Bad North Build 10531946 (upd.02.10.2023)

Bad North - PC Game Download via Torrent
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Bad North Game Free Download Torrent

Bad North — the king is dead, long live the king! Your father fell at the hands of bloodthirsty Vikings and now you, as his son and only heir, must save the royal islands. Bad North is a tactical strategy in which you will defend your small islands from the invading Vikings. You are waited by procedural generation of islands, each of which consists of a small number of cells, along which you must move groups of soldiers. Your task is to protect the island from the invasion of the Vikings, need to tactically correctly distribute their soldiers.

The northern peoples are known for the fact that they were constantly in the status of a military civilization and actively fought both with their external neighbors and with internal rebels. Today you have an excellent opportunity to personally experience all the excitement and interest of these peoples, but at first you should just download the Bad North torrent. It is this game project that will allow you to take advantage of all the new directions without any problems, which offer to take control of a small army of the northern people and try to fight off the advancing enemies. The main thing is to carefully evaluate your capabilities.

Game Details

System Requirements

MINIMUM:

OS: Windows 7+
Processor: AMD Athlon X4 5350, Intel Core i3-2100T or equivalent
Memory: 4 GB RAM
Graphics: GeForce GTX 480M, Radeon HD 6790 or equivalent
DirectX: Version 11
Storage: 200 MB available space
Sound Card: Yes

RECOMMENDED:

OS: Windows 7+
Processor: AMD Athlon X4 605e, Intel Celeron G1610 or equivalent
Memory: 4 GB RAM
Graphics: Radeon HD 7850, GeForce GTX 470 or equivalent
DirectX: Version 11
Storage: 200 MB available space
Sound Card: Yes

Screenshots

Bad North - PC Game Screenshot
Bad North - PC Game Screenshot
Bad North - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game’s installation files.
2. After downloaded, go to the folder and run the file «setup.exe».
3. During the installation, we specify the location on the disk where we want to install it.
4. At the end of the unpacking process, a shortcut appears on the desktop.
5. Start the game.

Download Bad North Build 10531946 (upd.02.10.2023)

Size: 395 MB
Game Update History:
  • Bad North db0bf17 (GOG) → Build 10531946 [ 02.10.2023 ]
  • Bad North 8236d7f (GOG) → db0bf17 (GOG) [ 16.11.2019 ]
  • Bad North v1.07 → v8236d7f [ 26.07.2019 ]

This game has been updated 2-10-2023, 20:13 to the latest version Build 10531946 (upd.02.10.2023).

Comments 2

Skigameco 2 January 2019 17:18
Patch 1.06 Released
New Features

- Added Easy Difficulty mode
- Added Controller layout cheatsheets
- Loadout / Deployment order is retained from turn to turn
- Game will detect if you trap yourself on the campaign map and trigger a game over

Bug Fixes
- Plunge can now drop from a height of 2 at upgrade level 1 and 2
- Slight buff to archers
- Replenish can begin before all units make it to the house, if some are delayed
- Fixes progression blocker if commander is stunlocked
- Early game enemy types appear a little sooner
- Improved Island Generation so failures are less likely
- Should reduce the chance of having islands stuck under the fog
- Improved some framerate spikes due to garbage collection
- Fixed a very rare crash related to navigation
- Corrected the %age completion on Game Over, so it’s more accurate and doesn’t show 100% if you lose the final level
- Popups can be closed with the back button
- Fixed issue where hover effects on soldiers stick when pausing / winning the level
- Fixed issue where full squads could be sent to replenish
- Possible fix for occasional soft-lock in the campaign map
- Fixed a bug where clicking commander portraits in the map screen would result in incorrect audio
- Fixed one issue that could cause an infinite loading screen on new Campaign
- Possible fix for game sometimes hanging at start
- Fix for archers sometimes shooting through cave walls
- Fixed issues where units would occasionally stick on each other (introduced in 1.04)
- Fix for potential progression blocker if some soldiers made it into a house but the commander gets stunlocked on their way there
- Fix for squads occasionally forgetting to follow their commander back out of a house
- Improved handling of corrupted campaign save files
- Fix for commander flags getting stuck on houses
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Guardian of the Online Empire
Skigameco 26 July 2019 06:38
Upgrades
  • Added 4 new Items – Mines, Jabena, Philosopher’s Stone & Holy Grail
  • Added Hero Traits – unique buffs for commanders
  • Unlock Items and Traits to equip your Starting Commanders
  • View details of all upgrades seen in the game in the new Codex view
  • Rebalanced all abilities that launch units (bomb, Warhammer etc.)
  • Nerfed the Warhammer, tweaked it’s targeting and added a 3rd upgrade level
  • Plunge attack is buffed and scales with Infantry level (veteran / elite)
Campaign
  • See enemy types you will face before playing a level
  • Number of enemy types correlates to total enemy numbers
  • Movement of the Viking Frontier is more controlled & moves faster in harder difficulties
  • Jabena Item allows one Commander to deploy on two Islands per Campaign Turn
  • Optionally allow restarting of levels, as an option when starting a campaign
  • Added checkpoint islands that provide a fixed point you can return to, rather than restarting your campaign
  • Very Hard difficulty is unlocked after completing Hard
  • Ability to delete old campaign saves
Economy
  • Gold is now deposited in a shared Gold Bank, rather than distributed to commanders
  • Total Gold in a campaign is more controlled, less RNG
  • Some rare Islands will have a high gold count, but corresponding threat level
  • Philosopher’s Stone Item adds additional Gold into the economy
General Combat
  • Replaced the old red-shielded enemies with a new enemy type
  • Most enemies (including those with shields) can be knocked off of ships
  • Your archers are slightly more likely to target non-shielded troops
  • All archers (except brutes) are more likely to target stunned troops
  • Enemy archers are more likely to target shielded troops
  • Axe-throwers are more likely to target shielded troops with axes
  • Infantry are more responsive when ordered to retreat from enemies
  • Pikes are more able to form up near stunned enemies
  • Archers are better at targeting when close to terrain
  • Units are less likely to get stuck on sharp corners of terrain
  • Longships landing now do significant stun damage, instead of knockback
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Guardian of the Online Empire
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