Stormworks Build and Rescue v1.15.10 (upd.22.01.2026)

Stormworks Build and Rescue - full game download
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Game updated on 22-01-2026, 13:43. Current version: v1.15.10 (upd.22.01.2026).
4.8/ 5
Community Rating: 803 votes

About The Game

Stormworks Build and Rescue is not just a simulator of the Marine Rescue Service, it’s a real designer, in which you personally will create vehicles to save lives. In fact, the game will be divided into three stages: construction, planning and rescue. Dynamic weather conditions will take you by surprise, so try to take everything into account when designing and planning. Having created your rescue tool, you personally can evaluate it in the case, and after making the necessary adjustments.

NOTE. Uploaded version: 22 January 2026 [v1.15.10 (Build 21557914)]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

DLC:

  • 1542360 = Stormworks: Search and Destroy
  • 2124750 = Stormworks: Industrial Frontier
  • 2383250= Stormworks: Space

Game Details

Full Description

​An original and exciting adventure game. Here you have to go on a rather dangerous journey, where you will fall into the virtual world, which literally collapses from various disasters, storms and cataclysms of nature. You will need to take up the role of the manager of a certain rescue organization, which will develop all kinds of aircraft to save people who have fallen into this or that trouble. The main feature of the project is the ability to design any device from the smallest details. Gradually, passing the game step by step, you will develop your skills and thereby discover more interesting and improved details.​

System Requirements

MINIMUM:
OS: Windows 7 / 8 / 10 / 11
Processor: Intel i5 4th Generation
Memory: 8 GB RAM
Graphics: Intel HD 6000 / Geforce 550
Storage: 500 MB available space

RECOMMENDED:
OS: Windows 7 / 8 / 10 / 11
Processor: Intel i7 6th Generation
Graphics: Geforce 750 / Radeon R7 360
Storage: 500 MB available space

Screenshots

Stormworks Build and Rescue gameplay screenshot 1
Stormworks Build and Rescue gameplay screenshot 2
Stormworks Build and Rescue gameplay screenshot 3

Video

How to Install

1. The first thing we do is download the game files.
2. Unzip the archive to the hard disk. (how to unzip .rar)
3. Wait for the unpacking process to finish.
4. Start the game «Launcher.exe» from game folder.
5. The language changes in the menu.

Download Stormworks Build and Rescue v1.15.10 (upd.22.01.2026)

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Game Update History

  • Stormworks Build and Rescue v1.15.4 → v1.15.10 [ 22.01.2026 ]
  • Stormworks Build and Rescue v1.15.2 → v1.15.4 Build 20122362 [ 05.10.2025 ]
  • Stormworks Build and Rescue v1.15.0 → v1.15.2 Build 19501505 [ 09.08.2025 ]
  • Stormworks Build and Rescue v1.14.3 → v1.15.0 [ 07.07.2025 ]
  • Stormworks Build and Rescue v1.14.2 → v1.14.3 [ 13.05.2025 ]
  • Stormworks Build and Rescue v1.13.5 → v1.14.2 [ 10.04.2025 ]
  • Stormworks Build and Rescue v1.13.3 → v1.13.5 [ 13.02.2025 ]
  • Stormworks Build and Rescue v1.13.2 → v1.13.3 [ 03.01.2025 ]
  • Stormworks Build and Rescue v1.13.0 → v1.13.2 [ 24.12.2024 ]
  • Stormworks Build and Rescue v1.12.5 → v1.13.0 [ 21.11.2024 ]
  • Stormworks Build and Rescue v1.12.3 → v1.12.5 [ 16.10.2024 ]
  • Stormworks Build and Rescue v1.12.2 → v1.12.3 [ 26.09.2024 ]
  • Stormworks Build and Rescue v1.12.0 → v1.12.2 [ 13.09.2024 ]
  • Stormworks Build and Rescue v1.11.7 → v1.12.0 [ 19.08.2024 ]
  • Stormworks Build and Rescue v1.11.6 → v1.11.7 [ 28.07.2024 ]
  • Stormworks Build and Rescue v1.10.9 → v1.11.6 [ 04.07.2024 ]
  • Stormworks Build and Rescue v1.10.8 → v1.10.9 [ 21.04.2024 ]
  • Stormworks Build and Rescue v1.10.6 → v1.10.8 [ 30.03.2024 ]
  • Stormworks Build and Rescue v1.9.25 → v1.10.6 [ 17.03.2024 ]
  • Stormworks Build and Rescue v1.9.24 → v1.9.25 [ 20.01.2024 ]
  • Stormworks Build and Rescue v1.9.21 → v1.9.24 [ 06.01.2024 ]


Daily Updates

Comments 24

  1. Informer 18 August 2018 11:10
    Patch Notes v0.3.6

    Feature - External logic links are preserved when cutting a selection with the selection grid allowing parts to be moved without having to rewire logic
    Feature - Hovered logic nodes in vehicle editor show component's custom display name if set (when available)
    Feature - Pressing F11 in vehicle editor will let you export your vehicle as a .ply 3D model file (let us know if you manage to 3D print a Stormworks vehicle!)
    Feature - Press F2 to render vehicle physics shapes for optimising performance of ships

    Fix - Fixed section plane affecting hovered logic nodes and selectable components
    Fix - Resetting copied selection grid resets rotation/flipping as well as position
    Fix - Fixed crash when uploading vehicles to workshop on Mac
  2. Informer 26 August 2018 11:44
    Patch Notes v0.3.7

    Feature - Added Large Oil Rig Base island (features a structure workbench on top of prebuilt oil rig legs for building custom rigs. Available to purchase in career mode and in the mission editor)

    Fix - Fixed pilot seat hotkeys being pressed when interacting with keypad components
    Fix - Added missing descriptions to clamp logic gate nodes
    Fix - Fixed more issues with uploading vehicles to workshop on Mac
    Fix - NPCs no longer fall under the floor when fast-travelling away from an island
  3. Informer 1 September 2018 13:16
    Patch Notes v0.3.8
    Feature - new physics optimization for generating vehicle physics
    Feature - added 7 new under surface locations
    Feature - added 4 new ocean floor submersible missions
  4. Informer 11 September 2018 03:13
    v0.3.12
    Fix - Fixed docking doors not connecting
    Fix - Resolved remaining issues with vehicle components not working correctly after v0.3.9
    Fix - Vehicles no longer spawn underwater when spawning from workbench (they spawn where they appear to be in the editor world view)
  5. Informer 16 September 2018 06:04
    Patch Notes v0.3.13
    Feature - Added 2-sided Push-To-Toggle and Push Button components for placing in walls
    Feature - Added Fluid Nozzle component (sprays water with a controllable spread)
    Feature - Character creator defaults to the character you last created
    Fix - Fixed vehicles that have been offset using the move tool not spawning in the correct place
    Fix - Reduced the chance that random characters in the character editor will be wearing masks
  6. Informer 13 October 2018 11:27
    v0.4.27

    Feature - Added EMP damage and a small chance of lightning causing EMP damage to electrical systems on vehicles above 120m altitude
    Feature - F2 physics rendering now cycles through physics, buoyancy volume and displacement visualisations
    Feature - Updated loot crate mesh to look like a tea crate
    Feature - Added new chest loot type that sinks, updated existing underwater locations with loot
    Feature - Added 3 new underwater locations (requires new game)
    - Seabed caves (an underwater cave system)
    - Shipwrecked iron-hulled merchant vessel
    - Shipwrecked timber caravel
    Feature - Added names and icons for several locations (underwater locations can now be found on the map)

    Fix - Fixed rudders getting locked to north/south/east/west at high speeds
    Fix - Fixed vehicle geometry breaking when lots of pipes are placed on the same body
    Fix - Fixed spotlights facing the wrong way on creative island and airstrip base
    Fix - Fixed missing fluid transfer surface on fluid intake
    Fix - Fixed selection grid placement widget hiding when hovering components if ctrl or shift is held
    Fix - Fixed character and seat tooltips showing incorrectly when player is seated
    Fix - Fixed light additive not rendering in vehicle editor
    Fix - Fixed blocked voxels and surfaces not rendering when placing components
    Fix - Added collective to aircraft propeller
    Fix - Updated gearbox mesh to show connections and direction
    Fix - Potential fix for mouse cursor not being visible for some players
    Fix - Removed additive parts of electric and fluid connectors
    Fix - Updated mud pump truck and nuclear forklift mission vehicles
    Fix - Reduced intensity of scuba mask vignette effect in first person
    Fix - Fixed day/night cycle duration not being restored when loading a saved game
    Fix - Multiplayer stability improvements
    Fix - Reworked Steam P2P multiplayer
  7. Informer 16 October 2018 11:19
    v0.4.28
    Fix - Updated Skye nuclear waste barrels
    Fix - Fixed mud pump truck
    Fix - Fixed large keypad not forming a seal
    Fix - Reduced electric consumption of robotic components
    Fix - Fixed connectors not attracting to connectors on static vehicles
    Fix - Travel to zone objective type no longer gives reward when failed
    Fix - Fixed aircraft propeller no longer working correctly
  8. Informer 20 October 2018 09:39
    v0.4.29
    Feature - Added 14 advanced modular jet engine components (advanced mode only)
    - Small intake
    - Large intake
    - Basic exhaust
    - Rotating exhaust
    - Afterburner exhaust (can consume large amounts of fuel for increased propulsion)
    - Small turbine
    - Medium turbine
    - Compressor
    - Combustion chamber
    - 5 duct pieces (similar to pipes but used for connecting jet engine parts)
    Feature - Added advanced jet example to the presets tab in the vehicle editor (Eurofighter)
    Feature - Added RPS limiter slider to engine property panel (from 5 to 100. Engine will ignore throttle when rps goes over the limit)
    Feature - Minor QoL improvement - save game dialog will have name of current save by default after loading a game

    Fix - Rebalanced engine temperature, propellers and rudders
    Fix - Improved the balance of aerodynamics and planes
    Fix - PID controller no longer outputs incorrect derivative value on first tick of activation
    Fix - Updated loading screen with SW logo
    Fix - Fixed immediate crash on startup in the event of corrupted save file
    Fix - Resolved some desync issues with advanced vehicles in multiplayer
  9. Skigameco 27 October 2018 06:30
    Patch Notes v0.4.31
    Feature - 2 hats and 2 new clothing items equippable from 24th October until the end of Halloween on the 31st (witch hat, pumpkin hat, zombie clothes, skeleton clothes)
    Feature - Various spooky decorations on the creative island and starter island
    Feature - The NPCs appear to enjoy Halloween as well
    Feature - Added thrust spoiler logic input to jet engine exhausts (value from 0 to 1, 0 has no effect and 1 blocks all thrust)
    Feature - Added heavy large rotor component (larger variation of the heavy rotor)
    Feature - Added giant propeller component (smaller variation of the titan propeller)
    Feature - Fluid meter now outputs fluid amount in litres and has a second output to measure the total capacity of an enclosed volume
    Feature - Sharks can spawn in different size, from half the existing size to double

    Fix - Fixed docking doors not forming a seal when connected
    Fix - Fixed framerate drops with vehicles that have lots of propellers
    Fix - Fixed being able to interact with vehicle components when deceased
    Fix - Added blue rotation arrows to rotating jet exhaust to conform with other pivots
    Fix - Fixed not being able to interact with buttons/keypads when vehicles are moving at high speed
    Fix - Fixed taking damage/dying when fast travelling from a moving vehicle
    Fix - Fixed disappearing electrical connections when cutting/pasting with selection grid
    Fix - Fixed advanced vehicle difficulty setting not always being correctly saved
    Fix - Replaced selectors in character editor with drop-down lists for convenience
    Fix - Updated nuclear pool gantry to work with current waste barrels 
    Fix - Reduced jet engine thrust to 60% to behave more realisticly on larger vehicles
    Fix - Fixed receiving no money rewards for missions in advanced mode
    Fix - Fluid other than water will pass through engine coolant systems instead of blocking them
    Fix - Fixed jet engines not producing exhaust particles when many are enabled
    ------
    Guardian of the Online Empire
  10. Skigameco 30 October 2018 18:19
    v0.4.33
    Fix - Fixed medium battery mesh
    Fix - Fixed centre of mass of buoyancy volumes calculated incorrectly
    Fix - Strip particles line up correctly with regular particles
    Fix - Fixed parts of suspension component not rendering
    Fix - Jet engine thrust spoiler will now block all thrust at a value of 1
    Fix - Updated description for jet engine exhausts
    Fix - Added blue editor-only arrows to gearbox indicating placement direction
    Fix - Fixed custom fuel tanks having incorrect volume compared to fuel tank components
    Fix - Custom fuel tanks and fuel tank components transfer fluid at the same rate
    Fix - Fixed player occasionally exiting spawning screen when islands were still loading
    Fix - Fixed electrical links between batteries and buttons disappearing when cutting and pasting battery
    Fix - Fixed player not going into spawn screen after dying or when fast-travelling vehicles
    ------
    Guardian of the Online Empire
  11. Skigameco 3 November 2018 13:30
    v0.4.36

    Feature - Added parachute inventory item component (press "use seat" key to deploy parachute when falling, parachute will open if falling fast enough)
    Feature - Added torque meter component (measures torque and rps in a connected power network)
    Feature - Added fluid and torque transfer surfaces to linear track
    Feature - Added fluid transfer to pneumatic piston
    Feature - Can now zoom third person camera in/out to an extent when not in a vehicle using scrollwheel

    Fix - Fixed engine exhaust warning incorrectly showing
    Fix - Fixed not being able to switch off omni lights on islands
    Fix - Some components now behave differently when inside a sealed compartment:
    - Force emitters (rotors/props) are ineffective (advanced mode only)
    - Rudders are ineffective (advanced mode only)
    - Jet intakes must be on exterior of vehicle
    - Lights in sealed compartments have reduced volumetrics in thick fog
    Fix - Fixed duplicate island spawning
    Fix - Fixed engines that are on fire continuing to work indefinitely (now correctly burning out after ~1.5 minutes)
    Fix - Fixed gearboxes and clutch not working as intended
    Fix - Components flagged as deprecated should no longer unlock when "unlock all components" is enabled 
    Fix - Zooming third person vehicle camera in/out is less jerky
    Fix - Rebalanced underwater force emitters so less energy is converted
    ------
    Guardian of the Online Empire
  12. Skigameco 6 November 2018 06:36
    v0.4.37

    Fix - Fixed battery meshes
    Fix - Fixed torque meter output values being swapped
    Fix - Fixed network crash when exiting multiplayer game
    ------
    Guardian of the Online Empire
  13. Skigameco 7 November 2018 14:35
    v0.4.39
    Fix - Can now drag from inventory to hotbar again
    Fix - Vehicle editor camera no longer rotates when holding shift to change drag plane
    Fix - Throttle lever stops moving if it doesn't have any electric charge (advanced mode)
    Fix - Rudders only consume electricity when actuating (advanced mode)
    Fix - Distance sensor and GPS now correctly consume electric (advanced mode)
    ------
    Guardian of the Online Empire
  14. Skigameco 9 November 2018 14:38
    v0.4.40

    Feature - Added parachute component (deployable parachute for vehicles)
    Feature - Added Sliding Connector Gripper and Sliding Connector Track (new kind of connector that acts like a slider, but grippers can slide off the end and attach to tracks on other vehicles)
    Feature - Enclosed compartments are now correctly generated for inaccesible spaces (damaging the hull of a boat will cause flooding even if there is no door to access the damaged area)
    Feature - Vehicle editor move tool is persistent between spawning and returning to workbench

    Fix - Increased efficiency of underwater propellers
    Fix - Fluid height pressure no longer affects gases as much
    Fix - Fixed second input node on throttle lever continuing to work after being damaged
    Fix - Fixed clone character sometimes being visible when reconnecting to a multiplayer game
    Fix - Fixed multiple network related bugs causing multiplayer to crash
    Fix - Reworked electric system to remove circuit capacitance

    v0.4.41

    Fix - Resolved issue where electric relay and breaker stopped some vehicles spawning
    ------
    Guardian of the Online Empire
  15. Skigameco 24 November 2018 07:34
    v0.4.51
    Feature - added fluid buying and selling between oil rigs, refinery, airport, fishing village
    Fix - railings removed from creative island
    Fix - fixed flipped distance sensor
    Fix - pipes only connect in AV mode, fluid and torque logic links in normal mode
    Fix - fixed fluid flow with fluid ports
    Fix - increased engine starter electric consumption
    Fix - buttons work until <1% electric power in AV
    Fix - limited fuel turned off means fuel is free at fuel selling points
    Fix - workshop fix for win32
    Fix - propellers spin in correct direction when flipped in AV
    Fix - loading game no longer resets components
    ------
    Guardian of the Online Empire
  16. Skigameco 6 December 2018 10:00
    v0.5.1
    Feature - Microcontroller editor
    - a new editor for creating your own logic blocks, to minaturize all your logic
    - workshop support to share your controller designs
    - new composite link containing 32 numbers and 32 on/off signals
    - over 40 logic gates to build micro controllers with
    - icon editor to create logos for your micro controllers
    Feature - Trains
    - new train wheel part
    - 12km of track across new islands terminating at a new shipping player base
    - 10km of road has also been added to link the new islands
    Feature - Vehicles inside other vehicles compartments now use that compartments buoyancy data
    Feature - Damage no longer affects vehicle parts that are closely joined together
    Feature - Game save format updated to allow adding islands to existing saves without requiring starting a new game. This is a future-proofing feature and changes the save format so will reset any existing saves
    Fix - fluid filter fixed so that it doesn't display crude oil as always on
    Fix - added small internal battery to generators to regulate power and remove need for batteries between generators and electric consuming components
    Fix - damage now causes electrical and fluid connectors to dettach
    Fix - electrical relay default state now set correctly
    Fix - Up/Down gate now has min / max / start values
    ------
    Guardian of the Online Empire
  17. Skigameco 9 December 2018 06:53
    v0.5.5
    Feature - Added dropdown property component for microcontrollers (lets you specify a list of named output values for players to choose from)
    Feature - Added train platforms along train line
    Feature - Added fuel store to Terminal Spycakes
    Feature - Added water flow simulation to tsunamis
    Fix - Smoothed surface transition between ground and tracks at train terminal
    Fix - Increased train slip factor from 50% force loss to 25%
    Fix - Fixed returning vehicles to workbench after loading saved game placing player at the origin of the workbench's tile
    Fix - Fixed id counter not being cleared when starting new microcontroller
    Fix - Fixed microcontrollers with composite inputs/outputs causing other inputs/outputs to not link up correctly when spawned
    Fix - Fixed crashes in microcontroller editor ocurring when loading or deleting nodes with a component selected
    Fix - Microcontroller property window no longer closes when hovering a component immediately after selecting a text box
    Fix - Hotbar hotkeys (0-9) work for selecting/deselecting microcontroller hotbar slots
    Fix - Microcontroller schematic view is now flipped the other way up so that it matches the axes of placed microprocessors
    ------
    Guardian of the Online Empire
  18. Skigameco 11 December 2018 07:10
    v0.5.6
    Fix - Fixed issues with microcontroller state parsing causing microcontrollers to break after loading a save
    Fix - Fixed starting island not being remembered as a purchased island when loading a saved game
    Fix - Generators no longer produce negative electric when in reverse
    Fix - Train wheel torque increased
    Fix - Braking train wheels causes wheels to reduce speed by brake amount causing sparks when Braking
    Fix - Multiplayer list now shows the correct peer count
    Fix - Fixed connecting function gate output back into itself not producing any output with microcontroller function gates
    Fix - Added "Constant" to the names of the two constant value components to make them easier to search for in the inventory
    Fix - Fixed postfix evaluation bug causing ^ operator to not work correctly in function gates
    Fix - Fixed disappearing logic links when copying microcontrollers with selection grid
    Fix - Fixed microcontroller editor occasionally crashing immediately after clicking the clear button
    Fix - Fixed microcontrollers not working correctly in multiplayer
    Fix - Updated train wheels with blue editor-only arrows to show wheel forward/backward directions
    Fix - Fixed displayed mass for train wheels on inventory info panel
    ------
    Guardian of the Online Empire
  19. Skigameco 18 December 2018 07:03
    Patch Notes v0.5.7

    Feature - Christmas season lasting until January 1st
    • 2 seasonal hats and 1 new clothing item (Santa hat, antlers, Santa costume)
    • The NPCs appear to enjoy Christmas as well...
    • Various Christmas decorations on the creative island and starter island
    • Rain replaced with snow
    • Loot chests replaced with presents
    Feature - Train wheels have on/off output for detecting whether or not they are slipping
    Feature - Added new robotic pivot that can transfer fluid and power
    Feature - Added 8 new microcontroller components
    • Function gate with 1 input (for compacting arithmetic with lots of constant values)
    • Boolean function gate with 4 inputs (similar to existing function gates but evaluates logical expressions composed of & (and), | (or), ^ (xor) and ! (not))
    • Boolean function gate with 8 inputs
    • Pulse (outputs a 1 tick pulse when toggled in one of 3 different modes)
    • 4 timer components (TON, TOF, RTO, RTF - see descriptions in inventory for more detailed information)
    Feature - Added properties to microcontroller Up/Down gate for setting min/max and optionally clamping to them
    Feature - Added "Backups" tab to vehicle and microcontroller editor load views
    • Overwritten vehicles are now backed up to "%appdata%/Stormworks/data/vehicle_backups", backups older than 24 hours will be permanently deleted
    • Overwritten microcontrollers are now backed up to "%appdata%/Stormworks/data/microprocessor_backups", backups older than 24 hours will be permanently deleted
    • Editor autosave interval increased from 2 to 5 minutes
    • Autosave will be backed up when a new autosave takes its place
    • Spawning a vehicle will back up the previous autosave
    Fix - Mass calculated correctly for microcontrollers
    Fix - Throttle lever backlights visible in vehicle editor
    Fix - Improved large jet intake description
    Fix - Gripper/track connectors now connect properly in both orientations
    Fix - Bollards added at train terminals to prevent trains that are too large for the tracks from exiting the hangar
    ------
    Guardian of the Online Empire
  20. Skigameco 21 December 2018 14:40
    Patch Notes v0.5.8
    Feature - Added RGB light component (uses microcontroller composite data to control color)
    Feature - Added RGB indicator component (uses microcontroller composite data to control color)
    Feature - Added composite switchbox microcontroller component
    Feature - Ease-of-use improvements for dropdown lists (up/down arrows can be used to scroll through items, enter closes list, quick-select items by typing, removed fade animation so that lists are more responsive, ctrl-c/ctrl-v will copy selected item text and paste/select item when available)
    Feature - Added "override time" option to photo mode to make possible to disable time of day being frozen when unpaused
    Feature - Added "roll with player" option to photo mode to control whether or not the camera tilts as the player tilts
    Fix - Added bed meshes to train terminal
    Fix - Fixed single blocks being autosaved in vehicle editor
    Fix - Fixed backup saves not being cleaned after 24 hours
    Fix - Fixed seasonal content for all holiday events rendering in the mission location editor
    Fix - Fixed microcontroller 1-input function gate not reading input
    Fix - Added "function" to tags of microcontroller function gates from previous patch
    Fix - Fixed rudder and wing forces being scaled up/down based on the mass of the first vehicle spawned with a rudder or wing
    Fix - Resolved potential crash on startup if vehicle backup folders had not yet been created
    Fix - Removed some unnecessary microcontroller node state parsing
    Fix - Increased ladder climbing force so that held connectors can be carried up ladders more easily
    Fix - Swapped tap/hold actions when picking up connectors so that tapping now picks up and holding tethers to be consistent with picking up other movable objects
    Fix - Magalls can now be picked up like other connectors
    Fix - Fixed fluid filters/nozzles/cannons "eating" some fluids
    Fix - Fixed more issues with sliding connector tracks/grippers connecting the wrong way on rotated tracks
    Fix - Fixed z-fighting issues with additive meshes (paintable signs, buttons etc.)
    Fix - Fixed symmetry plane move widget being visible in the microcontroller editor
    Fix - Fixed microcontroller pulse component on to off/off to on behaviours being inverted
    Fix - Fixed microcontroller voxels disappearing when rotating/flipping selection grid
    Fix - Sleep menu no longer visible in photo mode when lying in a bed
    Fix - Keypad input display no longer visible in photo mode
    Fix - Distance sensor continues to work until it has 1% battery in advanced mode
    Fix - Propellers spinning in reverse now damage the player when damage is enabled
    ------
    Guardian of the Online Empire
  21. Skigameco 3 February 2019 07:32
    v0.5.20

    Feature - Added language tab to settings menu where you can change your game's language
    Feature - Added workshop support for player-created language files

    Fix - Increased max fluid flow
    Fix - Removed cooldown on fluid generation at oil rigs and refineries to help speed up fueling large ships
    Fix - Fixed orange colours on vehicles rendering as white
    Fix - Fixed falling through the floor when exiting a harness
    Fix - Fixed ocean floor rock physics not always lining up correctly
    Fix - Fixed ocean floor rocks disappearing when viewed from some angles
    Fix - Possible fix for vehicle damage not rendering in some cases
    Fix - Updated font to have better support for Cyrillic characters
    ------
    Guardian of the Online Empire
  22. Skigameco 18 February 2019 07:33
    v0.5.23
    Fix - Fixed localisation issues causing logic nodes to have wrong text displayed
    Fix - Fixed trains not connecting to rails correctly
    ------
    Guardian of the Online Empire
  23. Skigameco 17 October 2019 09:37
    v0.9.1-2

    Feature - The Sawyer Isles (Mainland)
    Feature - Extended View Distance
    Feature - Trees
    Feature - Forest Fires
    Feature - Sawyer Isles Missions

    Rework - Speakers signal strength influence
    Rework - Increased raycast origin height of Phalanx Radar
    Rework - Increased engine overheat rate
    Balance - Increased cost of medium winch

    Fix - Flickering Tiles
    Fix - Return to workbench failing to capture the vehicle
    Fix - Fluid valves now use their electric
    Fix - Music volume slider interfering with Voice volume
    Fix - Audio FX now generate correctly
    Fix - Vehicle cameras not using graphics quality settings
    Fix - Editbox and Lua Editor text highlighting
    Fix - Several old mission fixes: Brilliant Fuels Oil, Research Center, Skye Power Company, Fishing Community, Arctic Search and Rescue
    ------
    Guardian of the Online Empire
  24. Skigameco 17 September 2020 17:12
    Patch Notes

    v1.0.0

    Major Feature - First Person Tools and Features
    Major Feature - Playlist Lua Scripts with extensive custom mission and gamemode support
    Major Feature - Weather Simulation and Map Overlays with Seasons
    Major Feature - Vehicle Fire Spread
    Major Feature - Creative Menu is now Custom Menu and has many new customisation options and tools
    Major Feature - New Tutorial and Procedural Mission Playlists
    Major Feature - New First person experience and animations
    Major Feature - Multiplayer Improvements and Optimisation

    Major Feature - Experimental Steam Branch
    Experimental Feature - Modular Engine Parts

    Feature - Manual doors can now have custom names
    Feature - Wind no longer affects 'indoor' areas
    Feature - Damaging Engine / Electrical components now causes spreadable fires
    Feature - Added small visual marker at the center of the location editor
    Feature - Mission editor location naming
    Feature - Player nameplates light up when speaking
    Feature - Audio system overhaul
    Feature - Added Video Tutorials button to the menu
    Feature - Populated some areas with NPCs

    Rework - Removed Basic Mode
    Rework - Removed Tech-Tree and Stock
    Rework - Career mode now uses a predefined ruleset and is treated as a standalone hardcore mode
    (Players looking for a more personalised career experience can now customise Stormworks in 'Custom' mode)
    Rework - Creative mode is now part of Custom mode
    Rework - Carrying heavy equipment / bodies now slows the player
    Rework - Weather can now be more violent at its peak
    Rework - Winches now have linear speed
    Rework - Removed all old preset mission playlists
    Rework - Less important map icons now take up less space
    Rework - $30k Starting cash
    Rework - Automatic charging and refunding for fuel spawned
    Rework - New island generation pattern
    Rework - Removed "Loading Vehicles" notification
    Rework - Dead bodies can now be picked up
    Rework - Updated rope hook mesh
    Rework - Doors on islands can now be opened without purchasing the island
    Rework - Engine temperature scaling/cooling

    Fix - Chat message crash
    Fix - Greatly increased speed of inventory in the vehicle editor
    Fix - Pivots selling for more than their cost
    Fix - Game Date not syncing in mp
    Fix - Rain splashes on water surface
    Fix - Disabled Mission Editor for mp clients
    Fix - Disabled Loading other saves during mp
    Fix - Animation when holding Sprint and Walk
    Fix - Rain falling through glass
    Fix - NPCs not benefiting from outfits
    ------
    Guardian of the Online Empire
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