X4 Foundations v2.60 - CODEX

X4 Foundations Game Free Download Torrent
CODEX Full game FREE DOWNLOAD Latest version TORRENT

X4 Foundations Game Free Download Torrent

X4 Foundations — this is the fourth part, which is revealed by an excellent continuation of the popular series of games played in the genre of action. This part incurred a lot of changes and additions, as well as unique features for the user, which were not in the previous parts. At your disposal now is a large-scale space station, which you can create with your own hands. This station is designed for orcs of various intergalactic ships.

Game Details

About This Game

Overview

Gather your unique and powerful ship, and then feel free to set off to conquer outer space, which has prepared quite a few interesting things for you. You will assemble a ship or a station in parts, choosing them from the modular arsenal, thereby creating everything at will. Any attached part can be improved or replaced, making your task even more exciting. You will also deal with economic activities, the development of which will directly depend on your actions. This activity includes control over trade, the creation of multiple transport lines that will most effectively deliver goods from one destination to another, as well as the reconciliation and adjustment of market pricing policies.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
Processor: Intel i5-4590 3.3GHz or AMD equivalent
Memory: 8 GB RAM
Graphics: Nvidia GTX 780/970 or AMD equivalent (Vulkan support required)
Storage: 12 GB available space
Additional Notes: These estimates may change until final release.

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 10 (64-bit), Windows 8 (64-bit), Windows 7 SP1 (64-bit)
Processor: Intel Core i7-6700 or AMD equivalent
Memory: 16 GB RAM
Graphics: Nvidia GTX 1070 or AMD equivalent (Vulkan support required)
Storage: 12 GB available space
Additional Notes: These estimates may change until final release.

Screenshots

X4 Foundations Game Free Download Torrent X4 Foundations Game Free Download Torrent X4 Foundations Game Free Download Torrent

Video

Instructions

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download & install Update v1.30 / v1.50 / v1.60 / v2.00 / v2.20 / v2.50 / v2.60, in game folder.
6. Copy the contents of the folder «CODEX» in the folder with the game. 
7. Start the game.

Download update only: X4.Foundations.Update.v2.60-CODEX [ 21.80 MB ]
Download update only: X4.Foundations.Update.v2.50-CODEX [ 198.6 MB ]
Download update only: X4.Foundations.Update.v2.20-CODEX [ 122.30 MB ]
Download update only: X4.Foundations.Update.v2.00-CODEX [ 67.96 MB ]
Download update only: X4.Foundations.Update.v1.60-CODEX [ 372 MB ]
Download update only: X4.Foundations.Update.v1.50-CODEX [ 630.51 MB ]
Download update only: X4.Foundations.Update.v1.30-CODEX [ 602.94 MB ]
Download update only: X4.Foundations.Update.v1.21-CODEX [ 540.05 MB ]
Download update only: X4.Foundations.Update.v1.20-CODEX [ 541MB ]
Download update only: X4.Foundations.Update.v1.10-CODEX [ 41.08MB ]

Download X4 Foundations v2.60 - CODEX [ 9.75 GB ]

x4_foundations-codex.torrent (downloads: )
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Game Update History:
  • X4 Foundations v2.50 → v2.60 [ 17.10.2019 ]
  • X4 Foundations v2.20 → v2.50 [ 29.05.2019 ]

This game has been updated 17-10-2019, 11:02 to the latest version v2.60.

Comments 8

Admin Online
Admin 3 December 2018 16:00
X4: Foundations 1.10 Update Released
• Added warning when selecting graphics settings that are too high for current hardware.
• Removed SSAA options (if you previously selected SSAA then you are advised to select a different AA setting).
• Removed outdated, broken and not very useful "joystick" input preset.
• Fixed the player ship warping around when opening the map under certain conditions.
• Fixed explosions near the Manager's Office sometimes killing the station manager and making trading impossible.
• Fixed non-missile weapons assigned to an active secondary group shooting while the long range scan mode is active.
• Fixed inactive missions becoming active after requesting guidance to an object.
• Fixed links to the Encyclopedia from software and deployables.
• Fixed black trade menus when owning small mining ships.
• Fixed mining orders not available for small mining ships.
• Fixed pilots not getting up when asked.
• Fixed some savegames crashing shortly after loading them.
• Fixed crash when trying to start the game with certain older AMD driver versions.
• Fixed several other causes of rare crashes.


X4 Foundations 1.20
• Added "Keep Settings?" dialog when changing antialiasing option
• Added user-submitted default profile for the Thrustmaster T16000m FCS HOTAS (thanks eisberg1977!).
• Changed default setting for gamepad mode to be "Only for controllers".
• Removed hull damage on collisions until the auto pilot has learned to fly around things!
• Fixed suspense music still playing even if all nearby enemies have been destroyed.
• Fixed player-owned ship icons that are underneath player-owned station icons getting selection priority.
• Fixed player ships assigned to stations not trading in some cases.
• Fixed the movement of newly assigned managers to the managers office.
• Fixed manager's office on player stations not being accessible if there is no manager.
• Fixed crew re-assignment in certain cases (e.g. from M ship to docked S ship).
• Fixed assigning of crew in the back of your ship.
• Fixed being able to assign crew as black marketeers.
• Fixed cash exploit involving hallucinogenics and hard drugs!
• Fixed too many Split characters appearing as pilots and managers.
• Fixed not being able to Comm managers of player-owned stations via the info menu.
• Fixed exploit allowing Comm with all known ships regardless of location (increased Comm range to compensate).
• Fixed repair prices being inversely proportional to the amount of damage.
• Fixed mass traffic being damaged in hazardous regions.
• Fixed Bring Item missions.
• Fixed some unlocalised text.
Admin Online
Admin 5 December 2018 13:50
X4: Foundations 1.21 Update Released
• Improved automatic GPU selection to prioritise discrete GPUs.
• Fixed freeze when saving the game.
• Fixed some causes of freezes when starting the game.
• Fixed cause of a crash after loading savegame.
• Fixed upgrade orders becoming non-functional when loading a savegame.
• Fixed money not being refunded for cancelled upgrades.
• Fixed ships not being claimable from the space suit.
• Fixed a case that could result in AutoTraders sometimes trading at a loss.
• Fixed excessive delay between damage and start of repairs.
• Fixed several other causes of rare crashes.
Admin Online
Admin 7 December 2018 14:35
X4: Foundations 1.30 Update
• Added graphics setting to show graphics card and screen separately on multi-GPU systems.
• Added option to restore all default settings.
• Added Nividium to items bought by Argon and Teladi trade stations.
• Added SSAA 2x and 4x options back in.
• Improved accuracy of turrets and gimballed weapons.
• Improved skill gain profile for NPCs.
• Improved station-based traders to sell products at at least the price set at their station.
• Improved options for selling illegal wares.
• Removed non-functional engine mod type.
• Removed mining turret compatibility from Sunder.
• Removed display of type icons for unknown objects on map.
• Removed mouse cursor emulation in start menu.
• Removed option to shuffle station construction plan for HQ.
• Fixed logbook showing oldest 1000 entries instead of newest.
• Fixed searching for ware names to use the correct trade filter.
• Fixed missing guidance information in Mission Manager
• Fixed invasions stalling and starving the war missions of suitable situations.
• Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur".
• Fixed player-owned ships sometimes dropping cargo without the player telling them to.
• Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership.
• Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships.
• Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.
• Fixed police ships penalising unpaid plots in locations where they do not have police authority.
• Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills.
• Fixed being able to recruit crew from NPC-owned capital ships.
Admin Online
Admin 20 December 2018 14:01
Changelog:
• NEW FEATURE (BETA): Send your ships on ventures into other players' universes!
• Added (BETA) Japanese localisation.
• Added option for "Betty" to speak target names.
• Added option to undock and abort ship upgrades that are waiting for resources.
• Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
• Added notification in case player-owned ship is unable to dock as ordered.
• Added inventory net worth in empire overview.
• Added cooldown for station repair when stations are under attack.
• Added entry for the manual to Help menu.
• Improved performance with AMD GPUs.
• Improved ability of lasertowers to track targets.
• Improved faction rebuilding logic to not overload shipyards as much.
• Improved traders supplying shipyards and wharfs.
• Improved "Where can I find...?" dialogue option.
• Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
• Changed maximum damage done to ships due to sabotage by bailing pilots.
• Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
• Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
• Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
• Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
• Fixed further case that could lead to police punishing player for retaliating against pirates.
• Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
• Fixed pirate ships congregating around their own stations.
• Fixed and prevented pirate ships attempting to plunder in highways.
• Fixed receiving requests from other pilots for help while not in a cockpit.
• Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders.
• Fixed Xenon and Kha'ak ships always having very bad pilots.
• Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
• Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
• Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
• Fixed job ships not filling out their squadrons to make up for combat losses.
Admin Online
Admin 25 February 2019 14:34
Changelog of Update 2.00:
  • New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
  • Added options to set custom name for savegames and to delete savegames.
  • Added ware exchange between ships docked at the same station.
  • Added possibility to start/stop travel mode and SETA while map is open.
  • Added warnings about non-working venture modules due to station layout.
  • Added fighter wings directly subordinate to carriers.
  • Added display of partial skill stars to one third of a star accuracy.
  • Added preview of ship storage capacity after all planned trades to info menu.
  • Added trade menu warning that ware is not available after all planned trades.
  • Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
  • Added failure sound when invalid hotkey is used while map is displayed.
  • Added confirmation before closing station build menu if there are unsaved changes.
  • Added tooltip for greyed-out claim option to show reason.
  • Added full Russian and Japanese localisation (text only).
  • Added more details about damage types to weapon and turret entries in Encyclopedia.
  • Added skill-based variants for AutoMine behaviour.
  • Removed duplicated equipment blueprints from trader menu.
  • Improved Xenon threat.
  • Improved turret aiming and target movement prediction.
  • Improved combat movement of frigates.
  • Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
  • Improved capital ship combat movement against small and medium targets.
  • Improved balancing of capital ship defensive and offensive capabilities.
  • Improved balancing of capital ship use of boost during combat.
  • Improved balancing of capital ship crews bailing when ship is attacked.
  • Improved balancing of missiles.
Admin Online
Admin 18 March 2019 11:21
X4: Foundations Update 2.20 Released
  • New Feature (BETA): TrackIR support.
  • New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
  • New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
  • Added upgrade slot and dock information to ship encyclopedia entries.
  • Added resource amounts for construction to ship and equipment encyclopedia entries.
  • Added trade offer amount graphs to sector encyclopedia entries.
  • Added enforcement of formation skill requirement.
  • Added Radius to parameters for Protect Position.
  • Added Attack Targets in Range order.
  • Added player-owned shipyard tutorial.
  • Improved carriers launching fighters against targets.
  • Improved behaviour of station subordinate traders.
  • Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
  • Improved subordinate handling in long distance movement.
  • Improved ship behaviour when docking at other moving ships.
  • Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
  • Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
  • Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
  • Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
  • Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
  • Fixed newly-built stations sometimes not respecting nearby station plots.
  • Fixed several instances of NPCs teleporting to their destinations instead of walking.
  • Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
  • Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
  • Fixed NPCs sometimes not getting out of chairs when requested.
Admin Online
Admin 29 May 2019 07:13
Changelog of Update 2.50:
  • New Feature: Resupply ships are now available and carriers can also resupply their fighters.
  • New Feature: Sector blacklist settings to prevent ships entering certain areas.
  • New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
  • New Feature: Tobii eye-tracking support (Windows only).
  • Added information about missing licence for buying blueprints.
  • Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
  • Added wanted ware amounts to trade context menu.
  • Added images and background information relating to star systems and planets in encyclopedia.
  • Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
  • Added note/hint while mouse direct steering mode is active.
  • Added more variations for Build Station, Rescue Ship and Scan missions.
  • Added new global orders section in player information menu.
  • Added options for ware transfer and trade with build storage to docked menu.
  • Added inventory information to player-owned ships.
  • Added categories to object list and property owned in the map.
  • Added options to sort the object list and property owned menus by name, size or hull.
  • Added warning in trade menu if a ship cannot transport a ware.
  • Added possibility to cancel builder ship assignments before ship deploys at station.
  • Added current build progress information to the module type summary lines of station entries in the map.
  • Added option to configure autosave interval (and prevented autosave immediately after a manual save).
  • Added information about hacked research module to research menu.
  • Added information about hacked production modules to info menu and Logical Station Overview.
  • Added ability to configure Logical Station Overview graph data for each station individually.
  • Added wreck filter option to map.
Admin Online
Admin 17 October 2019 11:02
Update v2.60:
Improved balancing and robustness of in-game economy (including prices, volume and production rates of Engine Parts, Hull Parts and Smart Chips).
Improved Logical Station Overview (added storage allocation, buy/sell limits, module state, production module grouping).
Improved station Info menu (added intermediate wares, filled storage capacities by type).
Improved station-based traders (coordination between traders, selection of stations to trade at, use of cargo that is excess or needed by their station).
Improved pirate behaviour by increasing variety of wares that pirates are interested in.
Improved trader deal selection and cargo space utilisation logic.
Improved automatic resupply by preventing player-owned ships from automatically getting deployables.
Improved ships rearming at resupply ships by only ordering what the resupply ship can build.
Improved upkeep mission priority for ship pilot and station manager vacancies from medium priority to high.
Improved ship combat AI by reducing use of boost to avoid completely draining shields.
Improved ship AI by allowing pilots to target, and be able to destroy, stations that are under construction.
Improved aggressiveness of NPC ships in response to attack when on their way to combat.
Improved range of high-tech wares stocked at most Trading Stations.
Improved capital ships docking at stations and movement through gates.
Improved shipyard build queue processing so newer ships are less likely to jump the queue.
Improved shipyard build queue handling when all docks are full.
Improved loadouts of small fighters by reducing chances of them using missiles, especially torpedo launchers.
Improved mining yield by increasing cargo capacity of mining ships by 100%.
Improved coordination between multiple mining ships assigned to the same station.
Improved behaviour of laser towers attacking stations.
Improved station AI by reassigning mining ships told to mine if they no longer need mineable wares when station configuration changes.
Improved carrier combat if carrier has direct subordinates and is directly attacking a target.
Improved ship movement in various situations (including moving through a gate, leaving a local highway in the middle, moving to distant objects).
Improved travel mode handling while going through gates and into highways.
Improved autopilot travel mode usage.
Improved damage applied to shields and turrets in out-of-sector combat to better match in-sector observations.
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