Battlefleet Gothic Armada 2 Update 4 - CODEX

Battlefleet Gothic Armada 2 - PC Game Download via Torrent
CODEX Full game FREE DOWNLOAD Latest version TORRENT

Battlefleet Gothic Armada 2 Game Free Download Torrent

Battlefleet Gothic Armada 2 is a sequel to the space strategy Battlefleet Gothic: Armada, whose events unfold in the Warhammer 40.000 universe. New strategy Battlefleet Gothic Armada 2 in all bigger and more ambitious than the original. At the time of release, the game will include all 12 factions from the original board game Imperial Fleet, Space Marines, Adeptus Mechanicus, Necrons, Chaos, Eldar Corsairs, Kraftworld Eldar, Drukhari Dark Eldar, Tau Trade and Defensive Fleets, Orcs, as well as Tyranids. The plot of the game are fresh scripts from the Warhammer 40.000 universe, including the events of the 13th Black Crusade and the Coming Storm.

You can download Battlefleet Gothic Armada 2 Chaos Campaign only:

Game Details

About This Game

Overview

Players are waiting for large-scale and grand battles, improved network modes and corrected balance, as well as many more options for customizing ships and fleets.

Key Features

  • The ultimate Warhammer 40,000 space naval warfare experience
  • All 12 factions from the original tabletop game
  • Three dynamic solo campaigns (Tyranids, Necrons and Imperium)
  • An ambitious, full-blown sequel featuring epic battles with far larger fleets
  • Refined and improved gameplay, including new choices for ship customization
  • Improved multiplayer modes and features for a better online experience
  • The first videogame in Games Workshop’s new «Gathering Storm» setting

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64 bits)
Processor: Intel Core i5-3450 (3.1 GHz)/AMD FX-6300 (3.5 GHz)
Memory: 8 GB RAM
Graphics: 2 GB, GeForce GTX 660/Radeon HD 7870
Storage: 50 GB available space
Additional Notes: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64 bits)
Processor: Intel Core i7-3820 (3.6 GHz)/AMD Ryzen 5 1600X (3.6 GHz)
Memory: 16 GB RAM
Graphics: 4 GB, GeForce GTX 960/Radeon R9 380
Storage: 50 GB available space
Additional Notes: INTERNET CONNECTION REQUIRED FOR THE ONLINE GAME

Screenshots

Battlefleet Gothic Armada 2 - PC Game Screenshot
Battlefleet Gothic Armada 2 - PC Game Screenshot
Battlefleet Gothic Armada 2 - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download & install all Update's 1 / 2 / 3 / 4, in game folder.
6. Copy the contents of the folder «CODEX» in the folder with the game. 
7. Start the game.

Download update only: Battlefleet.Gothic.Armada.II.Update.4-CODEX [ 257.11 MB ]
Download update only: Battlefleet.Gothic.Armada.II.Update.3-CODEX [ 348.51 MB ]
Download update only: Battlefleet.Gothic.Armada.II.Update.2-CODEX [ 287.47 MB ]
Download update only: Battlefleet.Gothic.Armada.II.Update.1-CODEX [ 298.08 MB ]

Download Battlefleet Gothic Armada 2 Update 4 - CODEX

Size: 22.63 GB

Download Battlefleet Gothic Armada 2 v1.0.14 (upd.01.11.2020) Complete Edition - GOG [ 18.5 GB ]

Game Update History:
  • Battlefleet Gothic Armada 2 Update 8 → v11217 Update 9 [ 18.07.2019 ]
  • Battlefleet Gothic Armada 2 Update 7 → v11146 Update 8 [ 01.07.2019 ]
  • Battlefleet Gothic Armada 2 v1.0 Update 5 → v1.0 Update 7 [ 26.06.2019 ]
  • Add: Battlefleet Gothic Armada 2 v1.0 build 10232 (Update 5) - REPACK [ 09.06.2019 ]

This game has been updated 1-11-2020, 14:21 to the latest version Update 4.

Comments 3

Skigameco 6 February 2019 03:33
Patch 1 Change log Battlefleet Gothic Armada II
New feature:
  • Battlegroup: 2v2 A new mode (currently in beta) that increases max fleet points from 600 to 1000 per player in 2v2 mode.
Balancing:
  • (Campaign) Increased maximum requisition points from 1350 to 1650 for the highest admiral levels
  • (Campaign) Autobattle results are now more predictable, removing random positive/negative percentages
  • Lowered fleet power of enemy Space Marines in the Necron mission The Prize
  • Lowered fleet points of the enemy in the Imperium mission Silver Dawn
  • Impaler skill damage increased from 2 to 6
  • Critical chance of Lances/Zap/Pulsar/Shadowlance/Bio plasma/Gauss has been doubled
  • Ramming damage has been increased by 50%
  • Ships are now less likely to suffer system critical hit depending on their tonnage.
    • LC: remain unchanged (no critical reduction)
    • CR: critical reduction chance modifier reduced from 0.9 to 0.8
    • BC: critical reduction chance modifier reduced from 0.8 to 0.6
    • GC: critical reduction chance modifier reduced from 0.7 to 0.4
    • BS: critical reduction chance modifier reduced from 0.6 to 0.2
  • Spirit stone targeting node upgrade now applies only to the admiral ship
  • Drukhari ships' lock-on stance replaced by tracking sense stance
  • Inertialess drive cooldown reduced from 90 to 75
  • Tyranids ships’ cost slightly reduced
  • Tracking sense critical hit chance modifier now properly applies a 100% modifier to critical chance instead of 20%
  • Disruption bomb channel time increased from 10 to 15 seconds
  • Disruption bomb cooldown increased from 60 to 90 seconds
  • Improved augur array/Many-Eyed Prophet/Nicassar Prescient/Multi-Spectrum Sensor upgrades detection range increased from 4500 to 9000
  • Mechadominator effect duration increased from 10 to 30 seconds
  • Daemonic infestation now applies to all line ships
  • Slaanesh promise duration reduced from 10 to 5 seconds
  • Dark matter cannon speed reduction reduced from 50% to 25%
  • Lictor brood upgrade now applies to line ships instead of light cruiser only
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Guardian of the Online Empire
Skigameco 26 February 2019 09:38
Change log Patch 2 Battlefleet Gothic Armada II
New feature/Retakes
  • The boarding mechanic, a core feature of the game, has been reworked.
  • Improvement and rework of the reinforcement feature. It now gives more control over the way fleets are deployed in campaign mode. Allows the player to choose which ship will be deployed just before mission launch and reinforcement flow
  • Rework of the deploy feature in multiplayer (skills and upgrades can now be picked in deploy mode)
  • 2v2 mode fleet capacity is now 1000 points by default
  • Rework of the warp risk GUI: different display if the warp risk is new or older in the GUI score screen + display of the warp on ships in campaign
  • Added a security step for the client’s disconnection during the AI turn in campaign
  • Updated escort ship limitation number in multiplayer: 1/LC, 2/C - BC, 3/GC - BS + add a function to retrieve unit cost without getting all the body part from the unit
  • Added tutorial tip on how to switch between galaxy and sector view (All campaigns)
  • Clicking on an objective now centers the camera on the concerned system
  • Added the upgradable POI number of each sector in galaxy view
  • Added feedback when trying to buy a leader without enough fleet value available
  • Added a “Retreat” skill on all ships that forces the ship to leave the battlefield by the closest edge. Counts as a classic disengage regarding score
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Guardian of the Online Empire
Skigameco 24 April 2019 14:26
Update 4:
New Major Feature:

Titan ships / Massive fleets Mode - available in skirmish mode!
 
Reworks and additions:
Micro Warp Jump now takes time to cast, just like the Warp Out skill

Micro Warp Jump now has charges (standard -1 by tonnage)
Micro Warp Jump can now be cancelled by an assault action

Changed Call To Arms from a flat -1 troop damage to halving troop damage.
Claws, Tentacles, Torpedoes, and Novas are now in the same category as gen/deck/engines rather than weapons one in terms of not being subject to 25% chance of redcrit (Making them more resilient).

Added a new UI element showing which squadron belongs to which ship when hovering over recall skill.
There are now at least 3 Asteroid Fields and 3 Gas Fields on each battle map

Reload now affects the Strikecraft skills cooldown
Asteroid damage increased from 4 to 6

Power ram upgrade reduced from 0.5 to 0.25
Admech Mars Pattern Reactor Fields: has now a longer cooldown, but unlimited charges

Domination mode is now deactivated by default in skirmish
New specific explosion FX for Ael ships

Improvement on Tyranids shields FX and collision blood
Imperium

Increase Plasma Macro Velocity on IN/AM/SM by +25% (2000 to 2500)
Tyranids

Wrecking ball can now target within a 45 degree frontal arc
Bioplasma shots now go through holofields

Escort ships now automatically trigger their "spore explosion" on death
Tyranids/Drukhari

Tracking Sense now gives lances +4.500 range
Orks

Slowing Zzaps skill : the skill can now being stacked, and it’s duration has been decreased from 2 to 1 second
Tractor Beam skill: Make it move ships the same total distance, but do it faster and for a lower duration

Necron
Now have crew regen only in Reactive Hull Shift stance

A Necron version of Vaul’s Maneuver replaces Pyramidal Reconstruction as technical skill (Pyramidal is now given to the Admiral Ship by default)
Hull Cauterization duration is now determined by the ship’s tonnage
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Guardian of the Online Empire
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