RimWorld Royalty v1.2.2719 - PLAZA

RimWorld Royalty Game Free Download Torrent

RimWorld Royalty Game Free Download Torrent

A sky-sim colony simulator RimWorld today suddenly received the first Royalty DLC, releasing a free update. Royalty represents a new faction of settlers, the Empire, which stylishly combines hyper-technology with centuries-old traditions saturated with honor and glory. With the new DLC, colonists can get royal titles — knights and counts have the ability to summon allies in difficult times, and they have access to curious psychic powers. They also play everything from harp to harpsichord.

Game Details

About This Game


Getting the royal title gives you access to the Imperial psychic booster, which allows you to disable your opponents with your mind. This entails everything from control of the mind to blindness and the strengthening of allies. When you become a more advanced psychacaster, you can even induce vomiting. Naturally, psychic powers can also be achieved through darker paths. Those who seek to rebel against the Empire have their own cunning ways of acquiring imperial amplifiers.

To earn a fantastic title, you need to complete quests. Since RimWorld is a story-based game, you will likely have different quest requirements, with each story individually unique to the world in which you are currently playing. Having passed your way to the last quest in Royalty, you will be tasked with placing in your luxurious courtyard the imperial Supreme Star Hero and his elite star guards, during which you Protect them from enemies and invite them to leave RimWorld as an honorary royal guest. Other additions include Imperial Tech, new music, and ‚mechanical clusters, which are groups of buildings with mechanoids that ‚work together to create a unique tactical challenge.

System Requirements

OS: Windows 7
Processor: Core 2 Duo
Memory: 4 GB RAM
Graphics: Intel HD Graphics 3000 with 384 MB of RAM
Storage: 500 MB available space


RimWorld Royalty Game Free Download Torrent RimWorld Royalty Game Free Download Torrent RimWorld Royalty Game Free Download Torrent



1. The first thing we do is download the game’s installation files. 
2. Mount or burn the ISO image in the disk emulator (UltraISO program). 
3. During the installation, we specify the location on the disk where we want to install it. 
4. Wait until the installation process is complete, a shortcut will appear on the desktop.
5. Download & install Update v1.2.2719, in game folder.
6. Copy the contents of the folder «PLAZA» in the folder with the game. 
7. Start the game.

Download update only: RimWorld.Royalty.Update.v1.2.2719-PLAZA [ 313.7 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2647-PLAZA [ 302.6 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2624-PLAZA [ 150.8 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2618-PLAZA [ 150.8 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2609-PLAZA [ 150.8 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2598-PLAZA [ 150.7 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2587-PLAZA [ 150.6 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2570-PLAZA [ 97.3 MB ]
Download update only: RimWorld.Royalty.Update.v1.1.2564-PLAZA [ 31.3 MB ]

Download RimWorld Royalty v1.2.2719 - PLAZA [ 1.89 GB ]

rimworld_royalty-plaza.torrent (downloads: )
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Game Update History:
  • RimWorld Royalty v1.1.2647 → v1.2.2719 [ 10.08.2020 ]
  • RimWorld Royalty v1.1.2624 → v1.1.2647 [ 28.05.2020 ]
  • RimWorld Royalty v1.1.2618 → v1.1.2624 [ 06.05.2020 ]
  • RimWorld Royalty v1.1.2609 → v1.1.2618 [ 29.04.2020 ]
  • RimWorld Royalty v1.1.2598 → v1.1.2609 [ 20.04.2020 ]
  • RimWorld Royalty v1.1.2587 → v1.1.2598 [ 09.04.2020 ]
  • RimWorld Royalty v1.1.2570 → v1.1.2587 [ 30.03.2020 ]
  • RimWorld Royalty v1.1.2564 → v1.1.2570 [ 11.03.2020 ]
  • RimWorld Royalty v1.1.2552 → v1.1.2564 [ 05.03.2020 ]
  • RimWorld Royalty → v1.1.2552 [ 24.02.2020 ]

This game has been updated 10-08-2020, 16:06 to the latest version v1.2.2719.

Comments 3

Admin 5 March 2020 09:44
Update v1.1.2564: 
- Mech turret balance: Charge blaster turret cooldown 3.5->4.5 seconds. Inferno cannon turret cooldown 8.5->11.5 seconds Inferno cannon miss radius 3.5->3.9.
- Update player-created content: 172 names added.
- Languages updated.
- Ground-penetrating scanner rebalance. Random find time 4 work days->3 work days. Guaranteed find time 8 work days -> 6 work days.
- Ground-penetrating scanner now displays feedback about the current user's scanning speed, the random scan interval for this user, and the progress to a guaranteed find.
- Fixed a bug that could cause deep ores to generate outside the buildable area.
- Hunting decrees are now cancelled if there are not enough animals of the asked type left on the map.
- Monument markers, when canceled, can now be reinstalled again instead of disappearing.
- Mech clusters are now a lot less likely to fail finding position on difficult maps.
- Only inherited titles are now being removed from pawns after resurrection. So a resurrected pawn will keep his title if it wasn't inherited by someone else upon his death.
- Pawns with psychic harmonizers are now unaffected by others' harmonizers, to prevent runaway feedback loops.
- You can no longer lend colonists who are unfit for work.
- Removed errors from non-unique quest names
- Production decrees now only use more common stuff like wood, steel, and cloth, to reduce cases of near-impossible decrees.
- Add related quest gizmo to quest hives.
- Add "select hives" button to infestation kill quest so you can see which hives you need to kill.
- Fixed a bug that would cause insect kill quests to end only on killing every hive on the map (instead of every quest-spawned hive).
- Fixed a bug that would cause downed quest guards to never leave if they were injured during the quest and later healed.
- Fixed a bug that caused toxic spewers to affect caravans no matter where they are.
- Fixed a bug that made throne comfort not apply while reigning.
- Fixed a bug that could cause banished pawns to get stuck if they're on their way to a bed.
- Fixed pawn lend quest returning pawns to a random colony map instead of the map they were picked up from.
- If a nickname is empty in the character creation screen, the pawn's first name is used in the tooltips instead of an empty string.
- Fixed a bug that cause debug log spam after adding entropy link via dev tools and opening health tab.
- Optimized monument marker ticking to prevent performance loss with large monuments (checking for completion).
Admin 11 March 2020 14:42
Update v1.1.2570:
- Player-created content update.
- Fix: Nuclear Stomach not having zero food poisoning chance
- Fix: Escaping prisoners being able to equip bladelinked/biocoded weapons.
- Refactored mech cluster position finder to be more robust and flexible.
- Fix: Room requirements debuff for royals in caravan. Only apply debuffs on player home maps.
- Fix: Some mechanoids showing up as "dormant" after awakening.
- Fix: No mech wake-up sound on LordJob_SleepThenAssaultColony.
- Fix: Link plasmasword and zeushammer having no detection chance.
- HaulAIUtility now checks whether the worktable is spawned when deciding if hauling unfinished thing is allowed.
Update v1.1.2569:
- Increased mini-turret range 25->29.
- We no longer generate big mech clusters if there's no space for them to spawn anyway (we keep the points, they're just more compact).
- We no longer generate quests to build monuments bigger than possible (e.g. due to bad terrain).
- Quests are now consistently sorted by date in the quests tab.
- Low-tech weapons are no longer biocodable.
- Psychic animal pulser no longer affects player faction animals.
- Adjust tuning of chemical desire traits.
- Add tip about changing storyteller and difficulty through the options menu.
- Columns and urns are now marked as inert for AI purposes.
- Pawns can no longer haul away unfinished things that have a bound bill, are located on the worktable or touch the worktable.
- Expand title rewards letter to include the delivery information (to colony/directly to inventory).
- Fix: Apparel wearout damage applies to world pawns, so they eventually become naked.
- Fix: Ground-penetrating scanner text flickering.
- Fix: Turrets in smoke can target enemies adjacent to them.
- Fix: Mods cannot override patches (reported by NotFood).
- Fix: LordToil_HuntEnemies looking for random spot outside colony ownedpawns are not spawned.
- Fix: Mechanoid ship part disappeared with error message.
- Fix: Incorrect tip.
- Fix: Modded floors with 0 market value break monument generation
- Fix: Aesthetic nose lacking addedPartProps
- Fix: Bad grammar in title rewards letter.
Admin 9 April 2020 13:47
Update v1.1.2598:
- Expand reward selection config to include options for opting out of goodwill rewards.
- Shuttles now try to find a landing spot near the colony no shuttle landing areas are free, instead of landing in random places.
- Colonists lent to the empire now return in a drop-off shuttle.
- Crashed ship parts now only disallow punching through natural roofs.
- Skip intro wimp quest if the player has a Yeoman or above.
- Royalty intro quests won't trigger on extreme biomes because it made no sense.
- Standardize red text to a more readable color.
- Reduce the chance of selecting decrees that have recently happened.
- Hosting quests now pick lodgers Pawnkinds relevant to their original faction, so royals' court allies will make more sense.
- Rewrite chemical interest thoughs to not mismatch situations where drugs were consumed, but in insufficient quantities.
- Make speech attendees prioritize position in front of the throne, if available.
- Sleeping prisoners show "Not while asleep" for their prison break interval, if asleep.
- Empire is permanent enemy to every faction except player, to solve issues where your royal aid doesn't fight your enemies.
- Buff toughskin gland, armorskin gland, and stoneskin gland.
- Rebalance knee spike, hand talon, elbow blade, venom fangs, and venom talon power and price (mostly increased). Increased the toxicity gain per venom attack (also applies to cobra bite).
- Power claw does more damage, but slows down the user like a field hand/drill arm.
- Endgame quest raids (royal ascent and escape ship) raids now also always have at least 500 threat points so they can't be trivialized.
- Reduce flesh pawn flammability 100% -> 75%. This makes them extinguish easier, fire grows slower, and rain puts them out now.
- Destroying the arrival shuttle now gives a -50 relations penalty.
- Royalty intro quest now starts on day 8 instead of day 3.
- Intro quest timer now does not start until the player has at least 3 colonists.
- Manhunter pack now always consists of at least 2 animals.
- Manhunters will now leave after 1-2 days like the letter says.
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