Deep Sky Derelicts New Prospects v1.2.3 - CODEX

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Deep Sky Derelicts New Prospects brings new locations to the game, unique environmental conditions, new ways to explore the terrain, new exotic enemies, additional missions, a new character class — Miner, and much more. New class — Miner. Unique appearance, new tree of abilities and exclusive heavy ranged weapons. New mechanics for reconnaissance stealth, ambush or camping. New environmental conditions are dynamic gravity, ghost ship, radiation waves, quantum teleportation, blizzards and sandstorms.

New locations: ice and desert planets. Settlements protected areas belonging to different factions of 10 new enemies including variations of the Cobra and Skink. Dozens of exciting adventure missions on the surface of the planets and aboard derelicts. New equipment unique features, useful abilities. UI update updates, bug fixes.

Game Details

About This Game

Overview

What's new in update 1.2.3 changelog:
  • If the crew gets ambushed, retreating is not possible for two combat rounds.
  • Fixed a map freeze caused by newly spawned enemies not being initialized correctly.
  • Fixed a combat bug that could occur in some situations when either side had only one unit left.
  • Fixed combat issues with Scrapper/Adaptive Tactics.
  • Fixed combat bug with Miner/Overcharging Boost when refreshing the existing buff.
  • Fixed The Power of Blood quest not continuing after retreating from spawned enemies.
  • Fixed Predict Behaviour card text showing 2500% Evasion instead of 25%.
  • Fixed habitation name not being displayed correctly in friendly habitation dialogue.
  • Fixed a combat bug that could happen when playing a card manually after the crew member had already played a card while under confusion/fear on the same turn.
  • Other small fixes and safety checks to various card and combat scripts.

Key Features

New exploration mechanics:
  • Stealth, Rush and Normal exploration stances now allow you to sneak past enemies or ambush them, or simply conserve energy and proceed as usual.
  • Run a Focused Scan to reveal all objects and activity in a remote location.
  • Field treatment helps restore wounded squaddies’ health and temporarily boost your card draw when away from home.
A wide range of new environmental conditions:
  • Global conditions (derelict-wide): dynamic gravity, plague ship, radiation waves and more.
  • New local conditions, including hazardous planetary conditions, such as blizzards and sandstorms.
  • Other defining conditions such as Ghost Ship (derelicts full of stealthy, dangerous enemies), and Tourist Trap (more loot, more dead scavengers).
  • Enemy groups respan on derelicts, including previously visited ships.
Wider universe to be discovered:
  • New locations to visit apart from the derelicts: ice and desert planets.
  • Settlements: confined, guarded areas that belong to various factions, such as scavenger colonies, pirate forts and scourge nests. These can all be interacted with in multiple ways, for example by taking contracts, trading or pillaging.
  • New environmental combat actions that can be used in exchange for energy during fights, as an alternative to playing regular cards. Environmental actions can significantly increase your tactical options.
Additional class — the Miner and new enemies:
  • 10 new enemies, including deadly new variations on the Cobra and Skink, as well as the brand-new Dreadwurm, Stone Shepherds and Myrmexes.
  • New character class — the Miner. Custom look, ability tree and exclusive new heavy ranged weapon, the Blaster, plus extension mods and new cards!
New equipment and missions:
  • New equipment offering exciting new options for gearing up your scavengers, such as regenerating shield cores, as well as illustrious new mods to make them fully shine.
  • A dozen compelling new missions to accomplish, on planet surfaces and inside derelicts.
Numerous UI updates and improvements:
  • Left-side consumables menu on the scanner screen.
  • New buttons for Normal and Focused Scans on the scanner screen.
  • Stance selector button on the scanner screen.
  • Easy-to-spot ship and room condition indicators on the scanner screen;
  • Minor and major ship condition info on the star map screen.

System Requirements

MINIMUM:
OS: Windows 7 / 8 / 10, 64-bit only
Processor: Intel Core i3 or equivalent
Memory: 4 GB RAM
Graphics: Intel HD Graphics 4400
DirectX: Version 9.0c
Storage: 4 GB available space
Sound Card: Yes
Additional Notes: Minimum system requirements will allow you to play the game in FullHD / 30 fps

Screenshots

Deep Sky Derelicts New Prospects - PC Game Screenshot
Deep Sky Derelicts New Prospects - PC Game Screenshot
Deep Sky Derelicts New Prospects - PC Game Screenshot

Video

Instructions

1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop. 
5. Download & install Update v1.2.1 / v1.2.2 / v1.2.3, in game folder.
6. Copy the contents of the folder «CODEX» in the folder with the game. 
7. Start the game.

Download update only: Deep.Sky.Derelicts.New.Prospects.Update.v1.2.3-CODEX [ 138.0 MB ]
Download update only: Deep.Sky.Derelicts.New.Prospects.Update.v1.2.2-CODEX [ 137.8 MB ]
Download update only: Deep.Sky.Derelicts.New.Prospects.Update.v1.2.1-CODEX [ 36.4 MB ]
Download update only: Deep.Sky.Derelicts.Update.v1.0.3-CODEX [ 16.60MB ]
Download update only: Deep.Sky.Derelicts.Update.v1.0.1-CODEX [ 159.58MB ]

Download Deep Sky Derelicts New Prospects v1.2.3 - CODEX

Size: 2.35 GB
Game Update History:
  • Deep.Sky.Derelicts.New.Prospects v1.2.2 → v1.2.3 [ 14.06.2019 ]
  • Deep.Sky.Derelicts.New.Prospects v1.2.1 → v1.2.2 [ 06.06.2019 ] 
  • Deep.Sky.Derelicts.New.Prospects v1.2 → v1.2.1 [ 31.05.2019 ] 
  • Deep.Sky.Derelicts.New.Prospects-CODEX → Current version [ 31.05.2019 ]

This game has been updated 14-06-2019, 07:32 to the latest version v1.2.3.

Comments 1

Update v1.2.2:
Changes:
Adjusted a lot of equipment base stats' and modifiers' min and max values (including the gain per level) to be closer to each other so that higher level items are more consistently better than their lower level counterparts.
Ancient Eye/Lout Drone: Increased Headbutt damage from 50% to 70%.
Lout Drone: Both melee and ranged damage increased by 1 on all ranks.
Adjusted shield damage values on Blaster and removed the possibility to spawn a random extra shield damage modifier on Blaster cores.
Added skill (weaponry, tech, medical, scavenging, mental) bonuses as possible modifiers to spawn on weapon cores.
Further increased the chance of spawning Janitors and Wurmlings in level 1-3 derelicts.
Blasting Charges: Made damage scaling from 6/8/8 to 6/7/8 and now only targets 2 enemies at all ranks.
Slightly reduced credits bonus from Mental skill.
Reduced a lot of DAMAGE RESISTANCE, ARMOR and EVASION stats on a bunch of enemies.
Adjusted INITIATIVE values on a lot of enemies. Affects especially enemies at high levels not having as high values except on some specific "speedy" ones.
 
Fixes:
Fixed issue that could make some of the NPCs inaccessible in the Administration Of Pirates quest.
Fixed a bug that could break combat when Psyker/Mental Shield was active.
Fixed issue with retreating on a freshly loaded save.
Fixed Ice Cover not being targetable.
Fixed issue where NPCs kept stopping the player after already having met them.
Fixed tile condition icons not showing up on the map display.
Added missing status icons to Augment cards.
Fixed inventory showing h- eavy ranged weapons as available for ranged weapon - slots, even though they can't be equipped.
Fixed missing environmental combat action sprites.
Some key shortcut fixes.


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Guardian of the Online Empire
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