Going Medieval v0.18.14 (upd.22.04.2024)

Going Medieval Game Free Download Torrent
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Going Medieval Game Free Download Torrent

Going Medieval — is a simulator in which you need to build a fortress on the ruins of an old castle and equip it to protect your settlement. Any event can affect the mood of your people, so you need to satisfy all their needs and be a good king. Events unfold in the era of the Dark Middle Ages at the end of the XIV century. Only five percent of the population survived the severe plague epidemic. Survivors find abandoned territories and try to rebuild life by building a new prosperous society. As a leader, you will need to not only provide them with a normal life, but also protect them from robbers, barbarians and religious fanatics. The country is in complete chaos and devastation, where laws and moral norms do not apply.

NOTE. Uploaded version: 22 April 2024 [v0.18.14]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

Game Details

About This Game


At first, you will build small wooden shacks, but the more resources are collected, the faster your city will develop, turning into a huge stone fortress. The Going Medieval toolkit will allow you to create both multi-storey buildings and excavate an underground labyrinth. To defend, you need to build defenses, supply the settlers with weapons and set traps around the walls of the fortress. Hunger and natural disasters pose an even greater threat than invaders. Build safe houses and provide food for the entire season. The key to the prosperity of an empire is its population. Help travelers, take random passers-by and needy beggars, etc. Build a new society and bring it to prosperity.

System Requirements


Requires a 64-bit processor and operating system
OS: Windows 7 64-bit
Processor: AMD or Intel, 3 GHz (AMD A10 7850K, Intel i3-2000)
Memory: 8 GB RAM
Graphics: AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon HD 7870, Geforce GTX 750)

Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000)
Memory: 16 GB RAM
Graphics: AMD/NVIDIA dedicated GPU, 4GB dedicated VRAM (Radeon R9 380, Geforce GTX 960)


Going Medieval Game Free Download Torrent Going Medieval Game Free Download Torrent Going Medieval Game Free Download Torrent



1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Start the game.

Download Going Medieval v0.18.14 (upd.22.04.2024) [ 513 MB ]

going-medieval-v0_18_14.torrent (downloads: )
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Game Update History:
  • Going Medieval v0.18.8 → v0.18.14 [ 22.04.2024 ]
  • Going Medieval v0.16.26 → v0.18.8 [ 07.04.2024 ]
  • Going Medieval v0.16.23 → v0.16.26 [ 14.03.2024 ]
  • Going Medieval v0.16.22 → v0.16.23 [ 01.03.2024 ]
  • Going Medieval v0.16.21 → v0.16.22 [ 27.02.2024 ]
  • Going Medieval v0.16.19 → v0.16.21 [ 14.02.2024 ]
  • Going Medieval v0.16.15 → v0.16.19 [ 08.02.2024 ]
  • Going Medieval v0.16.14 → v0.16.15 [ 02.02.2024 ]
  • Going Medieval v0.16.12 → v0.16.14 [ 26.01.2024 ]
  • Going Medieval v0.16.10 → v0.16.12 [ 19.01.2024 ]
  • Going Medieval v0.16.7 → v0.16.10 [ 21.12.2023 ]
  • Going Medieval v0.16.6 → v0.16.7 [ 24.11.2023 ]
  • Going Medieval v0.16.2 → v0.16.6 (Update #9.5 | Coin Bartering) [ 22.11.2023 ]
  • Going Medieval v0.15.8 → v0.16.2 [ 12.11.2023 ]
  • Going Medieval v0.15.5 → v0.15.8 [ 24.08.2023 ]
  • Going Medieval v0.15.4 → v0.15.5 [ 12.08.2023 ]
  • Going Medieval v0.14.23 → v0.15.4 [ 03.08.2023 ]
  • Going Medieval v0.14.22 → v0.14.23 [ 06.07.2023 ]
  • Going Medieval v0.14.17 → v0.14.22 [ 04.07.2023 ]
  • Going Medieval v0.14.15 → v0.14.17 [ 15.06.2023 ]
  • Going Medieval v0.14.14rel → v0.14.15 [ 07.06.2023 ]
  • Going Medieval v0.13.4rel → v0.14.14rel [ 02.06.2023 ]
  • Going Medieval v0.12.13 → v0.13.4rel [ 19.03.2023 ]
  • Going Medieval v0.12.10 → v0.12.13 [ 18.02.2022 ]
  • Going Medieval v0.12.8 → v0.12.10 [ 11.02.2022 ]
  • Going Medieval v0.12.6 → v0.12.8 [ 04.02.2022 ]
  • Going Medieval v0.11.3 → v0.12.6 [ 31.01.2022 ]
  • Going Medieval v0.10.8 → v0.11.13 [ 02.01.2022 ]
  • Going Medieval v0.10.7 → v0.10.8 [ 18.11.2022 ]
  • Going Medieval v0.10.5 → v0.10.7 [ 12.11.2022 ]
  • Going Medieval v0.9.11 → v0.10.5 [ 10.11.2022 ]
  • Going Medieval v0.9.10 → v0.9.11 [ 23.10.2022 ]
  • Going Medieval v0.9.9 → v0.9.10 [ 14.10.2022 ]
  • Going Medieval v0.8.36 → v0.9.9 [ 06.10.2022 ]
  • Going Medieval v0.8.30 → v0.8.36 [ 23.07.2022 ]
  • Going Medieval v0.8.28 → v0.8.30 [ 02.07.2022 ]
  • Going Medieval v0.8.26 → v0.8.28 [ 25.06.2022 ]
  • Going Medieval v0.8.24 → v0.8.26 [ 16.06.2022 ]
  • Going Medieval v0.8.23 → v0.8.24 [ 14.06.2022 ]
  • Going Medieval v0.8.18 → v0.8.23 [ 10.06.2022 ]
  • Going Medieval v0.7.15 → v0.8.18 [ 03.06.2022 ]
  • Going Medieval v0.7.11 → v0.7.15 [ 16.02.2022 ]
  • Going Medieval v0.7.10 → v0.7.11 [ 12.02.2022 ]
  • Going Medieval v0.6.2.10 → v0.7.10 [ 03.02.2022 ]
  • Going Medieval v0.6.2.8 → v0.6.2.10 [ 18.12.2021 ]
  • Going Medieval v0.6.2.7rel → v0.6.2.8 [ 10.12.2021 ]

This game has been updated 22-04-2024, 14:48 to the latest version v0.18.14 (upd.22.04.2024).

Comments 3

Skigameco 19 June 2021 03:23
 is here! At the moment we’re focused on fixing crashes with a couple of bugs and issues fixes here and there too, but don’t worry - we’re simultaneously working on feature updates. Those will have to wait a bit, until we make sure that most of you are experiencing Going Medieval crash-free.
  • Fixed crash caused by quitting to the main menu if the settler's health starts depleting
  • Fixed crash caused by quitting to the main menu while the warning messages are appearing
  • Fixed crash that occurred when one of the production buildings would get destroyed and the player quickly tried to quit the game. Alternatively, the same thing would happen if the player managed to select that building somehow, once it was destroyed
  • Fixed bug that made doors appear "Open" regardless of the state that the player chooses. It should happen way less or not at all
  • Fixed bug that prevented roof from being destroyed if that roof was supported by the ground
  • Fixed issue that prevented room detection from working as intended in some cases - when a player would build one room above the other and try to patch a 1x1 hole in one room's ceiling (the other's floor), the room would not be divided into two rooms.
  • Fixed issue that caused beams to (sometimes) be placed 90 degrees from where they were originally supposed to be
  • Fixed issue that caused the Research panel to not react to the mouse scroll wheel
  • Animals spawn rate received additional rebalance
  • Minor pathfinding optimization have been implemented
  • Various other crash fixes
  • Fixed issue with not being able to click on the menu and game freezing
Skigameco 4 July 2023 06:29
Patch Notes (0.14.22)Bug fixes and improvements!
Hello, everyone. The newest patch (0.14.21
) is now live on all platforms
. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
Bugs and Fixes
Fixed several crash occurrences.
Fixed the issue where if you build ladders next to a stairs, settlers would be able to use those ladders only in one direction (e.g. Just going down the ladder).
Fixed the issue that allowed for sunlight to affect mushrooms.
Fixed the issue that made settlers stuck in a picking up/dropping loop animation if a path to the blueprint they were supposed to construct wasn’t clear.
Fixed the issue that prevented caravans from leaving the settlement. This appeared if there were animals on that caravan and they were unable to reach the edge of the map. Now, you’ll get the message if an animal can’t leave the map. Remember, some animals can’t use ladders.
Fixed the issue where underground rooms' temperature would appear as 0, even though they contained noticeable heat sources.
Fixed the issue where relocation of certain structures would cause them to lose their thermal output.
Possible fix for the audio stuttering, freezing, cuts. Do let us know if it works.
Fixed some minor text issues.
Skigameco 22 November 2023 04:16
Bugs and Fixes
Fixed several crash occurrences.
Fixed the issue where the water penalty did not work properly.
Fixed the issue where archers wouldn’t shoot arrows while in shallow water and would fight with fists.
Quality of life improvements
Hill maps should not be as flat as before (you’ll have to start a new game to check this).
Known issues:
Settlers will sometimes end up stuck. Try to save & load. If the issue persists, please F10 it and mention the stuck part.
Settlers can go up some waterfalls if a slope is generated under that waterfall.
Large lake formations are missing on mountain and hill maps.
Sometimes, settlers will not fish. Draft/undraft them and order them to fish again, and they should do it.
Waterfalls are missing proper sound effects.
Humans and animals can't drown for some reason. Yay?
Animals are lacking in animation when swimming (they’ll appear as walking on water).
Settlers will not choose the closest production building (if there are more of the same type), but the one that has a production set first in the global list of productions.
If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
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