BATTLETECH Urban Warfare v1.7.0 - PLAZA

BATTLETECH Urban Warfare Game Free Download Torrent
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BATTLETECH Urban Warfare Game Free Download Torrent

Not so long ago, Paradox Interactive and Harebrained Schemes studio showed a Urban Warfare add-on trailer for BattleTech. Addition DLC will add to the game a new type of locations — a city in which the viewing angle is limited and you can use the environment to your advantage. The game will also be added two new furs for the player and three types of enemies, EW tools and a fairly large number of new missions.

The main feature of Urban Warfare is the new urban biome. Battles among the skyscrapers mean a limited viewing angle and a high probability of getting damage from the wreckage. As the developers explained, buildings collapse quite easily.

With the release of the DLC, two new furs, attacking and defensive missions, new enemy vehicles, fresh Flashpoints and electronic weapons will be added to the game.

NOTES: This release is standalone and includes all content and DLC from our previous releases and updates.

REPACK NOTES: The initial SFV was wrong, sorry about that.

Game Details

Key Features

Update v1.7.0:
  • Fixed a formatting problem with the json for the PNT-9R.
  • Updated the Hatchetman HCT-3X faction so that it is part of more lore relevant enemy lances.
  • Fixed an issue where the Double Agent Flashpoint awarded the wrong faction reputation.
  • The Packrat now moves as a light wheeled vehicle.
  • Stock lances in skirmish mode are no longer duplicated in the dropdown when the budget is unlimited.
  • Several libraries for Ubuntu Linux users are now installed along with the game by default.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: 64-bit Windows 7 or Higher
Processor: Intel® Core™ i3-2105 or AMD® Phenom™ II X3 720
Memory: 8 MB RAM
Graphics: Nvidia® GeForce™ GTX 560 Ti or AMD® ATI Radeon™ HD 5870 (1 GB VRAM)
DirectX: Version 11
Network: Broadband Internet connection
Sound Card: DirectX 9 sound device
Additional Notes: Multiplayer is compatible between Windows, Mac and Linux versions.

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: 64-bit Windows 7 or Higher
Processor: Intel® Core™ i5-4460 or AMD® FX-4300
Memory: 16 MB RAM
Graphics: Nvidia® GeForce™ GTX 670 or AMD® Radeon™ R9 285 (2 GB VRAM)
DirectX: Version 11
Network: Broadband Internet connection
Sound Card: DirectX 9 sound device
Additional Notes: Multiplayer is compatible between Windows, Mac and Linux versions.

Screenshots

BATTLETECH Urban Warfare Game Free Download Torrent BATTLETECH Urban Warfare Game Free Download Torrent BATTLETECH Urban Warfare Game Free Download Torrent

Video

Instructions

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download and install Update v1.6.1 / v1.6.2 / v1.7.0, in game folder.
6. Copy the contents of the folder «PLAZA» in the folder with the game. 
7. Start the game.

Download update only: BATTLETECH.Urban.Warfare.Update.v1.7.0-PLAZA [ 9.8 GB ]
Download update only: BATTLETECH.Urban.Warfare.Update.v1.6.2-PLAZA [ 1.1 GB ]
Download update only: BATTLETECH.Urban.Warfare.Update.v1.6.1-PLAZA [ 522.6 MB ]

Download BATTLETECH Urban Warfare v1.7.0 - PLAZA [ 15.20 GB ]

battletech_urban_warfare_repack-plaza.torrent (downloads: )
How to download torrent games | Manual
Game Update History:
  • BATTLETECH Urban Warfare v1.6.2 → v1.7.0 [ 11.09.2019 ]
  • BATTLETECH Urban Warfare v1.6.1 → v1.6.2 [ 22.06.2019 ]
  • BATTLETECH Urban Warfare → v1.6.1 [ 07.06.2019 ]
  • BATTLETECH Urban Warfare → REPACK by PLAZA [ 05.06.2019 ]

This game has been updated 11-09-2019, 03:59 to the latest version v1.7.0.

Comments 2

Admin Online
Admin 7 June 2019 03:37
Update v1.6.1:
We have fixed the issue in which the Arano Restoration controlled systems become swapped with the Aurigan Directorate after loading a historical post-Campaign save
We have addressed a special character display problem impacting our French translations
We have fixed an issue that caused an infinite loading screen if a Kickstarter Backer skin was in use
We have made several AI improvements that will result in better path finding


Admin Online
Admin 11 September 2019 03:49
Update v1.7.0:
 
AI
Improved AI’s ability to avoid a potential ECM exploit
ECM carriers will now work harder at keeping their allies cloaked
Further pathing fixes for several missions where the AI could become stuck
Updated lance role tags for a number of â€˜Mechs (such as â€œtankâ€, “sniperâ€, “scoutâ€, etc.)
Combat Performance Improvements
 
Particle system optimization
UI rendering optimization
 
Map Graphics
Many small map polish fixes — closing seams, grounding assets, clipping corrections, etc.
 
UI
Fixed a bug where an event may reference a random star system rather than the currently orbited one
 
Other
Re-balanced the Attack/Defend encounter type
 
Fixed many small grammar and translation errors
 
Improvements to missile trajectories
 
Balance adjustments to the Kamea story campaign:
 
Lowered mechwarrior hiring cost
 
Increased payout in c-bills for contracts
 
Increased base salvage for contracts
 
Increased the frequency of non-weapon rare items in salvage
 
Increased the starting cbills from 980k to 1000k
 
Increased the starting morale from 25 to 28
 
Increased MechWarrior XP per mission from 400 to 500
 
Updated difficulty settings to match new defaults
 
FIxed an issue where certain sounds on Urban maps would persist after save/load
 
FIxed an issue where player ‘Mechs could not melee units cloaked within an ECM field
 
The 'White Lies' Flashpoint is now available during career mode as well as after completing the campaign
 
Fixed an issue where buildings could collapse while they still had health
 
Fixed the contract results page for the ‘Hearts and Minds’ Flashpoint with the correct objectives
 
FIxed an issue where ally defense turrets would not turn on in Attack and Defend — Retaliation contracts
 
FIxed an issue where attacks would pass through buildings without causing stray shot damage
 
Gyro+++ component gameplay effects can no longer be stacked

Fixed an issue where Pre and Post mission autosaves would not properly generate for procedural contracts when any Flashpoint was active
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