After the Collapse v1.2.0.3151

After the Collapse - PC Game Download via Torrent
Full game FREE DOWNLOAD First Release TORRENT

After the Collapse Game Free Download Torrent

After the Collapse is a 2D city-planning simulator with a top view, the action of which takes place in a post-apocalyptic world in an urban setting. Your task is to manage a group of survivors, protecting them from attacks by marauders and mutants, as well as from other threats. To do this, it is necessary to build a base, constantly expand it, explore new technologies and extract resources. Thanks to the urban environment, After The Collapse focuses on finding useful resources, researching technologies and restoring damaged buildings. You need to send your people for reconnaissance to explore the empty world and find other groups of survivors with whom you can trade, thus developing your small colony.

NOTE. Uploaded version: 09 December 2023 [v1.2.0.3151]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

Game Details

About This Game

Overview

After the Collapse is a simulator game that will allow you to fully demonstrate your strategic abilities and skills. Here you will build large-scale and multifunctional cities, trying to take under full control all aspects of its activities. All actions will take place from the top, which will allow you to accurately identify the needs of city residents and control life. The world around us has a peculiarity generated at random, which will make your task even more interesting, but at the same time more complex. The environment will be quite hostile, from here and there will be various problems that will not cope with that. The story will tell you about a terrible catastrophe, where practically nothing remained of humanity, and the survivors gathered together to re-create the world. Explore all new and new technologies that were invented by mankind, to ensure the relocation of comfort and safety of life. Control the development of infrastructure, not forgetting about educational institutions and medicine. Take care of supply and trade, after you have obtained a sufficient amount of useful resources and materials. Natural disasters, marauders and mutants — all this will become a threat not only for you, but also for the whole settlement, so you should prepare for children’s battles.

System Requirements

MINIMUM:

OS: Windows 7
Processor: Dual Core 2Ghz
Memory: 2 GB RAM
Graphics: DirectX 10 compatible GPU with 512MB VRAM
DirectX: Version 10
Storage: 500 MB available space

RECOMMENDED:

OS: Windows 7 or over (64Bit)
Processor: Quad Core 3Ghz
Memory: 4 GB RAM
Storage: 1 GB available space

Screenshots

After the Collapse - PC Game Screenshot
After the Collapse - PC Game Screenshot
After the Collapse - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Start the game.

Download After the Collapse v1.2.0.3151

Size: 677 MB

This game has been updated 9-12-2023, 07:41 to the latest version v1.2.0.3151.

Comments 5

Informer 12 October 2018 06:23
Version 0.4.1

Additions
  • Prioritized cooking and farming jobs
  • Repair Zone - Automatically send "repair" orders for damaged items within the zone
  • Stock info to multiple info panels and the factorie's recipe menu
  • Expeditions can be canceled for free if some of the survivors are still on the map
  • Survivors will pickup food from the ground when hungry. 
  • Temporary "happy to be alive" trait (lasts 72h) given to new settlers to make things a bit easier when starting a game
  • Add All / Remove All (categories) buttons to individual storage menus
  • "Repair damaged military helmet" job to Armor Maintenance table
  • Traders' vehicles are now armed and dangerous
Changes
  • Replaced raw value by % in water collector menu, added status text
  • Altered needs' levels for cautious/critical. 
  • Reduced risk of overeating/overdrinking. 
  • rain collectior and water well's job type changed to Farming (from Hauling)
  • Factory put production in last user inventory if possible.
  • Standard event manager will throw good and bad events in a more balanced way
  • Coal -> Charcoal
  • Gun Bullets -> pistol ammo
  • MP5 uses pistol ammo now
Fixes
  • Raze order not giving back all of the expected materials
  • Graphical issue with ak47, assault and smg sprites 
  • Deleted farms not dropping inventory if any
  • Conflict between fallow farms and new prioritization of orders. 
  • Missing RPG sprite.
  • Survivors could steal weapons from traders
  • Survivors (on break) admiring an object from the other side of a wall
  • Unable to pickup plants while the fields are fallow.
  • Hostile NPC, under some rare circumstances, could attack survivors who left the map on an expedition
  • Power failure event was breaking power generators by setting their storage capacity to 0 (instead of their current storage)
  • Starting storage's content might get eaten by savegames
  • Issues with multisprite items
  • People could click on rain collector and generators' progress bars.
  • Dynamic sound effects not affected by volume slider
  • Rare crash caused by drop down menus.
Skigameco 19 November 2018 14:05
Update 0.4.8

Additions
  • Warning sign on incomplete rooms
  • Hammer icon over building locations
  • Build menu makes clear what can and cannot be built with what's in storage currently
  • Colors to the "building in progress" menu to show availability of materials in storage
  • Option to show or not the "room" or "farm" menu after building a new zone
  • Tooltips can now use custom colors and backgrounds
  • Building requirements in tooltips
  • Trait tooltips are nicer looking and explicitly show you can click for more info
  • Nicer looking equipment tooltips displaying left/right click help
  • Tooltips in research station's secondary panel
  • "Bored" dialog bubble
  • Small code optimizations
Changes
  • Reduced tooltip delay from 1sec to 0.5sec
  • Removed equipment panels from settler inventory as it's a duplicate from the settler info panel
  • Updated UI library to latest version
Fixed
  • It was possible to unintentionally "skip" recruitment events by clicking at the wrong place at the wrong time
  • Mouse wheel scrolling menus when the mouse is not on said menu
  • Middle click when reentering the game while the window isn't focused no longer move the map erratically.
  • It was possible to drag move the map while the input is supposed to be paused, causing display glitches
  • Settler Info Panel taking a frame to show all information, looking a bit weird
  • Cancelling building mode would leave the ghost on screen as long as the game is paused
  • Clicking multiple times on a piece of equipment in the settler info panel would open multiple copies of the equip menu
  • Trait panel was not draggable
  • Gun crafting station set as path-blocking, preventing users from reaching their proper work location.
  • Rare/potential crash in job dispatcher
  • Crash on startup with Turkish language systems (Alex)
  • Some missing french translation lines
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Guardian of the Online Empire
Skigameco 1 December 2018 12:03
Update 0.4.9
  • Interactive Tutorial
  • New weapons, armors, crafting stations and technologies
  • More balanced difficulty settings (with more events)
  • Construction skill & progress
  • Fixed all the crashes on the french version (our deepest apologies)
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Guardian of the Online Empire
Skigameco 29 January 2019 05:00
Changelog v0.5.1

Balance
  • Collecting water from well is 33% faster
  • Purifying water at a camp fire is 25% faster
  • Reduced wall and tile building time by about 33%
Combat
  • Lasso selection for multi-unit selection during combat
  • Ability to give move and attack orders to whole groups of survivors
  • Weapons, objects, armors have a strength and integrity variable influencing damage (low strength vs high integrity lowering damages)
Engine
  • More code optimizations, which should put us back to pre 0.5 performances, give or take
  • Job Dispatcher is now thread-safe which should make the multi-threading option safe'ish now
User Interface
  • Slightly tweaked panels so menus look a bit better
  • Replaced the top panel for furniture, walls and player owned constructions by the new tooltip system
  • Tooltips look better and deliver more information
  • Added weapon strength and armor/object integrity info to contextual right click menus
  • Updated tooltip and tutorial to account or multi unit selection in combat mode
  • Added keyboard shortcut info to main menu button tooltips
Bug Fixes
  • It was possible to build (buggy) stairs over blackened walls when the intented behavior is "only above empty cavern"
  • Potential crash when the colony collapses
  • Weird french sentence in exploration monitor menu (me deplace vers)
  • In caverns (invisible) walls marked for deletion could keep the tile colored in red after being deleted
  • Survivors would appear near a stair instead of on top of it when changing scene, potentially blocking them into a wall
  • Combat mode circles showing even when in the wrong floor
  • Bug that could teleport someone in the wrong floor
  • Regression bug (0.5.0) preventing job priority settings to be restored when loading a savegame
  • Pathing errors when having multiple and separated underground locations
  • Damaged palisades would show the default wall damage sprite that's larger than the palisade
  • Epidemics are not checking for faction, causing spiders and lizards to catch the flu 
  • Camera centering via menus would not switch to the proper scene
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Guardian of the Online Empire
Skigameco 9 December 2023 03:39
AI: When in a lounge or study room, survivors will benefit from the effects of seats with special effects (like the sofa)
AI: When placing tiles, survivors will try to pickup enough building material to place several in a row whenever possible
AI: Creatures (outside of combat) should be a bit more chill and not constantly move around
Balance: Reduced "Logistics" research time by 20%, slightly increased vehicle research time
Balance: Some very good and very bad traits/jobs are now less common than others
Balance: Reduced the max amount of initial hostiles on maps (mostly visible at High and Very High danger level)
Balance: The basic smelter requires a worker instead of being automated (the late game one is still automated)
Balance: Acid/Blood rain weather patterns are a bit shorter, blood rain will cause sanity damage
Balance: Flamethrower range reduced by 1 across the board (pipe version 5->4, modern version 6->5)
Balance: Standardized and extended the types of wounds people can receive from being hit by weapons
Balance: Increased bow and crossbow damage to make them a bit more viable in early game so players don't feel the need to always rush pipe weapons
Balance: Reduced Exoskeleton Helmet (all variants) ranged damage bonus from 10 to 5
Balance: Initial good events when starting a game no longer count toward good/bad event balancing (reduces likelihood of having multiple bad events in a row once the protection goes off)
Balance: Wild plants and trees grow and reproduce more slowly
Balance: Replaced "Laceration" wound by "Bad Cuts" in the Very Bad Day scenario, to reduce the likelihood of instant game over
Balance: Being exhausted, starving, or dehydrated (basically any deadly need at max value) decreases mental stability
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Guardian of the Online Empire
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