Warhammer 40000 Gladius Fortification Pack v1.4.7 - CODEX

Warhammer 40000 Gladius Fortification Pack Game Free Download Torrent
CODEX Full game FREE DOWNLOAD Latest version TORRENT

Warhammer 40000 Gladius Fortification Pack Game Free Download Torrent

Warhammer 40000 Gladius Fortification Pack — Interestingly, the player will have to be in suspense until the last battle, since there is no autosave in the game, if you or the city were defeated — this is a complete failure. The opponent’s side is preparing their own gift, but what are the studies of foreign land so far no one suspects. The battle quickly enough entails a sea of adventure, misunderstanding on the part of the invaders. In multiplayer competition mode, get the victory over your best friend and win the argument.

Game Details

About This Game

Overview

The Fortification Pack is an expansion for Warhammer 40.000 Gladius — Relics of War, bringing one new defensive unit to each faction, widely expanding the existing roster. With a total of six new units, this DLC is a must-have and will enlarge the strategic options to all players. As war rages on, all the factions engaged in a fierce struggle to dominate Gladius Prime resort to erecting mighty bulwarks and deploying new state-of-the-art defensive weapons.

Key Features

Space Marines — Aquila Macro-Cannon
Macro-cannon Aquila Strongpoints are massive fortifications, often used as bastions in Imperial defensive battle lines. Each consists of a munitions silo, topped by a large turret that houses the huge macro-cannon that gives the strongpoint its name. The munitions silo allows the Aquila Macrocannon to fire special «Quake Shells,» each of which measures several Terran feet in length and has a powerful charge that causes the shells to reach hypersonic velocity when the Macrocannon is fired.

Astra Militarum — Void Shield Generator
Void shields are normally localised force fields reserved for protecting the monolithic Titans of the Adeptus Mechanicus, but static generators can be erected to serve as an aegis for other targets of vital import. The largest Void Shield generators can even project an invisible bubble of power across a large area of the battlefield, sheltering both troops and strategically vital battlefield locations by absorbing or deflecting the energy of incoming munitions.

Chaos Space Marines — Noctilith Crown
Noctilith Crowns are brutal edifices raised up by the Chaos Space Marines to weaken the very foundations of reality. Crafted from the mysterious material known as blackstone, these vast psychic resonators thin the veil to deadly effect, shielding your own units and damaging enemy psykers.

Necrons — Gauss Pylon
The mysterious Necron defence turrets, designated as 'Pylons' by those who originally encountered them, were first recorded on the uncharged world of WDY-272. Rising suddenly from the desert sands, the Gauss Pylons opened fire without warning and with devastating effect, tanks and armoured carriers burning as the crescent-shaped weapons tore through the unsuspecting Imperial Guard column whilst resisting all return fire.

Orks — Big Mek
Especially talented or popular Mekboyz will soon attract a following, lording it over a growing gang of underlings. A Mek with this much clout is referred to as a Big Mek, and can prove indispensable to the local Warboss with his knowledge of shokk attack guns, force field technology, and tellyporta rigs.

Tyranids — Biovores
A Biovore is a squat, bloated creature — yet no less deadly for all that. Deep within its lumpen form, the Biovore nurtures a clutch of Spore Mines — living bombs that blanket the enemy in acids, poisons and shrapnel-sized pieces of chitin. Biovores thump forward in battle, bony protrusions on their fore-limbs anchoring themselves into the ground as they release their vile payload in a single shuddering spasm.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7 / 8 / 10 (64-bit)
Processor: Intel Core i3 or equivalent
Memory: 4 GB RAM
Graphics: OpenGL 3.3 compatible with 1 GB VRAM (NVIDIA GeForce GTS 450 (1 GB) / AMD Radeon HD 5750 (1 GB)) and up-to-date graphics drivers
Storage: 2 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7 / 8 / 10 (64-bit)
Processor: Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: OpenGL 3.3 compatible with 3 GB VRAM (NVIDIA GeForce GTX 660 (3 GB) / AMD Radeon R9 270X (4 GB)) and up-to-date graphics drivers
Storage: 4 GB available space

Screenshots

Warhammer 40000 Gladius Fortification Pack Game Free Download Torrent Warhammer 40000 Gladius Fortification Pack Game Free Download Torrent Warhammer 40000 Gladius Fortification Pack Game Free Download Torrent

Video

Instructions

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download & install Update v1.4.7, in game folder.
5. Copy the contents of the folder «CODEX» in the folder with the game. 
6. Start the game.

Download: Warhammer.40000.Gladius.Relics.of.War.Fortification.Pack.Update.v1.4.7-CODEX [ 232.8 MB ]
Download: Warhammer.40000.Gladius.Relics.of.War.Fortification.Pack.Update.v1.4.6-CODEX [ 232.8 MB ]
Download: Warhammer.40000.Gladius.Relics.of.War.Fortification.Pack.Update.v1.4.5-CODEX [ 232.8 MB ]
Download: Warhammer.40000.Gladius.Relics.of.War.Fortification.Pack.Update.v1.4.4-CODEX [ 72.1 MB ]
Download: Warhammer.40000.Gladius.Relics.of.War.Fortification.Pack.Update.v1.4.3-CODEX [ 71.0 MB ]
Download: Warhammer.40000.Gladius.Relics.of.War.Fortification.Pack.Update.v1.4.2-CODEX [ 70.2 MB ]
DownloadWarhammer.40000.Gladius.Relics.of.War.Fortification.Pack.Update.v1.4.1-CODEX [ 69.9 MB ]

Download Warhammer 40000 Gladius Fortification Pack v1.4.7 - CODEX [ 1.88 GB ]

warhammer_40000_gladius_relics_of_war_fortification_pack-codex.torrent (downloads: )
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Game Update History:
  • Warhammer 40000 Gladius Fortification Pack v1.4.6 → v1.4.7 [ 12.02.2020 ]
  • Warhammer 40000 Gladius Fortification Pack v1.4.4 → v1.4.6 [ 29.01.2020 ]
  • Warhammer 40000 Gladius Fortification Pack v1.4.3 → v1.4.4 [ 18.12.2019 ]
  • Warhammer 40000 Gladius Fortification Pack v1.4.2 → v1.4.3 [ 27.11.2019 ]
  • Warhammer 40000 Gladius Fortification Pack v1.4.1 → v1.4.2 [ 15.11.2019 ]
  • Warhammer 40000 Gladius Fortification Pack v1.4.0 → v1.4.1 [ 31.10.2019 ]
  • Warhammer 40000 Gladius Fortification Pack → v1.4.0 [ 17.10.2019 ]

This game has been updated 12-02-2020, 14:26 to the latest version v1.4.7.

Comments 4

Admin 31 October 2019 15:33
Update v1.4.1:
## New
* Added the ability to rebind controls through a new Controls tab in the settings screen.
* Added video setting to show cliff highlights.
 
## Balance
* Decreased Immortals cost by 25%. This is to make them a more viable alternative to Necron Warriors.
* Increased Tomb Blades cost by 33%.
* Moved Shield Vanes upgrade from tier 2 to 6. Being able to remove Tomb Blades' only downside (low resiliance) so early made them too powerful.
* Canoptek Spyders now come with the Fabricator Claw Array without requiring an upgrade. This should make Necron vehicle builds more viable and reduces the high number of Canoptek Spyder upgrades.
* Triarch Stalker's Targeting Relay now also affects vehicles. Annihilation Barges really struggled with synergies and this gives the Necron vehicle lineup more options.
* Reduced Dimensional Corridor cost from 40 to 30 influence. Dimensional Stability reduces the cost further to 20.
* Reduced Prey Adaptation research from 3 to 2, up to 3 with upgrade. Tyranids had it a bit too easy with research due to this passive stacking throughout the mid-game.
* Increased Tyranid Warriors group size from 2 to 3. This it to make Tyranid Warrior builds a more viable alternative to gaunt builds.
* Increased Tyranid Warriors cost from 40 to 60.
* Moved Tyranid Warriors research from tier 1 to tier 2.
* Moved Gargoyles research from tier 2 to tier 1.
* Malanthropes can no longer consume tiles in enemy cities.
* Reduced Malanthrope hitpoints from 16 to 12. Malanthropes were used to tank too many overwatch shots, which is contrary to their supportive role.
* Reduced Malanthrope Toxic Miasma cooldown from 10 to 5.
* Increased Malanthrope Grapsing Tail cooldown from 1 to 3.
* Spore Mines no longer give experience when suiciding.
* Spore Mines are no longer reclaimable.
* Space Marines' Fortress Expansion, Advanced Redoubts and Fortress Supreme upgrades now also increase resources from features by 25% and reduce Deploy Fortress of Redemption cooldown by 1. Space Marines needed some gradual economic boosts throughout their research to keep them competitive in the mid- and late-game.
* Increased Scavenger ore per kill value from 2 to 3. Orks' economy needed some love.
* Reduced Big Mek cost by 33%. Now costs ore and energy instead of food and ore. Energy upkeep instead of food upkeep. The Big Mek was slightly too costly and his resources did not match his role.
* Halved Noctilith Crown's attacks from 6 to 3. Noctilith Crown's damage surpassed Imperial Bastion's while also giving invulnerable damage reduction.
Admin 15 November 2019 14:52
Update v1.4.2:

## Balance
* Weapon upgrades now provide +1 armour penetration instead of +25% damage in order to exactly compensate armour upgrades.
* Skyfire weapons now have regular (instead of increased) accuracy against skimmers. Skyfire weapons were too much of a hard counter to skimmers, especially the Necron vehicle lineup.
* A Predator's Killshot now grants +33% damage instead of +2 armour penetration against vehicles and fortifications, which makes it more effective in virtually all situations.
* Increased Hormagaunts cost and upkeep by 50%. In combination with Toxin Sacks on tier 2 (which increase their damage against infantry by 50%) their cost was just too low.
* Increased Void Shield Generator cost and upkeep by 50%.
 
## Bug Fixes
* Fixed a crash that could occur due to an artefact being destroyed.
* Fixed accuracy above 100% not being capped by squad member hitpoints.
* Fixed a crash that could occur when ending the turn.
* Fixed Lord Commissar's Iron Will healing him when the skill is acquired or the passive toggled on.
* Fixed being able to use items on cooldown.
* Fixed cooldown not showing correctly on items.
* Fixed being able to disable Projected Void Shield, Lasher Tendrils.
Admin 18 December 2019 09:59
Update v1.4.4:
General
Added a confirmation dialog when destroying an item.
Improved multiplayer code. This should fix crashes and glitches due to high ping.
 
Balance
Increased Prey Adaption research gained from +2 (+3 with upgrade) to +3 (+4 with upgrade). With the recent buffs to other factions and the nerf to Malanthrope hitpoints we can restore some of their former power.
Increased Savage Apressants influence cost reduction from -25% to -33%.
Increased Haruspex Crushing Claws damage by 50%.
Increased Trygon Scything Talons attacks from 2 to 3.
Reduced Orbital Scan radius from 2 to 1.
Changed Oration of Restoration from restore 20% hipoints to restore 6 hitpoints.
Changed Machine Empathy from restore 10% hitpoints to restore 3 hitpoints. No longer affects fortifications.
Changed Shaken and Broken effects from -17% and -33% to -25% and -50%.
Changed Quantum Shielding from going on cooldown after being attacked to persisting until the end of the turn if damage is taken.
Reduced Quantum Shielding armour from +4 to +2.
Adjusted the morale values of many units based on the leadership values from 8th edition tabletop.
Increased Poisoned trait bonus damage from +0.25...+2.25 to +0.25...+4.25.
 
Bug Fixes
Fixed Tesseract Vault's abilities having incorrect fixed accuracy, preventing modifiers from working on them.
Fixed a crash that could occur when ending the turn against AI.
It is no longer possible to construct fortifications on special features.
Fixed a crash that could occur when completing a quest.
Fixed several descriptions.
Fixed players getting kicked from the lobby when removing an AI player or changing the map size.
Fixed outdated floating messages showing up when scrolling around the map.
Fixed cargo panel unit positions not persisting between clients and server in multiplayer.
Fixed clients not using the server's animation speed, resulting in potential animation glitches.
Fixed Destroyer Lord's Destruction Protocols.
Fixed revealed tiles with attackers not staying visible until the end of the turn.
Fixed And They Shall Know No Fear missing on several Space Marine units.
Fixed Aura of Fear icon.
Fixed Reclaim Unit effect not getting rendered.
Fixed crash when founding a city.
Fixed a rare issue that could result in nothing getting rendered.
Admin 29 January 2020 10:07
Version 1.4.6 (28th January, 2020)
 
## General
* New game player settings, including colors, difficulties, factions and teams, are now saved.
* Changing world size no longer automatically changes the amount of players.
* Battle estimate traits are now decompressed for increased readability.
* Passive actions can no longer be disabled by default.
* Added --simulateHighNetworkLatency "Delay network processing to simulate high latency." executable argument.
 
## Balance
* Fearless and Zealot now decrease morale loss by 50% instead of giving morale immunity.
* Removed Space Marines city tier upgrades providing resource bonuses to all features.
* Reduced Space Marines Fortress of Redemption influence upkeep from 3 to 2.
* Fortress of Redemption cooldown now scales with game pace.
* Waaagh! now grants +5...+25% attacks instead of +4...+20% damage and +2...+10% feel no pain damage reduction.
* Scrolls of Magnus now grants +6 instead of +20% research.
* Tantalising Icon now grants +8 instead of +20% influence.
* Reduced Gargoyles group size from 9 to 8.
* Reduced Gargoyles cost by 25%.
* Reduced Hormagaunts group size from 10 to 8.
* Reduced Hormagaunts cost by 33%.
* Moved Shield Vane back from tier 6 to 2.
* The Triarch Stalker's Targeting Relay now only affects infantry again.
 
## Bug Fixes
* Fixed crash that would occur when joining a multiplayer game and afterwards hosting a multiplayer game.
* Fixed crash when using Warp Blast Lance against a unit with Psychic Block.
* Fixed unavailable reason not showing for unit actions.
* Fixed crash when activating the same consumable item multiple times.
* Fixed Destroyer Lord's Destruction Protocols applying to allies instead of enemies.
* Fixed being able to move items between units while there are actions in progress.
* Fixed unit state transition inconsistencies that could result in crashes.
* Fixed Imperial Bastion tech hint.
* Fixed crash when using an operation and afterwards hovering over a unit in a new game.
* Fixed Void Strike not being usable until after max charges are accumulated.
* Fixed Russian translation typos and errors.
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