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Dawn of Man v1.6.1 (upd.03.08.2020) - PLAZA

Dawn of Man Game Free Download Torrent
PLAZA Full game FREE DOWNLOAD Latest version TORRENT

Dawn of Man Game Free Download Torrent

Dawn of Man is a strategy game where you go to a large historical world to fight for your own life. The adventure spans more than ten thousand years of history related to human development. Here your main task will be to establish and then develop the settlement. You will control the settlement of the first modern people, leading them through the centuries and trying to fully develop. I went to explore the world, to get as much useful resources as possible, and also to find a suitable place for the construction of the city. The environment will often become your enemy, but in many cases it will help you to achieve your goal. Turn to the hunt to get food for your settlement.

NOTES. Due to the amount of changes and new content, we decided to make a new standalone.

Game Details

About This Game


Also, from bones and skin you can create all sorts of tools and warm clothes. You will have to enter into a fierce confrontation with the most dangerous representatives of the animal world, therefore a suitable murder weapon must always be in your arsenal. You should also take time to gather, replenishing your arsenal with resources useful for survival. It also requires your strategic thinking skills, where you must create an action plan for the future, so that you and your settlers do not need food, shelter and water at any time of the year.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64 bit)
Processor: 2 GHz Dual Core
Memory: 4 GB RAM
Graphics: 1 GB VRAM (Shader Model 3)
DirectX: Version 11
Storage: 2 GB available space

Requires a 64-bit processor and operating system
OS: Windows 7/8/10 (64 bit)
Processor: Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: 2 GB AMD or NVIDIA Card
DirectX: Version 11
Storage: 2 GB available space


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1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it.
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download & install Update v1.6.1, in game folder.
6. Copy the contents of the folder «PLAZA» in the folder with the game. 
7. Start the game.

Download update only: Dawn.of.Man.Armor.Update.v1.6.1-PLAZA [ 11.8 MB ]
Download update only: Dawn.of.Man.Farming.Update.v1.5.1-PLAZA [ 36.3 MB ]
Download update only: Dawn.of.Man.Solstice.Update.v1.4.1-PLAZA [ 47.4 MB ]
Download update only: Dawn.of.Man.Fauna.Update.v1.3.2-PLAZA [ 13.8 MB ]
Download update only: Dawn.of.Man.Spiritual.Update.v1.1.2-PLAZA [ 13.1 MB ]
Download update only: Dawn.of.Man.Spiritual.Update.v1.1.1-PLAZA [ 12.5 MB ]

Download Dawn of Man v1.6.1 (upd.03.08.2020) - PLAZA [ 1.2 GB ]

dawn_of_man_armor-plaza.torrent (downloads: )
How to download torrent games | Manual

Download Dawn Of Man v1.7.2 - Razor1911 [ 1.20 GB ]

dawn_of_man_v1_7_2-razor1911.torrent (downloads: )
How to download torrent games | Manual
Game Update History:
  • Dawn of Man v1.6.0 → v1.6.1 [ 03.08.2020 ]
  • Dawn of Man v1.5.1 → v1.6.0 (Armor) [ 27.07.2020 ]
  • Dawn of Man v1.5 → v1.5.1 [ 18.05.2020 ]
  • Dawn of Man v1.4.1 → v1.5 [ 06.04.2020 ]
  • Dawn of Man v1.5.0 rc18 (RePack) → v1.5.0 rc23 (RePack) [ 02.04.2020 ]
  • Dawn of Man v1.5.0 rc14 (RePack) → v1.5.0 rc18 (RePack) [ 24.03.2020 ]
  • Dawn of Man v1.5.0 rc10 (RePack) → v1.5.0 rc14 (RePack) [ 19.03.2020 ]
  • Dawn of Man v1.5.0 rc4 (RePack) → v1.5.0 rc10 (RePack) [ 17.03.2020 ]
  • Dawn of Man v1.4.1 (RePack) → v1.5.0 rc4 (RePack) [ 11.03.2020 ]
  • Dawn of Man v1.4.0 → v1.4.1 [ 08.01.2020 ]

This game has been updated 21-04-2021, 16:23 to the latest version v1.6.1 (upd.03.08.2020).

Comments 13

Skigameco 1 March 2019 06:14
The wait is finally over, Dawn of Man is now live.
Skigameco 2 March 2019 18:51
Version 1.0.2 released

- Better error message for when profile or settings are corrupted
- Changed save code to prevent file corruption
- Better email formatting for error reports


- Fixed broken Tech Panel in screens with 4:3 aspect ratios
- Fixed issue that could cause game profile to be corrupted
- Fixed crash when trying to spawn 2 trees in same place
Skigameco 4 March 2019 16:16
- Fixed for crash that could happen when someone tried to mine in a full mine
- Fixed crash if the player presses F10 or Esc while a tutorial window is open
- Fixed crash if selecting just harvested megalith while coming out of primal vision in hardcore mode
- Damaged gates can no longer be opened or closed
- Added more code to track down remaining issues
Skigameco 8 March 2019 03:16
Version 1.0.4 released


Overhauled camera controls
- Camera can now be rotated up and down (PageUp/PageDown by default)
- New setting to control camera rotation (this affects both mouse and key rotation):
Turn: the camera rotates in position (same as it was before)
Orbit: the camera rotates around a point ahead of it (how some other games work)
- Camera can now be zoomed in/out a bit more

Stability fixes
- Fixed crash when coming out of primal vision at the same time as a selected work area was exhausted
- Fixed crash when someone was targeting a megalith while it was being destroyed
- Fixed crash that was sometimes happening when placing a Wood Pile at the edge of the map
- Some fixes in the texts for the crash screen
Skigameco 19 March 2019 09:37
Version 1.0.5 released


Animal limits improvements.
- You can now access the animal limits by clicking a button in the Stables.
- Animal limits are also displayed in the Domestic animals panel.
- Better tooltips for animal limits.
- Animal limits hint will now appear when you acquire 10 goats/sheep/pigs.
- Added animal limits help topic.

Balance Changes.
- Now you can get attacks of packs of animals (before only 1 animal would attack at once).
- Slightly increased animal attack frequency.
- Plant diseases are now slightly more deadly (They affect 65% of crops instead of 50% in the Continental Dawn scenario).
- Traders now bring Stone in the Iron Age.

- Custom Environments are now supported.

Important Fixes.
- Fixed issue with people not producing bread if limit was set to infinity.
- Fixed issue where traders could get stuck at edge of some maps (Plains of Conflict was one of them) and spawn resources far from settlement.
- Fixed crash when commanding people to sprint into a house while they were pulling a donkey/horse.

Other Fixes.
- Fixes issues with prestige calculations.
- Fixed Express Evolution achievement.
- Fix for some achievements not completing until game was restarted.
- You can now double click on stone, flint and ore deposits to select nearby same objects.
- Loading screen now renders properly in any aspect ratio.
- Fixed swordmastery tooltip in german indicating Bronze Swords, instead of Steel Swords.
- Added game state info for error reports.
- More stability fixes.
Skigameco 3 May 2019 07:04
Version 1.0.8 released

- There is now an unlimited number of hardcore savegame slots available (but still one per game you start).
- Activity and tasks panels now refresh in real time.
- Game can now handle several modal panels at once, this fixes crashes in some community scenarios.
- Making sure that people that join settlement don't change outfit/skin/hair colors.
- Fixed issue with progress bars in Knowledge Progress panel not displaying properly sometimes.
- Stability fixes.
Skigameco 6 May 2019 14:20

Allows the crafting of Fish Traps.

Allows the construction of Statues.

Complex Megalithism
Allows the construction of Cairns.


Added 3 new music tracks.


Improved milestone UI.
Improved milestone cameras, that now focus on relevant structures.
New milestone sounds and more epic music.

New milestones for Continental Dawn scenario:
- Milestone Domestication: requires 10 Goats and 10 Sheep.
- Milestone The Secret of Steel: requires 20 units of Steel to be produced.
- Milestone Iron Settlement: requires 150 people and a Cairn.


Prestigious: Reach 1000 prestige.
Stone Prestige: Reach 900 prestige in the Stone Age
Megalith Madness: Build a Menhir, Dolmen, Stone Circle, Statue and Cairn in the same game.
Challenger: Complete 1 challenge
Hyper Challenger: Complete all 4 challenges.
Ultimate Challenger: Complete all 4 challenges in hardcore mode.
Skigameco 13 May 2019 13:59
Version 1.1.1 released

- When humans die, their resources are placed randomly around them instead of all piling in the exact same location (this also includes raiders).
- Fixed issue in automatic transport production: Trader transports were being counted when comparing to production limits.
- Fixed issue that could cause people to drop their current warm outfit in a random place before going to get a light one.
- Fixed issue that caused raider weapons to be counted as if they were owned by the player.
- Fixed rare issue with migrants getting stuck when coming to town.
- Fixed issue where for some people the game could immediately throw an "Invalid Location" message when trying to place structures or work areas.
- Code optimizations so we can upgrade the population cap in the future.
Skigameco 1 October 2019 03:43
Balance changes v1.3

- All outfits now take 90s to make (up from 50 or 60).
- All flint tools now take 60s to make (up from 50).
- All bone tools last for less time and uses when compared with the equivalent flint tools.
- All animals have had their speeds, produced resources and hit points reviewed and iterated.
- Downgrading Food Dryer to 6 slots, this will force the player to build more of these, as they were too efficient before.
- Doubled the amount of time animal carcasses remain in the game.
- Cave Lions now do 35 damage (from 30).

Work Area management improvements

- Added work areas panel.
- Replaced Next/Previous work area buttons in work area options by a button to access the panel (Next/Previous work area shortcuts still work).
- Hunt work areas now display a different tooltip saying "maximum number of simultaneous tasks in this area", as the previous tooltip was wrong.


- Creative mode and "The Long March" challenges are now playable from the start.
- Changed "Winter Hunt" milestone in "The Northlands" scenario to include the Elasmotherium and Muskox.
- In the Knowledge Progress Panel, structures and animals that can not be currently built/hunted are now grayed out.
- You can now select a bunch of trees with/without cutting down tasks assigned and cancel them all or cut them all down.
- Collect wild plants work area also also works for Flax now.
- When taking heavy resources to store, people will abort if very hungry or dehydrated.
- When a selected entity enters a structure, it gets deselected.
- Adding butcher tasks for domestic animals that die of starv
Skigameco 28 October 2019 13:03
Update v1.3.2:
AI changes
- For any task to be assigned to a human, they have to have at least 50% hydration (this could be 25% before in some cases).
- Most non-food related tasks, can now only be assigned to a human when they have at least 50% nutrition.
- If someone is crafting a non-food item, and their nutrition or hydration go too low, they will abort.
- There are a few more situations where people will abort what they are doing if they are low on hydration or nutrition.
- When cutting down trees using a Sledge/Cart the resulting logs will always be placed in the transport and not the person's inventory.
- Collect tannin and flax tasks now have the same priority as all other non-food related collection tasks (before their priority was the same as of food tasks, which was higher).
- Fixed typo in the "Resource has decayed" French text
- Fixed a couple of rare crashes
- Fixed bug which would allow the player to place the second variant of the tent in an isolated location, causing different issues
- When the game fails to open the profile or settings files, it now gives a more helpful error
Skigameco 9 December 2019 15:35
New Techs

Funerary Rituals
Unlocks the Burial Mound structure.

Staddle Stones
Unlocks the Staddle Granary structure.


Rebalanced danger levels and the amount of hunters that go to attack each type of animal.
Fixed issue with hunt work area tasks always sending 1-3 hunters.


Relaxing population limits a bit more, it should now be possible to reach 300 people.

AI Improvements

People are now more efficient when gathering resources from hunts.
People will now take food from transports if extremely hungry.
If extremely hungry, people will eat raw food instead of cooking it.

UI Improvements

Added workload to general panel.
Environment temperature bar has been replaced by an more compact icon with a tooltip.
Traders now indicate the gender of the animals they are offering.
Fixed issue in savegame name input, where all text wasn't always selected.
Savegames and town names can now include the dash character.

New settings

Added option to disable edge scrolling.
Added option to toggle fullscreen.
Added option to change UI sound volume.
Settings that can be set on or off now use a toggle UI.


Up to two people can now use the Menhir at once.
Up to four people can now use the Stone Circle at once.
Collect and harvest wild plants work area now properly obeys resource limits on a per plant type basis.
Flax re-added to collect and harvest wild plants work area.
Mining work areas now show resource limits for all 3 types of ores.
Fixed issue with mining work areas sometimes reporting that they were exhausted when it wasn't true.
Fixed graphical issues with materials of new work areas and entities during primal vision mode.
Removed stats window from main menu, as we didn't manage to get this to work properly.
Various fixed for the UI of workshop scenarios.
VSync settings now work properly in windowed mode.
Fixed issue where trader animals could breed with yours.
Traders will only bring straw from the neolithic onward.
Fixed issue with panel widths when the help button was present on top.
You can now keep on earning knowledge after unlocking all techs.
Skigameco 8 January 2020 15:25
Update v1.4.1:
Updated to Unity 2017.4.35, this should fix issues with Citrix receiver and hopefully some other rare startup issues.
People are now allowed to plant crops when hungry if the overall level of food is very low.
Fixed issue with people cutting down trees from a distance if their sledge was recycled while walking to it.
Fixed issue with wrong text size in loading screen if changing resolution after coming back to the main menu.
Fixed issue people dropping resources in structures at wrong distance sometimes.
Fixed graphical glitch in mines when switching from Primal Vision mode in hardcore difficulty while transitioning seasons.
Fixed issue with sometimes people having tool props while carrying sledges.
Fixed a couple of typos in the English help text.
Fixed typo in the German translation of underground mining tech name.
Stability fixes.
Skigameco 6 April 2020 07:59
Update v1.5

Modding updates

- It is now possible to precisely alter the distribution of trees, deposits, details and objects in custom Environments.
- New Workshop Uploader integrated in the game, that makes the process of uploading scenarios and translations a lot simpler.
- ConditionEntityNearMarker action in scenarios now works with any type of entity.
- Fixed issue causing traders not to bring techs costing over 20 knowledge points if changed tech cost multiplier.
- Added new CurrentGameMode, CurrentStartMode and CurrentEnvironment values for ConditionValueEquals

Other features

- New Plowing technology.
- Plant and harvest tasks are now generated in rows, with the closest plants to town going first.

- UI SFX volume reduced slightly.
- Added panic sounds for humans.

Gameplay changes
- Only adult domestic animals can now be used to pull Carts or Plows.
- Only adult Goats or Cattle now produce Milk.
- Milk production time reduced from 0.2 years to 0.18 years.

- Better usage of transports overall.

- Improved the way transports and animals follow humans, this also reduces clipping against structures.
- New larger and more visible mouse pointer.
- Improved Leather and Tanning icons.
- Raiders now ignore megaliths and mines.
- Performance optimizations in combat code, which should make mods with a ton of raiders run more smoothly.
- Removed most artifacts in tinted models.
- Fixed issue with river sound not updating it's volume properly when game paused.
- Load is now centered when just one object is being carried on sledge or cart.
- Added some more syllables for random names.
- Fixed typo in burials text.
- Fixed selection box on bridges under construction. 
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