Terra Invicta Build 13214203 (upd.10.02.2024)

Terra Invicta Game Free Download Torrent
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Terra Invicta Game Free Download Torrent

Terra Invicta is a strategy game that takes place on planet Earth from the future. Humanity is divided into several factions, each of which has personal views on how to conduct politics. In addition, they have a common goal — to protect themselves from the invasion of an alien civilization. However, at the beginning of the story they act separately. The user can take control of one faction to try to expand the zone of influence. So, for example, it will be possible to try to enter into alliances with some rivals, and to be at enmity with others. The struggle consists in capturing points of influence various territories, organizations and structures that can bring economic, military or political advantage.

Game Details

About This Game


In addition to dividing the Earth, in Terra Invicta, the user can also go into space. It will be possible to create all kinds of space stations there, which will allow developing technologically. It will be possible to mine rare resources from asteroids, which will open up additional opportunities. It will be possible to create additional bases on distant planets, which will later be used for research purposes, as well as fueling stations for ships. Factions have personal sets of initial indicators and ideologies. There are those who want to fight back against the aliens — the Resistance and Humanity First. There are also those who believe that the fight is futile and that it will be necessary to surrender — the Protectorate supporters. There are still Servants, the Academy, the Initiative, and Project Exodus.

System Requirements

Requires a 64-bit processor and operating system
OS: Windows® 7 SP1 64 Bit
Memory: 6 GB RAM
Graphics: 2GB VRAM
DirectX: Version 10
Storage: 25 GB available space

Requires a 64-bit processor and operating system
OS: Windows® 10 Home 64 Bit
Memory: 8 GB RAM
Graphics: 2GB VRAM
DirectX: Version 12
Storage: 25 GB available space


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1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Start the game.

Download Terra Invicta Build 13214203 (upd.10.02.2024) [ 20.08 GB ]

terra-invicta-build-13214203.torrent (downloads: )
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Game Update History:
  • Terra Invicta Build 12810333 → Build 13214203 [ 10.02.2024 ]
  • Terra Invicta v0.3.9 → Build 12810333 [ 03.12.2023 ]
  • Terra Invicta v0.3.59 → v0.3.9 [ 19.07.2023 ]
  • Terra Invicta v0.3.35 → v0.3.59 [ 12.02.2023 ]
  • Terra Invicta v0.3.26 → v0.3.35 [ 07.11.2022 ]
  • Terra Invicta v0.3.10 → v0.3.26 [ 19.10.2022 ]
  • Terra Invicta v0.3.18 → v0.3.20 [ 06.10.2022 ]
  • Terra Invicta v0.3.15 → v0.3.18 [ 01.10.2022 ]
  • Terra Invicta → v0.3.15 [ 26.09.2022 ]

This game has been updated 10-02-2024, 15:43 to the latest version Build 13214203 (upd.10.02.2024).

Comments 1

Skigameco 12 February 2023 05:38
Patch notes for each build:
Bugfix: prevent CTD when transferring from a moon to a parent body and the destination is a fleet that will launch before we arrive.
Bugfix: prevents a CTD caused by using the wrong barycenter for a fleet being intercepted via orbit phasing due to the fleet's destination being the same orbit as the intercepting fleet.
Fix a couple of issues related to assaulting habs; should be able to assault habs from same space body now. (More adjustments to this mechanic are planned; this is just fixing a bug.)
Added console commands to destroy and complete under construction hab modules in the hab management UI
Fix crash when managing a hab related to antimatter harvest modules
fix crash related to nuking a landed fleet from orbit
check for zeroed out period/time slices for drawing orbit trails to prevent div by zero errors
Bugfix #3025: Fleets that need to recalculate intercepting a target fleet because it moved are no longer yeeted out of the solar system. Also fixed some related bugs where fleets would report an orbit around one barycenter, but claim to be orbiting another barycenter, when they're at the exact moment of launching / arriving. And I fixed a bug where fleets would sometimes attempt to arrive via hyperbolic microthrusting -- which is several kinds of impossible.
Bugfix: a fleet's orbit period is now correctly returned as infinity when it's in the middle of a transfer and it's momentary trajectory is hyperbolic. This prevents an NaN DateTime from cropping up later.
Fix bad feedback text related to orgs being marked as ineligible for a faction when they aren't
restored marine barracks modules power values. supply depot and alien [redacted] will remain at zero
fix 3082 -- UI crash when player looks at a fleet bombarding a destroyed army. Added save cleanup (although this was likely to clear after a few weeks when the bombardment ended normally) and also code to handle an army being destroyed while it was being bombarded but by another source, which is the likely cause.
fix crash when a fleet launches toward another fleet launching at the exact same moment
Fix crash when using Dominate mission on neutral Control Points
Fix some slightly off laser jitter values
Fix sometimes being able to land fleet at an enemy defended hab
Restored missing power values for defense modules
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