Medieval Kingdom Wars v1.26 upd.23.12.2021 - PLAZA

Medieval Kingdom Wars - PC Game Download via Torrent
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Medieval Kingdom Wars is an advanced RTS, which takes place during medieval Europe. Military conflicts are commonplace at that time. Possessing good strategic thinking, one could achieve significant victories and earn a name for oneself. You will be given a strategically important piece of land. Build cities, lead wars, besiege castles and bring victory to the king! In Medieval Kingdom Wars you will find a complex survival system, requiring attention to all the minor nuances of medieval life. As the developers assure, this game will give you unprecedented impressions and realism in terms of real-time strategy.

NOTES. This release is standalone and updated to current version.

Game Details

Key Features

Update 1.21 Medieval Kingdom Wars:
  • Added Ground View camera available on Max Camera Settings
  • Added distance fog visibile in cinematics and with the ground view camera
  • Added Stances for AI Lords when player is King -
  • Added Rally Flag placed with RMB on the world map
  • AI Lords will attack or defend on the world map based on players Rally Flags placed
  • Ranged units can now hit moving enemies by predicting their location before shooting
  • Fixed issue with tasking a number of battalions and some not moving
  • Major improvements to tasking battalions on the busy terrain — towns and mountains
  • When tasked battalions now show correct tasking flags in proper positions
  • Fixed a number of rare startup issues with the game
  • Improvements with ranged and siege units targeting enemy units
  • Greatly reduced happiness drain while managing towns campaign — by 40%

System Requirements

MINIMUM:
OS: Windows Vista
Processor: 2.4 GHz Dual Core
Memory: 3 GB RAM
Graphics: NVIDIA GeForce GT 530 / ATI Radeon HD 6570
DirectX: Version 11
Network: Broadband Internet connection
Storage: 5 GB available space
Sound Card: DirectX Compatible
Additional Notes: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.

RECOMMENDED:
OS: Windows 7+
Processor: 2.4 GHz Quad Core
Memory: 5 GB RAM
Graphics: NVIDIA GeForce GTX 550 Ti / Radeon HD 6790
DirectX: Version 11
Network: Broadband Internet connection
Storage: 7 GB available space
Sound Card: DirectX Compatible
Additional Notes: Software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4. Internet connection required to play the multiplayer porition of the game.

Screenshots

Medieval Kingdom Wars - PC Game Screenshot
Medieval Kingdom Wars - PC Game Screenshot
Medieval Kingdom Wars - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Copy the contents of the folder «PLAZA» in the folder with the game. 
6. Start the game.
Download update only: Medieval.Kingdom.Wars.Update.v1.21-PLAZA [ 202.6 MB ]
Download update only: Medieval.Kingdom.Wars.Update.v1.20-PLAZA [ 193.1 MB ]
Download update only: Medieval.Kingdom.Wars.Update.v1.19-PLAZA [ 154.7 MB ]
Download update only: Medieval.Kingdom.Wars.Update.v1.17-PLAZA [ 193.0 MB ]
Download update only: Medieval.Kingdom.Wars.Update.v1.16-PLAZA [ 154.0 MB ]
Download update only: Medieval.Kingdom.Wars.Update.v1.15-PLAZA [ 68.1 MB ]
Download update only: Medieval.Kingdom.Wars.Update.v1.14-PLAZA [ 64.1 MB ]
Download update only: Medieval.Kingdom.Wars.Update.v1.13-PLAZA [ 63.9 MB ]
Download update only: Medieval.Kingdom.Wars.Update.v1.12-PLAZA [ 63.91 MB ]

Download Medieval Kingdom Wars v1.26 upd.23.12.2021 - PLAZA

Size: 2.0 GB
Game Update History:
  • Medieval Kingdom Wars v1.21 → v1.26 [ 23.12.2021 ]
  • Medieval Kingdom Wars v1.20 → v1.21 [ 27.04.2020 ]
  • Medieval Kingdom Wars v1.19 → v1.20 [ 07.03.2020 ]
  • Medieval Kingdom Wars v1.17 → v1.19 [ 02.03.2020 ]
  • Medieval Kingdom Wars v1.16 → v1.17 [ 24.02.2020 ]
  • Medieval Kingdom Wars v1.15 → v1.16 [ 11.09.2019 ]
  • Medieval Kingdom Wars v1.14 → v1.15 [ 05.09.2019 ]
  • Medieval Kingdom Wars v1.13 → v1.14 [ 17.06.2019 ]
  • Medieval.Kingdom.Wars.v1.11-PLAZA → v1.13 [ 10.05.2019 ]

This game has been updated 23-12-2021, 19:08 to the latest version v1.26 upd.23.12.2021.

Comments 7

Skigameco 4 January 2019 05:39
Update 1.00

BIG CHANGES 
  • Added new Visual Options to turn down bloom and blurring
  • Setting main player color default to Dark Red
  • Limiting player debt in silver on the campaign map to -200, -400, -600 - based on difficulty
  • Created Poll for players to vote on what the team should work on (to be enabled post-release)
  • Campaign battles now saves if the player exits the game or to the main menu
  • Editor now works, can be accessed using Editor.exe in the game Steam folder

FIXES AND ADDITIONS
  • Added mouseover tooltip for Resources icons
  • Fixed issue with units losing levels with auto-resolve
  • Fixed issue with units not saving their position near the edge of the town in towns like Dover
  • Fixed cavalry spawning on walls in some Hamlets
  • Fixed occasional bug with stone gatehouse getting a double gate
  • Fixed multiplayer skirmish bug with destroyed gatehouse not removing the gate
  • Fixed world map minimap background being offset a bit with actual town locations
  • Translated last remaining untranslated text
  • Updated some lines in translations to match the newer English descriptions for tooltips
  • Fixed various problems with the stone gatehouse on continuing a saved game
  • World Map Updates - Corrected Thames no longer go across England
  • World Map Updates - Wales has a lot fewer mountains

BALANCING
  • Remove the limit of 10 armies per nation, kept 1 army per city limit
  • A lot more starting resources for skirmish
  • More resources for building up in campaign RTS mode
  • Skirmish and tutorial battles have a higher resources cap
  • Oil pots significantly easier to kill, especially by melee on the walls
  • Cost of wall mounted ballista reduced to 180 iron
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Guardian of the Online Empire
Skigameco 15 March 2019 08:14
And so presenting Update 1.11

MAJOR CHANGES AND ADDITIONS
  • Added detailed overlays for all unit battalions with a unique flag for each unit type
  • Added useful information to unit flags including hitpoints, stamina, level
  • Retreating battalion is clearly marked with ripped up white flag
  • Fixed the last combat crash, the only rare crash left is on the loading screen
  • Completely reworked how melee units attack buildings and gates
  • Added hitpoints bars to siege equipment, buildings, walls, gates - only shown when damaged
  • Added ability to select and task units by their flags instead of units - simplifies battle controls
  • Added silver reward for completing grand campaign objectives - from 8000 to 90k silver
  • Improved random terrain - more variation and less closed off areas
  • Removed grinding from building up towns in campaign mode - much faster, streamlined experience
  • Reworked RTS gameplay flow - much faster resources income and build times
  • Skirmish rebalanced for much faster gameplay experience, with faster AI progression
  • Build and Destroy gameplay plays a higher role in battles now - allowing both the player and AI to build up faster
  • Removed high game speed option in RTS gameplay - no longer needed with faster gameplay
  • Player will now get kicked out of town management, once happiness drops below -50
  • Reworked how world map objectives are shown in the tutorial
  • Fixed major issue with cavalry being useless in melee combat
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Guardian of the Online Empire
And so presenting Update 1.13

PERFORMANCE AND OPTIMIZATION
  • Major revision of the game code line by line to improve performance
  • Major visual performance boost for low end systems - average from 20 FPS to 40 FPS
  • Major visual performance boost for mid and high-end systems - average from 45 FPS to 70 FPS
  • Major combat performance boost in all situations
  • World Map visual performance increased - with FPS nearly doubled
  • Resolved major lag issue in large town battles
  • Fixed game stopping lag issue during very large battles in all scenarios
  • Fixed visual lag when selecting large number of units
  • Significant performance boost in all situations across the board
  • 20% latency decrease in multiplayer games
  • Fixed common lag spikes when playing on the world map
  • Animations are smoother, and a little bit slower for better presentation
  • Fixed game stopping lag spike when attacking through the gates and other choke-points
MAJOR CHANGES AND ADDITIONS
  • World map fog of war is revealed by your Kingdom and Allied nations
  • Complete rewrite of the World Map AI
  • World Map AI is a lot smarter, plans it`s attacks better, and does more long range expeditions
FIXES AND ADDITIONS
  • World map on lowest settings now looks correct without missing trees, rocks and other objects
  • Units now look good during cinematics even on lowest model quality settings
  • Units now properly line up on walls in large town and other scenarios
  • Removed outdated Cant Move Mouse message on the first run of the game
  • Tasking multiple rams on a gate now only tasks one of them
  • Army strength indicator updates right away after adding or healing units.
  • Fixed world map army overlay jumping up and down when moving on the world map
------
Guardian of the Online Empire
Skigameco 24 February 2020 13:55
Update v1.17:
Major New Features
Visual improvements and completely reworked game camera
Added variety to random map and hamlets
Added Hills, Desert, Dryland, Fir Forest, and Oak terrain sets that replace previous 1 default set
New terrain sets are quite unique and presents various strategic differences – resources, chock points e.t.c
Hamlets across the world map now use unique terrain sets that are geographically accurate
Field battles and other battles now feature new terrain sets depending on location
 
Fixes and Additions
Major graphical improvements across the board
World Map camera has been completely reworked
Improved visual performance on the worldmap by 15-20 FPS
New close up battle camera that`s much more playable and shows more of the battlefield
Greatly increased battle visual performance with new camera controls, up to 20 FPS more
Ground view camera still available in cinematic mode
Reworked both Performance and Epic camera settings for optimal gameplay and performance
Zoom in and out scroll is much faster
Disabled 8x anti-alliancing greatly increasing performance
Fixed Nantes having sand yellow texture all over the map
Replaced some of the worse looking loading screens
Fixed Bush object constantly disappearing when moving the camera
 
Balancing Changes
Significantly increased world map AI difficulty progression
AI will especially be harder after couple of years
AI will employ some new tricks on the world map when it comes to attacking player
Small increase in happiness drain while inside the city - unchanged for Chill Mode
Unit upkeep increased by 20% on average for all units
Rebalanced a few campaign settings to increase overall difficulty in the first few years
Minor rebalance to melee units damage to building and other units
------
Guardian of the Online Empire
Skigameco 2 March 2020 14:26
Update v1.19:
New Features & Gameflow Rebalancing
Ability to control game speed in RTS mode is back
Town build up and combat gameplay completely rebalanced
RTS game speed completely rebalanced
Happiness drain while in a town increased by 30%
Instead of spending 12-14 minutes to build up a hamlet it takes 6-7 now
Resources gathering by mines, livestock and serfs has been increased by 40%-50%
Unit and building production time decreased by 30%-40%
Rebalanced some costs, like cheaper serf
Corrected welcome message and some localization
------
Guardian of the Online Empire
Skigameco 7 March 2020 04:29
Update v1.20:
New Features & Major Fixes
Unit Transfer completely redesigned, but can still use old way of transferring
Unit transfer – select multiple units and click on any other army slot to transfer there
Unit transfer – select multiple units and use Transfer button to transfer and auto sort
Major performance improvement on the World Map for Epic camera settings
Minor performance improvement for Performance camera on world map and in combat
 
Fixes and Additions
Fixed one of the sources of very bad lag in large town sieges
AI will no longer do a suicide charge out of large towns each time now
AI will only sally forth to attack the player if it has 2x stronger force and a very good chance of winning
Small chance AI will sally forth at random to surprise player
AI will no longer build ballista on towers, as it was spamming them too
AI will not cheat in the first two years and use armies with advanced units, only the basic
High level AI towns still use the cheat units for now, but this is to be fixed shortly
Balanced AI armies in the first two years, more difference between easy, mid and hard difficulty
All campaign world map cinematics now have distance fog
Town intro, battle intro and victory cinematics now have distance fog
Fixed level design issues in some of the large towns
Polished main menu scene fog
Mobile Siege Weapons are much better at going to attack the specific target, but will get distracted if fired by ranged units
Various issues due to unreachable AI ballista on towers have been resolved
Removed tree visible in the middle of some hamlet rivers
Hill terrain set improved with dirty terrain under trees
 
Balancing Changes
Rebalanced early game technologies - they are not more affordable
New campaigns now start with more trade goods, allowing researching more early game
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Guardian of the Online Empire
hungry downloader
hungry downloader 14 June 2020 11:31
please seed!!
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