The Necromancers Tale v1.212 (upd.11.10.2025)

The Necromancers Tale - PC Game Download via Torrent
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The Necromancers Tale Game Free Download Torrent

The Necromancers Tale project combines research motives and visual novel mechanics. You can take control of the main character, who will do everything possible to achieve greatness. The events unfold in the 18th century, however, they offer an alternative course of events. Simply put, there is magic in this world. Power gives even more opportunities, expanding the horizons around the protagonist. But it can play a cruel joke on him destroy everything he has. In the project, the user will be able to immerse himself in conspiracy theories, problems of political views, many different and cunning weaves of the storyline.

The main character in The Necromancers Tale finds a mysterious magic book. He immediately opens it and begins his training. But as it soon becomes clear, she teaches dark spells. You will need to hide your powers from people, because no one treats such people positively. You will be able to communicate and interact with secondary non-player characters. When the character enters into dialogues with them, the lines are allowed to be chosen based on what the user thinks are most suitable. But it is worth understanding that this will radically change what is happening and can greatly affect the ending. As you progress, reason, moral principles and everything around you will change, you will have to solve moral dilemmas and step over yourself.

NOTE. Uploaded version: 11 October 2025 [v1.212]. This is Full Release and latest version of game. The game is already Pre-Installed and ready to run the game, read the instruction below.

Game Details

  • Title: The Necromancers Tale
  • Genre: Adventure, RPG, Strategy
  • Developer: Psychic Software
  • Publisher: Psychic Software
  • Release year: 2025
  • Release Name: The.Necromancers.Tale.v1.212
  • Game Version: v1.212 (upd.11.10.2025)
  • Size: 3.88 GB
  • Steam link https://store.steampowered.com/app/1315320/

  • Available Languages: English

System Requirements

Minimum:
Requires a 64-bit processor and operating system
OS: 7/8/10/11
Processor: Intel i5-7500 or AMD 1500 equivalent
Memory: 8 GB RAM
Graphics: Integrated Intel HD620 or equivalent
DirectX: Version 11
Storage: 5 GB available space

Recommended:
Requires a 64-bit processor and operating system
OS: 7/8/10/11
Processor: Intel Core i7 or AMD 1800 equivalent
Memory: 16 GB RAM
Graphics: NVIDIA Geforce 1060 or equivalent, 6GB+ VRAM
DirectX: Version 11
Storage: 5 GB available space

Screenshots

The Necromancers Tale - PC Game Screenshot
The Necromancers Tale - PC Game Screenshot
The Necromancers Tale - PC Game Screenshot

Official Trailer

Instructions

1. The first thing we do is download the game files.
2. Unzip the archive to the hard disk. (how to unzip .rar)
3. Wait for the unpacking process to finish.
4. Start the game «The Necromancers.Tale.exe» from game folder.
5. The language changes in the menu.

Download The Necromancers Tale v1.212 (upd.11.10.2025)

Size: 3.88 GB
Downloads:
| Steam Rating:
Game Update History:
  • The Necromancers Tale v1.211v1.212 [ 09.10.2025 ]
    • Fixed Unity security vulnerability.
    • Improved stability and performance.
  • The Necromancers Tale Build 19257557 → v1.202 (Build 20075379) [ 22.09.2025 ]
  • The Necromancers Tale v1.0 → Build 19257557 [ 17.07.2025 ]
  • The Necromancers Tale → v1.0 [ 10.07.2025 ]

This game has been updated Today, 17:14 to the latest version v1.212 (upd.11.10.2025).

Daily Updates

Comments 2

Skigameco 22 September 2025 16:04
Patch notes 1.199 - 1.202 
Added a Mass Activate spell and an Auto Move button, both intended to speed up large combats and reduce micro-management (see explanation below)
Fixed melee attack ranges (previously, sometimes 1-hex weapons were able to hit at a distance of 2, and sometimes 2-hex weapons were able to hit at a distance of 3)
Put an extra dead-zone around the combat speedup slider to avoid accidental move-clicks when trying to slide it
Improved enemy moves in combat so if their path is blocked they still move as close as they can get, rather than standing still

** New Spell: Mass-Activate **
In addition to the existing Activate spell (which activates one minion at a time) this gives you a slider to pick how many minions you want to activate *and auto-move* all at once. This will probably be most useful in combination with normal Activate, rather than replacing it -- e.g. you might manually move a few critical minions on the front line of combat, and then let the rest auto-move to bring up reinforcements from further back with less effort.
Patch Notes 1.200  
Fixed the issue where items delivered to your house by Ilona and Gustav kept re-appearing after you had taken them
Fixed a bug with Klaus not being in place for the ambush if it was already evening when you arranged it
Fixed Diedrik’s conflict between the picnic date setup and the ‘sometimes dead is better’ plot in the library
Fixed a bug which occasionally had the MC stuck in a reloading animation after a combat had finished
Improved the wording/motivation around the initial gathering of (Spoiler) to search the (Spoiler)
Patch Notes 1.201  
Added an option in the new Mass Activate spell so you can choose to prioritise activating minions close to enemies first, or minions close to you first
Fixed a point of confusion when translating the (Spoiler) ritual page

Patch Notes 1.202  
Enabled rebinding of Quicksave and Quickload shortcut keys. Also enabled the Function keys to be used during rebinding generally.
The game now saves any modification you have made to the UI scale, to default back to when you next start up the game
The game now saves your “Speedup” setting in Combat, and sets to this value when you next start up the game
Made it so you don’t have to keep choosing to use the ‘enhanced’ Animate ritual, i.e. it’s automatic after you first use it
Guards on the city walls now have vision arcs and can witness you committing crimes (apart from Mr. Sleepy near the picnic spot)
Minions who are following you can now also be spotted by NPCs, and attributed as a crime to you, if they’re quite close to you
The To-Hit calculations are now displayed when you hover over an enemy to hit them in combat
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Guardian of the Online Empire
Patch Notes 1.208 - 1.211 
Patch Notes 1.208 (this was applied 4th October)
Removes the Unity security vulnerability which was announced yesterday.

NOTE: WHERE YOU SEE 'SPOILER' BELOW, PLEASE REFER TO THE PATCH NOTES IN THE DISCUSSION FORUM. SPOILER TAGS DON'T WORK HERE IN ANNOUNCEMENTS.

Patch Notes 1.209
Improved the pathfinding around the steps of the ruined tower
Added a hint if you boil the fly agaric on a stove that the SPOILER ritual should instead be done at SPOILER
Added the option to ask Diedrik and Sofia for personal items for SPOILER
Added some extra wording when you first set the SPOILER TRAP so it’s clearer that it worked
Fixed a bug that occasionally had bodies in your basement disappear

Patch Notes 1.210 
Added a warning (chapter 12) before going into the war council that it will cancel the SPOILER
Fixed an occasional bug that let you walk through the locked plague wing door in chapter 12
Added an option to try Repair on zombies (once), so that you know that it does not work on zombies and is not a bug
Added a command for a minion to give you the body they’re carrying, rather than having to get them to drop it so you can pick it up
Added some more conversation for zombie SPOILER
 
Patch Notes 1.211
Fixes an issue with the chapter 12 docker quest ‘Button Men’
Fixes an issue whereby inventory items were occasionally going missing
Your minions will now join a combat if you move close enough to where they are waiting, if they were not already in the combat (the range is 50 metres). If you have human allies in the combat, this doesn’t apply.
Improved the wording in one of the choices in chapter 15 SPOILER
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Guardian of the Online Empire
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