Terra Invicta v1.0.32 (upd.02.05.2026)

Terra Invicta - full game download
Update included
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Game updated on 2-05-2026, 09:14. Current version: v1.0.32 (upd.02.05.2026).
4.5/ 5
Community Rating: 238 votes

About The Game

Terra Invicta is a strategy game that takes place on planet Earth from the future. Humanity is divided into several factions, each of which has personal views on how to conduct politics. In addition, they have a common goal — to protect themselves from the invasion of an alien civilization. However, at the beginning of the story they act separately. The user can take control of one faction to try to expand the zone of influence. So, for example, it will be possible to try to enter into alliances with some rivals, and to be at enmity with others. The struggle consists in capturing points of influence various territories, organizations and structures that can bring economic, military or political advantage.

NOTE. Uploaded version: 02 May 2026 [v1.0.32]. This is Full Release and latest version of game. The game is already Packaged in Installer and ready to run the game after install, read the instruction below.

Game Details

Full Description

In addition to dividing the Earth, in Terra Invicta, the user can also go into space. It will be possible to create all kinds of space stations there, which will allow developing technologically. It will be possible to mine rare resources from asteroids, which will open up additional opportunities. It will be possible to create additional bases on distant planets, which will later be used for research purposes, as well as fueling stations for ships. Factions have personal sets of initial indicators and ideologies. There are those who want to fight back against the aliens — the Resistance and Humanity First. There are also those who believe that the fight is futile and that it will be necessary to surrender — the Protectorate supporters. There are still Servants, the Academy, the Initiative, and Project Exodus.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows® 7 SP1 64 Bit
Memory: 6 GB RAM
Graphics: 2GB VRAM
DirectX: Version 10
Storage: 25 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows® 10 Home 64 Bit
Memory: 8 GB RAM
Graphics: 2GB VRAM
DirectX: Version 12
Storage: 25 GB available space

Screenshots

Terra Invicta gameplay screenshot 1
Terra Invicta gameplay screenshot 2
Terra Invicta gameplay screenshot 3

Video

How to Install

1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Start the game.


Download update only: Terra.Invicta.Update.v1.0.32-RUNE, MIRROR [ 19 MB ]

  1. Extract.
  2. Run setup.exe and install.
  3. Copy crack from RUNE dir to install dir.
  4. Play!

Download Terra Invicta v1.0.32 (upd.02.05.2026)

File Size: 16.1 GB
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Game Update History

  • Terra Invicta v1.0.28 → Update v1.0.32 [ 02.05.2026 ]
  • Terra Invicta v1.0.26 → v1.0.28 [ 22.01.2026 ]
  • Terra Invicta v1.0 → v1.0.26 (Build 21400382) [ 11.01.2026 ]
  • Terra Invicta Build 15747128 → v1.0 (Build 21367419) [ 05.01.2026 ]
  • Terra Invicta Build 15005124 → Build 15747128 [ 13.10.2024 ]
  • Terra Invicta v0.4.19 → Build 15005124 [ 19.07.2024 ]
  • Terra Invicta Build 13214203 → v0.4.19 [ 24.04.2024 ]
  • Terra Invicta Build 12810333 → Build 13214203 [ 10.02.2024 ]
  • Terra Invicta v0.3.9 → Build 12810333 [ 03.12.2023 ]
  • Terra Invicta v0.3.59 → v0.3.9 [ 19.07.2023 ]
  • Terra Invicta v0.3.35 → v0.3.59 [ 12.02.2023 ]
  • Terra Invicta v0.3.26 → v0.3.35 [ 07.11.2022 ]
  • Terra Invicta v0.3.10 → v0.3.26 [ 19.10.2022 ]
  • Terra Invicta v0.3.18 → v0.3.20 [ 06.10.2022 ]
  • Terra Invicta v0.3.15 → v0.3.18 [ 01.10.2022 ]
  • Terra Invicta → v0.3.15 [ 26.09.2022 ]

Daily Updates

Comments 3

  1. Skigameco 12 February 2023 05:38
    Patch notes for each build:
    0.3.49
    Bugfix: prevent CTD when transferring from a moon to a parent body and the destination is a fleet that will launch before we arrive.
    Bugfix: prevents a CTD caused by using the wrong barycenter for a fleet being intercepted via orbit phasing due to the fleet's destination being the same orbit as the intercepting fleet.
    Fix a couple of issues related to assaulting habs; should be able to assault habs from same space body now. (More adjustments to this mechanic are planned; this is just fixing a bug.)
    Added console commands to destroy and complete under construction hab modules in the hab management UI
    0.3.48
    Fix crash when managing a hab related to antimatter harvest modules
    fix crash related to nuking a landed fleet from orbit
    check for zeroed out period/time slices for drawing orbit trails to prevent div by zero errors
    Bugfix #3025: Fleets that need to recalculate intercepting a target fleet because it moved are no longer yeeted out of the solar system. Also fixed some related bugs where fleets would report an orbit around one barycenter, but claim to be orbiting another barycenter, when they're at the exact moment of launching / arriving. And I fixed a bug where fleets would sometimes attempt to arrive via hyperbolic microthrusting -- which is several kinds of impossible.
    Bugfix: a fleet's orbit period is now correctly returned as infinity when it's in the middle of a transfer and it's momentary trajectory is hyperbolic. This prevents an NaN DateTime from cropping up later.
    Fix bad feedback text related to orgs being marked as ineligible for a faction when they aren't
    0.3.47
    restored marine barracks modules power values. supply depot and alien [redacted] will remain at zero
    fix 3082 -- UI crash when player looks at a fleet bombarding a destroyed army. Added save cleanup (although this was likely to clear after a few weeks when the bombardment ended normally) and also code to handle an army being destroyed while it was being bombarded but by another source, which is the likely cause.
    fix crash when a fleet launches toward another fleet launching at the exact same moment
    0.3.46
    Bugfixes
    Fix crash when using Dominate mission on neutral Control Points
    Fix some slightly off laser jitter values
    Fix sometimes being able to land fleet at an enemy defended hab
    Restored missing power values for defense modules
    ------
    Guardian of the Online Empire
  2. Terra Invicta 1.0 is now available at 35% off. Defend Earth from an alien invasion and lead your faction to take control of Earth's nations, expand across the Solar System, and battle enemy fleets in tactical battles.
    Be sure to check out the 1.0 release trailer down below, too.
    To the Community: Thank You
    We do want to thank everyone who has supported us through this journey, whether you've been with us since the Long War days or just launched the tutorial for the first time. Your feedback, gameplay accounts, and bug reports have been invaluable.
    If you haven't already, we would deeply appreciate it if you would leave your thoughts in a review on Steam or whatever platform you purchased the game on. Reviews can make a huge difference for the game as it releases into 1.0 by helping people decide if Terra Invicta is for them.

    Save Compatibility, Additional Notes, and the Roadmap
     
    For EA players, your RCxx saves should be compatible with the launch build. So if you are playing RC13a or RC25, you should have no issues playing version 1.0.25 or later. We also expect older 0.4 saves to be technically compatible with the launch version, although the changes will be significant and your campaign may go in odd directions. We are keeping build 0.4.90a available on a rollback branch on Steam if you want to continue playing that.
    And while this is a major milestone, our work is not finished. In the short term we'll be cleaning up any outstanding issues and in the medium term we'll be reading feedback and looking for ways to improve the UI and AI. Long-term, what we'll be working on is described in our roadmap.
    ------
    Guardian of the Online Empire
  3. Update v1.0.32:
     
    A
    - fixed crash when clicking refit button on a fleet that was docked at a lagrange point
    - fixed crash when scuttling a fleet that has a councilor on board a ship in the scuttled fleet while they are visible in the finder
    - fixed follow-on crash from above with the following changes:
    1) a councilor on a destroyed ship will abort mission
    2) fixed a bug determining where a councilor on a destroyed ship will go if the ship is docked at a hab, it'll now go directly to docked hab if available
    3) you can no longer order a scuttle in a fleet with your councilors that isn't docked at one of your habs so you don't accidentally kill him
     
    B
    - Solar System camera zoom speed scaling adjustment (mostly to handle trackpad acceleration)
     
    Update v1.0.31:
     
    A
    6000 - Fixed crash when clicking on a ship in strategy layer that was no longer valid/destroyed
    5998 - Attempt fix for rare crash in operations UI when army is destroyed
    6003 - fixed crash when fleet bombards a hab with no valid modules to target
    5879 - Fixed precombat crash when evading due to extended pursuit UI toggle state not being reset properly between combats, additional safety code
    6004 - Prevent NRE on load on trajectories who's destination is outside the solar system. Safety code that was trying to reconstruct the destination orbit of bugged trajectories was erroneously firing in response to trajectories that truly lack destinations. This caused an NRE when we tried to dereference the nonexistent destination.
    5970 - Attempt fix for rare crash when clicking on enemy councilors on geoscape
    6001 - attempt fix for rare combat crash with damage visualizations
     
    B
    - 5996 - fix for cohesion and priority tooltips in nation info screen going outside of screen bounds
    - Fixed expected tech winner logic picking wrong faction when leader had low current research but already had a lead that was impossible to overcome
    - fix a logic error when secondary explosions were triggered when ships took internal damage to explosive components during combat that was causing them to do no damage
     
    C
    - fixed annoying trade input field behavior adding 0 when trying to delete and type a new number
    - martyrs will now show up with the warning flag in the targeting dropdown consistent with other UIs

    ------
    Guardian of the Online Empire
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