AI War 2 v1.006 - PLAZA

AI War 2 Game Free Download Torrent
PLAZA Full game FREE DOWNLOAD Latest version TORRENT

AI War 2 Game Free Download Torrent

AI War 2 — developed by Arcen Games, is a sci-fi RTS game and a full continuation of the studio’s 2009 debut project. AI War II takes the story 355 years after the events of the previous part. AI War 2sees the story 355 years after the events of the previous installment. In the game, the player takes command of an army of people, which during the past centuries has been preparing for a war against Artificial Intelligence. Upon the return of the AI, it quickly becomes apparent that the enemy is now much stronger than expected. The AI faction immediately begins a complete war against every civilization inhabiting the galaxy. Among the factions targeted by artificial intelligence, people represent the least threat, so the enemy decides to rid them until all the rest are destroyed. In the end, however, people will have to face this powerful adversary. Until then, human military operatives should look for weaknesses in both AI strategy and defense, which will allow us to defeat this invader once and for all.

Game Details

About This Game

Overview

Free download the AI War 2 PC release is based on the foundations laid down in the first release of the series, and at the same time it presents a large number of new products and improvements. Again, players get an RTS game in which they command space fleets in a war against powerful units of artificial intelligence. The mechanics of the gameplay remain asymmetric, which means that the enemy is still much stronger than the army at the disposal of the player and has completely different units than what could be recalled from the previous game. Enemy units have unlimited reinforcements, so the player’s task is not to destroy the enemy, but to systematically move towards consistent strategic goals. However, the better the player copes with the attacks of the enemy, the more the enemy AI focuses on his faction.

The game focuses on strategic elements, not tactics — instead of skillfully piloting a ship, players have to command all space fleets during a military campaign that runs across the galaxy. During the game, you can command units representing more than a hundred different types, with the participation of star fighters, cruisers and giant mobile superweapons, somewhat reminiscent of the Death Star, known from the Star Wars franchise.

The first installment in the AI War series has become popular among players due to its advanced adversary artificial intelligence algorithms — AI War Fleet Command has several types of enemies, each with a different nature, tactics and combat mechanics. After the start of the game, the player had to choose one of the types of AI that he wanted to fight against. This mechanic returns in the second installment, creating many diverse tasks. In addition, AI algorithms have been improved and now have several new goals and abilities. For example, a hostile AI can now evaluate the impact of a player’s losses and use this knowledge to select the right moment for a total attack. AI algorithms in the game can adequately interpret the strategic importance of territories controlled by opposing factions and become more stringent in their attempts to regain lost regions.

Unlike its predecessor, AI War II provides a complete 3D experience and allows players to fight not only with people, but also with the powerful Spire faction, as well as the Zenith civilization that was absent until recently. Another significant change made by the developers is the introduction of 3D graphics as a replacement known from previous 2D graphics games. The game also pays great attention to the history layer, both in terms of events occurring during the campaign and knowledge from the AI War universe. AI War 2 allows players to wage war against artificial intelligence alone, as well as in a cooperative mode in which up to 8 players can join their forces in the fight against the invaders. However, the game does not have multiplayer PvP mode.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7, 8.1, or 10 64bit
Processor: Dual Core 64bit CPU (2.2+ GHz Dual Core CPU or better)
Memory: 4 GB RAM
Graphics: NVIDIA GTX 510+, Radeon HD5900+, or Intel HD4000+
DirectX: Version 11
Storage: 4 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
Processor: Any Quad Core or 3.0+ GHz Dual Core CPU
Memory: 6 GB RAM
Graphics: NVIDIA GTX 660 2GB / AMD HD 7870 2GB
DirectX: Version 11
Storage: 4 GB available space

Screenshots

AI War 2 Game Free Download Torrent AI War 2 Game Free Download Torrent AI War 2 Game Free Download Torrent

Video

Instructions

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download and install Update v1.006, in game folder.
6. Copy the contents of the folder «PLAZA» in the folder with the game. 
7. Start the game.

Download update only: AI.War.2.Update.v1.006-PLAZA [ 37.3 MB ]
Download update only: AI.War.2.Update.v1.005-PLAZA [ 36.9 MB ]
Download update only: AI.War.2.Update.v1.003-PLAZA [ 34.7 MB ]
Download update only: AI.War.2.Update.v1.002-PLAZA [ 34.5 MB ]

Download AI War 2 v1.006 - PLAZA [ 1.70 GB ]

ai_war_2-plaza.torrent (downloads: )
How to download torrent games | Manual
Game Update History:
  • AI War 2 v1.005 → v1.006 [ 08.11.2019 ]
  • AI War 2 v1.003 → v1.005 [ 06.11.2019 ]
  • AI War 2 v1.002 → v1.003 [ 28.10.2019 ]
  • AI War 2 v1.001 → v1.002 [26.10.2019 ]
  • AI War 2 → v1.001 [ 22.10.2019 ]

This game has been updated 8-11-2019, 02:39 to the latest version v1.006.

Comments 3

Admin 26 October 2019 14:43
Update v1.002:
Experimental Targeting Change
Under Galaxy Settings -> Units there's now a setting to enable/disable a new pursuit mode.
This mode makes ships prefer to kill all nearby units before moving on; hopefully it will make Drones less apt to go aggro guard posts everywhere.
Looking for player feedback on this
This also will affect the way AI ships will fight, so I'm loooking for feedback on that aspect as well
Balance Changes
Transport Flagships now cost very little energy.
This was originally so they would be hurt more by Nucleophilic units, but you can usually just micro them around and that's...not really fun or interesting. So just greatly reduce it, since you were otherwise being penalised for using the custom ones.
Thanks to Asteroid and seemingly others for bringing up.
The Human Resistance Fighters now help less often in battles, so it feels more rare/special when they do. They also can't go back to a planet for at least 15 minutes after their last time there.
I forget who asked for this (sorry). They used to attack about 60% of the time, now it's more like 30%
Macrophages now need more metal to do things on Hostile To Players Only mode. Also decrease base telium income when that telium has harvesters on the map; harvesting should be the primary form of income
Thanks to zeus for suggesting
Admin 28 October 2019 12:21
Update v1.003:
Fix a bug where ARS hacks were allowing you to get 7 ship lines instead of 6
Thanks to Vault for reporting
Fix an OBOB where we were reporting inconsistent stack numbers in the hover entity info text
Thanks to yupyip for reporting
New installations of the game now save 3 autosaves instead of 1
Suggested by yupyip
Flagships in Hold Fire Mode no longer deploy drones
SUggested by CWW256 on discord
Clicking on an Objective will now tag it with an Importance. Clicking once makes an Objective High importance, putting it at the top of the displayed list. Clicking again will make it Low importance, putting that objective at the bottom. Clicking a third time makes it Normal.
Suggested by Greeniguana
Add some defensive code to hoverEntity and fix a possible null reference
Thanks to kerzain for reporting
Tutorial 4 now mentions you can hover on the AIP amount on the top bar for some more information.
Thanks to Potkeny in Discord for suggesting.
Grant Technology hack now mentions not increasing the cost of unlocking it with Science.
Hack Intra-Galactic Coordinator and Hack Global Command Augmenter now note exactly what the reduced cost is if you have paid the AIP cost for that planet.
Visual Polish
Science resource bit at the top now has the same blue colour for all the amounts, rather than being a light green, so it's consistent with every other mention.
Metal section of the top bar now has actual proper colouring.
Cost to fully extract all the science from a planet is now in green, like most hacks are.
Thanks to GophTheGreat for suggesting.
Knockback now has the correct unit in the tooltips.
Thanks to Chthonic_One for reporting.
Sabotage Hack now mentions it doesn't cause an AIP increase for destroying structures which would normally do so.
Admin 8 November 2019 02:41
Update v1.006:
  1. The Ability To Have Duplicate Ship Lines In One Fleet
  2. The game now allows for duplicate ship lines in a single fleet. This was something that people REALLY wanted, and we get why, but it was a tricky technical thing. Our first idea for this today wasn't valid for multiplayer it turned out, but thankfully we came up with something that is.
  3. This also includes the ability for initial fleet designs to add more than one copy of a fleet line to itself, whereas before it would just combine them. So you could have two bomber lines in a single fleet design now, for example.
  4. Note that this will NOT work for drones in fleets at the moment. Those can't be swapped around by players anyway, and there didn't seem to be any reason to make this part work. It could be extended later if we really need to, but it seemed pointless.
  5. Only the player mobile fleets have this new ability. Command stations, NPC fleets, battlestations/citadels, and so forth all still combine their fleet lines if the type matches. Those can't be swapped around, and it makes much more sense for them to work like they always have.
  6. It's possible there may be some bugs with this (mainly of the sort of something not building when it's a secondary ship line in a fleet, or things not being able to swap properly when there are duplicate lines), but if so please do report those to us and bear with us.
  7. Thanks to nas1m, Asteroid, and many others for requesting this -- rather forcefully at times in the case of some steam reviewers or folks on discord, but we got the message. This was tricky as heck to implement, and may cause a few bugs for a bit, but it's clear how important this is to people.
  8. When hacking for dark spire ships, it now always puts each new ship you get in its own ship line rather than ever adding to an existing line.
  9. Additionally, it checks to make sure you have enough empty slots before it will work.
  10. Dyson hacks seem to have been assuming that you'll increase the ship cap on existing lines, so for now we've left that working as it always has.
  11. ARSes now CAN grant duplicate ship lines to a fleet, and instead of merging they now stay as separate ship lines.
  12. Doing a hack to double the cap of a ship line SHOULD work properly in cases where you have multiple ship lines inside a single fleet, only doubling one of them and then allowing the other one to be doubled later if you want.
Add comment

Add comment