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Executive Assault 2

Executive Assault 2
Platform
PC
Release Date
File Size
7.95 GB
Views
15,457
Comments
8
Languages
English
Added by
Added by Admin
Download Game v1.0.9.247a

Version Status

Current Version
v1.0.9.247a
Update Available v1.0.9.212

Screenshots

Executive Assault 2 — Screenshots 1
Executive Assault 2 — Screenshots 2
Executive Assault 2 — Screenshots 3

Description

Executive Assault 2 — space action where you go to conquer large-scale space, gradually destroying supporters of enemy forces. Here you will be able to take control of a huge fleet of starships, which will go into dynamic resistance. The developers presented their offspring as a strategy, where all actions will take place in real time with a first-person view. You will become the main detector of your own corporation to develop it, and then destroy other powerful factions. Chaos and utter lawlessness is created on the territory of outer space, from which you must immediately get rid of by the complete destruction of the enemy world.

NOTE. Uploaded version: 10 February 2026 [v1.0.9.218a] + Update v1.0.9.247a. This is Full Release and latest version of game. The game is already Packaged in ISO File and ready to run the game after install, read the instruction below.

About This Game

There is a fierce war for new technologies and wealth between the strongest factions that you must defeat by any means, thereby gaining domination. On your shoulders lay responsibility for the salvation of the entire cosmic world. The game includes several unique and quite interesting modes, in each of which you need to complete missions and fight the enemy. Explore each location to get useful resources and valuable materials that will be useful to you in future battles for power.

Key Features

  • Unique combination of real-time unit command gameplay and fast-paced FPS action
  • Customizable corporation, unit and product names and emblem designs
  • Build your very own fully explorable space station
  • Design and construct dozens of starship fleets
  • Take starfighters out into space for epic dogfights
  • Manufacture goods to sell to traders to make a profit and grow your armies
  • Research over 60 technologies for more powerful units and better upgrades
  • Invade other space stations for resources or show no mercy by blowing them up!
  • Build multiple Super Weapons, including the system-destroying Monolith ship
  • Random encounters.

System Requirements

Minimum

OS:
windows 10 - 64 bit
Processor:
AMD Duel core or Intel i5
RAM:
4 GB RAM
Graphics:
Pixel shader 3.0, Nvidia or Radeon Cards, 1024x768 resolution
Storage:
2 GB available space
DirectX:
Version 11
Network:
Broadband Internet connection

Recommended

Processor:
AMD Quad core or Intel i7
RAM:
8 GB RAM

Installation Guide

Step-by-step setup process for TENOKE

  1. Mount the .iso image — Windows 10/11 mounts it from the right-click menu, otherwise use Daemon Tools or a similar tool.

  2. Run setup.exe from the disc and install the game — Tenoke builds are already cracked, installation is all it takes.

  3. If the disc contains a Tenoke folder, copy its contents into the installed game directory.

  4. Launch the game from the desktop shortcut (as administrator).

Game Info

Platform
PC
Release Date
File Size
7.95 GB
Status
Scene (ISO)

Update Available

v1.0.9.212

Upgrade to v1.0.9.212 step by step — 6 updates, without re-downloading the full game

TENOKE

  1. Base download v1.0.9.218a

    You get this version with the full game download below

How to apply these updates

Apply the updates one by one in this order — do not skip steps.

  1. Install in this order: Update v1.0.8.16 → Update v1.0.8.193 → Update v1.0.8.355a → Update v1.0.8.401 → Update v1.0.9.195a → Update v1.0.9.212

  2. For each update: extract its archive, run setup.exe into your existing game folder, copy the included release files into the game folder and confirm replacement.

  3. Launch the game and check the new version in the main menu.

Download Game

The download below is the base version v1.0.9.218a. To reach v1.0.9.212, apply the updates in the chain above.

Full game 10

Download
Executive.Assault.2.v1.0.9.218a-TENOKE
MD5: aaa6136fa4d32bc16fdc209b4d179371
SHA-256: 343e0918f2a7abe5afd62a592dfa8b456d8f277841c5d157ccbf16f0040d0f69

Checksums verify the integrity of this specific file. They are not an absolute malware guarantee — always scan downloaded files.

Torrent file ready

Reviews

4.8
out of 5
31 ratings 31 of these carried over from our archive

No written reviews for this game yet.

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Comments (8)

  1. Skigameco



    Version 1.0.9.247 Hello Executives,  Today\'s patch fixes a few little bugs and also adds some requested new sandbox options: Full resources Full research Full upgrades Fully promoted Fast construction Adjust both unit caps from 100-600 Adjust starting outpost cap from 0-5  Two words of warning, the game was developed with a cap of 200 and going above this may affect the game\'s ability to function smoothly both in single and multiplayer so raising this is not recommended. Turning on any of those options also apply to the AI so you might find it a little extra difficult when fully promoted and access to infinite resources.  Big thank you to all those who have tested Hostile Takeover as I got some good feedback from the experience. While I go over the results and decide the best path forward I\'ve removed the Hostile Takeover coming soon button from the game.


  2. Skigameco


    Version 1.0.9.212 Hello Executives, I hope your year is going great so far.  Since the start of the year I have been releasing minor patches and today\'s a bigger one so I would like to keep you up to date as to what\'s been fixed: Added a new feature to research terminals where an Executron can not only see what the AI is researching but also request what they would like researched next, mainly for use with AI CEO\'s to prevent that last moment dash to try and get something researched before the AI does, but also handy for Executrons with human CEO\'s too where it will send them a message. Improved units patrolling around the base. Fixed bug where reloading a game didn\'t assign the correct Energen/Research. Increased starting research points on economy tutorials to cater for mistakes. Fixed 2 errors with the warp system when using wormholes which may have contributed to game instability. Fixed holding down shift and able to construct multiple one time structures. Fixed shields extending all the way to the derelict geothermal. Updated security style doors icons. Fixed colliders on some desks. Fixed terminals sometimes activating when you are nowhere near them. Fixed an old message in the tutorial about pressing F1 to bring up the key bindings. Fixed target terminal breaking if gateway is destroyed. Fixed all of the HQ turrets not firing when direct controlling just 1. Fixed Science efficiency machines starting at 100%. Fixed Tank teleport targeting display so its much easier to use, now you simply set a target and move the teleprobe into the ring. 

  3. Skigameco


    Version 1.0.8.193 New FeaturesThe map editor has been updated so you can now choose what derelicts and civilian installations appear in a system, this should help if you are wanting to make a more balanced map. Previous map seeds created will still work.Randomly generated maps will no longer place Geothermal and large mining stations next to starter systems as they have been classed as more desirable than the other derelicts.Infesters have had a little overhaul where they are now stronger, bite and a new type has been added, this change was mainly because people found them more of an annoyance.Destructible and standard doors have been added to derelicts and installations to make taking them a bit more of a challenge.You can now see what game options have been applied when you have joined a match.A requested feature to toggle traders selling wormhole tech has been added.Traders now always carry wormhole tech, however the price has been massively increased.The chatbox has been graphically updated but more importantly the text will hide if you open up a window, if you receive a message while the window is open it will display after it\'s closed. Bug fixesFixed bulkhead doors appearing not opening when an Executron joined a game.Fixed the missile command being added to the no super weapons option.The research screen now updates when you have enough research points for tech.Removed the economic tab from the design screen if there isn\'t any tech to build.Changed the mining drone control structure design to fix mining drones clipping through the roof.Fixed roofs on some derelicts which wouldn\'t hide when looking inside.

  4. Skigameco


    Version 1.0.7.9 Hello Executives, Happy new year everyone! Small patch release today to fix a few but important bugs along with adding a new feature.New featuresAdded new 2nd tier waste reduction techAdded a waste reduction toggle to the power screen so you can remove the buff if needed for nuclear missile construction. Bug fixesFixed loading a game after playing the tutorial and it still continuing.Fixed an error reloading mining drones which would cause tactical icons to break.Fixed waste reduction research.Can no longer buy radioactive waste back off the trader.Made it so that self destructing a mining drone makes it rebuild.Adjusted the hit point on the nebular extractor so things are more likely to shoot it.Fixed bug where sometimes large mining ships didn\'t fully update after being upgraded. Further notesI will be focusing this year on smoothing out the rough edges, adding in requested features and generally improving what\'s already in the game based on the feedback I\'ve been getting. So far on the list I have:Look into choosing where mining ships and cargo ships set their homes.Allow mining ships to stop.Create balanced maps in the map editor.Rethinking the science super shield so its more like the other 2 factions.Make the AI harder for veteran players.Look at making piloted ships fly back into game area rather than blow up if exiting comm range.Tweaking the Decimator so that it requires a warmup of some sorts.Giving the science faction more AoE weapons. And longer term projects:Upgrading the games graphics pipeline so that it makes use of the latest technologies.Explore the idea of allowing Excutrons to construct buildings.Explore the idea of giving Executrons their own economy.Improving station security with forcefields, scanners, traps etc.Adding more win conditions.Adding more content/Infestor types/random encounters.Adding in different types of command outposts.

  5. Skigameco


    Version 1.0.4.0 Hello Executives, A big welcome to all the new players enjoying the game, it\'s been an amazing 2 weeks with thousands of new customers and some excellent feedback on how to improve things. Today is a small but important patch to fix a few things including exploits and some fiddly issues based on what has been submitted so far. ChangesTo standardise hacking in the game, doors now have a hacking port just like control terminals, so you fire the hacking beam at that now and not at the door.Made the game window resizable which is handy for people on ultra wide monitors.Updated rarity/amount settings of loot so you shouldn\'t get useless crates any more.Reduced the effectiveness of Excavators to balance out with the industrial faction with extraction rate increased to 20 seconds and Energen amount reduced to 60. Bug fixesShield values are now better synced over the network.Fixed floor in Spy office.Fixed navmesh issues with spy faction generally.Fixed various doors where their interaction panel was not visible.Added a ramp for one of the strategic missile asteroid.Fixed issue where sometimes units wont exit Tritanium refinery.Fixed a problem where sometimes an Executron would join but not see structures.Fixed an issue where sometimes the Executron getting into a fighter made by the CEO would prevent them from flying it.Ai should no longer try and update its turrets every few minutes or when being invaded.Long ranged weapons like missiles or transgalactic lasers will charge now at the efficiency rating.Trader no longer gets extra pads assigned to it over multiplayer.Fixed unable to pilot monolith.Added a message to say if spaceship is occupied when trying to dock.Brightened up the docking area under spaceships a little.Derelict outposts now explode correctly.Renamed trade routes to cargo routes. FeedbackFrom the looks of the feedback the current issues that people would like addressing are:More control over mining/cargo ships such as setting their home and destination.Balanced maps for tournament games.A harder AI especially late games.The ability to upgrade mining ships rather than buy new ones.An adjustment to the Science super shield so its less \"intense\".Localisation (language support).More weapons for the fighters so they can take on large ships. Also based on feedback I can also see that even with a tutorial/guide and manual in the game that there is certainly some room for improvement so I will be looking at addressing this as I really want everyone to be having a great time.

  6. Skigameco


    Version 0.787.0.6 Fixed being able to reinsert non existent cores into reactorsJavelin and Longbows movement planes have been raised to bring into line with the Invaders abilitiesInformation probes speed and accelerations have been increasedTeleminer power 15 to 10 to help with Spy\'s rough start.Screens now switch off correctlyExecutron fighter screen in command outpost has had its display changedTroops can now reinsert reactor coresFound advanced outpost cores can now be used to make outpostsTurrets now shoot back if you shoot themWhen you switch between star systems and then go back it now remembers the last camera position.AI will no longer send units to attack sneaky units unless the sensor tech researchedAdded extra door on command outpostsAdded extra defences to civilian command outpostsSeparated buttons out on gateway probes for docking with port and docking in hangerText on minimap no longer up side downNo longer be able to click the teleport buttons while its in operationFighters are now less likely to fly through buildingsCan no longer take crates off other robotsRobot will no longer try and carry more than 1 crateTorches on mechs have been disabledFPS map now shows player direction.Can now see inside systems with a captured derelict.Fixed the game ending correctly with the new alliance selection systemAI will no longer send waste barge to allied teamAlliances are now synced correctly to ExecutronsFixed issues with the warp drive and background changes when standing on the bridge of shipsFixed the environment not changing when as an Executron being on the bridge of a ship during mass teleportingGassing the trader from the nuclear power station will now trigger a blacklistTroop transport movement plane moved down a little so that it doesn\'t crash into anything coming out of a quantum fracture point

  7. CODEX
    Patch notes v0.429.2Bug fixesDrones and fighters can no longer be equipped with Beams and Torpedoes. Added weapon selection to drones which is separate to turrets in Station defence screen.Research exploit has been removed.Firing rates of weapons and ships have been adjusted.Error with resource panel text has been removed.Error with HQ blowing up and mass spawning mining ships at outposts.Still to comeLooking at expanding the size of the mining outpost, originally it was only designed to just have 2 mining ships, so having more seems to break it, also having the ship printer and the docking areas on the same pad seems to not be working well. I intend to change the design of the station so that it can accommodate more ships and work better.Still getting reports of cargo transports taking off before they should so looking into that.Still getting reports of trading ships not appearing for a long time.Adding in-game chatAdding in-game single player save feature.

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