Victory At Sea Pacific v1.7.2 (Royal Navy) - PLAZA

Victory At Sea Pacific - PC Game Download via Torrent
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Victory At Sea Pacific Game Free Download Torrent

Victory At Sea Pacific is a game of naval battles in the setting of the Second World War, where the player can control both the entire Pacific theater and individual ships and airplanes. Players will enjoy a huge selection of military equipment — from cruisers and battleships, to airplanes and submarines, with the help of which players must try to change the course of history and turn the course of the Second World War on the right track for players. Global strategy about the Second World War with elements of a sandbox dedicated to sea and air battles, the action of which takes place in the Pacific Ocean. Your task is to scour the seas in search of enemy fleets, use submarines to destroy enemy supply lines, secretly detect enemy positions in order to suddenly fall asleep them with troops from the sea and air. In total, the game has more than 120 ships and aircraft — from supply vessels, assault forces and light destroyers to battleships and aircraft carriers, from aircraft to bombers.

Victory At Sea Pacific download Update v1.7.2:

  • Fixed Tokyo and Yokosuka spawning each other’s docked ships.
  • Surfaced submarines can spot ships at the same distance that other ships can.
  • Convoy AI won’t automatically collect supplies from home ports that aren’t set to surplus priority.
  • Defence fleets in nearby hostile ports no longer panic ports into not repairing.
  • Port upgrade levels and objectives are correctly reset upon quitting to the main menu and starting a new campaign.
  • Fixed a bug occasionally pushing fleets into the wrong place when entering combat view.
  • Dive bombers and torpedo bombers whose flights have an attack order will load into combat view at an appropriate height.
  • Ship can no longer spawn inland around the port of Saigon.

Game Details

System Requirements

MINIMUM:

Requires a 64-bit processor and operating system
OS: Windows 7 64 bit
Processor: Intel Core i5 2.6Ghz
Memory: 4 GB RAM
Graphics: GeForce 9800 GT
DirectX: Version 9.0
Storage: 15 GB available space

RECOMMENDED:

Requires a 64-bit processor and operating system
OS: Windows 8 64Bit
Processor: Intel Core i5 3.5Ghz
Memory: 8 GB RAM
Graphics: Geforce GTX 970
DirectX: Version 11
Storage: 15 GB available space

Screenshots

Victory At Sea Pacific - PC Game Screenshot
Victory At Sea Pacific - PC Game Screenshot
Victory At Sea Pacific - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download & install Update v1.4.0 / v1.5.0 / v1.6.1 / v1.7.0 / v1.7.2, in game folder.
6. Copy the contents of the folder «PLAZA» in the folder with the game. 
7. Start the game.


Download update only: Victory.At.Sea.Pacific.Royal.Navy.Update.v1.7.2-PLAZA [ 31.6 MB ]
Download update only: Victory.At.Sea.Pacific.Royal.Navy.Update.v1.7.0-PLAZA [ 172.6 MB ]
Download update only: Victory.At.Sea.Pacific.Royal.Navy.Update.v1.6.1-PLAZA [ 113.4 MB ]
Download update only: Victory.At.Sea.Pacific.Royal.Navy.Update.v1.5.0-PLAZA [ 371.4 MB ]
Download update only: Victory.At.Sea.Pacific.Royal.Navy.Update.v1.4.0-PLAZA [ 252.35 MB ]
Download update only: Victory.At.Sea.Pacific.Royal.Navy.Update.v1.3.1-PLAZA [ 158.65 MB ]

Download Victory At Sea Pacific v1.7.2 (Royal Navy) - PLAZA

Size: 6.92 GB
Download victory_at_sea_pacific_royal_navy-plaza.torrent (Downloads: )
Game Update History:
  • Victory At Sea Pacific v1.7.0 → v1.7.2 [ 20.07.2020 ]
  • Victory At Sea Pacific v1.6.1 → v1.7.0 [ 10.02.2020 ]
  • Victory At Sea Pacific v1.5.0 → v1.6.1 [ 04.11.2019 ]
  • Victory At Sea Pacific v1.4.0 → v1.5.0 [ 25.06.2019 ]

This game has been updated 26-07-2022, 13:23 to the latest version v1.7.2 (Royal Navy).

Comments 5

Skigameco 26 October 2018 07:44
Patch 1.1.2

Gameplay:

•When ordered to attack, ships in a formation will stay in formation until their target is close to weapon range.
•Bombers that have not yet dropped their payload will continue with an attack order even if the squadron leader is returning to its carrier or airfield.
•Fighters automatically return home after expending their ammunition, but others in their squadron may likewise continue with an intercept order.
•Added a toggle to bottom right of airfields to forbid their AI from automatically launching aircraft.
•Added alert popups for spotting enemy aircraft.
•Removed alert popups for spotting enemy convoys, or enemy fleets that are not currently at war.
•A ship’s seaplanes floating on the water will automatically return home when the player leaves the area.
•Seaplanes on the sea are visible in the bridge view.
•Submersibles are less effective against ASW-armed ships in bridge combat.
•Shifted some ports’ supply drop-off points.
•Added more randomised names for non-historical US battleships.

Bug fixes:

•Fixed a bug where an excessive number of sounds could attempt to play and reduce performance.
•Aircraft squadron markers on the bridge show the total number of planes in the squadron, not just in the lead flight.
•Bombers cannot bomb ports at an excessive distance during bridge combat.
•Fixed a bug often preventing land-based AAA batteries from firing in bridge combat.
•Reduced the lethality of land-based AAA in bridge combat, when it does fire.
•The South Dakota-class battleship’s model now has all three 16-inch gun turrets.
•Fixed a bug preventing damaged aircraft on an airfield from repairing.
•Fixed a bug that could cause non-player faction squadrons to spawn in a tight cluster.
•The exchange panel on the fleet screen shows the correct port’s name.
•Improved AI for ships following a formation, so they will not intermittently try to double back on themselves.
•Players can no longer order a flight armed with torpedoes or depth charges to attack a port.
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Guardian of the Online Empire
Skigameco 29 January 2019 10:37
1.2.3 Patch Bug Fixes:
Fixed a bug causing spotter aircraft to instantly land when launched.
Enemy ships out of line of sight are consistently visible when spotted via radar, or by them firing their guns.
All player convoys are now controllable after loading saves of older campaigns.
Convoys navigating the enemy-controlled Philippines no longer get themselves stuck.
Upgrade costs are read correctly from mods, and mod creation doesn't output incorrect projectile speeds.
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Guardian of the Online Empire
Skigameco 4 March 2019 14:38
Gameplay:

Creating a new aircraft flight creates an empty flight, which must gain aircraft at the usual rate in port.
Ship-based aircraft may be built and swapped onto ships in the American mainland ports.
The maximum movement range of a ship is no longer affected by how many rations are on board.
AI carrier fleets will attempt to retreat once enough of their bomber flights are destroyed.


Bug Fixes:

Fleets won't launch scout planes without permission.
Ships are not created with flying boats as their observation aircraft.
Fixed a bug where starting a new campaign of one faction straight after playing another prevents ports correctly upgrading.
Fixed fleets appearing to vanish from the bridge upon dragging the last squadron out of the fleet.
Fixed a bug where phantom aircraft data would accumulate in save files.


UI:
Added a key which, when held, shows a fleet or flight's estimated time of arrival at the cursor's position on the bridge. The Default key is E but can be changed in the options menu.
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Guardian of the Online Empire
Skigameco 4 November 2019 10:36
Update v1.6.1:
Gameplay:
Improved the behaviour of AI navies, to make them less likely to engage ports, or groups of fleets, with significantly weaker forces.
Flight altitude calculation on the bridge is more consistent with that in combat view.
Reduced the accuracy of both aircraft weapons and anti-aircraft weapons.
Increased default inaccuracy for long- to extreme-range gunfire.
Ships may be scrapped in ports in exchange for a portion of their war bonds.
Added a toggle to lock ships from automatically firing their guns.
Flights whose carrier has been sunk while they are in the air will transfer to a nearby carrier, if one has available space.
Added a loiter order on the bridge for aircraft flights.
Enemy navies are better at tracking down player carrier fleets, if attacked by their aircraft.
Forces may be placed further apart in custom battles.
The custom battle setup screen shows the point values of each fleet, and allows individual ships to be upgraded.
The aircraft classes carried by each ship may be defined in a custom battle.
The custom battle setup screen shows the stats of each ship class.
Fleets under orders to defend a port will automatically replenish supplies from their target port.
Adjusted the thresholds for crew morale gain and loss.
Aircraft squadrons, apart from fighters scrambling to intercept aircraft, wait for all their flights to launch before proceeding with their order.
If a carrier or airfield can't fully refuel all its flights, fuel will be evenly distributed amongst its aircraft.
Fighters don't cancel defend orders if they've dropped their bombs but not expended their gun ammo.
Fighter squadrons may be ordered to defend other squadrons on the bridge.
 
Bug Fixes:
Tutorial videos are visible in-game again.
Fixed a bug where ships could "teleport" some distance when entering combat view.
Fixed a bug where a delivery order could sometimes not be given to a convoy that still has supplies.
Fixed a bug where aircraft could get stuck trying to dogfight landed aircraft.
Fixed a bug where aircraft automatically cancel move orders given when distant from their carrier.
Spotter planes won't automatically fly out to distances potentially further than their fuel allows.
Sped up the Northampton-class cruiser to a more accurate speed.
The aircraft altitude slider does not show up when altitude orders will be ignored (e.g. when landing).
The UI detail toggle key functions correctly.
Fixed a bug where the button to select all guns could select those on the wrong ship.
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Guardian of the Online Empire
Skigameco 10 February 2020 09:48
Update v1.7.0:

Gameplay:
Automatic aerial scouting prioritises areas ahead of a moving fleet.
 
Improved terrain avoidance for fleets on the bridge.
 
Tweaked the behaviour of column formations.
 
Fleets containing coastal defence boats will automatically resupply if their fuel runs out.
 
Flights gained through capturing or repairing an airfield take time to construct.
 
Aircraft will try not to land on destroyed airfields if an operational airfield is in range.
 
Fleets defending another fleet will follow their target more closely.
 
Tweaked global anti-aircraft damage chances.
 
Fleets with orders queued up after a repair and resupply order will undock and carry them out.
 
Ships may carry ammo for other aircraft loadouts than the ones they spawn with.
 
Bug Fixes:
Starting a war with a second faction no longer causes certain fleets to ressurect.
 
Fixed a bug causing flights to take off without full fuel tanks.
 
Aerial torpedo models no longer appear reversed.
 
Fixed a bug causing unexplained hits from shells.
 
Fixed a bug that could cause landing aircraft to skip their landing sequence.
 
The Erie-class gunboat has its correct six-inch guns.
 
Ensured airfields regain a full complement of flights upon being repaired.
 
Fixed the fleet orders radial menu allowing incompatible orders being queued together.
 
The fleet screen shows the correct depth bomb count and capacity.
 
UI:
A fleet's estimated time of arrival is displayed on the fleet orders radial menu.

Modding:
Mods can include multiple variants of the same aircraft class and role.
Added aircraft damage multiplier and aircraft armour-piercing stats for mods.
Fixed the first salvo of modded weapons not loading ammo and firing.
Torpedo tubes fire as guns, if their weapon is modded to be a gun.
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Guardian of the Online Empire
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