Assetto Corsa Competizione v1.8.10 - CODEX

Assetto Corsa Competizione - PC Game Download via Torrent
CODEX Full game FREE DOWNLOAD Latest version TORRENT

Assetto Corsa Competizione Game Free Download Torrent

Assetto Corsa Competizione is a race car simulator based on the endurance race Blancpain GT Series, established by SRO Group and the Royal Automobile Club of Belgium under the auspices of the International Motor Sport Federation. The game will feature sports cars brands Ferrari, Lamborghini, McLaren and others, corresponding to the class GT3. Assetto Corsa Competizione is developed on the engine of Unreal Engine 4, and the developers promise photorealistic graphics with weather effects, allowing to achieve a new standard of immersion in a racing simulator. With the help of technology capture movements in the Assetto Corsa Competizione authentically recreated the actions of auto mechanics at pit stops and the drivers themselves. The game provides a single mode and competitive multiplayer.

Update: Assetto Corsa Competizione v1.8.0 → v1.8.10!

Game Details

About This Game

Overview

​A racing team from Kunos Simulazioni, who has a lot of experience in similar simulators, worked on the racing simulator. Already, you can predict the success of the game Assetto Corsa Competizione, because it is based on the engine Unreal Engine 4, which fantastically implements all visual effects. In the game, you can improve your car by buying new tires, improving the suspension and other important details. In the list of car manufacturers the names of Lamborghini, Ferrari, McLaren, Audi and many other brands are adorned. All of them are found in real GT races, so the realism is preserved even in details.​

Key Features

This release is standalone and includes the following DLC:

  • Assetto Corsa Competizione Intercontinental GT Pack
  • Assetto Corsa Competizione GT4 Pack
  • Assetto Corsa Competizione 2020 GT World Challenge Pack
  • Assetto Corsa Competizione British GT Pack

System Requirements

MINIMUM:

Requires a 64-bit processor and operating system
OS: Windows 7 64-bit Service Pack 1
Processor: Intel Core i5-4460 or AMD FX-8120
Memory: 4 GB RAM
Graphics: GeForce GTX 460 2GB, Radeon HD 7770
DirectX: Version 11
Storage: 50 GB available space
Sound Card: Integrated
Additional Notes: Game in Early Access, final Specs to be defined

RECOMMENDED:

Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Intel Core i5-8600K or AMD Ryzen 5 2600X
Memory: 16 GB RAM
Graphics: GeForce GTX 1070 8 GB, Radeon RX 580 8GB
DirectX: Version 11
Storage: 50 GB available space
Sound Card: Integrated
Additional Notes: Game in Early Access, final Specs to be defined

Screenshots

Assetto Corsa Competizione - PC Game Screenshot
Assetto Corsa Competizione - PC Game Screenshot
Assetto Corsa Competizione - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game’s installation files.
2. Mount or burn the ISO image in the disk emulator (UltraISO program).
3. During the installation, we specify the location on the disk where we want to install it.
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download & install Update v1.8.10, in game folder.
6. Copy the contents of the folder «CODEX» in the folder with the game. 
7. Start the game.


Download update only: Assetto.Corsa.Competizione.Update.v1.8.10-CODEX [ 225.0 MB ]
Download update only: Assetto.Corsa.Competizione.British.GT.Pack.Update.v1.7.13-CODEX [ 432.0 MB ]
Download update only: Assetto.Corsa.Competizione.British.GT.Pack.Update.v1.7.7-CODEX [ 968.3 MB ]
Download update only: Assetto.Corsa.Competizione.GT4.Pack.Update.v1.5.4-CODEX [ 475.4 MB ]
Download update only: Assetto.Corsa.Competizione.GT4.Pack.Update.v1.5.2-CODEX [ 702.2 MB ]
Download update only: Assetto.Corsa.Competizione.GT4.Pack.Update.v1.5.1-CODEX [ 515.0 MB ]
Download update only: Assetto.Corsa.Competizione.Intercontinental.GT.Pack.Update.v1.4.3-CODEX [ 483.1 MB ]
Download update only: Assetto.Corsa.Competizione.Intercontinental.GT.Pack.Update.v1.3.10-CODEX [ 962 MB ]
Download update only: Assetto.Corsa.Competizione.Intercontinental.GT.Pack.Update.v1.3.7-CODEX [ 389.1 MB ]
Download update only: Assetto.Corsa.Competizione.Intercontinental.GT.Pack.Update.v1.3.3-CODEX [ 396.8 MB ]
Download update only: Assetto.Corsa.Competizione.Intercontinental.GT.Pack.Update.v1.3.1-CODEX [ 402.3 MB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.2-CODEX [ 1.60 GB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.1.2-CODEX [ 515.1 MB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.8-CODEX [ 1.7 GB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.7-CODEX [ 1.43 GB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.5-CODEX [ 904.7 MB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.3-CODEX [ 1.2 GB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.2-CODEX [ 294.8 MB ]
Download update only: Assetto.Corsa.Competizione.Update.v1.0.1-CODEX [ 737.8 MB ]

Download Assetto Corsa Competizione v1.8.10 - CODEX

Size: 13.9 GB
Game Update History:
  • Assetto Corsa Competizione v1.8.0 → v1.8.10 [ 21.01.2022 ]
  • Assetto Corsa Competizione v1.7.13 → v1.8.0 [ 24.11.2021 ]
  • Assetto Corsa Competizione v1.7.7 → v1.7.13 [ 23.08.2021 ]
  • Assetto Corsa Competizione v1.7.0 → v1.7.7 [ 20.04.2021 ]
  • Assetto Corsa Competizione v1.6.0 → v1.7.0 [ 10.02.2021 ]
  • Assetto Corsa Competizione v1.5.4 → v1.6.0 [ 19.11.2020 ]
  • Assetto Corsa Competizione v1.5.2 → v1.5.4 [ 05.08.2020 ]
  • Assetto Corsa Competizione v1.5.1 → v1.5.2 [ 27.07.2020 ]
  • Assetto Corsa Competizione v1.5 → v1.5.1 [ 20.07.2020 ]
  • Assetto Corsa Competizione v1.4.3 → v1.5 [ 15.07.2020 ]
  • Assetto Corsa Competizione v1.4 → v1.4.3 [ 26.05.2020 ]
  • Assetto Corsa Competizione v1.3.10 → v1.4 [ 15.05.2020 ]
  • Assetto Corsa Competizione v1.3.7 → v1.3.10 [ 15.04.2020 ]
  • Assetto Corsa Competizione v1.3.3 → v1.3.7 [ 27.02.2020 ]
  • Assetto Corsa Competizione v1.3.1 → v1.3.3 [ 13.02.2020 ]
  • Assetto Corsa Competizione v1.3 → v1.3.1 [ 05.02.2020 ]
  • Assetto Corsa Competizione v1.2 → v1.3 (Intercontinental GT Pack) [ 04.02.2020 ]
  • Assetto Corsa Competizione v1.1.2 → v1.2 [ 18.12.2019 ]
  • Assetto Corsa Competizione v1.1 → v1.1.2 [ 29.10.2019 ]


This game has been updated 18-01-2024, 14:45 to the latest version v1.8.10.

Comments 19

Manoa
Manoa 15 September 2018 11:17
if you have problem with wheel axis reversed, go to C:\Users\Administrator\Documents\Assetto Corsa Competizione\Config\controls.json and change "steerScale": -1, to  "steerScale": 1
Skigameco 11 October 2018 07:45
Assetto Corsa Competizione - Early Access v0.2
- Fixed "No VR no buy"
- New first-gen Bentley Continental GT3
- New Misano World Circuit
- Aero: Non circulatory lift implemented
- Setup UI and logic changes to accommodate a big number of damper clicks
- Hotlap has fixed fuel load (10L). Also fuel load slider is not available in UI in hotlap sessions
- Bumpstop telemetry graphs in setup mechanical balance screen
- Fixes and fine tuning in setup aero screen
- Decimal numbers in front aero variation values
- Code for realistic (displayed) brake bias values
- Brake bias variation now possible in decimal numbers
- Fine tuning of preset setups
- Setup name now shown on top screen title
- Setup name adds an asterisk when user changes setup values, indicating saving is needed
- UI warning when users tries to load a different setup, or a preset, indicating that you might lose your setup changes if any
- Setup protection against out-of-limits values
- Setup Input/Output filtering for car and circuit
- Setup navigation fixes
- Fine tuning of Huracan suspension geometry and dampers
- Fine tuning of tyre model camber gain, IMO heat range, and more
- FFB option screen sliders: dynamic damper, road effects 
- controls.json extra FFB values: minDamper, damperGain
- Stability control is now using different logic
- Reworked driver steering animation
- Adjusted safety net position in the Lamborghini Huracán GT3
- Added driver assets for the teams featured
- Adjusted water spray effects in the night
- Nurburgring fixes and improvements
- Added HUD option for speed unit toggle
- Added timetables to pause menu & post-session
- Added sharpness option to video settings (make sure you remove external workarounds)
- Added pitch angle adjustment to camera settings
- Added Save, Cancel, Defaults and Quit buttons to camera settings
- Proximity indicator toggle in HUD options
- Added Sprint Race Weekend and Hotlap Superpole in Game Mode options
- Track selection page navigation fixes
------
Guardian of the Online Empire
vr
vr 12 October 2018 11:23
How play in vr? 
Ronny Carlos Viana
Ronny Carlos Viana 16 October 2018 00:32
essa versao é a versao que tem suporte pra VR?

essa versao e a versao que ja tem supoerte pra VR oculus rift e vive?
Informer 16 October 2018 11:18
0.2.1 Changelog
- Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup, pgdown) 
- VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly 
- Added possibility to look left/right on current car and during replay (not only for the player car) 
- Added possibility to centre view in VR by holding look left or right or back (or cycle left or right in the UI) keys for 2 seconds 
- Fixed HUD not updating electronics values after car setup 
- Fixed filter on Car Selection page 
- Fixed pitstop casually affecting the wrong car 
- Fixed gamepad vibrating when paused 
- Different loading mode for some sound assets 
- Fixed ambient sounds not paused during slow motion / FFWD in replay 
- Better timing for start/stop music 
- Events poliphony optimisation 
- Tweaked sound distance attenuation for some events 
- Fast Rolling start is now default in every Realism preset 
- Fixed slow AI in very wet condition due to wrong detection of puddles 
- Flames and Sparks are now not rendered in internal cameras in the focused car to avoid unwanted flashes 
- Fixed offset values not refreshing when the camera is changed while in View Settings page 
- Tweaked mandatory pitstop request timing 
- Added minimum pit window length (5 mins) 
- Fixed possible crashes after 30 minutes
Skigameco 15 November 2018 14:25
0.3 Changelog
- New BMW M6 GT3
- New Circuit Paul Ricard
- Introduced Practice Session Multiplayer Mode
- Introduced 3 Hours and 6 Hours Endurance race weekend
- New online Special Events with new content and online leaderboard
- Old offline Special Events (quick races) made available
- Setup Alignment Caster modification is now possible
- Setup bumpstop UP range is now in stable offset with wheel rate.
- Adjustments to the dry tyre model rolling resistance
- Adjustments to the rain tyre mode rolling resistance
- Wet and water surface rolling resistance and aero drag adjustments
- Brake ducts preparation on setup screen. Not yet available
- Fixed steering ratio right selector issue
- Fixed values on setup screen
- Improved trasmission and engine wobble and vibration simulation
- Improved start assist 
- Improved TC logic 
- TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
- Improved pitlane limiter function.
- Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
- Ram-Air simulation for normal aspirated engines.
- Improvements on Lamborghini Huracán steering geometry
- Improvements and adjustments on all preset setups
- Introducing dirt buildup on cars (step 1)
- Fixed Bentley ABS same value 2
- Fixed Bentley Continental display issues with speed limiter
- Fixed gamepad deadzone forced in UE4
- Fixed z-fighting problem in replays
------
Guardian of the Online Empire
Skigameco 23 November 2018 10:46
changelog v0.3.4
- Optimized netcode to prevent certain spikes, causing high pings for all clients
- Fixed Chat Widget timestamp overflow and timezone
- Lowered Chat position
- Fixed nameplate visibility
- Fixed possible memory leak for long replay recording
- Increased fov and slightly increased maximum distance of the mirrors
- Improved AI line at start straight to avoid incidents with cars exiting pitlane
- Paul Ricard asphalt grip fine tuning
- Fixed BMW M6 automatic clutch not holding idle at 2nd or higher gear
- Improved (more permissive) Paul Ricard track limits at T2, T5 and outside of T11
------
Guardian of the Online Empire
Skigameco 16 December 2018 04:47
v0.4.1 Changelog
- Fixed occasional driver model flashes in the Ferrari 488 GT3
- Fixed slightly offset cockpit and dashboard cameras in the Ferrari 488 GT3
- Added interior endurance lighting in the Ferrari 488 GT3
- Fixed Sprint race fuel estimation
- Fixed Cup Category and car bodykit when Free event type is selected (Practice, Quickrace etc)
- Fixed replay after multiplayer skip session
- Fixed lap marks for Replay hud
- Fixed wrong track starting condition that was forcing dry setup
- Improved Hungaroring AI line
- Fixed high pitch noise during a burnout
- Removed gearbox compressor sound on Ferrari 488 GT3
------
Guardian of the Online Empire
Skigameco 17 January 2019 06:54
v0.5.0 Changelog 
- New Emil Frey Jaguar G3 car.
- New laserscanned Circuit Zolder racetrack.
- New special events with online leaderboards. 
- Fixed disappearing main menu UI in VR.
- Texture memory optimizations.
- Fixed a chase cam rotation bug.
- Fixed a TV camera bug.
- Car light improvements in TV camera views.
- New inertia calculation method and new more accurate inertia value (advice for setups, use softer fast damper to let the body move and settle, instead of having the car and wheels jumping)
- New motion ratio calculation for dampers resulting in more accurate values dedicated for each car.
- New ABS feature. ABS now never lets higher than 70% difference between left and right brake pressure. Improves behaviour on extreme torque vectoring, like braking and going through a water puddle with one side of the car, but can result in inner wheel locking if driver insists braking hard while turning into a turn. Might need more rear brake bias on certain cars.
- Improved ABS logic, resulting in better turn-in under braking, on certain cars (most notably modern cars such as the Huracán, F488, BMW M6).
- Improved TC off on gear-change functionality. TC is instantly switched off and on again when a gearchange occurs, in order to protect the engine and drivetrain from heavy vibrations, especially on situations where kerbs and the engine limiter are involved (part of real cars' TC logic too, occasionally they will even not allow the gearchange). Now the TC off timing is car-dedicated and optimised. Some cars might handle a gear change better than others.
------
Guardian of the Online Empire
Skigameco 5 March 2019 06:26
v0.6.0 Changelog

- Added Nissan GT-R Nismo GT3 2018 model year.
- Added Nissan GT-R Nismo GT3 2015 model year.
- Added Monza Circuit.
- Driving (F1) cameras reworked: added two more driving cameras (dash pro - with car hidden intended for built cockpits - and far chase), game now remembers last used camera and added option to lock/hide driver and steering wheel per car. Lateral camera adjustment now also exposed in the View Settings.
- Camera movement settings now stored in Config/CameraSettings.jon, the old CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit camera, Dashcam Factor adjust how much of that movement is transferred to the dash and bonnet cameras.
IMPORTANT: old camera settings will be lost.
- Look L/R now works correctly in helmet camera. Look L/R looks to the side mirrors.
- TV onboard (F6) cameras added for available cars.
- Free (F7) camera now available with Cinema HUD (open with mouse scroll button).
NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals to a greater degree and take screenshots.
- Rewrite of multiplayer/gameplay code to improve stability and session progression.
- Ingame menus restructured and divided into Garage and Pause menu.
- Ingame HUD reorganised and added session status widget.
------
Guardian of the Online Empire
V1.0.0 Changelog

General:
- Added Porsche 911 (991) GT3 R.
- Added Porsche 911 (991II) GT3 Cup.
- Added Mercedes-AMG GT3.
- Added Audi R8 LMS.
- Added Lamborghini Huracán Super Trofeo (2015 Model Year).
- Added McLaren 650S GT3.
- Added Bentley Continental GT3 (2018 Model Year).
- Added Aston Martin Racing V12 Vantage GT3.
- Added Reiter Engineering R-EX GT3.
- Added Lexus RC F GT3.
- Added Honda/Acura NSX GT3.
- Added Circuit de Catalunya (Barcelona).
- Added Silverstone Circuit.
- Added Circuit de Spa-Francorchamps.
- Added Brands Hatch Circuit.
- Added all drivers, teams and unique car liveries from the 2018 European Blancpain GT Series.
- Switched to UE 4.22.
- CPU optimizations that should bring significant improvement on all tracks.

Physics:
- New ABS logic update for all cars. ABS level can greatly influence your braking distances depending on weather and track conditions.
- Physics-based flatspotting re-enabled and greatly improved. You can badly flatspot your tyres with 2 or 3 high speed spins. The tyres will tend to lock up on the same flatspot, high vibrations to the suspension (and Force Feedback) when the flatspotted tyre is put under load (braking, cornering).
- Fuel load simulation/testing. You can find this new slider under Aero/Rear box. This only works in practice sessions. It is disabled in qualification, hotlaps/hotstint and race sessions. 
Once you have created your setup, you can move this slider and load the car with the fuel you want (less or more), and the ride height will change accordingly. The resulting ride height might be higher or lower than the actual setup. When you modify the ride height, the option will be disabled again. 
- ECU and throttle map improvements for all cars
- Tyre sets implemented. There is a limited number of slick tyre sets available for race weekends (which can also be set to unlimited.)
When enabled, make sure you keep an eye on tyre sets and their wear in the Setup/Strategy page.


------
Guardian of the Online Empire
Skigameco 10 June 2019 10:09
v1.0.2 Changelog

GENERAL:
- The .exe now starts in "-nohmd" mode if "-vr" is not specified.
This now allows direct shortcuts with "-vr" command and reduces the number of required launch modes in Steam.
- Fixed a crash when pausing the game from the helicam.

GAMEPLAY:
- Added savegame system in Career and Championship modes.
- Savegame feature is not available in Hotlap and Hotstint mode
- Improved general .json encoding system.
- Added structure to manage multiple savegames (Single Player).
NOTE: not yet enabled in the public build.
- Added auto-saving after complete sessions in Career and Championship.
- Fixed driver stint status in savegame.
- Fixed incorrectly forced 10-minute driver stint length in championship and career.
- Fixed inaccurate session results in some savegames.
- Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec SDK).
- Updated controller presets.
- Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter than the session).
- Fixes to game stability.
- Tweaks to accident/yellow-flag highlights.
- Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights.
- Added option to customize weather for championship rounds.
NOTE: selecting "Custom" weather allows the player to customize the weather for every championship round before each event.
- Fixed end-race cameras and car positions (e.g. back from replay after end-race highlights).
- Fixed HUD disappearing after trying to play an invalid replay.
- Revised AI skill levels in Career in various difficulty settings.
- More straightforward session-end:
Added status message at the end of sessions informing the player to wait for all opponents to cross the finish line before proceeding to the next session.
- Fixed ignition turning off when killing the engine during pit stops.


------
Guardian of the Online Empire
Skigameco 9 August 2019 11:44
Update v1.0.7:

GENERAL:
- CPU optimization on the game thread resulting in less CPU usage with AI.
- Added all cars' locations to shared memory.
- Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel cons, engine map, exhaust temps, lights and wipers stages.
- Added initial TrackIR plugin implementation.
- Texture memory optimization.
 
GAMEPLAY:
- Mid-session saving is re-enabled.
NOTE: 1.0.7 adds a new version of saved games and will make any saved games from earlier releases obsolete.
The feature will require saving in the most recent game version to function currently.
- Added ability to save multiple games and load then individually.
NOTE: Championship and Career can still only have a single saved instance.
- Now save games correctly handle car damage.
- Fixed bug with brake ducts and brake temperatures in saved games.
- Fixed a bug with loading incorrect brake bias and other setup values in saved games.
NOTE: it will only work with new saved games.
- Fixed a bug where restarting the engine was not possible in certain cameras.
- Fixed a bug with championship status when starting a new championship with another season in progress.
- Fixed wrong blue flag when only one car remains on the track.
- Reworked driver stint logic in Endurance game modes.
- Added driving time limit per driver in Endurance game modes.
- Added driver stint requirements per different Endurance modes as per real-life regulations.
- Improved AI strategy in stint-based game modes.
- Fixed rare bug with engine failure when saving a game on gear change.
- Fixed 24H total driver stint time.


------
Guardian of the Online Empire
Skigameco 16 September 2019 10:51
Update v1.0.8:
GENERAL:
- Fixed “Skip Intro Sequence†setting not working.
- Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.
- Added rainTyres flag to shared memory and digital displays.
- Fixed sessions in shared memory, added session index.
- Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.
- Fixed bug with fuelUsed value in shared memory.
- Fixed tripDistance in shared memory.
NOTE: more documentation on shared memory data is available in the following link: http://www.assettocorsa.net/forum/index.php?threads/acc-shared-memory-documenta
tion.59965/
- Replay version is changed.
- Fixed MOTEC venue name bug.
- Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz 2=111Hz, default is 2).
NOTE: high-end wheels will benefit from using a higher frequency, but older wheels should keep setting "2" for compatibility.
 
GAMEPLAY:
- AI now observes blue flags vs. player and other AI cars.
- Fixed inconsistent and wrong Career preset values (notably extra long Qualifying sessions in Endurance races when playing in "Long" mode).
- Practice sessions are now globally limited to 60 minutes.
- Added pitlane open/closed logic to stop the AI from entering the pits in the first lap in mixed weather conditions.
NOTE: the pitlane now opens when the leader completes the 1st lap. If the player pits before the pitlane is open, there will be no pit crew ready.
- Championship code structure reviewed.
NOTE: polesitters are going to take 1 point.
- Possible fix for AI late pit-exit limiter deactivation at Monza.
- Added cutting warnings in Savegame.
- Added session fuel consumption to Savegame.
- Fixed superfluous RaceComm messages when loading a Savegame.
- Fixed AI running faster for a few minutes after loading a Savegame.
------
Guardian of the Online Empire
Skigameco 23 October 2019 07:44
UI/HUD:
- UI car selection no longer jumps around when selecting different game modes.
NOTE: if there's an unavailable entry when changing game modes, a new selection is made to match the previous selection as close as possible.
- Default single player selections and settings revised.
- All-new track selection screen.
- Added pit animation toggle in General settings.
- Interactive showroom in car selection screen: zoom, pan, rotate, remember last position.
- Initial implementation of gamepad/keyboard control of showroom camera:
default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down
hide UI: scroll button.
- Warning popup when selecting more than 29 opponents.
NOTE: playing with a high number of AI cars requires significant computing power and is not recommended/supported on low and mid-range configurations.
- Default showroom angle changed to spotter guide view in the car selection screen.
- Increased PP gamma for car preview images to match showroom brightness.
- Fixed Special Event season and car selection overwriting single-player page selection history.
- Added FPS cap to the menu screens to limit GPU load.
- Added option in Video Settings to enable/disable the UI FPS cap.
- Messages for manual and automatic replay saving.
- Added option to disable the flashing pit markers when pit animations are enabled for added immersion.
- FFB frequency option exposed in the Controls settings.
- Triple screen mode added to Video Options.
- Triple screen parameters added to View Settings.
- Added gaining/losing time split messages.
- Standings and realtime widgets (HUD, broadcast, pit page) now have a "mandatory pitstop(s) left" indicator for each car.
- Timetable laps are now accessible for the current and previous sessions, both in SP and MP.
- Distance, Height and Pitch parameters can now be set at 0.5 intervals in View Settings.
- Adjustable HUD boundaries exposed in HUD Options.
GENERAL NOTE: due to the significant restructuring of the user interface, it is recommended to delete your docs/ACC/Config/menuSettings.json file after installing the latest update.
------
Guardian of the Online Empire
Skigameco 29 October 2019 09:01
Update v1.1.2:
GAMEPLAY:
Fixed inconsistency between AI and player car speed under pit limiter.
Pit limiter speed limit now closer to 50kph.
Stricter pit limiter tolerance against speeding.
 
UI/HUD:
Fixed realtime leaderboard gap for close-range cases.
HUD: margins can now be adjusted to up to half the maximum available screen resolution.
HUD: countdown widget moved lower so as to not obscure virtual mirror.
HUD options: separated session info from lap time info widgets.
HUD options: floating point value rounding fixes for scale.
MFD: remember last selected panel through sessions/menu-rebuilding.
Pit page in MP: 2 second mandatory delay for drive button enabling - server-set delay applied on top of that.
Pit page in MP: controller navigation tweaks for easier navigation to/from the chat widget.
Pit page: proper hiding of the event schedule when there is only one session available.
Replay UI: better handling of time slider mouse control, time indicator now updates while being dragged, possible fix for slider lock-up while using the free camera.
Replay UI: fixed play/pause affecting replay speed.
Fixed wind direction widget.
 
PHYSICS:
Porsche 991 GT3-R EVO rear wing setup maximum value fix (0-11 range).
Porsche 991 GT3-R EVO fix for wet front tyres.
Better brake force when pad are cold
Audi R8 EVO more powerful base FFB
AMR V8 GT3 fixed fuel tank capacity (120l)
 
CONTROLS:
Removed XBOX 360 gamepad preset from DirectInput device presets.
Fixed exit game hangs with Fanatec hardware and the Fanatec app enabled.
 
GRAPHICS:
Various livery updates.
Revised foot animations in cars with three pedals.
Wet tyre indicator added to the Porsche 991II GT3-R display.
 
AUDIO:
Fixed bodywork audible in TV cameras.
 
MULTIPLAYER/RATINGS:
Server has a new way to handle the limits for connections, spectators, driver swapping and car slots.
Number of available car slots are now limited by the pit count - private servers only.
Raised control lock time by 15 seconds when teleported to pits.
MP server: replaced maxClients, maxClientsOverride, spectatorSlots by maxConnections and maxCarSlots.
Updated server handbook v5.
Server: Fixed ambientTemperature not being used for static conditions (will still vary based on sun angle).
Server: Fixed cloud levels set to a minimum of 0.6 when rain chance is used in dynamic conditions (increasing heavy rain chances big times).
------
Guardian of the Online Empire
Skigameco 18 December 2019 04:17
Update v1.2:

GENERAL:
AI performance optimizations.
Fix for track shown at nighttime for a split second when loading into any session.
Fixed double saving of temporary replays with multithreading enabled.
Fixed issues with shared memory status.
GAMEPLAY:
Added car customization. Pick and customize the design of your personal car.
NOTE: custom cars can be used in Quick Race, Custom Race Weekend and Multiplayer game modes.
Disclaimer: customization possibilities may vary on a per car basis due to licensing restrictions.
We will continue to add customizeable livery templates in future updates.
Added single-make option to Quick Race and Custom Race Weekend game modes.
Possibility to use official liveries and custom-liveried grids.
NOTE: single-make race with official liveries requires an official car to be selected.
AI update to avoid divebombing in slow chicanes.
Porsche AI tweaks to mitigate their tendency to dominate sessions.
AI now use aggressive setup at high levels.
AI cars will not enter the pits because of weather or damage if less than 5 minutes are remaining in a session.
Fixed AI aggression setting not producing expected behaviour.
General AI behaviour and movement improvements.
NOTE: different aggro levels should result in a bigger difference now.
Engine now shuts down at the end of the pit stop if the player restarts it during the pitstop as a counter-exploit measure.
Session days are now set up as in real life in championship events.
Fixed replay time multiplier resetting on highlights switching.
Automatic highlights now spread across the entire race duration more consistently.
Fixed marshal flags during single player replay.
Fixed potentially wrong car setup values in saved games.
Increased maximum number of highlights (20->30).
Penalty system changed back to pre-pitlane decision.
NOTE: serving a penalty must be checked in the MFD before entering the pitlane. Serving any pending penalty is always auto-selected by default.
Driver stint does not reset when serving a penalty - if "serve penalty" is selected before entering the pitlane.
End of race in Quick Race does not require the opponents to complete the race - race finish is declared when the player presses ESC to return to the garage after crossing the line.
NOTE: to see the complete results, the player must stay on track until all opponents cross the finish line. Other game modes are unaffected.
------
Guardian of the Online Empire
Skigameco 5 February 2020 07:34
Update v1.3.1:
- First and full name now displayed in driver swap widget.
- Fixed formation widget sticking when switching from an MP session to a SP one.
- 50 slots for private MP at Kyalami.
- Updated BMW M6 GT3 Mount Panorama aggressive setup.
- Updated Bathurst-spec Bentley M-Sport liveries.
- Fixed scripted rolling start with random client disconnections.
- More permissive threshold on lateral positions during scripted formation.
- Penalties now clear on session restart.
- Admin commands to clear all penalties.
------
Guardian of the Online Empire
Skigameco 27 February 2020 13:47
Update v1.3.7:
- Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza in the aggressive preset.
- Fixed AI driver stint protection in saved games to avoid forcing the AI to do a pitstop after driver swaps.
- Fixed Stability Control saving inconsistently for values between 0 and 100%.
- MP: Added assistRules.json for non-public servers.
- MP: Updated server admin handbook to version 7c.
- MP: Minor improvements for values written into the result.json file.
 
Update v1.3.6:
- Fixed AI cars repeatedly pitting in race weekend game modes.
- Fixed occasional stuttering using the opponent visibility setting against AI cars.
- Setup UI and functionality bugs and fixes.
 
Update v1.3.5:
- MP: Fixed total driving time counter behaviour in MP.
Now total driving time correctly freezes on pit entry and resumes on pit exit.
- Minor fix to the time multiplier display on session summary.
- Stint timer is now linked to the timing HUD when auto-repositioning.
- Fixed a bug that made AI cars pit repeatedly after their first pitstop.
 
Update v1.3.4:
- Fixed inconsistent F6 cameras for some of the Evo cars.
- Driver stint message now correctly follows if maximum driving time left is shorter than the current stint time.
- Fixed "Max Time Left" widget behaviour in single-car sessions.
- MP: Fixed damage not resetting for swapped cars.
- MP: Added live electronics settings transferring across swaps (TC, ABS, BBias, Map).
- MP: Added new chat command to hand over the car during FP and Q sessions:
"%swap X" (where X is the number of the target driver in the team list; 1 selects the first entry).
- Rating: Fixed wrong rating data when loading savegames or swapping into cars.
- MP: Added server admin handbook v7.
------
Guardian of the Online Empire
Add comment

Add comment

reload, if the code cannot be seen