Clanfolk
- Platform
- PC
- Release Date
- File Size
- 313.8 MB
- Views
- 11,476
- Comments
- 3
- Languages
- English, French, German, Simplified Chinese, Traditional Chinese
- Added by
- Added by Admin
Game trailer: Clanfolk
Screenshots
Description
Clanfolk — is an entertaining colony and life simulator set in a medieval setting. Players will have to master a new life during the Middle Ages, building houses for their community, hunting and mastering new suitable crafts for survival. In addition to agriculture, you can raise livestock, fish and grow crops. Do not forget about the personal life of the heroes, giving them the opportunity to have a family and children. Participants will be able to found their own clan, get to know their neighbors, engage in trade and build different hotels, hiring workers for them. Also, difficult times await you, where you will need to survive in frosty winters and withstand various natural hazards. You can transform a small wilderness with lakes and thickets into a trade point, hotel, farm or animal site.
NOTE. Uploaded version: 20 July 2026 [v0.655b]. This is Early Access Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.
Key Features
- Use a torch to burn down thatched houses or heating.
- There is a ventilation system.
- The presence of a system of locks that allows you to keep animals and visitors in place.
- The possibility of planting seeds and harvesting.
- Players will be able to take care of their animals.
- Unique gameplay.
- The atmosphere of the Middle Ages.
System Requirements
Minimum
- OS:
- Windows XP/Vista/7/8/10
- Processor:
- 2.6 Ghz Dual Core
- RAM:
- 2 GB RAM
- Graphics:
- 1GB 3D DirectX 9 Compatible video card
- DirectX:
- Version 9.0c
Recommended
- OS:
- Windows XP/Vista/7/8/10
- Processor:
- 3.1 Ghz Dual Core
- RAM:
- 4 GB RAM
- Graphics:
- 2GB 3D DirectX 9 Compatible video card
- DirectX:
- Version 9.0c
Installation Guide
Step-by-step setup process for P2P Release
-
No installation is needed — this release is fully pre-installed and ready to play, so you can skip setup wizards and long updates entirely.
-
Extract the archive (RAR/ZIP) to a short, Latin-only path like
C:\Games\GameNameusing WinRAR or 7-Zip — and never launch the game from inside the archive, as that is the top cause of launch failures. -
Launch the game via Run Me!.bat (or the main
.exefile) in the game folder. If nothing happens, right-click it and choose Run as administrator.
Game Info
- Developer
- MinMax Games Ltd.
- Publisher
- MinMax Games Ltd.
- Platform
- PC
- Release Date
- File Size
- 313.8 MB
- Status
- Pre-installed (Portable)
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Comments (3)
New Stuff!The Clan Chief SystemThe Clan Chief is picked by the player and will make critical decisions for the Clan.The Clanfolk will then be able to react to the player\'s decisions through the Clan Chief.Family Tree UpgradesThe Family Tree now supports a Clan Leader History as well as Showing Relationship History between all the Clanfolk.Personality and RelationshipsClanfolk now form Relationships over time based on how compatible their personalities are.Personality QuirksA Clanfolk\'s personality is built from their combined Quirks. Examples Include being Hard Working or Lazy. Similar personalities will be more compatible than opposed ones.Four Factors of CompatibilitySimilar Personality Quirks: Hey, they are just like me! I like that!Current Mood: I am angry and therefore annoying things are even MORE annoying.Past Events: Oh, they are usually so nice to me, I think they are just having a bad day, benefit of the doubt.Family Ties: Ok that was a terrible thing to do, but since they are family, I will excuse it.Relationship EventsRelationships change over time based on Relationship Events (currently conversation, but soon much more)How these events are interpreted is based on the Personality and Compatibility factors mentioned above.Skill System UpgradesSkill Aptitude and Quirk Inheritance from parents. Picking complementary partners is important now.New Potential Maximum Skill Tiers (Basic, Skilled, and Advanced)Draggable Skills!GriefClanfolk will now experience Grief when a loved one dies.The severity of the Grief is dependent on how close of a relationship they had.Grief will expire over time proportional to the severity of the Grief.Grief is outwardly expressed via the new Mourning Attribute.MourningGrief will slowly drain the Mourning Attribute over time.As Mourning becomes more critical, mood will drop and work effectiveness will suffer.To refill the Mourning attribute, Clanfolk will visit Graves or the Wake Table.Wake TableThe Wake Table is a place for Clanfolk to say their final goodbyes before a loved one\'s burial.Attending the Wake provides a long term boost which slows the rate of Mourning attribute loss.Wake Tables and Graves can also receive Memorial Flowers.Memorial FlowersBringing Memorial Flowers to Graves or Wake Tables provides another long term boost to slow the rate of Mourning Attribute loss.Flowers will be collected and delivered automatically if available as a part of the Mourning process.Customizable TombsClanfolk can now be set to rest in Stone Tombs that can be customized to better reflect their memory.
Clanfolk v0.283 testing branch only:Removed Vent fix from v0.274 from Doors, so doors do not block travel when they are facing the wrong direction (when people are going ultra low budget with walls)Fixed case with Composts where each time the game was loaded, the blocked items would resetFor the Compost, the mouse over text now indicates that the food items being added are spoiledFixed Crash when a worker tries to take a patient/baby to a room where they do not have a key. The Doctor task is now given a temporary key to allow doctors to complete their tasks. This could lead to a unit getting stuck in a room though after they stop being a doctor. This is better than a crash for the time being, but I will add a special exit task to handle this as well.