Fell Seal Arbiters Mark v1.4.0 (Missions and Monsters) - CODEX

Fell Seal Arbiters Mark Game Free Download Torrent
CODEX Full game FREE DOWNLOAD Latest version TORRENT

Fell Seal Arbiters Mark Game Free Download Torrent

Fell Seal Arbiters Mark is a game project, executed in the genre of turn-based tactical RPGs, where the outcome of events will directly depend on your actions. There is a great opportunity to create your own unique character, endowing him with skills and distinctive external data. Moreover, the game can please a non-linear plot with interesting events and unexpected turns, which will make your pastime entertaining. You will be able to define your hero to one of the proposed classes, each of which has its own advantages and combat technique.

NOTES. This release is standalone and includes all content from our previous release and updates.

Game Details

About This Game


You can also note the good performance in terms of the graphic aspect, where you are invited to plunge into a colorful two-dimensional world. You find yourself in a small kingdom, the territory of which you will take under your protection, ensuring complete safety and comfort for residents. You need to independently assemble your own team of professionals in your field, who will be able to exterminate all opponents who are trying to penetrate the territory. Characters can be more than twenty classes, and you can give each of the fighters two hundred abilities at once.

System Requirements

OS: Windows 7 SP1+
Processor: 1.2 Ghz, Pentium 4+
Memory: 2 GB RAM
Graphics: DirectX 9.0c compatible with 512 MB
DirectX: Version 9.0c
Storage: 3 GB available space

OS: Windows 7/8.1/10
Processor: 2+ Ghz
Memory: 4 GB RAM
Graphics: DirectX 9.0c compatible with 1024MB
DirectX: Version 9.0c
Storage: 3 GB available space


Fell Seal Arbiters Mark Game Free Download Torrent Fell Seal Arbiters Mark Game Free Download Torrent Fell Seal Arbiters Mark Game Free Download Torrent



1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop. 
5. Download & install Update v1.4.0, in game folder.
6. Copy the contents of the folder «CODEX» in the folder with the game. 
7. Start the game.
Download update only: Fell.Seal.Arbiters.Mark.Missions.and.Monsters.Update.v1.4.0-CODEX [ 105.5 MB ]
Download update only: Fell.Seal.Arbiters.Mark.Missions.and.Monsters.Update.v1.3.6-CODEX [ 105.3 MB ]
Download update only: Fell.Seal.Arbiters.Mark.Missions.and.Monsters.Update.v1.3.4-CODEX [ 105.2 MB ]
Download update only: Fell.Seal.Arbiters.Mark.Missions.and.Monsters.Update.v1.3.2-CODEX [ 105.2 MB ]
Download update only: Fell.Seal.Arbiters.Mark.Missions.and.Monsters.Update.v1.3.1d-CODEX [ 105.2 MB ]
Download update only: Fell.Seal.Arbiters.Mark.Missions.and.Monsters.Update.v1.3.1b-CODEX [ 85.3 MB ]
Download update only: Fell.Seal.Arbiters.Mark.Update.v1.2.0-CODEX [ 32.9 MB ]
Download update only: Fell.Seal.Arbiters.Mark.Update.v1.1.0a-CODEX [ 40.9 MB ]
Download update only: Fell.Seal.Arbiters.Mark.Update.v1.0.4-CODEX [ 225.2 MB ]
Download update only: Fell.Seal.Arbiters.Mark.Update.v1.0.3-CODEX [ 73.90 MB ]
Download update only: Fell.Seal.Arbiters.Mark.Update.v1.0.2-CODEX [ 73.82 MB ]

Download Fell Seal Arbiters Mark v1.4.0 (Missions and Monsters) - CODEX [ 2.15 GB ]

fell_seal_arbiters_mark_missions_and_monsters-codex.torrent (downloads: )
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Download Fell Seal Arbiters Mark v1.4.1a (GOG) [ 1.95 GB ]

fell_seal_arbiters_mark-v1_4_1a-gog.torrent (downloads: )
How to download torrent games | Manual
Game Update History:
  • Fell Seal Arbiters Mark v1.1.2 (GOG) → v1.4.1a (GOG) [ 13.09.2020 ]
  • Fell Seal Arbiters Mark v1.3.6 → v1.4.0 [ 13.07.2020 ]
  • Fell Seal Arbiters Mark v1.3.4 → v1.3.6 [ 09.07.2020 ]
  • Fell Seal Arbiters Mark v1.3.2 → v1.3.4 [ 06.07.2020 ]
  • Fell Seal Arbiters Mark v1.3.1d → v1.3.2 [ 30.06.2020 ]
  • Fell Seal Arbiters Mark v1.3.1b → v1.3.1d [ 29.06.2020 ]
  • Fell Seal Arbiters Mark v1.3.1a → v1.3.1b [ 26.06.2020 ]
  • Fell Seal Arbiters Mark v1.2.0 → v1.3.1a (Missions and Monsters) [ 23.06.2020 ]
  • Fell Seal Arbiters Mark v1.1.0a → v1.2.0 [ 07.05.2020 ]
  • Fell Seal Arbiters Mark v1.1.1 (GOG) → v1.1.2 (GOG) [ 01.12.2019 ]
  • Fell Seal Arbiters Mark v1.0.4 (GOG) → v1.1.1 (GOG) [ 04.11.2019 ]
  • Fell Seal Arbiters Mark v1.0.4 → v1.1.0a [ 14.10.2019 ]
  • Fell Seal Arbiters Mark v1.0.3 → v1.0.4 [ 08.06.2019 ]
  • Fell Seal Arbiters Mark v1.0.2 → v1.0.3 [ 11.05.2019 ]

This game has been updated 19-12-2020, 17:36 to the latest version v1.4.0 (Missions and Monsters).

Comments 5

Skigameco 16 March 2019 13:08
Change log: 03/15/2019 - Version 0.9.0
New Content:
  • Story-Character Events: Adding 5 new story-character events.
  • Reiner: Reiner's story class is in. It will be unlocked through a special story event.
  • Secret Character: It's possible we added a secret character that's fairly difficult to unlock...
  • Optional Battles: We added 3 secret optional battles with some quests to unlock them.
  • Patrols: Adding a lot of new patrols.
  • Iirzk'tara Gorge: A new enemy was added to this map. Normally you would encounter him during your story battle there, but for people already past that content, you might want to go back there and check it out.
  • Obelisks: A number of obelisks are hidden throughout the world in some battle maps. Each one of them yields a part of a large riddle. Finding all of them, and solving the riddle, will lead you to a big treasure.
  • Zotzits: We added a special enemy, the Zotzit, that randomly spawns during patrols after a specific point in the story. If you manage to defeat them before they run, you will be awarded with a large AP bonus.
  • Bandit Kawa: We added another special enemy that randomly spawns during patrols. Defeating them before they flee will yield rare crafting components and weapons.
  • Bosses: Bosses (and some other special characters) will now ignore the "extra gear" flag when it comes to generating accessories in empty slots, to prevent them from spawning with boots and status immunities they are not supposed to have.
  • Somier: In a battle involving Somier, some adjustments were made to make sure his level always matches the player's. Also weakening a few enemies and ensuring some of them will not spawn with boots when they shouldn't on any difficulty setting.
  • Encounters: Many encounters have had small tweaks made to them, usually to make them a little easier. The "Extra Enemies" option brings all those maps to the same difficulty as before, or higher (usually higher, haha).
  • Weapons: Crossbow "Willam's" now gives +10% accuracy.
Skigameco 1 May 2019 15:25
04/30/2019 - Version 1.0.1

New Content:
  • Ending: The game's ending is now accessible.
  • Ancient Path: The optional end-game dungeon Ancient Path is now accessible. Can you beat all 7 floors of it?
  • Help Screen: Icons, and help sections can now be moused over to show them, rather than having to rely on the arrows (so mousing over the ATK stat, the Blind icon, etc, will show the help for it.)
Bug Fixes:
  • Shadows: After being targeted by Flip Kick, the target's shadow would follow them oddly. Fixed.
  • AI: Won't cast Refresh on the same targets 2x with Double Cast.
  • Options: Some of the left/right arrows could fail to be shown over some selections. Fixed.
  • Dispelotron: Didn't have 100% hit chance like it should. Fixed.
  • Dispel: AI could attempt to Dispel a target with Evade Magic/etc even though it could never succeed. Fixed.
  • Visuals: Fixed a few visual layering issues in the Council room.
  • Interstitch: Now correctly gives an injury to the person that got disintegrated.
  • Loot Drops: Under rare conditions, loot drops could be granted to the player when they shouldn't have.
  • Help Menu: In some very rare cases, the help screen wouldn't show up correctly. Fixed.
  • Soul Gear: They would stop getting stacks once the user was level 99. Fixed.
  • Scar Tissue: Scar Tissue would often grant the same effect as quicken. Fixed.
  • Pestilence: Would only show 3 of its 4 effects in the Equip panel. Fixed.
  • Last Temple: Fixing various drawing ordering issues related to the map.
  • Ability Learn: Fixed a very rare crash while learning abilities that probably was only possible when using Mods.
  • Citadel: Making same adjustments to lower the difficulty a bit.
  • Gorge Battle: The unique zombie there will not be upgraded to a higher tier anymore if the player's level is high enough.
  • Loot drops: Enemies will now drop loot even if defeated by another enemy rather than by the player.
Skigameco 11 May 2019 07:05
Build 1.0.3
Hello everyone!

We're pushing another update today focusing mainly on fixing all the bugs that have been found since release, as well as some QoL changes, especially centered around mouse usage. We also have a few balance tweaks, although that wasn't the focus of this patch.

Here are some of the more noticeable changes:
  • Balance: Various small changes to make the enemies take less advantage of "drowning" the player.
  • Mouse: While in the troops menu, the mouse will allow the user to select a new character by clicking on them, even if they aren't in the "select character" phase (mouse over a unit on the camp screen, click the left button to select them).
  • Mouse Movement: Reducing the frequency at which the "cursor moved" sound can play on the battle map when moving the battle cursor with the mouse.
  • Show Details: Can now be used by pressing-and-holding the mouse cursor over the bottom right hint.
  • Self Targetting: Will now skip the "select unit" phase and directly select the caster to save a superfluous step.
  • Movements: When in battle, clicking on the map will act as if "move" had been clicked, which should reduce mouse movement on the screen when trying to move a unit with the mouse.
  • Injuries: Regular injuries (not permanent injuries) will now show the units 4 stats in red in the menu, unless they have passives that increase those stats.
Skigameco 8 June 2019 05:06
Update v1.0.4:
Confirm/Cancel: Adding an option to invert the Confirm/Cancel buttons to the options.
Loading Maps: Adding a "Loading..." text when a map is being loaded, to be clearer about it.
Menus: Making menu navigation a little smoother, as some of the slower menus could have a bit of stutter on slower systems.
Optimizations: Various small optimizations were made to reduce loading times.
Build Size: Refactored a bunch of assets, which reduced the build size by about 500 MBs.
Crafting: Kyrie reminds the player about crafting after a certain point in the story, but only if the player hasn't already visited the crafting screen. Now she will remind the player regardless.
Holy Bolt: Renamed Ercinee "Holy Bolt" to "Sacred Bolt".
Arena Prompt: Updating the arena prompt after winning a bout, to make it clear what the options are (Keep Fighting and Retire vs Yes and No).
Gamepads: Adding the Switch icons to the list of Gamepad Icons so the player can select them. The Switch controller works in game but the player needs to set it to "Switch Gamepad Pro" in Steam beforehand and it won't use the Switch icons by default in game.
Difficulty: Changing the -15% to enemy stats difficulty option to -25% to enemy stats.
Fetid Depths: Flagging some tiles as invalid destinations for displacement abilities, so the player can't be stuck on those tiles.
Blood Magic: Changing conversion rate from 1.5% HP -> 1 MP to 2% HP -> 1 MP.
Ending 2: Now showing a red node on the map when certain conditions are met, to show a specific node could be visited to get more information.
Ancient Path: Now showing a red node when the Ancient Path initially opens, to help people notice it on the map. It's a secret dungeon though, so a little obfuscation is part of it.
Distilled Water: Adding more drop locations for this crafting component in the last chapter of the story.
Quality Thread: Adding slightly more drop locations for this crafting component.

Skigameco 29 June 2020 04:32
Update v1.3.1d:
Bug Fixes:
Victory Dance: Could sometimes trigger "added negative effects" from passives on allies. Other inconsistencies existed. Fixed.
Monsters Visuals: Monsters using manual visuals, but without any selected visuals would revert to "default" instead after loading a save. Fixed (they will now use no visuals after reloading a file).
Tame: Two "monster elements" couldn't be tamed correctly (Polar Bulldrake and Water Pektites), although their other elements were tamable. Fixed.
Update v1.3.1c:
Bug Fixes:
Worldmap: Clicking on the "bottom hints" with the mouse while they were over a town would favor moving to a town rather than the hints clicked on the bar. Fixed.
Consumables: People using mods or manually corrupting their save file data could find all their inventory "gone" afterwards (due to invalid data). This should be more forgiving now and only remove "faulty items".
Missions: When loading a save file, the bonus "duration reduction" to any active missions would be lost. Fixed.
Monsters Class Change: When changing the main variant of a monster and doing a lot of back and forth between characters, the monster wheel could start showing class duplicates.
DLC Version 1.0.2
Bug Fixes:
Upgrades: Adjacent bonuses for buildings got broken in update 1.3.1c. Fixed.
Ercinee Kindling: Wasn't granting renew to the caster as it should have. Fixed.
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