For The King v1.1.00.11378 (upd.27.01.2022) Lost Civilization - CODEX

For The King - full game download
CODEX Full gameFree DownloadLatest version Torrent File
Game updated on 28-01-2022, 16:32. Current version: v1.1.00.11378 (upd.27.01.2022) Lost Civilization.
4.7/ 5
Community Rating: 60 votes

About The Game

For The King — this turn-based RPG strategy with elements of Roguelike, in which you will lead a group of soldiers and save the kingdom from destruction. The king is dead, and once the beautiful kingdom of Fahrul is mired in violence. The Queen is praying for help, and only the bravest responded and are ready to sacrifice lives to save the kingdom. Each new game is a random generation of the world, quests and events. Go on an amazing journey and try to end the chaos and save the kingdom.

NOTES. This release is standalone.

Game Details

Full Description

For the King  — That’s how the name of cooperative strategic bagel For The King from the independent studio IronOak Games is translated. The story of the death of the king and rebellious evil forces is placed in a cartoon medieval setting with neatly angular graphics. Let’s talk about the plot a little more. The king died, because of this unpleasant event, all evil spirits decided that the doors to her are now open, and climbed from all angles. In short, the chaos began. The Queen was very excited about such circumstances, and she decided to hire a detachment of brave knights, who will put the creatures from that world into their place. In general, there is no need to tell further that gamers will join this squad and save the kingdom.

System Requirements

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows 7 / 8 / 8.1 / 10 x64
Processor: Intel Core2 Duo E4300 (2 * 1800) / AMD Athlon Dual Core 4450e (2 * 2300) or equivalent
Memory: 4096 MB RAM
Graphics: GeForce 8800 GTX (768 MB) / Intel HD 4600 / Radeon HD 3850 (512 MB)
DirectX: Version 9.0c
Storage: 3 GB available space

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows 7 / 8 / 8.1 / 10 x64
Processor: Intel Core i5-4570T (2* 2900) / AMD FX-6100 (6 * 3300) or equivalent
Memory: 4096 MB RAM
Graphics: GeForce GTX 750 Ti (2048 MB) / Radeon HD 7850 (2048 MB)
DirectX: Version 9.0c
Storage: 3 GB available space

Screenshots

For The King gameplay screenshot 1
For The King gameplay screenshot 2
For The King gameplay screenshot 3

Video

How to Install

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download & install Update's v1.1.00.11330 + v1.1.00.11357 + v1.1.00.11378, in game folder.
6. Copy the contents of the folder «CODEX» in the folder with the game. 
7. Start the game.

Download update only: For.The.King.Lost.Civilization.Update.v1.1.00.11378-CODEX [ 27.6 MB ]
Download update only: For.The.King.Lost.Civilization.Update.v1.1.00.11357-CODEX [ 37.44 MB ]
Download update only: For.The.King.Lost.Civilization.Update.v1.1.00.11330-CODEX [ 28.8 MB ]
Download update only: For.the.King.Into.The.Deep.Update.v1.0.10.9910-CODEX [ 57.0 MB ]
Download update only: For.the.King.Into.The.Deep.Update.v1.0.10.9409-CODEX [ 28.42MB ]
Download update only: For.The.King.Update.v1.0.3.8310-CODEX [ 632.45MB ]
Download update only: The.King.Update.v1.0.1.7902-CODEX [ 31.01MB ]
Download update only: For.The.King.Update.v1.0.7818-CODEX [ 219.60MB ]

Download For The King v1.1.00.11378 (upd.27.01.2022) Lost Civilization — CODEX

File Size: 1.40 GB
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Game Update History

  • For The King v1.1.00.11357 → v1.1.00.11378 [ 27.01.2022 ]
  • For The King v1.1.00.11330 → v1.1.00.11357 [ 26.08.2021 ]
  • For The King v1.1.00.11259 → v1.1.00.11330 [ 18.04.2021 ]
  • For The King → v1.1.00.11259 Lost Civilization [ 10.02.2021 ]
  • For The King v1.0.12.10050 (RePack) → v1.0.12.10059 (RePack) [ 26.10.2019 ]
  • For The King v1.0.10.9964 (RePack) → v1.0.12.10050 (RePack) [ 22.08.2019 ]

Daily Updates

Comments 7

  1. Update 1.0.7771:
    Fixes
    • Fixed an issue where people who have already achieved certain achievements pre full release were not getting new unlocks. Your unlocks should now appear when you next start the game.
    • Fixed issue where elemental ailment SFX would persist indefinitely
    • Fixed issue where slowing an already slowed character would result in them losing their slow status
    • Fixed an issue with the enemy/encounter ratio of dungeons
    • Hobo invasion! He will now spawn only once, and stop asking you for money...
    • Removed the Roc Nest encounter from being incorrectly included too soon (if you see this in your old save games, please avoid it, but it will no longer spawn from now on)
    • End Turn Tutorial now properly localized
    • Minor Spelling and Grammar fixes
    • Equipped shields consistent among characters and crash less with backpack
    • Border Edge fixed on Stone Hero Portraits
    Gameplay
    • Spiders have less/no armor, slightly reduced health, and do slightly less damage
    • Ghouls Piercing Attack changed to Regular Attack, reduced evasion, reduced crit chance, lower max damage, slight increase in resistance
    • General Reduction in Crit Chances for high crit enemies across the board. Typically now only birds some special enemies have crit chances above 10%
    • Leprechaun -5% crit chance (now 10%)
    • Pirate -10% crit chance (now 10%)
    • Goblin Assassin -15% crit chance (now 10%)
    • Death Knight Boss -10% crit chance (now 10%)
    • Forest Knoll -10% crit chance (now 10%)
    • Crow -5% crit chance (now 10%)
    • Bandits -10% crit chance (now 5%)
    • Thief -15% evasion
    • Swamp Fly -10% evasion
    • Snow Goblin Assassin -25% evasion (now 25%)
    ------
    Guardian of the Online Empire
  2. Informer 16 August 2018 13:24
    Update 1.0.8.85282

    Fixes/Changes
    • Fixed a bug in Hildebrant’s Cellar that resulted in the Rooms display going out of sync after a while in online co-op
    • Adjusted difficulty of Hildebrant’s cellar beyond Level 10
    • In the cellar end game screen - (because you’ve all gotten so good) - we’ve added the ability to show more room tokens
  3. Skigameco 26 October 2018 14:51
    Update 1.1.0.9114

    New Features / Changes
    • New Uncooperative game mode: Gold Rush. Includes:
    • A new realm: the Midnight Woods
    • A new Achievement for winning Gold Rush
    • Weapon switching in combat
    • Safety Stone: teleport to safety at an increasing cost of penalty to stats
    • Two more boats: Raft, and Fishing Boat (the original boat is now called “Merchant Boat”
    • Boat repair kit - useable in the overworld, and Kraken combat
    • Boats, and boat repairs purchasable in coastal cities, and ports
    • Treasure chests drop more loot
    • Sea caves have been reskinned with unique art
    • Camera shake has been reduced in combat
    • New Kraken animations
    • New ocean tiles with smaller islands to break up the look of the sea
    • Added more items to the Magic Merchant
    Fixes / tweaks
    • Fixed an issue where enemies would spawn too densely
    • Fixed an exploit where using “more info” on a hidden hex would take the player to the encyclopedia for what was hidden there
    • Fixed a bug where you could upgrade the Dragon Pipe without needing it
    • When receiving a main quest with a hidden location: the camera will pan to the middle of the destinations realm, instead of on top of the hidden location
    • Encyclopedia Menu tweaked, possibly in preparation for something in the future...
    • Fixed a bug where the Walloper sold for too little
    • Fixed an issue where “+1 focus” appeared twice from some encounter results
    • Fixed a bug where a chaos attack that was supposed to drain focus, would not drain focus
    • Using “Pickup Party” in a boat will now pickup members in other boats
    • Fixed an issue that would result in incorrect roll slot percentages communicated between clients online
    • Fixed a bug where players could not use belt items at the end of a dungeon floor
    • Fixed a bug where some water encounters could spawn on land when walking off a boat
    • Various controller fixes
    ------
    Guardian of the Online Empire
  4. Skigameco 21 November 2018 14:27
    New Features / changes
    • New Into The Deep Adventure
    • 8 new Achievements
    • 4 additional boat types. Boats have varying degrees of movement rolls, HP, and even armor.
    • New chest types and of course, new mimics
    • On ship combat
    • Enemy ships
    • New magic type, Water. Wet status temporarily removes all immunities for both players AND enemies. Bleed skellys bleed!
    • New weapon type, Guns. There are 3 sub classes of guns, Blunderbuss, Musket, and Cannon. Guns typically require a single slot and are very powerful. However they must be reloaded after firing.
    • New enemy type, Suicidal. Suicidal enemies will cause massive damage but kill themselves in the process.
    • New Island Realms. Ashfall Islands and Forest Isles.
    • New Island tech. Some realms now have outlying islands off their coast. Larger continents may now be broken up into smaller archipelagos.
    • New and improved Sea Caves.
    • New rapier animations for the inner swashbuckler in you.
    • Various tweaks to the Kraken battle to take advantage of new Wet status and new boat types.
    • Some enemies can now cause boat damage with their attacks.
    • 20 new items, 23 new weapons, 1 new character class, 32 new enemies (8 new races), 12 new lore store unlocks, and 24 new encounters
    • Boats now purchasable from towns with at least 1 adjacent sea hex
    • Improved Shipwreck logic, all characters will now shipwreck to same hex
    ------
    Guardian of the Online Empire
  5. Skigameco 22 November 2018 09:29
    Hotfix - 1.0.10.9406

    Fixes / changes
    • Fixed an issue where loading a, Into The Deep game could result in a black screen
    • Fixed some missing dialog with The Songstress Scourge
    • Fixed an issue with some achievements not correctly unlocking
    • Fixed an issue where buying a boat from a TOWN could leave the deed on screen
    • Removed a Scourge from spawning in the first realm in Into The Deep
    ------
    Guardian of the Online Empire
  6. Updates / Fixes
    • Japanese and Korean languages added
    • Boat Reclamation - turn boats back in to deeds to carry or sell
    • New dead character display in overworld, and on character HUD
    • Fixed an issue where Snow Caves would spawn the royal chest in a room other than the last one
    • Fixed an exploit where infinite gold could be generated in multiplayer
    • Ability to skip the intro videos on game start
    • Fixed an instance where the item card could be stuck on screen between turns online
    • Fixed an issue that resulted in an impassible sea hex
    • Fixed an issue that resulted in poison/curse particles not going away in dungeons
    • Fixed an issue where backpacks would not be visible after a revive in a dungeon
    • Fixed an issue where hud text when getting poisoned would appear twice
    • Fixed a rare issue where mashing the options button on a controller while an adventure was starting could result in lost focus and soft lock
    • Removed the ability to accidentally buy the top level pipe that would do nothing, but still spend gold
    • Removed the “buy” option for pipes, which resulted in some confusion
    ------
    Guardian of the Online Empire
  7. Update v1.1.00.11330:
    no changelog was posted.
     
    Update 1.1.00.11326:
    Fixes issue where some players could not end turn, or progress, this was due to invalid placements on hexes like Poison, or Cursed
    Fixed an issue where entering Parid would result in a failure loop that constantly assigned a quest for the Kings Maze
     
    Update v1.1.00.11323:
    Fixes issues with placement of objects in the adventures
    Some encounters/quests were placed on inaccessible hexes - this has been addressed. In addition: if you have a save game with some quest destinations located in a forest, or un-walkable hex: this will correct those save games upon load
    This patch has an added benefit of making generating the adventures themselves faster, as we re-factored some logic there
     
    Update v1.1.00.11310:
    Fixes the problem when leaving a sea cave during the Pirates Den quest
     
    Update v1.1.00.11309:
    Changes
     
    Disease propagation in the overworld dropped to 25%
    Disease in dungeons and encounters no longer spreads
    Nerfed Golems
    Nerfed Group Life Drain
    Fixes
     
    Made a change that prevents encounters, and ports from spawning in water bodies that are less than 3 mega hexes
    Re worked the balloon rescue logic in the event that there are no living players in a balloon but the balloon is still flying
    Fixed a bug where some unique encounters were being generated twice (eg: the Whale Dungeon)
    Fixed a rare occurrence where a confusion spell could cause a soft lock when the confused character used an item that also causes confusion... (Confused yet?)
    Fixed an issue that could cause a soft lock when fighting the High Shaman if the user was spam clicking
    Fixed a log spam (and performance drop) when a boat was destroyed that had an active Kraken Timer on it
    Fixed a number of issues where loading games would not get pas the Creating Adventure section, or character selection
    Fixed an issue on mac and linux that resulted in crashes when entering Harazuel
    Added a solution that should fix an issue on mac and linux that resulted in a soft lock when entering a Tavern fight
    Fixed an issue where a soft lock could occur when a chest is revealed after various encounters
    Fixed an issue where a soft lock could occur when an identify scroll is used on a chest after various encounters
    ------
    Guardian of the Online Empire
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