Odd Realm v1.0.30.0 (upd.13.09.2024)

Odd Realm Game Free Download Torrent
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Odd Realm Game Free Download Torrent

Odd Realm is a pixel strategy like the popular Dwarf Fortress. Take over a group of settlers to build a prosperous settlement. It will not be easy, you will be confronted by gangsters, neighbors, climate and even the gods themselves. Skillfully lead your people, explore the world and even dangerous dungeons. After all, all the most valuable hidden deep underground.

NOTE. Uploaded version: 13 September 2024 [v1.0.30.0]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

Game Details

System Requirements

MINIMUM:
OS: Windows 7
Processor: 2.2 Ghz
Memory: 2 GB RAM
DirectX: Version 9.0
Storage: 250 MB available space

Screenshots

Odd Realm Game Free Download Torrent Odd Realm Game Free Download Torrent Odd Realm Game Free Download Torrent

Video

Instructions

1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Start the game.

Download Odd Realm v1.0.30.0 (upd.13.09.2024)

SIZE: 217.18 MB
odd-realm-v1_0_30_0.torrent (downloads: )
Game Update History:
  • Odd Realm v1.0.26.0 → v1.0.30.0 [ 13.09.2024 ]
  • Odd Realm v1.0.16.0b → v1.0.26.0 [ 16.08.2024 ]
  • Odd Realm v1.0.12.0b → v1.0.16.0b [ 22.07.2024 ]
  • Odd Realm v0.12.0.1 → v1.0.12.0b [ 04.07.2024 ]
  • Odd Realm v0.11.0.19 → v0.12.0.1 [ 28.11.2022 ]
  • Odd Realm v0.11.0.15 → v0.11.0.19 [ 22.10.2022 ]
  • Odd Realm v0.11.0.13 → v0.11.0.14 [ 08.10.2022 ]
  • Odd Realm v0.11.0.10 → v0.11.0.13 [ 02.10.2022 ]
  • Odd Realm v0.11.0.9 → v0.11.0.10 [ 30.07.2022 ]
  • Odd Realm v0.11.0.8 → v0.11.0.9 [ 25.07.2022 ]
  • Odd Realm v0.11.0.6 → v0.11.0.8 [ 24.07.2022 ]


This game has been updated 13-09-2024, 17:26 to the latest version v1.0.30.0 (upd.13.09.2024).

Comments 2

Skigameco 3 February 2019 07:34
Patch 0.7.0.8 - Control Groups!2 ФЕВ В 2:36- SLEIPNIRHey everyone!

This update has some great fixes but mainly a new feature called Control Groups. These let you organize your settlers into named groups that can be selected with hotkeys. There's a quick how-to at the bottom of this page after the patch notes. Hope you like the feature. :)

Patch Notes:
-Fixed a bug where settlers could walk through a blueprint that had replaced another floor blueprint.
-I've disabled settler select while placing jobs/room/zones by default. You can re-enable this functionality from the bottom bar lock button when you have one of those menus open.
-Fixed a bug on certain resolutions that caused vertical magenta lines to appear.
-You can now use ESC to deselect a current selection.
-You can now hold SHIFT to add/remove entities to a selection.
-New feature: Control Groups.
-Moved timescale hotkeys to F1, F2, F3, F4.
-Added hotkeys -/= to increase or decrease the timescale.
-The entity tooltip will now show a detail of all the entities currently selected.
-Fixed an issue where settlers wouldn't mate (again...).
-Fixed a bug where the game would unpause if you hit 'go to settler' from the permissions screen.
-Hitting 'go to settler' will now focus the camera immediately on the settler as well as select them.
-Added hotkeys ,/. to iterate over settlers that you control.
Skigameco 13 September 2024 17:26
1.0.30.0 Patch Notes
Bug Fixes
[x] Fixed an issue where settlers wouldn’t do their jobs if carry was disabled when it’s not the core skill used. i.e., Farmer not planting crops when farming is enabled, and carry disabled.
[x] Fixed an issue where entities would drop inventory into random rooms.
[x] Fixed an issue where NPCs were levelling up.
[x] Fixed an issue where sometimes entities would not move items from open spaces to containers after players disabled open spaces as a permitted storage location.
[x] Fixed an issue where snow wasn’t melting after winter.
[x] Fixed an issue where trapdoors didn’t drop entities all the way to the ground below.
[x] Fixed an issue where settlers could ignore close items to stockpile.
Tuning/Content/Polish/Misc
[x] Unclaimed items are now factored into requirements on tooltips. If items requirements are not met because of unclaimed items, the amount of unclaimed items will be shown beside the requirement count.
[x] Tuned some of the pathfinding to promote the use of ladders and stairs over climbing walls.
[x] Added faction icon to the entity name if it’s not a player controlled entity.
[x] Changed Carry skill name to Haul.
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