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The Long Dark

The Long Dark
Platform
PC
Release Date
File Size
7.35 GB
Downloads
158
Views
80,388
Comments
29
Languages
english, russian, multi16
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Added by Admin
Download Game v2.01

Version Status

Current Version
v2.01

Screenshots

The Long Dark — Screenshots 1
The Long Dark — Screenshots 2
The Long Dark — Screenshots 3

Description

The Long Dark is a new simulator of survival in severe winter conditions. You play as pilot Willy McKenzie, who is crashed because of a strange geomagnetic storm in the endless forests of Northern Canada. Now your main task is to survive as long as possible, and to do this, explore the surrounding area, find and use various items for survival, hide from the cold and night predators, create a shelter and try to find at least a little food. The world that is familiar to you no longer exists, a strange magnetic storm destroyed all electronics and now humanity is struggling for survival. In the game you often have to make moral decisions, because being kind is dangerous for life, and meeting with the other survivors is deadly. What are you going to do? Are you ready to fight for your life? Can you last at least a day in harsh conditions? Do not know? Then you can try it in The Long Dark.

NOTES. This release is standalone.

About This Game

As an example. The world in which you have to live is not forests, forests ... searching for food, water, lodging ... access to the city ... cheers! Saved! Nothing of the kind - due to the northern lights - is the technological progress that we are so proud of (humanity is the most intelligent on the planet and all that) - and so, this very progress was thrown back several centuries ago, man is no longer the highest being, moreover, in Food chain, we are already much lower than before. 

Empathy? And what is this? Forget about mercy, meeting with other people will not end well, everyone tries to survive as best as possible - and of course, if there is an opportunity to kill and rob his neighbor, no one will fail to take advantage of it. So beware ... There is no place for heroism, only greed remained. The strongest, the clever, the clever and the savvy will survive ... perhaps.

System Requirements

Minimum

OS:
Windows XP
Processor:
Dual-Core Intel i5 CPU @ 2GHz+
RAM:
4 GB RAM
Graphics:
Intel 4xxx Series w/ 512MB VRAM or better
Storage:
1 GB available space
Sound Card:
Any on-board chip will work.

Recommended

OS:
Windows 7
Processor:
Intel i7 CPU @ 2.6GHz or higher
RAM:
8 GB RAM
Graphics:
nVidia GTX 555 w/ 1GB VRAM or better
Storage:
1 GB available space
Sound Card:
Ideally, something with Surround capabilities.

Installation Guide

Step-by-step setup process for PLAZA

  1. Mount the .iso image in a virtual drive (Daemon Tools, PowerISO, or the built-in Windows mounting) — or burn it to a blank disc if you prefer the real thing.

  2. Run setup.exe from the mounted drive and install the game like any ordinary Windows program.

  3. Copy everything from the PLAZA folder on the disc into the folder where the game was installed, replacing files when asked.

  4. Launch the game from the desktop shortcut or the installed .exe — always with Run as administrator.

Game Info

Platform
PC
Release Date
File Size
7.35 GB
Status
Scene (ISO)

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Full game

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the_long_dark_wintermute_episode_4-plaza
MD5: b0e76d0b1d4d96068c167459e0c3caf8
SHA-256: 634871b2684e54aebb05b429abaf58bf3ef88d52428975efd9d40bfadef2a4f7

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Reviews

4.4
out of 5
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Comments (29)

  1. CODEX
    Update v1.69:GENERAL ART FIXES[Enviro] All Regions - Fixed numerous areas where the Player could become stuck.[Enviro] All Regions - Additional pass for locations where the Player could get outside of the intended play area.[Enviro] All Regions - Fixed various clipping and floating objects.[Enviro] Fixed unreachable Revolver that would spawn in the Workshop.[Lighting] Light sources no longer appear overly bright when multiple lights are active. UI[UI] Updated missing subtitles for inspection comments, when playing as a male Survivor.[UI] Added missing Map icons in the Bleak Inlet region.[UI] Fixed Custom Mode setting for revolver availability when using Interloper as a base.[UI] The Buff notification will now move out of view when aiming.[UI] Fixed the colour of help text when hovering your cursor over heated items. GAMEPLAY[AI] Timberwolves will no longer freeze in place if they try to attack a target they can’t pathfind to.[AI] Wildlife will no longer attempt to dodge the Player, when they are far away from the Player.[AI] Added check to prevent Predators from attacking players through Fishing Hut walls and closed doors.[Animation] Pass on Timberwolves to fix numerous animation pops and hitches.[Audio] When joining a pack, Timberwolf howls are no longer cut off or repeated.[Challenges] Challenge Mastery now awarded as soon as it’s earned.[Gameplay] Improved collision detection between thrown objects and wildlife.[Gameplay] Fixed an issue that would cause Fishing Hut doors to swing further than intended.[Gameplay] Fixed an issue that caused the Flashlight to turn on before the Aurora was fully active.[Gameplay] Fixed an issue that caused arrows to become non-interactable, if the arrow deflected off an object or animal after being fired, and the Player reloaded or transitioned to a new area.[Gameplay] Players will no longer get stuck after entering a pre-placed Snow Shelter.[Gameplay] Pre-placed Snow Shelters no longer disappear upon reloading a save.[Gameplay] The Gunpowder Can will no longer refill, when loading to a new area.[Gameplay] Rosehip Tea and Reishi Tea now replenishes the correct amount of thirst, when drank.[Gameplay] Increased amount of Gunpowder used, when using it as an accelerant, from 0.01 to 0.1.[Gameplay] Medical Locker in Bleak Inlet’s Radio Tower no longer needs Bolt Cutters.[Gameplay] Fixed non-interactive Workbench found in the cannery. It is now usable. Update v1.67:[Gameplay] Fixed an issue that caused the Workshop door in Bleak Inlet to no longer open, if a User loaded a save with the Workshop unlocked, from V1.64
  2. CODEX
    Update v1.62:Gameplay* Fixed an issue that caused Wolf pathfinding to become confused after a decoy was dropped in certain scenarios.* Fixed the distance which Wolves can grab decoys.* Added further checks to prevent Wolves from attacking players through objects.* Fixed an issue that prevented players from dropping a decoy from the Radial Menu.* Fixed animation popping during the Wolf Struggle Animation while holding a Revolver.* Fixed Bears resetting to their dens after loading a save.* Fixed an exploit that allowed players to craft arrows even if there was time remaining. UI/World/Art* General polish throughout the world.* Added a third digit to imperial values to prevent rounding errors.* Fixed missing shadows from Fridges.* Fixed missing quantity when crafting.* Fixed Tool Selection not appearing when crafting arrows.* Fixed materials being consumed when cancelling crafting.* Fixed flames disappearing on pre-placed fires after exiting and reloading the game. Episode Three* Polish pass through the episode.* Survivor stats now displayed while passing time.* Added map icon for Survivors dropped by the player.* Fixed numerous areas the player could become stuck.* Fixed being unable to place the third rescued Survivor in some scenarios.* Gwen can no longer die after completing her mission.* Fixed issue that caused players to be forced out of aim when attacked by a Timberwolf.* Adjusted the size of Wade’s campfire.* Adjusted the distance which Timberwolves will hold ground when the player is holding a lit Marine Flare.* Fixed Timberwolves howling more than intended.* Fixed Timberwolf corpses resetting after transitioning indoors.* Fixed player position changing when exiting Diagnosis.* Fixed incorrect location being displayed when viewing information on the Load Screen.
  3. CODEX
    CHANGELIST v1.52 [48486]KNOWN ISSUES CURRENTLY UNDER INVESTIGATION*[Survival Mode] Arrows deflecting incorrectly off soft surfaces*[Survival Mode] Arrows being pushed through ground in certain scenarios*[Survival Mode] Arrows becoming stuck in the air after being firedGENERAL FIXES*General performance improvements across the game.*Fixed issue where players could be pushed off ledges or through the world by an invisible “bubble”, including when traversing the exterior of Carter Dam.*Fixed issue causing wildlife to become stuck and run in place in various areas.GENERAL ART FIXES*[Enviro] Numerous optimizations to improve performance.*[Enviro] Fixed numerous issues causing players to become stuck in the environment.*[Enviro] Fixed numerous issues allowing the player to get outside of the intended play area.*[Enviro] Fixed numerous issues causing clipping and floating objects.*[Enviro] Fixed issue causing an unintended low-res texture in Carter Dam.*[Art] Fixed issue causing a stretched texture on large Water bottles.USER INTERFACE FIXES*[UI] Fixed issues causing typos in some subtitles.*[UI] Fixed issue where players were unable to use a controller button/keyboard key to access the \"More Info\" option when viewing the Journal.*[UI] Updated Revolver description flavour text.*[UI] Added flavour description text to Revolver Small Arms Handbook.*[UI] Fixed issue causing missing “Duration Remaining” UI label on the Headache status.*[UI] Fixed issue causing HUD status indicators to appear on Load Screens, if the status was triggered immediately before a scene transition.*[UI] Updated HUD placement to avoid overlapping messages.*[UI] Fixed issue causing the Improvised Head Wrap to appear incorrectly on the Clothing screen when combined with a second Hat layer.*[UI] Fixed issue causing the player to become stuck in the New Game menu if they had more than the max saves allowed across all game modes.
  4. CODEX
    CHANGELIST v1.50 [48029]GENERAL FIXES*[Tuning] Reduced Revolver Ammunition to 10 per box from 12. *[Tuning] Increased likelihood of Revolver spawns at the expense of fewer Rifle spawns.*[Gameplay] Improved Rifle aiming system to address shortfall in raycast technique.*[Gameplay] Fixed issue with Bow aiming where Arrow position was slightly offset, affecting accuracy.*[Gameplay] Fixed missing transition to walk when the Player runs out of Stamina while running
  5. CODEX
    THE LONG DARK -- HOTFIX TO v.1.49 [47860] -- FULL RELEASE NOTES• Fixed issue where revised Sprain system could trigger sprains on flat surfaces when Encumbered, Sprinting, or Exhausted.• Fixed issue where Sprain Risk affliction indicator would appear on every scene transition.• Removed flashing exclamation mark on Slope indicator due to causing widespread anxiety amongst our community. Let\'s face it, we could all use a little less anxiety.• Tuned Revolver effectiveness when used against Moose (reduced) and reduced critical chance against Bears.• Fixed issue where text was missing for the Small Arms (Revolver) research book.• Fixed issue where players could not dismount from rope on upper cliff edge in an Ice Cave (Hushed River Valley region).
  6. CODEX
    CHANGELIST v1.48 [47675]General Fixes• General performance improvements across the game.• Upgraded to a new version of Unity, enabling widespread improvements across the game.• Fixed issue that restricted the game’s framerate to 120fps (on applicable systems).• Streamlined the information appearing in players’ session output logs, to aid with support queries.General Art• [Enviro] Numerous optimizations to improve performance.• [Enviro] Fixed numerous issues causing the player to become stuck in the terrain.• [Enviro] Fixed numerous issues allowing the player to get outside the intended play area.• [Enviro] Fixed numerous issues causing objects to clip and float in the world.• [Enviro] Fixed numerous issues causing stretched or missing textures.• [Enviro] Fixed issue causing lighting hotspots in the Bear Cave in WINTERMUTE Episode Two.• [Enviro] Updated LOD to reduce popping on buildings and cliffs.• [Enviro] Fixed issue causing hinges to appear on the same side for both exterior and interior doors.• [Enviro] Updated transition zone entrance from Mountain Town to Mystery Lake to be more visible to the player.• [Enviro] Updated flags to animate.• [Enviro] Fixed numerous issues causing unlit textures.• [Enviro] Fixed issue causing Cat Tails to appear out of alignment during their animation.• [Enviro] Fixed issue causing inverted snow textures on trees.• [Enviro] Updated numbers on lock boxes in the Milton Credit Union bank.User Interface• [UI] Updated “Disable HUD” setting to remove object labels (useful for game footage capture).• [UI] Updated various text localizations.• [UI] Fixed various overlapping UI elements in all languages
  7. CODEX
    CHANGELIST v1.47 [45127]*[All] Fixed issue causing the Stamina Bar colours to be inverted. *[All] Fixed issue where the warmth bonus from equipping a lit Storm Lantern or Torch wasn’t being applied correctly in-game. *[All] Fixed issue where ice textures could appear distorted in various locations.*[Survival Mode] Fixed issue causing various shrubs and rocks to float in Pleasant Valley.*[Survival Mode] Fixed issue where cabinet doors could shift out of place after breaking down other objects in the same interior. *[Survival Mode] Fixed issue where ice was missing collision in several locations, causing players to fall through.*[WINTERMUTE] Fixed issue causing the Push/Pull Knife UI text to overlap in German and French during the encounter with Hobbs in Episode One.*[WINTERMUTE] Fixed issue causing Jeremiah’s Storage Bin outside Trapper’s Homestead to appear sunk into the ground in Episode Two.
  8. CODEX
    CHANGELIST v1.46 [44395]*[ALL] Fixed issue causing Wolves to become stuck in their howling animation and unresponsive to the player.*[CHALLENGE MODE] Fixed an issue where the game would need to be reloaded after changing languages in order for the change to take effect.*[CHALLENGE MODE] Fixed issue preventing the Old Bear from reacting to the player during Hunted Part Two if they had transitioned indoors numerous times during the Challenge.*[WINTERMUTE] Fixed issue where a Mackenzie VO line about the locked bank vault could be triggered multiple times in a row in Episode One.*[WINTERMUTE] Fixed issue causing Grey Mother to float if a Deer Hide was placed under her chair.*[WINTERMUTE] Fixed issue that kept some cinematic sequences from triggering when a player placed the Bear Spear on the ground in Episode Two. Players can no longer place the Bear Spear from the Radial Menu.*[WINTERMUTE] Fixed issue causing the interior of Trapper’s Homestead to appear briefly prior to a cinematic at the beginning of Episode Two.*[WINTERMUTE] Fixed issue causing the “FINISHED” option displayed during NPC dialogues to be missing Italian and Polish localization. *[WINTERMUTE] Fixed issue causing the “Crumpled Note” to appear twice at the Maintenance Shed in Broken Railroad during Episode Two.*[WINTERMUTE] Fixed issue with the Old Bear’s pathing to prevent it from running into a cave wall during the “What One Man Can Do” mission in Episode Two.*[WINTERMUTE] Fixed issue that would sometimes leave the player with a black screen after an encounter with the Old Bear in Episode Two.*[WINTERMUTE] Fixed issue causing a brief visual anomaly to appear prior to the beginning of the final cinematic in Carter Dam at the end of Episode Two. *[WINTERMUTE] Fixed issue causing out-of-sync subtitle timing during the Old Bear encounter inside the Crummy in Broken Railroad.
  9. CODEX
    CHANGELIST v1.44 [44110]*[ALL] Fixed colour grading for early-morning ambient lighting effects.*[SURVIVAL MODE] Fixed Rabbitskin Hat not appearing on the Paper Doll screen for the female survivor.*[WINTERMUTE] Improved the Old Bear’s pathing when in the cave system during the What One Man Can Do mission in Episode Two. Please note we’re still working to resolve all scenarios where the Old Bear can become stuck.

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