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ATOM RPG Post-apocalyptic indie game

ATOM RPG Post-apocalyptic indie game
Platform
PC
Age
18+
Release Date
File Size
4.90 GB
Downloads
39
Views
52,547
Comments
16
Languages
english, russian
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Download Game v1.16

Version Status

Current Version
v1.16

This game contains 18+ content

Its screenshots may show nudity or sexual scenes. Confirm that you are 18 or older to see them.

Description

ATOM RPG Post-apocalyptic indie game is an independent computer game that developers position as a kind of domestic analogue of the same Fallout, which enjoyed immense popularity among players in the CIS. In this case, it is clearly visible that the developers focused on the players of the old school, because according to the game process this game is reminiscent of the first two parts of Fallout, and not about the third and fourth, which turned into a full-fledged shooter with a first-person view, completely forgetting about that , that it all began as an RPG. Now you will have the opportunity to correct this mistake, while using the capabilities of your personal computer to the fullest.

New Version of the game: ATOM RPG v1.16 full from 2020/07/03 & The Dead City Update + Supporter Pack!

About This Game

​The developers did not do a completely classic game and therefore they used a completely three-dimensional game engine, which nevertheless uses a top view, which creates a clear impression that you will be immersed in the action to the maximum and at the same time will see literally everything that happens around you. Thus, the events taking place are gaining quite a different turn and thus we get an incredibly interesting narrative that borders literally with everything that you were somehow offered before. After all, developers have got a lot of interesting opportunities for implementation precisely thanks to the Kickstarter platform, which clearly shows the love of the fans of the original games from the beginning of the 2000s.​

System Requirements

Minimum

OS:
Windows 64-bit (7/8/8.1/10)
Processor:
Intel Core 2 Duo or equivalent
RAM:
2 GB RAM
Graphics:
NVIDIA GeForce GTX 260 or equivalent
Storage:
4 GB available space
DirectX:
Version 9.0c
Sound Card:
DirectX compatible sound card

Recommended

OS:
Windows 64-bit (7/8/8.1/10)
Processor:
Intel Core i5 or equivalent
RAM:
8 GB RAM
Graphics:
NVIDIA GeForce GTX 660 or equivalent
Storage:
4 GB available space
DirectX:
Version 11
Sound Card:
DirectX compatible sound card

Installation Guide

Step-by-step setup process for PLAZA

  1. Mount the .iso image in a virtual drive (Daemon Tools, PowerISO, or the built-in Windows mounting) — or burn it to a blank disc if you prefer the real thing.

  2. Run setup.exe from the mounted drive and install the game like any ordinary Windows program.

  3. Copy everything from the PLAZA folder on the disc into the folder where the game was installed, replacing files when asked.

  4. Launch the game from the desktop shortcut or the installed .exe — always with Run as administrator.

Game Info

Developer
AtomTeam
Publisher
AtomTeam
Platform
PC
Release Date
File Size
4.90 GB
Status
Scene (ISO)

Download Game

Full game

Download
atom-rpg-dead-city-v1-15-plaza
MD5: 9e67db37a7793b16211d5ee5273ca7b2
SHA-256: 7ded54ab6ad1466754ee42f13d954f32e13325f674cfa4d1bc1a3b7590c0bdb0

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Reviews

4.5
out of 5
67 ratings 67 of these carried over from our archive

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Comments (16)

  1. CODEX
    Update v1.152:Today we are happy to publish a new translation of our game. This time - to Spanish, with the help of Felix H., an amazing fan translator who contacted us here on Steam and produced a translation mod, which he allowed us to import into the game. Some more languages are on the way as well with German hopefully hitting Steam sometime this year and French 90% done by another fan translator.We are also working on perfecting the Polish beta translation together with a team of Polish volunteer players who help us out very much. Hopefully, soon Polish will be up to the high standards it deserves!Apart from a new language, this version also contains a lot of optimization work which will perfect loading and game behavior for low-end computers.
  2. CODEX
    Update v1.112:Transferred the game to Unity 2019.2;Fixed impassable tiles in Krasnoznamenny Centre;Fixed incorrect AP and Ammo information;Fixed Dzhulbars barking glitch;Fixed the Ghillie suit and protective suit exploit which granted an extra turn;Those who saved at the New Year location will now appear in the Mountain Pass of Woes;Fixed several graphical bugs.
  3. CODEX
    Changelog for version 1.11:Controller controls improved and associated controller bugs fixed;Changed bridge behavior in the Mountain Pass of Woes;Dunya’s quest bug fixed;Error in Dan’s dialogue fixed;Companions no longer equip whole stacks of items;Caravan rescue signal quest fixed;Getting stuck in Peregon doors fixed;Fixed a rare issue where Katya and Kovalev dialogue didn’t happen;Érror with Drunken Lair inhabitants attacking Player if Factory gang was killed off by him;Various bugs with floating or disappearing items fixed;Typos fixed, most problematic dialogues improved stylistically;Smoking animation fixed;New option “Display Player location” added to menu.
  4. CODEX
    Update v1.109 incl DLC:Isometric mode now available in the game’s settings;Added “Pause when the game is minimized” function as an option that can be turned on and off;Added the “clean log on load” option;Left alt, shift and ctrl keys now work like the right ones;New Steam Achievement;Added various new sounds to the game and overhauled UI sounds;New AI for the Shog monster;Slot is highlighted when you are pointing at an interactive object;Enemy info is shown when in party member ordering mode;Additional melee damage caused to downed enemies;Faster global map travel (speed depends on Survival skill);Bears can now stand on hind legs at times, also their AI was improved;When checking for encounter avoidance, item and trait bonuses are considered correctly;Starting kit bonus is now calculated correctly;Shower in Red Fighter cured 300 radiation poisoning instead of 50;Four Legged Knight and Praetorian are fixed;Technophobe distinctinction players do not get recipes at start, even with large INT;Fixed the Savage Hunter distinction bonuses;Fixed the Circus Education distinction balance;Savage shield now added to basic recipes;Coffee, chifir and herb effects now last longer;Fixed the wounded bandit’s quest;Fixed rare game crash that happened when the player moved to a new location wearing the hazmat suit;Opened locations on the global map are highlighted more;Added a marker that points to where the character is standing when he is not on the screen;Added achievement statistics to the game;Better non mutant animal models added;You can now pause and load during enemy turn;Fixed ventilation shaft bug in Dead City bunker;New, improved ragdoll system finalized;Visual skybox glitch in certain cinematics fixed;Exit zones in random metro encounters are fixed;Linux-exclusive bug with random symbols appearing in character biographies fixed;New animations added;Fixed the Dzhulbars encounter balance;Unique stat descriptions for Dzhulbars;Cooking at a campfire or stove now benefits whole party;Sprites improved on global map;Every animal in the game has new phrases when talked to after consuming a potion;Dual Shock 4 Wireless is now supported;A huge amount of lesser bugs, typos, and translation issues fixed.
  5. CODEX
    Changelog:- 20+ New locations;- 40+ New unique characters;- 20+ New quests;- Several kinds of new enemies including two types with unique AI behavior;- Added new AI tweaking support for modders;- Several new random encounters;- New craft armor made out of chitin;- New combat armor and spiked “Hedgehog” helmet;- Throwing weapons, both custom and common;- One new firearm and a special melee weapon;- New global map for the metro;- New hazards, including a radioactive sandstorm;- New animations;- New loading screen art;- New sounds and effects;- Several usable items can now be used multiple times from main slots without entering the inventory menu;- Dzhulbars has an ability to speak in certain conditions;- Stun works on enemies that were immune to it;- Other new minor gameplay enhancing features;- All of the bugs from the older version found by the testing team and the players are now fixed;
  6. CODEX
    Here is a compact list of changes v1.0.8.0:Quality of life improvements - your recommendations were heard and implemented in the new inventory and follower systems;Improved English translation thanks to you, our players, and a wonderful writer Scott Hamm who worked on such titles as “Age of Decadence” and “Battle Brothers”;Full mod support - we promised and we delivered;Better balance and weapon stats;Changes into the ability tree;New weapons;New AI features;New follower settings including friendly fire settings;New graphic effects;New graphic elements (icons, portraits, items, in-game art);New sounds for items and weapons;New animations, including a special martial arts move you may learn;New item with the ability to reset your stats and skills;Dozens of new characters with unique dialogues, portraits and quests;A quest line that can be tackled by joining any one of the two new factions;New maps;New random encounters;Improved game stability;Option to change the item highlight color;New achievements;Tons of bug fixes;
  7. CODEX
    1.073- Tools no longer vanish when crafting Heavy Crossbows- Interraction with the Boat added even when Captain is dead- Changed a few bugs in Dead City (VIL-a and some more)- Optimized Krasnoznamenny, no more lag- Fixed issues with Night Vision- Fixed Grishka bug on the Factory- Item duplication bug fixed in Tutorial- Random game crashes fixed- Prisoner in factory now correctly moves away from player path- Car no longer gets stuck on Global map
  8. CODEX
    Now, the change log:Continued main story line;Filled the IL-62 (circus) location with the wackiest people in the game;Added people and quests to Fogelevka, Krasnoznamenny, Red Fighter;Added people to locations in the new region “Mountain Pass of Woes”;New encounters with their own stories to tell;New characters with important quests;Meetings with old friends and enemies;A brand new companion;Around 50 new NPC and 30 quests in total;Timed effects revamped;New items, including a night vision system;New additions to the AI - aimed shots and grenade throws implemented properly;New visual effects;New sounds;Many more goodies you’ll find as you play!
  9. Informer
    0.8.5 Change log:- Locations filled with 60+ new characters (look for them in Krasnoznamenny, Peregon, Fogelevka and some other places)- New crafting recipes. Not just for firearms, but also for medicine and armor;- 20 new quests and juicy solutions to some of the old ones, including Dan’s quest line, Kostya the Yob’s quest line and more;- Change your clothes!- New visuals for character on the global map;- New visual effects such as cloud shadows on the ground, fog on location borders, etc;- A large portion of sounds remastered, new sound effects added, footstep noises now depend on terrain;- New demo global map;- New location - The Container Yard;- Rebalanced the perks;- Rebalanced trade, also some wares turn to money in time;- Rebalanced and improved AI;- New follower commands (point to target, or move to location);- Various bugs fixed

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