Rebel Galaxy Outlaw v1.11 - CODEX

Rebel Galaxy Outlaw Game Free Download Torrent
CODEX Full game FREE DOWNLOAD Latest version TORRENT

Rebel Galaxy Outlaw Game Free Download Torrent

Rebel Galaxy Outlaw is a space action game in which players are waiting for the story of a girl named Juno Markev, who was on the edge of the galaxy. She needs to track down the killer, return the debt and get out of trouble — and at the same time try not to lose her own head on her shoulders. Sci-fi adventure game with intense space battles, charismatic characters and an incendiary soundtrack.

Game Details

About This Game

Overview

Rebel Galaxy Outlaw offers a full storyline campaign for one player, plenty of space battles and ship customization. Other features of the game are the ability to play dice, play billiards or arcade games, and also listen to the radio while flying in space.

Screenshots

Rebel Galaxy Outlaw Game Free Download Torrent Rebel Galaxy Outlaw Game Free Download Torrent Rebel Galaxy Outlaw Game Free Download Torrent

Video

Instructions

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download and install Update v1.06 / v1.09 / v1.10 / v1.11 in game folder.
6. Copy the contents of the folder «CODEX» in the folder with the game. 
7. Start the game.

Download update only: Rebel.Galaxy.Outlaw.Update.v1.11-CODEX [ 73.9 MB ]
Download update only: Rebel.Galaxy.Outlaw.Update.v1.10-CODEX [ 80.05 MB ]
Download update only: Rebel.Galaxy.Outlaw.Update.v1.09-CODEX [ 79.3 MB ]
Download update only: Rebel.Galaxy.Outlaw.Update.v1.06-CODEX [ 75.73 MB ]
Download update only: Rebel.Galaxy.Outlaw.Update.v1.04-CODEX [ 68.6 MB ]

Download Rebel Galaxy Outlaw v1.11 - CODEX [ 12.08 GB ]

rebel_galaxy_outlaw-codex.torrent (downloads: )
How to download torrent games | Manual
Game Update History:
  • Rebel Galaxy Outlaw v1.10 → v1.11 [ 22.08.2019 ]
  • Rebel Galaxy Outlaw v1.09 → v1.10 [ 21.08.2019 ]
  • Rebel Galaxy Outlaw v1.06 → v1.09 [ 18.08.2019 ]
  • Rebel Galaxy Outlaw v1.04 → v1.06 [ 15.08.2019 ]
  • Rebel Galaxy Outlaw v1.0 → v1.04 [ 14.08.2019 ]
  • Rebel Galaxy Outlaw → v1.0 [ 13.08.2019 ]

This game has been updated 22-08-2019, 12:53 to the latest version v1.11.

Comments 4

Bob
Bob 14 August 2019 10:59
Thanks Epic games! Free games for me
Admin 14 August 2019 13:42
Update v1.04:
  1. *Added another Rudder to the lower-priority list. We’re doing this for as many devices as we can to ensure these DON’T show up as primary joysticks.
  2. *You can load custom kanji-named music files now.
  3. *The error messages for “unable to load custom music” are a lot more friendly and useful!
  4. *You can effectively swap A/B mapping for confirm/cancel and throttle up/down and have it function as expected in menus.
  5. *If stencils are added that fail to load for format reasons (some PNG variants?), they don’t crash but default to black.
  6. *Rare case where cracks could persist in cockpit after replacing an unrepaired hull is fixed has been…uncracked.
  7.  
  8. Update v1.03:
  9. *Launcher no longer accepts joystick input for launch (potentially causing some false quick-launches)
  10. *Failure to initiate primary sound device rolls through other available sound devices, looking for anything that’ll work.
  11. *Directinput mice/keyboards won’t be recognized as ‘primary’ directinput devices, and VKBSim Black Box is also properly recognized as a secondary device.
Admin 21 August 2019 05:52
Update v1.10:

INTERFACE:
*If mouse cursor is inverted, vertical display is inverted as well
*Mouse cursor opacity in reticle display modes is now an adjustable setting
*Map panning movement sped up
 
CONTROLS:
*F3 and F4 screenshots keys are now exposed as bindable if you’d like to move them.  Cuz some of you do!
 
GAMEPLAY:
*You can now choose to temporarily ignore distress signals from the command menu if you’ve got a long haul ahead of you. (Command menu control can be rebound)
*When interrupted by hostiles or arriving at a hostile mission, you approach 3k further out to give you more reaction time
 
MISSION FIXES:
*Failing Life On Mars won’t result in double Marla/Satchel buddy missions
 
BALANCE:
*Gauss Gun: lowered energy costs by 6.5%
*Photon Cannon: lowered energy costs by 10%
*Plasma Launcher: raised shield damage 14%
*Tachyon Laser: damage raised 10%
*Trion Accelerator: very slightly more accurate
*Reduced max spawn difficulty on Minor Threat missions
*Reduced max spawn difficulty of some early patrol missions
*Pirate population reduced 15% in Texas.
 
MISC:
*Dante, Blacknight, & Virian Black Markets are back online after a police raid temporarily shut them down.
 
ART:
*Minor tweaks to Sandhawk/BloodEagle models
*Minor tweak to Coyote model
*Platypus AO map no longer includes stripe information
*Fixed a character placement on Joplin concourse
 
FUN:
*New police decal sheet for all your painting needs.
*New figurine available in pirate stations.  Best part of the patch.


Admin 22 August 2019 12:51
Update v1.11:

TECHNICAL
*Can now select full 4k resolution range properly even with display scaling, both in Fullscreen/Windowed Fullscreen
 
BALANCE
*Nerfed Infected Blockade mission
*Enemy swarm missile reload time doubled
 
INTERFACE
*Mining Laser shows proper GJ/s display for power drain in equipment bay
*Fixed a spelling issue in Beluga description
*KB/M controls now also 'block' held/released events on a menu state change (like gamepad/joystick do) to prevent issues like firing missiles on completion of a buddy summon
 
ART
*Some fancy new projectile artwork
*Fixed an NPC's collar weighting
*Fixed a clipping spinning station chunk in Topeka concourse
 
BUGS
*Fixed a corner-case where you could have an invisible bountry retrieval after failing or abandoning but then picking them up anyway. (They will now re-expose themselves in your hold if they were in that state, no action required)
*Fixed a pool issue where you could manage to fire a 'move ball' event while the cue was in motion for a strike.
*Fixed rare corner-case crash involving an automated mission-docking when the player managed to get to sublight just as it occurred
 
MISC
*Altered phrasing on some scouting missions not to imply that targets must be killed.


Add comment

Add comment