Black Mesa v1.5.3 (upd.21.12.2021) Definitive Edition - CODEX

Black Mesa - full game download
CODEX Full gameFree DownloadLatest version Torrent File
Game updated on 21-12-2021, 10:25. Current version: v1.5.3 (upd.21.12.2021) Definitive Edition.
4.3/ 5
Community Rating: 42 votes

About The Game

Black Mesa is a remake of the game Half-Life and built on the updated engine Source, which allowed to improve the texture, model, and graphics in general. If you, like many, are a fan of Half-Life, then we recommend downloading this modification, which should give you new impressions of old motifs. Half-Life is undoubtedly one of the best games ever created, and its new breath in the modification of Black Mesa is sure to please many. To maintain the spirit of the cult game, almost everything remains as before (plot, weapons and missions), there are only significant graphics improvements, and you are waiting for new sound effects and a new soundtrack.

Game Details

Key Features

  • Do not cut
  • Nothing recoded
  • You can skip downloading and installing language files that you do not need
  • Data-Selective_Russian_Text.bin — Text
  • Data-Selective_Russian_Voices.bin — Озвучка
  • Data-Selective_Russian_Textures.bin — Textures
  • Optional installation of Russian localization (text, textures, voice) by Zone of Games Team (04.11.2016)
  • Installation time: 10 minutes (depends on your system and selected components)

System Requirements

MINIMUM:
OS: Windows® 7 (32/64-bit)/Vista or Greater
Processor: 2.4 Dual Core Processor or Greater
Memory: 4 GB RAM
Graphics: 1 GB Dedicated Video Card or Greater
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 15 GB available space

RECOMMENDED:
OS: Windows® 7 (32/64-bit) or Greater
Processor: 3.0 Quad Core Processor or Greater
Memory: 6 GB RAM
Graphics: 2.5 GB Dedicated Video Card or Greater
DirectX: Version 9.0c
Network: Broadband Internet connection
Storage: 15 GB available space

Screenshots

Black Mesa gameplay screenshot 1
Black Mesa gameplay screenshot 2
Black Mesa gameplay screenshot 3

Video

How to Install

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download and install Update's v1.5.1 + v1.5.2 + v1.5.3, in game folder.
6. copy the contents of the folder «CODEX» in the game folder.
7. Start the game.

Download update only: Black.Mesa.Definitive.Edition.Update.v1.5.3-CODEX [ 330.0 MB ]
Download update only: Black.Mesa.Definitive.Edition.Update.v1.5.2-CODEX [ 157.2 MB ]
Download update only: Black.Mesa.Definitive.Edition.Update.v1.5.1-CODEX [ 203.9 MB]
Download update only: Black.Mesa.Update.v1.1-CODEX [ 1.5 GB ]

Download Black Mesa v1.5.3 (upd.21.12.2021) Definitive Edition — CODEX

File Size: 18.70 GB
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Game Update History

  • Black Mesa v1.5.2 → v1.5.3 [ 21.12.2021 ]
  • Black Mesa v1.5.1 → v1.5.2 [ 17.05.2021 ]
  • Black Mesa v1.2 → v1.5.1 [ 12.02.2021 ]
  • Black Mesa v1.1 → v1.2 Definitive Edition [ 25.11.2020 ]
  • Black Mesa v1.0 → v1.1 [ 19.04.2020 ]
  • Black Mesa Complete (Beta) → v1.0 [ 06.03.2020 ]
  • Black Mesa Interloper (Beta) → Complete (Beta) [ 07.12.2019 ]
  • Black Mesa v4091947 (Beta) → Interloper (Beta) [ 02.10.2019 ]
  • Black Mesa → v4091947 (Beta) v11.08.2019
  • Black Mesa Xen Tech (Beta) → v05.08.2019
  • Black Mesa v0.5.0 → Xen Tech (Beta) v27.06.2019

Daily Updates

Comments 7

  1. Cagdas
    Cagdas 6 August 2019 06:42
    A fan build a game in 6 years with full of free. no earnings. this is what is really gaming industry must do.
  2. Gonarch and Bebcrab AI Changes
    • Gonarch AI now behaves differently and deploys different attack patterns based on Easy/Normal/Hard difficulty.
    • Fixed bug causing Gonarch to do 250 damage on melee attacks
    • Fixed bug causing Gonarch to spawn 60 bebcrabs instead of 15 in lower arena battle
    • Gonarch shove damage in map B chase reduced by 50%
    • Gonarch shove damage in map C chase reduced by 70%
    • Gonarch shove view punch and knock back amount greatly reduced
    • Gonarch AI tweaks for final lair arena battle.
    • Fixed a crash related to Gonarch mortars
    • Fixed a loophole where Gonarch could die/gib in map A and final upper arena 
    • Fixed Gonarch physics throw attack not respecting cool-down system under certain conditions
    • Minor Adjustments to chase AI to make it more forgiving, reduce melee attack damage, and scale based on game difficulty setting
    • Bebcrab jump height reduced to 20 units high, making it much less likely they clip one of your rockets
    • Bebcrab damage reduced by 50%
    • Bebcrab max count in final upper arena reduced by 33%
    New UI Fixes / Changes
    If you are interested in testing the work in progress UI, use -newgameui as a launch command.
    • Fixed major performance drop when using new UI
    • Singleplayer game is now paused when UI or Console is Activated
    • Brought up default Qt behavior for key Auto-Repeat
    • Game Console: Command Input now has history
    • Game Console: Partial Autocomplete implementation (WIP, expect bugs)
    • Game Console: Log Area now 1-2% faster than old UI
    • Added "Enable Developer Console” to the Game options screen
    • Advanced Settings Menu is now fully hooked up
    Known Issues
    • Bebcrabs can still be tracked by RPG. We are testing changes to have them not track/collide with RPG rockets. We think the change in jump height has addressed most, if not all of the problem. Let us know what you think!
    • Columns in the final fight arena still kill the player in 1 hit. This will be fixed in a future level update.
    • It is still possible to get the Gonarch stuck in certain areas of the level. We are testing level fixes to address this.
    ------
    Guardian of the Online Empire
  3. Helmet_Black mesa source
    Helmet_Black mesa source 25 August 2019 14:10
    Una PREGUNTA This Versión Contiene Los Niveles un Vendrian Cual una Ser en un carril sin cortar la tensión superficial y sin cortes
    necesito Una Respuesta
    gracias.
  4. Skigameco 7 December 2019 11:10
    Beta Release Notes

    -Added Interloper C, Interloper C1, Interloper D, Nihilath boss battle, Endgame
    -Changed grenade aim point to be center screen for easier aiming
    -Fixed sprint animation playing while swimming
    -Fixed shotgun misfire after reloading
    -Fixed RPG unguided mode in Earth levels
    -Fixed having to press “shift” after each level load with “Always Run” enabled

    -Tons of small changes and fixes to the “Xen chapter”
    -Fixed Nihilanth intro model
    -Fixed most area portals rendering black
    -Fixed leaf sounds, and ability of certain objects to fall through them
    -Fixed cave long jump in Xen B to be more forgiving
    -Fixed houndeye path kill brush in Xen B1
    -Key lit bullsquids on bullsquid path
    -Minor improvements to art and guidance at end of Xen B1
    -Fixed missing sun lens flare in Xen C
    -Fixed missing sun lens flare in Xen C1
    -Fixed players being able to skip puzzle in Xen C1
    -Fixed third plug puzzle so that short cord can not be used in long cords place

    -Tons of small changes and fixes to the “Gonarch’s Lair” chapter
    -Fixed some lids not blowing off in Gonarch A
    -Fixed crashes when player jumps on physics objects (like the rock columns in Gonarch)
    -Fixed hard transition from Gonarch A to Gonarch B
    -Improved player guidance
    -Added red lights to all fumers to better highlight them
    -Added “gate” on second ledge before crystal cave so that player can not back track, and soft lock the game
    -Increased frame rate in crystal cave
    -Improved fire trap
    -Put explosive barrels next to each crystal in water cave to better explain gameplay element
    -Removed fire from Gonarch final fight
    -Lowered Gonarch green fire damage and screen shake

    -Tons of small changes and fixes to the already released Interloper maps
    -Remove first tentacle that could easily block player path
    -Fixed model darkening at start of Interloper A
    -Improved player guidance
    -Removed phys objects that were on player path
    -Small art fixes
    -Made long jump path clearer and easier at end of Interloper A
    -FIXED CRASH IN INTERLOPER A!
    -Better key lighting for player path in Interloper A1
    -Fixed most of the water seams in Interloper A1
    -Minor art and bug fixes in Interloper B
    -Better player guidance in Interloper B
    -Fixed players skipping mechanic intro and breaking area portals at start of Interloper B1
    -Improved player guidance in Interloper B1
    -Minor art and collision fixes to B2
    -Interloper B2 no longer fades to black at the end of the level ;)
    ------
    Guardian of the Online Empire
  5. LOLER203
    LOLER203 9 January 2020 19:47
    Im sorry but it seems the game just doesen't want to install for me, it is downloading bms_maps.vpk for 5 minutes and nothing on the progress bar changes???? Is there any way to fix this?!?!?!?
  6. HECU



    -Better utilize cover and movement in general
    -Put suppressing fire on players last known location and where they expect you to be
    -Use grenades more strategically and more often
    -New environmental analysis lets them track, flank, and move in for the kill
    -Use weapons and abilities depending on their class
    -Occasionally use RPGs (grenadiers)
    -Use under barrel MP5 grenade launcher (commanders)
    -Drop med kits properly (medics)
    -Marines wearing a gas-mask will now use alternate, radio-filtered, deepened voice lines, which sound much more like the original HECU!
    -Use more voice lines and communication



    Vortigaunts


    The Vorts got an upgrade too, with features from their Interloper counterparts and new features to make them more fun to fight!

    -Dodge on spawn or dodge when player aims at Vort
    -Better navigate to the player
    -Use close-range charge attack (Dispel)
    -Use dynamic lights when attaching
    -Vorts AI now behave differently depending on how brave or scared they are feeling, which is based on damage taken / done to the enemy.

    Balance

    -Slightly nerfed assassins to have lower health and accuracy
    -Nerfed Abrams 50 cal damage to make it less murderous
    -Buffed Apache 30mm damage slightly

    Code Fixes

    -Optimized sun shadows
    -Optimized dynamic lights
    -Fixed bug with popping sun shadows
    -Removed view punch from smaller caliber weapons
    -Fixed trip mine hitbox
    -Added dynamic lights to portal effects
    -Fixed NPC teeth being black or bright colors
    -Made sure all tripod and ceiling turrets use tracers
    -Fixed gravity in Earthbound
    -Fixed HECU calling wrong SMG animation
    -All new, modern user interface
    -Expanded options with descriptions and performance cost
    ------
    Guardian of the Online Empire
  7. Update v1.1:
    - Fixed a bug related to the engine not detecting controllers
    - Fixed HECU bullet spread distribution not changing based on difficulty
    - Decreased HECU reaction time
    - Balanced damage of frag grenades used by NPCs (higher damage radius)
    - Added an option in new UI to toggle classic iron sights ON/OFF
    - Fixed Xbow classic iron sights not rendering crosshair
    - Fixed a crash related to marionettist
    - ToGL/Linux: Changed/tweaked internal texture formats and video options to avoid visual issues on different dynamic lighting quality levels
    ------
    Guardian of the Online Empire
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