Going Medieval
- Platform
- PC
- Release Date
- File Size
- 686 MB
- Views
- 31,738
- Comments
- 5
- Languages
- English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish, Turkish
- Added by
- Added by Admin
Play modes & compatibility
Play modes
- Single-player
Version Status
- Current Version
- v1.1.19a + all DLC
- Current Build
- 24708954
- Latest Build
- 24708954
- Last Steam Update
Game trailer: Going Medieval
Screenshots
Description
System Requirements
Minimum
- OS:
- Windows 10 (64-bit)
- Processor:
- Intel Core i5-9400F or AMD Ryzen 5 2600
- RAM:
- 8 GB RAM
- Graphics:
- NVIDIA GeForce GTX 1050 Ti (4 GB) or AMD Radeon RX 580 (4 GB)
- Storage:
- 2 GB available space
- DirectX:
- Version 11
- Sound Card:
- Windows Compatible Audio Device
Recommended
- OS:
- Windows 10 / Windows 11 (64-bit)
- Processor:
- Intel Core i5-10600K / i7-10700 or AMD Ryzen 5 3600 XT
- RAM:
- 16 GB RAM
- Graphics:
- NVIDIA GeForce GTX 1660 Super / RTX 2060 or AMD Radeon RX 6600 XT
- Storage:
- 2 GB available space
- DirectX:
- Version 11
- Sound Card:
- Windows Compatible Audio Device
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- Foxy Voxel
- Publisher
- Mythwright
- Platform
- PC
- Release Date
- File Size
- 686 MB
- Status
- Pre-installed (Portable)
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Extras
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Comments (5)
Textbooks - 14 unique books (one for each skill) that the player finds or purchases. The librarian can use them in Study group events to teach other settlers and give them XP for that specific skill from the textbook.Influential Treaties - Rare item that you get from Grand Research Table. Essential for completing the New University grand objective.Holy Relic - Rare item that you find on the map. Essential for completing the Center of Pilgrimage grand objective.Decorative Tile Stone (Decorative Structures 2 in the Research window) - another floor variant. Made within Stonemason’s Bench.Decorative Tile Stone (Decorative Structures 2 in the Research window) - another floor variant. Made within Kiln.Decorative Tiled Marble - another floor variant.Sloe - Alternative to redcurrants. Can be used as primary, secondary, alcohol ingredient, seed or eaten raw.Blackberry - Alternative to redcurrants. Can be used as primary, secondary, alcohol ingredient, seed or eaten raw.Gooseberry - Alternative to redcurrants. Can be used as primary, secondary, alcohol ingredient, seed or eaten raw.Walnut - Alternative to apples. Can be used as a secondary ingredient, oil source or eaten raw.Damson - Alternative to apples. Can be used as a primary, secondary, or alcohol ingredient or eaten raw.Quince - Alternative to apples. Can be used as a primary, secondary, or alcohol ingredient or eaten raw.Mulberry - Alternative to apples. Can be used as a primary, secondary, or alcohol ingredient or eaten raw.Boiled egg - Made by using egg for a simple meal.Compote - Made by using Redcurrant, gooseberry, blackberry, mulberry or sloe. Gruel - Made by using barley for a simple meal.
Patch Notes (0.25.25)Bug fixes and improvements! Greetings, medievalists!The newest patch (0.25.25) is now live on all platforms. Save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Quality of Life ImprovementsEvery hammer hit while constructing now shakes the building.Bugs and FixesFixed several crash occurrences.Known issues:If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game\'s FPS in the game\'s options. Cap it to 60fps. If the issue persists, cap it at 30.Assigned Pets don\'t sleep with owners.Some text keys are still not translated.Player-triggered events don\'t have sound effectsSettlers will not refuel torches if there is no floor/ground beneath them.Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
Bugs and FixesFixed several crash occurrences.Fixed the issue where the water penalty did not work properly.Fixed the issue where archers wouldn’t shoot arrows while in shallow water and would fight with fists.Quality of life improvementsHill maps should not be as flat as before (you’ll have to start a new game to check this).Known issues:Settlers will sometimes end up stuck. Try to save & load. If the issue persists, please F10 it and mention the stuck part.Settlers can go up some waterfalls if a slope is generated under that waterfall.Large lake formations are missing on mountain and hill maps.Sometimes, settlers will not fish. Draft/undraft them and order them to fish again, and they should do it.Waterfalls are missing proper sound effects.Humans and animals can\'t drown for some reason. Yay?Animals are lacking in animation when swimming (they’ll appear as walking on water).Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game\'s FPS in the game\'s options. Cap it to 60fps. If the issue persists, cap it at 30.
Patch Notes (0.14.22)Bug fixes and improvements! Hello, everyone. The newest patch (0.14.21) is now live on all platforms. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.Bugs and FixesFixed several crash occurrences.Fixed the issue where if you build ladders next to a stairs, settlers would be able to use those ladders only in one direction (e.g. Just going down the ladder).Fixed the issue that allowed for sunlight to affect mushrooms.Fixed the issue that made settlers stuck in a picking up/dropping loop animation if a path to the blueprint they were supposed to construct wasn’t clear.Fixed the issue that prevented caravans from leaving the settlement. This appeared if there were animals on that caravan and they were unable to reach the edge of the map. Now, you’ll get the message if an animal can’t leave the map. Remember, some animals can’t use ladders.Fixed the issue where underground rooms\' temperature would appear as 0, even though they contained noticeable heat sources.Fixed the issue where relocation of certain structures would cause them to lose their thermal output.Possible fix for the audio stuttering, freezing, cuts. Do let us know if it works.Fixed some minor text issues.