dawn Apart → v0.67.2.4 [ 08.02.2025 ]

This game has been updated Yesterday, 20:46 to the latest version v0.77.1.1a (upd.01.07.2025).

Daily Updates

Comments 2

Skigameco 26 February 2025 10:35
Changes
Added serialization functionality for trades, quests, and gameplay events
Added PlacedPlant buffer and logic for deserializing destroyed plants in the premade pipeline
Added option to disable shadows (This is will make a huge difference if you are GPU bound. We will be addressing this in the future)
Added new interrupt type which can only be interrupted by emergencies
Adjusted priority values for goals
Added Hygiene to prospector ui
Added logic to disable hovered outlines when ui is disabled
Use DisplayCategories instead of ItemDef Category in the Global Stockpile
Updated Global Stockpile categories to use DisplayCategory icon instead of a text
Clicking on Global Stockpile elements brings up construction UI for them
Increased size of icons in Global Stockpile elements (removed border)
Added "In Development" info texts to priorities and schedules modals
Corrected font size of headline text preset
Added discord, kickstarter, and feedback buttons to main and pause menus
Added sound effect for items getting produced
Added sound effect for ores getting mined
Added sound effect for items getting loaded into a trader
Added sound effect for quest started, completed successfully, and failed
Added sound effect for modal opening
Added overload parameter for pitch variation to PlaySound method of the AudioManager
Added a number of German Translations
Updated loading screen hints pool
Fixes
Fixed issue where multistep quest steps would not reinitialize it's child steps properly
Fixed multistep quest steps not properly unsubscribing their children on teardown
Fixed issue displaying tooltips for items without ingredients
Fixed issue where blueprints were going through the standard voxel object system on load
Fixed clicking not clearing tile order properly
Fixed issue where walkable HPA entities would always rebuild their nodes (big oops)
Optimized smart object interaction position calculation (big non-oops)
Fixed crash when multiple agents were chopping a tree (Thanks Tarlin!)
Fixed BaseEventSystem not clearing its list of events OnDestroy
Fixed message window not opening the message list after closing and re-opening
Fixed scaling issue for quest steps at various resolutions
Fixed agent attributes not properly being decreased over time
Fixed agent mine count going up on failed mining attempts
Fixed dropdown template having wacky z position causing rendering issues
Fixed game seed header not being localized
Fixed bug report button and menu not being localized (confirmation modals still aren't localized)
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Guardian of the Online Empire
Skigameco Yesterday at 20:45
Changes
Plume Pulse Audio Update
Re-implemented stockpile state changes on middle mouse
Added logic to not start camera panning if a ui element is hovered
Fixed agent formation logic not properly running during move commands
Added fallback logic if a terraform tile order continues living after completion
Fixed empty stockpile action not properly utilizing agent storage requests
Fixed hpa build error where parent nodes with no children were treated as bottom level nodes
Added small offset to all non-terrain premade objects to avoid z-fighting
Fixed agents not being able to path to chunks for interactions
Fixed agents not facing tile they are mining/terraforming
Fixed idle wandering clearing plans
Added speech bubble to space port with active trades
Fixed improper grammar in hungry agent text
Added toast message when an item is being picked up and no free stockpile is available
Fixed player being able to haul from trader (causes a crash)
Updated tutorials to use copper instead of iron
Fixed wrong font being used in the building stats of some DetailViews (miners and cranes)
Fixed output item images being stretched in ConverterDetailView
Refactored gpu upload and brick map trace to use morton ordered voxel data for efficient space skipping for objects, plants and trees
Adjusted post-processing effects
Increased ambient moon light intensity
Improved performance of plant/tree tracing
Updated plant/tree shadow tracing to use the default voxel object trace path when wind disabled
Added shadow tracing specific lods
Reduced shadow map size 4096 -> 2250
Slightly djusted fog values
Made 70% fixed resolution scaling the default for new players
Updated sun/moon to update incrementally over time
Updated rts camera to use freelook cinemachine camera
Updated how middle mouse and right click inputs are handled in relation to new camera inputs
Updated terrain meshing system to only add the render mesh components the first time through
Added terraformed terrain flag to brick map attributes
Updated all forms of terraforming to set the brick map attribute and render with a terraforming palette
Clicking on a currently animating TextTyping component now instantly completes the typing effect
Fixed gifs in messages not starting while the game is paused
Removed quantity count for global stockpile categories
(still being counted but not shown)
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Guardian of the Online Empire
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