Astra Exodus v1.01.05 (upd.21.07.2020) - CODEX

Astra Exodus Game Free Download Torrent
CODEX Full game FREE DOWNLOAD Latest version TORRENT

Astra Exodus Game Free Download Torrent

Astra Exodus is a space-based 4X strategy in real time and with random pumping. Here you will have to go into outer space, fight against numerous enemies and try to help humanity find a new home. The game takes place many years after humanity had to leave their native Earth and go into deep space in order to search for a new home. But the journey was not what people wanted, and the new horizons of outer space brought not only a lot of new knowledge, but also a lot of other things. For example, people learned about the existence of alien races, which are now not so rosy with people. Well, you also have to play the role of the commander of a spaceship, who will find a home for people and help the human race survive the journey.

NOTES. This release is standalone.

Game Details

About This Game


In total, the game has two modes. the first mode is a story campaign and offers a journey through outer space in the role of the commander of a people’s spaceship. Here you will have to travel through space, immerse yourself in numerous adventures, fight aliens and do much more. The second campaign is a real sandbox, in which you will be asked to select any of the races existing in the game and try to achieve the main goal for this race. Each race, by the way, has its own unique goal and its own motives. Victory in this mode can be achieved in various ways.

As for the gameplay as a whole, it’s quite interesting in Astra Exodus and offers a lot of mechanics, including exploring a vast space, traveling through different systems, battles with enemies, and much more. Well, the most interesting thing in this game is that a random pumping and technology research system is involved, so you can never predict how things will go and how the mission will end.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows 8 / 8.1 64 bit
Processor: 2.5 Ghz Intel Core 2 Quad Q8300 or equivalent
Memory: 4 GB RAM
Graphics: 1 GB nVidia Geforce GT460 or equivalent, 500 MB ATI HD4850 or equivalent
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: DirectX 9 Compatible Audio
Additional Notes: Minimum Resolution: 1366 x 768

Requires a 64-bit processor and operating system
OS: Windows 10 64 bit
Processor: 3.5 Ghz Intel Core i5 or equivalent
Memory: 8 GB RAM
Graphics: 1 GB nVidia Geforce GTX660 or equivalent, 1 GB ATI HD7850 or equivalent
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: DirectX 9 Compatible Audio
Additional Notes: Minimum Resolution: 1366 x 768


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1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download & install Update v1.01.05, in game folder.
6. Copy the contents of the folder «CODEX» in the folder with the game. 
7. Start the game.

Download update only: Astra.Exodus.The.Talos.Arena.Update.v1.01.05-CODEX [ 23.4 MB ]
Download update only: Astra.Exodus.Update.v1.00.06-CODEX [ 574.6 MB ]
Download update only: Astra.Exodus.Update.v1.00.05-CODEX [ 124.6 MB ]
Download update only: Astra.Exodus.Update.v1.00.03-CODEX [ 104.3 MB ]
Download update only: Astra.Exodus.Update.v1.00.02-CODEX [ 23.0 MB ]

Download Astra Exodus v1.01.05 (upd.21.07.2020) - CODEX [ 3.2 GB ]

astra_exodus_the_talos_arena-codex.torrent (downloads: )
How to download torrent games | Manual
Game Update History:
  • Astra Exodus v1.01.04 → v1.01.05 [ 21.07.2020 ]
  • Astra Exodus v1.00.06 → v1.01.04 [ 30.06.2020 ]
  • Astra Exodus v1.00.05 → v1.00.06 [ 24.03.2020 ]
  • Astra Exodus v1.00.03 → v1.00.05 [ 09.03.2020 ]
  • Astra Exodus v1.00.02 → v1.00.03 [ 13.02.2020 ]
  • Astra Exodus v1.0 → v1.00.02 [ 04.02.2020 ]
  • Astra Exodus → v1.0 [ 30.01.2020 ]

This game has been updated 21-07-2020, 14:10 to the latest version v1.01.05 (upd.21.07.2020).

Comments 3

Admin 4 February 2020 08:06
Update v1.00.02:
+ Fixed a bug in which the weapon mount was not being selected correctly when editing a starship design
+ Fixed a bug in which enhanced core modules, were not being loaded correctly on the starship design screen  
+ Forced 1080p at game start to try to avoid strange UI deformations on non standard resolutions.
+ Set a target framerate and forced VSYNC method on all quality settings, to try to avoid any high CPU/GPU cases
+ Fixed a bug in which some graphs values were not being correctly shown on game load  
+ Change credits for treasury in the government graphs and adjust values according
+ Fixed a bug in which some modifier based custom faction traits, were not being applied correctly on game start  
+ Now when a colony can no longer grow, it shows a message indicating so. Plus there will not be a 0 turns instead of 1 for growth/shrinking
+ Added the AI the ability not to loose pop on colonizer construction on higher difficulty levels
+ Decreased AI ability maluses in easier difficulty levels  
+ Added a super fast time control setting called Extreme for space battles
+ Added the Autosaves feature settings to the game, with several turn intervals
+ Added the Visual Styles feature, which is a settings option that changes how the starmap and battles look, making it be more dimmed or darker; vs the default colorful way of the game
+ Now the game remembers the position and zoom level the camera was, when going from and to the galactic view  
+ Added the percentage damage to hull and shields received, to a starship's info panel or tooltip
+ Imprved the visualization of a starships health, including mostly hull and armour.
+ Reduced the RNG factor in autobattles for both land and space. Plus parametrize the values in the Globals.lua file.  
+ Added the ability to autoretreating fleets for avoiding all damage  
+ Improved the readability of several UI objects in different languages  
+ Reduced the frequency at which the AI asks for an audience by a third
+ Parametrized default AI aggresiveness and socialness in the Globals.lua file
+ Added the ability to save automatically, when exiting a starmarine mode game  
+ Fixed a bug in which the Starmarine mode file saves, were not being saved with the correct file extension  
+ Added the ability to be able to colonize planets that have an outpost from the same player, granting back credits as the outpost is scuttled
Admin 9 March 2020 11:40
Update v1.00.05:
  1. Improved datanet UI items so they are highlighted when they have art to show when activated
  2. Improved item selection graphics, specially in the fleet composition panel, but also in other areas
  3. Made sure that you can set normal speed with space, when the start battles paused option is active, plus make it possible to toggle extreme speed that way also  
  4. Fixed a bug in which backing out from a tactical battle end panel, with right click or back button, messed up the camera zoom  
  5. Fixed a bug that fired when loading a file save from the game itself, in which the scale of the fleet icons was messed up, if you are zoomed out when it happens  
  6. Fixed a bug in which a save file couldn't be load due to a null starsystem owner player  
  7. Fixed a visual bug in which core modules were not showing production costs or upkeep  
  8. Exposed base upkeep and core cost modifiers for starship roles in the Globals.lua file, plus rebalanced them to make ships cost less  
  9. Exposed the minimum materials efficiency value to the Globals.lua file  
  10. Added the ability to the AI to use the new retrofit feature and improve its ships
  11. Made sure to disable starmap scouting via population only fleets  
  12. Added a way for renaming individual starships from the fleets screen
  13. Added a retrofit button to the Fleets main menu, which takes you to the corresponding colony screen  
  14. Applied the starship build item colony filter for retrofit projects as well  
  15. Incorporated the feature of starship retrofits, via projects which show up on colonies that can retrofit ships.
Admin 24 March 2020 09:48
Update v1.00.06:
+ Reduced the default difficulty to Captain and the difficulty to get bonus plaques to General
+ Fixed a significant bug in which the AI retrofiting starships disabled the end turn button
+ Made sure the AI gets a bit angry with constant demands, even if it accepts them due to high relations or threat. There are new modifiers for this.
+ Added the current selected Operative mission description to the corresponding panel
+ Now the file saves are ordered by date and time in the load game main panel
+ Added your/theirs to the tech being requested/granted in the audience screen to highlight who gets what
+ Improve the description/stats of the specialization picks so it's clear what you get
+ Improved english localization campaign messages and heroes
+ Removed the file extension in the name of a file save within the load game panel
+ Improved the visibility of of the board button in the colonists
+ Increased the upkeep/fee of the Ancient hero skill
+ Made sure to update heroes stats and skills as soon as they gain a level
+ Added the timestamp to the load screen of file saves
+ Improved performance by delaying loading audio files until they are absolutely necessary and added audio cue to the selected fleet panel
+ Improved load performance of graphic files from the hard drive
+ Added missing sound effects for troops in battle
+ Improved overall space battles performance, thanks to audio improvements
+ Strike craft now spawn further away from the carrier starship
+ Made sure assault starships(specially strikecraft) get the correct heading when you speed up the battle.
+ Improve significantly the initial game's startup time
+ Parametrize the Creative trait to set the number of techs available per level
+ Reduced minimum material efficiency to 20% to make mining more important
+ Pollution installations/techs affect morale instead for factions with the plantoids trait
+ Lowered the megafauna and native population peculiarity bonus to 6 food
+ Improved DataNet UI feedback on failed operative missions
+ Fixed a rare hero bug in which an operative is able to sabotage fleets of ships
+ Added an option to flip the mouse zoom scrollwheel direction
+ Fixed a bug in which support module space specialization picks were not working correctly
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